Game Development Community

Simon Love's Forum Posts

Thread Post Date Posted
On joiner detail and greeble Just a helpful tips to make things easier for us lazy, lazy game devs :) You can type in [ url ] ... read more 04/08/2013 (4:29 pm)
Sandbox vs. Game @Thomas : The toys are indeed meant to be used primarily by the Sandbox structure but it doesn't ... read more 04/07/2013 (8:33 pm)
Limit the touch/click-able area of a sprite? When you mean 'touch/clicked', are you referring to the Sandbox's default pull system? The soluti... read more 04/05/2013 (8:44 pm)
Game slowing down to crash?? Slowdowns can be caused by several factors If your behavior is updated very often (each tick or f... read more 04/05/2013 (1:21 pm)
Crowd Simulation Thanks for the praise, Aaron, but Samuel deserves all the credit as I had nothing to do with this :)... read more 04/04/2013 (10:51 pm)
Crowd Simulation Awesome demo, Samuel! Did you hook RVO into the Box2D system or is it using its own physics simulat... read more 04/04/2013 (6:32 pm)
What's the Best Method for Processing Projectiles? I am curious as to what exactly you want to do in these update calls? I am not sure what you mean... read more 04/04/2013 (2:10 am)
How do i make an Object collide with some objects and not with others? Are you using a licensed version of Torque Game Builder or are you using the open-source Torque2D MI... read more 04/03/2013 (11:52 am)
[Solved/Workaround]Some peculiar errors while unzipping Torque2D-2.0.zip as well as an error with Torque2D.exe I just downloaded the file using Chrome (no download manager). The zip file is fine, the .exe runs ... read more 04/02/2013 (11:18 pm)
Tags After taking the time to test out the NameTags and their functionality in T2D MIT, I doubt that you ... read more 04/02/2013 (11:04 pm)
Getting Started Guide - Error @Chase : Be mindful that the Getting Started guide should produce the expected results but will soon... read more 03/31/2013 (7:42 pm)
How does Torque2D handle rendering (entire game vs. only what's visible) Just as an example, here's a brief rundown of how CompositeSpriteToy's isometric mode works. The ... read more 03/29/2013 (12:02 pm)
Microsoft Urban Assault Never heard of Urban Assault before. Battlezone though! HOW COULD I FORGET ABOUT BATTLEZONE! Had... read more 03/28/2013 (9:34 pm)
Clean Games Aaron, my comments might sound negative but bear in mind that this is constructive criticism! I am j... read more 03/27/2013 (4:34 pm)
(Re)learning how to use color blending Your suggestion makes sense to me! It would make the process a lot easier to understand and would... read more 03/24/2013 (8:35 am)
Joints and rocket propulsion @Joe : I did try DistanceJoints first as well but they just kept spinning around my spaceship; not t... read more 03/23/2013 (1:08 pm)
Torque 2D - Tips! [b]Tip #15[/b] Throughout the code, you will often see the two acronyms [b]AABB[/b] and [b]OOBB[/... read more 03/23/2013 (8:13 am)
Joints and rocket propulsion While Melv's solution is by far the most elegant, I've used Weld joints to test them out, yielding p... read more 03/22/2013 (7:57 am)
Some getting started help @Phil : Try to set the following to [b]true[/b] in the main.cs file that is in your top-most directo... read more 03/20/2013 (11:17 am)
Torque 2D - Tips! [b]Tip #14[/b] When creating joints, you will, in most cases, use two sceneobjects as in this exa... read more 03/20/2013 (4:41 am)
Mouse Input Callbacks @Richard : %touchid returns the id of the touch event, nothing more. If you look in the Sandbox mod... read more 03/19/2013 (4:18 pm)
My TD game~ HOHO~ thank torque! Yes, indeed, if you make your UI based on Sprites, you would have to customize the HP and MP bars to... read more 03/19/2013 (8:02 am)
My TD game~ HOHO~ thank torque! Cool modules, Mike! @Kevin : If you are unfamiliar with the Gui system, I suggest following Mike'... read more 03/19/2013 (5:52 am)
Some getting started help 1.) Simply copying the files won't do the trick, you need to modify the module.taml file as well! Ma... read more 03/18/2013 (10:20 pm)
Mouse Input Callbacks As Richard stated, 'onTouchDown', 'onTouchUp' and 'onTouchDragged' will handle both Touch Input fo... read more 03/18/2013 (10:11 pm)
Torque 2D - Tips! [b]Tip #13[/b] When you look at the root 'main.cs' file in the Sandbox, you will notice several f... read more 03/18/2013 (1:50 am)
Torque 2D - Tips! [b]Tip #12[/b] T2D features several debug visualization options : - "fps" - "c... read more 03/17/2013 (9:31 am)
Missing "preferences.cs" file. @Dawid : Add this in the MyModule::create function [code] exec("./gui/guiProfiles.cs"); ... read more 03/16/2013 (5:10 am)
My TD game~ HOHO~ thank torque! Awesome work, Kevin! I'm curious : How long did it take you to create this nifty Tower Defense to... read more 03/16/2013 (3:53 am)
How to compile my script! Just so that others who find this thread might have the information handy : There are two steps t... read more 03/14/2013 (10:58 pm)
2D sprite art pack? Which one of the packs were you referring to exactly? There are still many 2d art packs available... read more 03/14/2013 (10:51 pm)
How to convert AssertBase to ImageAsset in torque script?(solved!) It really depends on how you want to go about it, Kevin. There are many, many ways to create an Asse... read more 03/14/2013 (7:24 am)
How to convert AssertBase to ImageAsset in torque script?(solved!) You cannot use [code] %asset = getWord( %query, %index ); [/code] [b]AssetQuery[/b] will cont... read more 03/14/2013 (6:35 am)
Torque2D wiki Getting started guide Aaron, good finds! I've fixed the typos which you've mentioned. You are correct in thinking that the... read more 03/13/2013 (3:31 am)
Getting started - a bit confused :( @RJAG : When I was a kid, piracy was the way to go; we didn't even question it, that's how games wer... read more 03/11/2013 (9:58 pm)
Scene Controller "Mounted" to Scene Object? Aaron, you are correct, mounting as we knew it is gone in T2D MIT but it has been replaced with a mu... read more 03/11/2013 (8:32 pm)
Torque 2D - Tips! [b]Tip #11[/b] When initializing the scenewindow for your game, you might be tempted to set the c... read more 03/11/2013 (7:22 pm)
Torque 2D - Tips! [b]Tip #10[/b] Throughout the engine's scripts, whenever a color is needed, you will usually find... read more 03/07/2013 (12:04 pm)
Torque 2D - Tips! [b]Tip #8[/b] Sometimes you need to create a Gui Control which extends over the entire screen whi... read more 03/01/2013 (8:11 am)
Too buggy to be sold Did you try it with a T3D 1.2 'Empty' template project instead of the 'PhysX' template? The PhysX... read more 02/27/2013 (8:23 am)
MY TWO 1/2 CENTS. The thing that affects me the most in this is the companies treating workers like they are expendabl... read more 02/26/2013 (9:30 am)
GUI Problem I knew it! :) Glad to hear it Raul. Happy coding!... read more 02/23/2013 (1:19 am)
GUI Problem I'm really thinking that both Guis have been declared with the same Object Name. Note that the fi... read more 02/22/2013 (1:05 am)
GUI Problem Once you use [b]Canvas.pushDialog(guiname)[/b], simply call [b]Canvas.popDialog(guiname)[/b] to make... read more 02/21/2013 (1:02 pm)
GUI Problem In your Gui files, when you declare your first GuiControl in each file, are you giving each one a un... read more 02/21/2013 (12:12 pm)
ok How does this translate in the new T2D Note : I had to edit the code in my example above, now it works properly. For scenes -> Scene.... read more 02/13/2013 (7:03 am)
ok How does this translate in the new T2D @Michael : Concerning the Movemap issue The error message you get is basically telling you that m... read more 02/12/2013 (8:13 pm)
ok How does this translate in the new T2D @Michael : Concerning you first question about onUpdateScene. [b]Scene Callback[/b] You have t... read more 02/12/2013 (8:00 pm)
Torque 2D Getting Started Video Series Great way to cover the basics! Might I suggest appending more precise titles to the videos? As... read more 02/12/2013 (10:36 am)
Ordering issues when reading DynamicFields from TAML Scriptobject Thanks Melv for a very thorough answer and thank you Richard for following up. Now I pray that an... read more 02/11/2013 (9:11 am)