Game Development Community

Simon Love's Forum Posts

Thread Post Date Posted
the fps is very low when the other window on the top of game window I know that Torque2D uses a preference variable : [b]$Pref::backgroundSleepTime[/b] By default se... read more 10/15/2016 (7:37 pm)
messageClient ? BEGINNER Oh now I get it! I didn't understand the goal of having last words :) Any question you ask will b... read more 04/24/2016 (4:18 pm)
messageClient ? BEGINNER [quote] Is it that they refer to the following variable/s ? [/quote] Yes, you got that right! L... read more 04/23/2016 (12:23 pm)
messageClient ? BEGINNER Hmm, it really depends on the context; I've never seen arguments like c0 whatevermsg %1 UNLESS they ... read more 04/22/2016 (8:08 pm)
messageClient ? BEGINNER You will need to provide more precise details for a complete answer as all of this is thoroughly cov... read more 04/22/2016 (11:22 am)
Torque 2D advanced sound Thanks Bruce! You're probably the only other user who has tested this extensively so do not hesitate... read more 04/06/2016 (7:01 pm)
Torque 2D advanced sound edit : works with inverse_linear_clamped and inverse_linear... read more 04/06/2016 (5:30 pm)
Torque 2D advanced sound I've made some tests and it seems to work fine! 1 - Your audio file MUST be MONO in order for it ... read more 04/06/2016 (5:27 pm)
Torque 2D advanced sound I made some tests and you are right, with default settings, the sound doesn't seem to lower in volum... read more 04/06/2016 (5:08 pm)
Torque 2D advanced sound @Bruce : The answer is a bit long but should help make it work for you. Make sure that you called [b... read more 04/06/2016 (12:25 pm)
Torque 2D advanced sound If you are adventurous, you can always merge my branch (available [url=https://github.com/capnlove/T... read more 03/21/2016 (10:08 pm)
Torque 2D advanced sound Hey Bruce! The changes I've made were integrated into the development branch so all you need to d... read more 03/21/2016 (8:25 pm)
Bilinear Filtering Problems Richard is absolutely right (as usual), no easy way around it. All the code does when asked to fetch... read more 03/18/2016 (6:14 pm)
Bilinear Filtering Problems Never managed to fix this issue, except by giving all tiles a black border, which severely hinders y... read more 03/17/2016 (3:10 am)
Problem between openig .cs file Hi Leonardo, .cs file are TorqueScript file. You can open them with any text editor (Notepad++, N... read more 03/14/2016 (2:44 pm)
Binary VS Source ? (beginner) Debugging is the first thing that comes to mind; Sometimes to really understand how a certain functi... read more 02/29/2016 (11:36 pm)
iOS 9 Oddities Hi Jason! iOS 9 probably has some changes to it which create this behaviour. As you can see on G... read more 10/29/2015 (2:34 am)
Need callback for when a scene graph is loaded (when screen loads) Oh sorry! I haven't used TGB 1.7.6. for years, I do not remember. The class structure is a bit di... read more 10/21/2015 (3:09 pm)
Need callback for when a scene graph is loaded (when screen loads) Hi Jeff! Without C++ code modification, the best strategy would be to enable your Scene's Render ... read more 10/21/2015 (1:58 pm)
Raycast in Torque 2D? @Bruce : If you want a clear example of how to use different picking solutions (Point,Area,Circle,Ra... read more 10/20/2015 (3:50 pm)
Box2D Collision Normals Seem Reversed Edge and Chain work fine on statics on my side. On dynamic/player object, it fails to collide with o... read more 08/26/2015 (7:31 pm)
what do weapon models need to work ingame? @Are : If you don't get answers from here, might I suggest posting on [url=http://forums.torque3d.or... read more 08/26/2015 (4:10 pm)
Box2D Collision Normals Seem Reversed @Richard - Normals will point "out" if the vertices are created clockwise, so left to righ... read more 08/25/2015 (11:11 pm)
Can't compile Torque 2D, Failed to write the updated manifest to the resource of file "../../../Torque2D.exe" Never ran into this issue but a quick search reveals the following possible solutions - Clean and... read more 08/22/2015 (2:40 pm)
understanding IDs, Behavior tutorial @Brian : [b]%this[/b] always refers to the object calling the function, in this case, the instance o... read more 08/16/2015 (1:34 pm)
royalty free 3d spritesheets Is this a new era of spam?... read more 08/04/2015 (2:22 am)
TGE MULTIPLE CAMERAS ? Cheers mr. Burch. The only thing I can recommend then is [url=http://www.garagegames.com/documentat... read more 07/25/2015 (10:43 am)
TGE MULTIPLE CAMERAS ? While I am no expert on multiple cameras, why are you using version 1.1.2 when version 3.7 of the T3... read more 07/24/2015 (9:03 pm)
Noob TGB question - class for tiles in a tilemap The solution is "Active Tiles". It's been a looong while since I've used TGB but I thin... read more 07/22/2015 (10:36 am)
TGB-style level editor gone? You sure can, there's always folks around here who have expertise with TGB.... read more 07/19/2015 (8:39 am)
TGB-style level editor gone? You are correct, the open-source version of T2D does not feature editors of any kind. You can either... read more 07/18/2015 (6:31 pm)
Need help setting up the IDE @Jose : In order to edit the C++ engine code, you can use the free editions of Visual Studio (2010, ... read more 07/14/2015 (11:55 am)
Making a survival game. Need opinions Listen to Duion's advice, break down the project into smaller projects and tackle those individually... read more 07/07/2015 (12:25 am)
logcat info and exit game error What platform are you running your game on? What version of T2D are you using? It will help narr... read more 06/10/2015 (5:20 am)
Making an Exe file I'll remember that Raul! :)... read more 03/13/2015 (4:46 pm)
Making an Exe file Hey Raul, From the drop-down menu at the top of the screen in Visual Studio 2010/2012/2013, selec... read more 03/13/2015 (12:15 am)
Help us pick the right screenshots! I'd vote for #1 #7 and #36... read more 03/02/2015 (8:21 pm)
New art asset website! Cool art style, Nicolas! You might want to follow the [url=http://www.garagegames.com/support/mar... read more 02/26/2015 (8:03 am)
Take it for what it's worth. Blah, now it seems that the NanoVG context is linked to a single view. Gonna have to dig much deeper... read more 11/27/2014 (11:08 pm)
Take it for what it's worth. Thank you for the pointer, it unlocked the problem! I'm going with your suggested approach, which sh... read more 11/27/2014 (8:35 am)
Take it for what it's worth. Nice explanation! The one thing thing that's got me stumped though is that I render the GUI in vi... read more 11/27/2014 (5:36 am)
Take it for what it's worth. I'm not rushing it, just trying to figure it out in my spare time. I'm experimenting with the View ... read more 11/26/2014 (3:43 pm)
Take it for what it's worth. Been messing around with it for the past 2 days or so. Most Guis work fine, I'm currently replaci... read more 11/25/2014 (4:56 pm)
Spine crash on android I've also run into the issue and narrowed it down to when the Atlas file is loaded. [b]IF[/b] it ... read more 11/21/2014 (11:14 am)
Take it for what it's worth. @Andrew : You build one step, another fellow with a different focus and interests builds another one... read more 11/10/2014 (12:04 pm)
Take it for what it's worth. Andrew Mac delivers! Awesome stuff, man. Definitely going to test this soon.... read more 11/10/2014 (11:37 am)
Spherical Terrain in T3D Would definitely be interested in that Halo terrain, at least a rundown of how you achieved it or so... read more 11/06/2014 (6:04 pm)
Spherical Terrain in T3D Very interesting! A quick tip, though, if you want images to show up in your post or URLs to be c... read more 11/06/2014 (12:51 pm)
Replace GFX with BGFX Having Vector graphics for Gui (and more!) seems to me like a good thing to pursue.... read more 10/29/2014 (7:59 pm)
Easier Custom GUI Images I assume you are speaking of graphics for Gui windows and the like? What would you say is a bette... read more 10/27/2014 (9:15 pm)
Page «Previous 1 2 3 4 5 6 7 Last »