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Simon Love's Forum Posts

Thread Post Date Posted
Ordering issues when reading DynamicFields from TAML Scriptobject I was just fiddling around with TAML reading to gather values in order to load up isometric tile lay... read more 02/11/2013 (8:16 am)
Tried compiling with C++ Express 2010 - missing Library Just a note, the solution file for Visual C++ 2010 was updated to remove the warnings : [quote] ... read more 02/08/2013 (6:06 am)
How likely is Linux and Android would be supported during the next 12 months? T3D's graphics are built on DirectX technology; the first real hurdle will be a complete switch to O... read more 02/06/2013 (10:18 pm)
COLLADA Skeletal Animation (Independent of Mesh) @Chad : I am by no means an expert on the subject. I fiddled with it when T3D MIT first came out, no... read more 02/06/2013 (5:03 pm)
COLLADA Skeletal Animation (Independent of Mesh) I've been modelling characters in Blender, using standard Armatures (composed of standard bones) wit... read more 02/06/2013 (6:05 am)
How to build/run the editor from the opensource torque 2d... The initial release does not have editors. As the following post explains, the community will dec... read more 02/05/2013 (5:51 pm)
HOW DO I DOWNLOAD TORQUE 3D [b]The complete experience[/b] If you want the 'complete' experience, you should learn how to work ... read more 02/05/2013 (5:43 pm)
cant move player while in editor mode If your build is PhysX enabled, navigate the top menu and find the 'Physics' dropdown menu. From... read more 10/12/2012 (4:29 pm)
how to setup the .dts files in Blender 2- T3D textures not showing If you can load the model successfully in the Shape Editor, I have no... read more 10/12/2012 (1:52 pm)
how to setup the .dts files in Blender 1- TGE 1.4.2 - DTS Exporter The .dts exporter by James Urquhart only works with Blender versions ... read more 10/12/2012 (1:47 pm)
Enable Screen Space Ambient Occlusion Enter the World Editor by pressing F11. In the top-side menu, under 'Edit', select Post-Effect Manag... read more 10/12/2012 (6:51 am)
how to setup the .dts files in Blender What version of Blender are you using? Are you trying to export them to work with TGE/TGEA or T3D? ... read more 10/11/2012 (11:23 pm)
Exporting animation from blender The only way I found was to export each animation as a separate .DAE file. For a real-life exampl... read more 09/21/2012 (4:58 pm)
Does not run on Windows 8 Does the log file mention anything at all? My first guess for a culprit would be OpenGL implemen... read more 09/11/2012 (1:27 pm)
Can this be done with Torque 2d? @David : Info is hard to find, but most of what I was able to dig up points to Zeboyd games using an... read more 08/27/2012 (7:37 pm)
Can this be done with Torque 2d? Yes, speaking of Episode 3. Just saying that Torque2d could handle that kind of look and feel.... read more 08/24/2012 (12:55 pm)
Can this be done with Torque 2d? My bad! Thanks for the correction, David. The game's aesthetic and systems could be easily achiev... read more 08/24/2012 (11:02 am)
Can this be done with Torque 2d? Torque2d has been used to create Penny arcade's Rainslick Precipice of Darkness. Being an obvious tr... read more 08/24/2012 (7:01 am)
How to build TGB into .swf file? TGB is intended to create downloadable games in C++ and Torquescript, distributed as an executable (... read more 04/22/2012 (12:27 am)
Physics in 1.7.3/1.7.4 My thought would be, Increase the mass play with the Density value, which you don't seem to be... read more 07/08/2008 (4:52 pm)
How do I run a script on Tick? If a variable returns 4.86798e-013, according to my limited experience, it's an error from somewhere... read more 04/13/2008 (8:48 pm)
Getting date and time from Windows Visual studio express 2005 is still free I think. Add the code posted above, and then build click B... read more 11/25/2007 (8:16 am)
Problem in 1.5.2 Good point! Also make sure that all the interiors, shapes, and possibly custom .cs script files are ... read more 11/07/2007 (10:45 am)
Problem in 1.5.2 Usually, the levels will be contained in starter.fps/data/missions. All the .mis files are missio... read more 11/07/2007 (10:01 am)
Ideas for TGE 1.5 taglines TGE : Iterate your Games, Liberate your dreams.... read more 09/18/2007 (7:34 am)
I'm very excited Like anything that's worth learning, you will have to put some effort into understanding it. Keep a... read more 09/15/2007 (8:16 am)
Fading Emitters? Posted earlier, thinking it was about the TGB editors, sorry to those whom it might have misled in s... read more 09/05/2007 (6:06 pm)
Pre Rendered images Depending on what you want to do, your way seems to be the most efficient. Another way would be t... read more 09/02/2007 (8:01 pm)
Omg I think he's saying that the TGE experience is similar to coding on a zx spectrum back when he was 1... read more 08/21/2007 (1:31 pm)
TGB 1.5.1 3d Shapes One thing that stumped me at first was how to add animations to those 3d shapes. To include anima... read more 08/02/2007 (3:17 pm)
How to learn TGB? The best way to learn it, in my opinion, is to treat it just like genitalia. Play with it, see w... read more 07/25/2007 (10:16 am)
Cell Phone Game Engine I know this is an old thread, but my recent experience might help define this problem a bit more. ... read more 07/25/2007 (7:53 am)
Why aren't there any TGEA game demos? If you visit this wonderful post, though, you can get starter.fps and starter.racing demos from TGE,... read more 07/24/2007 (4:38 pm)
TGB 1.5 - how to open console Try CTRL ~. It opens and closes the console.... read more 07/24/2007 (10:05 am)
Why aren't there any TGEA game demos? From what I understand from the countless posts about TGEA, it is sold as an advanced engine. TGE s... read more 07/23/2007 (8:59 pm)
How to do to deactivate console? There is another way that works in stock TGB 1.5, namely, simply hit control-tilde (~). It opens up... read more 07/21/2007 (8:25 am)
1.5 Save button for particle systems Way to steal my thunder there, Justin!!! :) As long as I contributed something relatively useful ... read more 07/19/2007 (2:09 pm)
1.5 Save button for particle systems Allright guys, I found the source of the problem, and a quick fix. Note that this is NOT the fina... read more 07/19/2007 (1:26 pm)
1.5 Save button for particle systems Happens here too.... read more 07/14/2007 (2:09 pm)
Entity Problem 1.0.2 Yup, I spent the last few days being completely lost between Constructor 1.0.2, tgea 1.0.1 and tge 1... read more 06/23/2007 (9:58 am)
Which graphic card is required to run TGEA Also Make sure that the card you get has AT LEAST pixel shader 2.0 support. I have an old ATI Rad... read more 05/02/2007 (7:12 am)
Constructor Released You evil indie, nice one, but I must admit I was pissed off for like 3 seconds :)... read more 04/01/2007 (8:44 am)
Materials on Terrain Textures in TGE or TGEA In TGE1.5 If you look in the TGE15\example\starter.fps\data\terrains\grassland directory (assuming ... read more 02/16/2007 (12:25 pm)
Thank you GG I also appreciate everything that GG did for us. They have built a wonderful community, and given th... read more 02/02/2007 (8:15 am)
When will the Constructor be released? Just to make matters clear, Mister Zepp's first quote was taken from a post I edited while he was an... read more 01/31/2007 (11:42 am)
When will the Constructor be released? Ahhh The infamous Constructor thread. Frankly, I find it amazing how unressourceful the C'tor-whiner... read more 01/31/2007 (11:21 am)
Switch statement wonkiness Well, thank you Marc. I simply commented out the Ifs, and the switch goes through correctly. Can't ... read more 01/16/2007 (9:43 am)
Switch statement wonkiness I have tried switch$ and case "0" "1", etc...same results. %memetype was defined by accessing ano... read more 01/16/2007 (9:23 am)
XNA and the alike crap. What a dissapointment @Exones : I see this as a great opportunity! Garagegames is not about the easy path to success, ... read more 08/22/2006 (6:03 pm)
Getting black terrain? I just bought TGE and have a lowly Radeon 8500. It has ps1.4 MAX on it. Here's what I did for the... read more 08/16/2006 (10:25 pm)