Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ordering issues when reading DynamicFields from TAML Scriptobject | I was just fiddling around with TAML reading to gather values in order to load up isometric tile lay... read more | 02/11/2013 (8:16 am) |
| Tried compiling with C++ Express 2010 - missing Library | Just a note, the solution file for Visual C++ 2010 was updated to remove the warnings : [quote] ... read more | 02/08/2013 (6:06 am) |
| How likely is Linux and Android would be supported during the next 12 months? | T3D's graphics are built on DirectX technology; the first real hurdle will be a complete switch to O... read more | 02/06/2013 (10:18 pm) |
| COLLADA Skeletal Animation (Independent of Mesh) | @Chad : I am by no means an expert on the subject. I fiddled with it when T3D MIT first came out, no... read more | 02/06/2013 (5:03 pm) |
| COLLADA Skeletal Animation (Independent of Mesh) | I've been modelling characters in Blender, using standard Armatures (composed of standard bones) wit... read more | 02/06/2013 (6:05 am) |
| How to build/run the editor from the opensource torque 2d... | The initial release does not have editors. As the following post explains, the community will dec... read more | 02/05/2013 (5:51 pm) |
| HOW DO I DOWNLOAD TORQUE 3D | [b]The complete experience[/b] If you want the 'complete' experience, you should learn how to work ... read more | 02/05/2013 (5:43 pm) |
| cant move player while in editor mode | If your build is PhysX enabled, navigate the top menu and find the 'Physics' dropdown menu. From... read more | 10/12/2012 (4:29 pm) |
| how to setup the .dts files in Blender | 2- T3D textures not showing If you can load the model successfully in the Shape Editor, I have no... read more | 10/12/2012 (1:52 pm) |
| how to setup the .dts files in Blender | 1- TGE 1.4.2 - DTS Exporter The .dts exporter by James Urquhart only works with Blender versions ... read more | 10/12/2012 (1:47 pm) |
| Enable Screen Space Ambient Occlusion | Enter the World Editor by pressing F11. In the top-side menu, under 'Edit', select Post-Effect Manag... read more | 10/12/2012 (6:51 am) |
| how to setup the .dts files in Blender | What version of Blender are you using? Are you trying to export them to work with TGE/TGEA or T3D? ... read more | 10/11/2012 (11:23 pm) |
| Exporting animation from blender | The only way I found was to export each animation as a separate .DAE file. For a real-life exampl... read more | 09/21/2012 (4:58 pm) |
| Does not run on Windows 8 | Does the log file mention anything at all? My first guess for a culprit would be OpenGL implemen... read more | 09/11/2012 (1:27 pm) |
| Can this be done with Torque 2d? | @David : Info is hard to find, but most of what I was able to dig up points to Zeboyd games using an... read more | 08/27/2012 (7:37 pm) |
| Can this be done with Torque 2d? | Yes, speaking of Episode 3. Just saying that Torque2d could handle that kind of look and feel.... read more | 08/24/2012 (12:55 pm) |
| Can this be done with Torque 2d? | My bad! Thanks for the correction, David. The game's aesthetic and systems could be easily achiev... read more | 08/24/2012 (11:02 am) |
| Can this be done with Torque 2d? | Torque2d has been used to create Penny arcade's Rainslick Precipice of Darkness. Being an obvious tr... read more | 08/24/2012 (7:01 am) |
| How to build TGB into .swf file? | TGB is intended to create downloadable games in C++ and Torquescript, distributed as an executable (... read more | 04/22/2012 (12:27 am) |
| Physics in 1.7.3/1.7.4 | My thought would be, Increase the mass play with the Density value, which you don't seem to be... read more | 07/08/2008 (4:52 pm) |
| How do I run a script on Tick? | If a variable returns 4.86798e-013, according to my limited experience, it's an error from somewhere... read more | 04/13/2008 (8:48 pm) |
| Getting date and time from Windows | Visual studio express 2005 is still free I think. Add the code posted above, and then build click B... read more | 11/25/2007 (8:16 am) |
| Problem in 1.5.2 | Good point! Also make sure that all the interiors, shapes, and possibly custom .cs script files are ... read more | 11/07/2007 (10:45 am) |
| Problem in 1.5.2 | Usually, the levels will be contained in starter.fps/data/missions. All the .mis files are missio... read more | 11/07/2007 (10:01 am) |
| Ideas for TGE 1.5 taglines | TGE : Iterate your Games, Liberate your dreams.... read more | 09/18/2007 (7:34 am) |
| I'm very excited | Like anything that's worth learning, you will have to put some effort into understanding it. Keep a... read more | 09/15/2007 (8:16 am) |
| Fading Emitters? | Posted earlier, thinking it was about the TGB editors, sorry to those whom it might have misled in s... read more | 09/05/2007 (6:06 pm) |
| Pre Rendered images | Depending on what you want to do, your way seems to be the most efficient. Another way would be t... read more | 09/02/2007 (8:01 pm) |
| Omg | I think he's saying that the TGE experience is similar to coding on a zx spectrum back when he was 1... read more | 08/21/2007 (1:31 pm) |
| TGB 1.5.1 3d Shapes | One thing that stumped me at first was how to add animations to those 3d shapes. To include anima... read more | 08/02/2007 (3:17 pm) |
| How to learn TGB? | The best way to learn it, in my opinion, is to treat it just like genitalia. Play with it, see w... read more | 07/25/2007 (10:16 am) |
| Cell Phone Game Engine | I know this is an old thread, but my recent experience might help define this problem a bit more. ... read more | 07/25/2007 (7:53 am) |
| Why aren't there any TGEA game demos? | If you visit this wonderful post, though, you can get starter.fps and starter.racing demos from TGE,... read more | 07/24/2007 (4:38 pm) |
| TGB 1.5 - how to open console | Try CTRL ~. It opens and closes the console.... read more | 07/24/2007 (10:05 am) |
| Why aren't there any TGEA game demos? | From what I understand from the countless posts about TGEA, it is sold as an advanced engine. TGE s... read more | 07/23/2007 (8:59 pm) |
| How to do to deactivate console? | There is another way that works in stock TGB 1.5, namely, simply hit control-tilde (~). It opens up... read more | 07/21/2007 (8:25 am) |
| 1.5 Save button for particle systems | Way to steal my thunder there, Justin!!! :) As long as I contributed something relatively useful ... read more | 07/19/2007 (2:09 pm) |
| 1.5 Save button for particle systems | Allright guys, I found the source of the problem, and a quick fix. Note that this is NOT the fina... read more | 07/19/2007 (1:26 pm) |
| 1.5 Save button for particle systems | Happens here too.... read more | 07/14/2007 (2:09 pm) |
| Entity Problem 1.0.2 | Yup, I spent the last few days being completely lost between Constructor 1.0.2, tgea 1.0.1 and tge 1... read more | 06/23/2007 (9:58 am) |
| Which graphic card is required to run TGEA | Also Make sure that the card you get has AT LEAST pixel shader 2.0 support. I have an old ATI Rad... read more | 05/02/2007 (7:12 am) |
| Constructor Released | You evil indie, nice one, but I must admit I was pissed off for like 3 seconds :)... read more | 04/01/2007 (8:44 am) |
| Materials on Terrain Textures in TGE or TGEA | In TGE1.5 If you look in the TGE15\example\starter.fps\data\terrains\grassland directory (assuming ... read more | 02/16/2007 (12:25 pm) |
| Thank you GG | I also appreciate everything that GG did for us. They have built a wonderful community, and given th... read more | 02/02/2007 (8:15 am) |
| When will the Constructor be released? | Just to make matters clear, Mister Zepp's first quote was taken from a post I edited while he was an... read more | 01/31/2007 (11:42 am) |
| When will the Constructor be released? | Ahhh The infamous Constructor thread. Frankly, I find it amazing how unressourceful the C'tor-whiner... read more | 01/31/2007 (11:21 am) |
| Switch statement wonkiness | Well, thank you Marc. I simply commented out the Ifs, and the switch goes through correctly. Can't ... read more | 01/16/2007 (9:43 am) |
| Switch statement wonkiness | I have tried switch$ and case "0" "1", etc...same results. %memetype was defined by accessing ano... read more | 01/16/2007 (9:23 am) |
| XNA and the alike crap. What a dissapointment | @Exones : I see this as a great opportunity! Garagegames is not about the easy path to success, ... read more | 08/22/2006 (6:03 pm) |
| Getting black terrain? | I just bought TGE and have a lowly Radeon 8500. It has ps1.4 MAX on it. Here's what I did for the... read more | 08/16/2006 (10:25 pm) |