Simon Love's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| the fps is very low when the other window on the top of game window | I know that Torque2D uses a preference variable : [b]$Pref::backgroundSleepTime[/b] By default se... read more | 10/15/2016 (7:37 pm) |
| messageClient ? BEGINNER | Oh now I get it! I didn't understand the goal of having last words :) Any question you ask will b... read more | 04/24/2016 (4:18 pm) |
| messageClient ? BEGINNER | [quote] Is it that they refer to the following variable/s ? [/quote] Yes, you got that right! L... read more | 04/23/2016 (12:23 pm) |
| messageClient ? BEGINNER | Hmm, it really depends on the context; I've never seen arguments like c0 whatevermsg %1 UNLESS they ... read more | 04/22/2016 (8:08 pm) |
| messageClient ? BEGINNER | You will need to provide more precise details for a complete answer as all of this is thoroughly cov... read more | 04/22/2016 (11:22 am) |
| Torque 2D advanced sound | Thanks Bruce! You're probably the only other user who has tested this extensively so do not hesitate... read more | 04/06/2016 (7:01 pm) |
| Torque 2D advanced sound | edit : works with inverse_linear_clamped and inverse_linear... read more | 04/06/2016 (5:30 pm) |
| Torque 2D advanced sound | I've made some tests and it seems to work fine! 1 - Your audio file MUST be MONO in order for it ... read more | 04/06/2016 (5:27 pm) |
| Torque 2D advanced sound | I made some tests and you are right, with default settings, the sound doesn't seem to lower in volum... read more | 04/06/2016 (5:08 pm) |
| Torque 2D advanced sound | @Bruce : The answer is a bit long but should help make it work for you. Make sure that you called [b... read more | 04/06/2016 (12:25 pm) |
| Torque 2D advanced sound | If you are adventurous, you can always merge my branch (available [url=https://github.com/capnlove/T... read more | 03/21/2016 (10:08 pm) |
| Torque 2D advanced sound | Hey Bruce! The changes I've made were integrated into the development branch so all you need to d... read more | 03/21/2016 (8:25 pm) |
| Bilinear Filtering Problems | Richard is absolutely right (as usual), no easy way around it. All the code does when asked to fetch... read more | 03/18/2016 (6:14 pm) |
| Bilinear Filtering Problems | Never managed to fix this issue, except by giving all tiles a black border, which severely hinders y... read more | 03/17/2016 (3:10 am) |
| Problem between openig .cs file | Hi Leonardo, .cs file are TorqueScript file. You can open them with any text editor (Notepad++, N... read more | 03/14/2016 (2:44 pm) |
| Binary VS Source ? (beginner) | Debugging is the first thing that comes to mind; Sometimes to really understand how a certain functi... read more | 02/29/2016 (11:36 pm) |
| iOS 9 Oddities | Hi Jason! iOS 9 probably has some changes to it which create this behaviour. As you can see on G... read more | 10/29/2015 (2:34 am) |
| Need callback for when a scene graph is loaded (when screen loads) | Oh sorry! I haven't used TGB 1.7.6. for years, I do not remember. The class structure is a bit di... read more | 10/21/2015 (3:09 pm) |
| Need callback for when a scene graph is loaded (when screen loads) | Hi Jeff! Without C++ code modification, the best strategy would be to enable your Scene's Render ... read more | 10/21/2015 (1:58 pm) |
| Raycast in Torque 2D? | @Bruce : If you want a clear example of how to use different picking solutions (Point,Area,Circle,Ra... read more | 10/20/2015 (3:50 pm) |
| Box2D Collision Normals Seem Reversed | Edge and Chain work fine on statics on my side. On dynamic/player object, it fails to collide with o... read more | 08/26/2015 (7:31 pm) |
| what do weapon models need to work ingame? | @Are : If you don't get answers from here, might I suggest posting on [url=http://forums.torque3d.or... read more | 08/26/2015 (4:10 pm) |
| Box2D Collision Normals Seem Reversed | @Richard - Normals will point "out" if the vertices are created clockwise, so left to righ... read more | 08/25/2015 (11:11 pm) |
| Can't compile Torque 2D, Failed to write the updated manifest to the resource of file "../../../Torque2D.exe" | Never ran into this issue but a quick search reveals the following possible solutions - Clean and... read more | 08/22/2015 (2:40 pm) |
| understanding IDs, Behavior tutorial | @Brian : [b]%this[/b] always refers to the object calling the function, in this case, the instance o... read more | 08/16/2015 (1:34 pm) |
| royalty free 3d spritesheets | Is this a new era of spam?... read more | 08/04/2015 (2:22 am) |
| TGE MULTIPLE CAMERAS ? | Cheers mr. Burch. The only thing I can recommend then is [url=http://www.garagegames.com/documentat... read more | 07/25/2015 (10:43 am) |
| TGE MULTIPLE CAMERAS ? | While I am no expert on multiple cameras, why are you using version 1.1.2 when version 3.7 of the T3... read more | 07/24/2015 (9:03 pm) |
| Noob TGB question - class for tiles in a tilemap | The solution is "Active Tiles". It's been a looong while since I've used TGB but I thin... read more | 07/22/2015 (10:36 am) |
| TGB-style level editor gone? | You sure can, there's always folks around here who have expertise with TGB.... read more | 07/19/2015 (8:39 am) |
| TGB-style level editor gone? | You are correct, the open-source version of T2D does not feature editors of any kind. You can either... read more | 07/18/2015 (6:31 pm) |
| Need help setting up the IDE | @Jose : In order to edit the C++ engine code, you can use the free editions of Visual Studio (2010, ... read more | 07/14/2015 (11:55 am) |
| Making a survival game. Need opinions | Listen to Duion's advice, break down the project into smaller projects and tackle those individually... read more | 07/07/2015 (12:25 am) |
| logcat info and exit game error | What platform are you running your game on? What version of T2D are you using? It will help narr... read more | 06/10/2015 (5:20 am) |
| Making an Exe file | I'll remember that Raul! :)... read more | 03/13/2015 (4:46 pm) |
| Making an Exe file | Hey Raul, From the drop-down menu at the top of the screen in Visual Studio 2010/2012/2013, selec... read more | 03/13/2015 (12:15 am) |
| Help us pick the right screenshots! | I'd vote for #1 #7 and #36... read more | 03/02/2015 (8:21 pm) |
| New art asset website! | Cool art style, Nicolas! You might want to follow the [url=http://www.garagegames.com/support/mar... read more | 02/26/2015 (8:03 am) |
| Take it for what it's worth. | Blah, now it seems that the NanoVG context is linked to a single view. Gonna have to dig much deeper... read more | 11/27/2014 (11:08 pm) |
| Take it for what it's worth. | Thank you for the pointer, it unlocked the problem! I'm going with your suggested approach, which sh... read more | 11/27/2014 (8:35 am) |
| Take it for what it's worth. | Nice explanation! The one thing thing that's got me stumped though is that I render the GUI in vi... read more | 11/27/2014 (5:36 am) |
| Take it for what it's worth. | I'm not rushing it, just trying to figure it out in my spare time. I'm experimenting with the View ... read more | 11/26/2014 (3:43 pm) |
| Take it for what it's worth. | Been messing around with it for the past 2 days or so. Most Guis work fine, I'm currently replaci... read more | 11/25/2014 (4:56 pm) |
| Spine crash on android | I've also run into the issue and narrowed it down to when the Atlas file is loaded. [b]IF[/b] it ... read more | 11/21/2014 (11:14 am) |
| Take it for what it's worth. | @Andrew : You build one step, another fellow with a different focus and interests builds another one... read more | 11/10/2014 (12:04 pm) |
| Take it for what it's worth. | Andrew Mac delivers! Awesome stuff, man. Definitely going to test this soon.... read more | 11/10/2014 (11:37 am) |
| Spherical Terrain in T3D | Would definitely be interested in that Halo terrain, at least a rundown of how you achieved it or so... read more | 11/06/2014 (6:04 pm) |
| Spherical Terrain in T3D | Very interesting! A quick tip, though, if you want images to show up in your post or URLs to be c... read more | 11/06/2014 (12:51 pm) |
| Replace GFX with BGFX | Having Vector graphics for Gui (and more!) seems to me like a good thing to pursue.... read more | 10/29/2014 (7:59 pm) |
| Easier Custom GUI Images | I assume you are speaking of graphics for Gui windows and the like? What would you say is a bette... read more | 10/27/2014 (9:15 pm) |