Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| On joiner detail and greeble | Just a helpful tips to make things easier for us lazy, lazy game devs :) You can type in [ url ] ... read more | 04/08/2013 (4:29 pm) |
| Sandbox vs. Game | @Thomas : The toys are indeed meant to be used primarily by the Sandbox structure but it doesn't ... read more | 04/07/2013 (8:33 pm) |
| Limit the touch/click-able area of a sprite? | When you mean 'touch/clicked', are you referring to the Sandbox's default pull system? The soluti... read more | 04/05/2013 (8:44 pm) |
| Game slowing down to crash?? | Slowdowns can be caused by several factors If your behavior is updated very often (each tick or f... read more | 04/05/2013 (1:21 pm) |
| Crowd Simulation | Thanks for the praise, Aaron, but Samuel deserves all the credit as I had nothing to do with this :)... read more | 04/04/2013 (10:51 pm) |
| Crowd Simulation | Awesome demo, Samuel! Did you hook RVO into the Box2D system or is it using its own physics simulat... read more | 04/04/2013 (6:32 pm) |
| What's the Best Method for Processing Projectiles? | I am curious as to what exactly you want to do in these update calls? I am not sure what you mean... read more | 04/04/2013 (2:10 am) |
| How do i make an Object collide with some objects and not with others? | Are you using a licensed version of Torque Game Builder or are you using the open-source Torque2D MI... read more | 04/03/2013 (11:52 am) |
| [Solved/Workaround]Some peculiar errors while unzipping Torque2D-2.0.zip as well as an error with Torque2D.exe | I just downloaded the file using Chrome (no download manager). The zip file is fine, the .exe runs ... read more | 04/02/2013 (11:18 pm) |
| Tags | After taking the time to test out the NameTags and their functionality in T2D MIT, I doubt that you ... read more | 04/02/2013 (11:04 pm) |
| Getting Started Guide - Error | @Chase : Be mindful that the Getting Started guide should produce the expected results but will soon... read more | 03/31/2013 (7:42 pm) |
| How does Torque2D handle rendering (entire game vs. only what's visible) | Just as an example, here's a brief rundown of how CompositeSpriteToy's isometric mode works. The ... read more | 03/29/2013 (12:02 pm) |
| Microsoft Urban Assault | Never heard of Urban Assault before. Battlezone though! HOW COULD I FORGET ABOUT BATTLEZONE! Had... read more | 03/28/2013 (9:34 pm) |
| Clean Games | Aaron, my comments might sound negative but bear in mind that this is constructive criticism! I am j... read more | 03/27/2013 (4:34 pm) |
| (Re)learning how to use color blending | Your suggestion makes sense to me! It would make the process a lot easier to understand and would... read more | 03/24/2013 (8:35 am) |
| Joints and rocket propulsion | @Joe : I did try DistanceJoints first as well but they just kept spinning around my spaceship; not t... read more | 03/23/2013 (1:08 pm) |
| Torque 2D - Tips! | [b]Tip #15[/b] Throughout the code, you will often see the two acronyms [b]AABB[/b] and [b]OOBB[/... read more | 03/23/2013 (8:13 am) |
| Joints and rocket propulsion | While Melv's solution is by far the most elegant, I've used Weld joints to test them out, yielding p... read more | 03/22/2013 (7:57 am) |
| Some getting started help | @Phil : Try to set the following to [b]true[/b] in the main.cs file that is in your top-most directo... read more | 03/20/2013 (11:17 am) |
| Torque 2D - Tips! | [b]Tip #14[/b] When creating joints, you will, in most cases, use two sceneobjects as in this exa... read more | 03/20/2013 (4:41 am) |
| Mouse Input Callbacks | @Richard : %touchid returns the id of the touch event, nothing more. If you look in the Sandbox mod... read more | 03/19/2013 (4:18 pm) |
| My TD game~ HOHO~ thank torque! | Yes, indeed, if you make your UI based on Sprites, you would have to customize the HP and MP bars to... read more | 03/19/2013 (8:02 am) |
| My TD game~ HOHO~ thank torque! | Cool modules, Mike! @Kevin : If you are unfamiliar with the Gui system, I suggest following Mike'... read more | 03/19/2013 (5:52 am) |
| Some getting started help | 1.) Simply copying the files won't do the trick, you need to modify the module.taml file as well! Ma... read more | 03/18/2013 (10:20 pm) |
| Mouse Input Callbacks | As Richard stated, 'onTouchDown', 'onTouchUp' and 'onTouchDragged' will handle both Touch Input fo... read more | 03/18/2013 (10:11 pm) |
| Torque 2D - Tips! | [b]Tip #13[/b] When you look at the root 'main.cs' file in the Sandbox, you will notice several f... read more | 03/18/2013 (1:50 am) |
| Torque 2D - Tips! | [b]Tip #12[/b] T2D features several debug visualization options : - "fps" - "c... read more | 03/17/2013 (9:31 am) |
| Missing "preferences.cs" file. | @Dawid : Add this in the MyModule::create function [code] exec("./gui/guiProfiles.cs"); ... read more | 03/16/2013 (5:10 am) |
| My TD game~ HOHO~ thank torque! | Awesome work, Kevin! I'm curious : How long did it take you to create this nifty Tower Defense to... read more | 03/16/2013 (3:53 am) |
| How to compile my script! | Just so that others who find this thread might have the information handy : There are two steps t... read more | 03/14/2013 (10:58 pm) |
| 2D sprite art pack? | Which one of the packs were you referring to exactly? There are still many 2d art packs available... read more | 03/14/2013 (10:51 pm) |
| How to convert AssertBase to ImageAsset in torque script?(solved!) | It really depends on how you want to go about it, Kevin. There are many, many ways to create an Asse... read more | 03/14/2013 (7:24 am) |
| How to convert AssertBase to ImageAsset in torque script?(solved!) | You cannot use [code] %asset = getWord( %query, %index ); [/code] [b]AssetQuery[/b] will cont... read more | 03/14/2013 (6:35 am) |
| Torque2D wiki Getting started guide | Aaron, good finds! I've fixed the typos which you've mentioned. You are correct in thinking that the... read more | 03/13/2013 (3:31 am) |
| Getting started - a bit confused :( | @RJAG : When I was a kid, piracy was the way to go; we didn't even question it, that's how games wer... read more | 03/11/2013 (9:58 pm) |
| Scene Controller "Mounted" to Scene Object? | Aaron, you are correct, mounting as we knew it is gone in T2D MIT but it has been replaced with a mu... read more | 03/11/2013 (8:32 pm) |
| Torque 2D - Tips! | [b]Tip #11[/b] When initializing the scenewindow for your game, you might be tempted to set the c... read more | 03/11/2013 (7:22 pm) |
| Torque 2D - Tips! | [b]Tip #10[/b] Throughout the engine's scripts, whenever a color is needed, you will usually find... read more | 03/07/2013 (12:04 pm) |
| Torque 2D - Tips! | [b]Tip #8[/b] Sometimes you need to create a Gui Control which extends over the entire screen whi... read more | 03/01/2013 (8:11 am) |
| Too buggy to be sold | Did you try it with a T3D 1.2 'Empty' template project instead of the 'PhysX' template? The PhysX... read more | 02/27/2013 (8:23 am) |
| MY TWO 1/2 CENTS. | The thing that affects me the most in this is the companies treating workers like they are expendabl... read more | 02/26/2013 (9:30 am) |
| GUI Problem | I knew it! :) Glad to hear it Raul. Happy coding!... read more | 02/23/2013 (1:19 am) |
| GUI Problem | I'm really thinking that both Guis have been declared with the same Object Name. Note that the fi... read more | 02/22/2013 (1:05 am) |
| GUI Problem | Once you use [b]Canvas.pushDialog(guiname)[/b], simply call [b]Canvas.popDialog(guiname)[/b] to make... read more | 02/21/2013 (1:02 pm) |
| GUI Problem | In your Gui files, when you declare your first GuiControl in each file, are you giving each one a un... read more | 02/21/2013 (12:12 pm) |
| ok How does this translate in the new T2D | Note : I had to edit the code in my example above, now it works properly. For scenes -> Scene.... read more | 02/13/2013 (7:03 am) |
| ok How does this translate in the new T2D | @Michael : Concerning the Movemap issue The error message you get is basically telling you that m... read more | 02/12/2013 (8:13 pm) |
| ok How does this translate in the new T2D | @Michael : Concerning you first question about onUpdateScene. [b]Scene Callback[/b] You have t... read more | 02/12/2013 (8:00 pm) |
| Torque 2D Getting Started Video Series | Great way to cover the basics! Might I suggest appending more precise titles to the videos? As... read more | 02/12/2013 (10:36 am) |
| Ordering issues when reading DynamicFields from TAML Scriptobject | Thanks Melv for a very thorough answer and thank you Richard for following up. Now I pray that an... read more | 02/11/2013 (9:11 am) |