Spencer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Community Edition Activation | -edit- thanks a lot!... read more | 06/20/2012 (9:31 pm) |
| Creating T3D terrain maps using satelite data? | Jeff, as far (a) goes, I haven't the faintest clue. But once you get your satellite image as an imag... read more | 06/06/2012 (9:42 pm) |
| Creating T3D terrain maps using satelite data? | Meters per pixel is the number of meters that stretch across one pixel of your heightmap. So if you ... read more | 06/03/2012 (12:57 pm) |
| Creating T3D terrain maps using satelite data? | Just make your satellite image a very big terrain texture. Then just paint over it using smaller lay... read more | 05/31/2012 (8:37 pm) |
| Issue adding PSD reader resource | Most gerbils probably have better C++ understanding than me... i have the include as #include "... read more | 04/10/2012 (5:49 pm) |
| "Eck" Status Update | Thats some pretty fantastic news Andy! Thats a whole lot of content too. Cant wait to see it release... read more | 02/20/2012 (9:02 am) |
| getting the time of day | Wow... i feel pretty dumb. I forgot to compile a release build. I forgot to change it from debug... ... read more | 12/06/2011 (2:50 pm) |
| getting the time of day | ooooooooooooooooooh! I get it. I was writing it as a function but its an engine method. That makes t... read more | 12/05/2011 (6:42 pm) |
| getting the time of day | Ok, so I've added the code you suggested and it compiles without error, however I cant seem to get i... read more | 12/05/2011 (5:32 pm) |
| getting the time of day | Thant is exactly what im after! You are my hero. C++ (or any programming really, including torque sc... read more | 12/02/2011 (8:59 am) |
| getting the time of day | Thats some very useful stuff, but im trying to get the 0-1 time value created by the timeOfDay objec... read more | 12/01/2011 (7:58 am) |
| T3D 1.2 - Wierd player behavior when entering the editor - NOT A BUG | Ok, I understand that the simulation pauses. But I dont understand why the player animation changes ... read more | 11/28/2011 (2:03 pm) |
| Decal problems | What kind of collision do you have on your DTS shapes? If you're using visible collision, make sure ... read more | 11/10/2011 (12:30 am) |
| File paths without extensions | I remember reading somewhere that filenames are simply not needed. The engine looks for the first ty... read more | 11/07/2011 (8:48 pm) |
| how can get Max2DTS_Max2012,2011,2010? | you dont really need a DTS exporter. Just set up your model as you normally would and export it to c... read more | 11/07/2011 (8:43 pm) |
| Looking for factual data on fireworks physics. | This seems pretty nice to me [url]http://library.thinkquest.org/15384/physics/index.htm[/url]... read more | 06/29/2011 (6:49 pm) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | I reinstalled openCollada and poof! It works now. Odd but working. Thanks... read more | 06/06/2011 (5:28 pm) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | Im having this problem as well with Max 2010 64 bit. I cant open any of the max files and I cant imp... read more | 06/05/2011 (5:25 pm) |
| Reducing draw calls / increasing performance | I'm not totally sure but when you have multiple textures for a single model the engine draws the mod... read more | 03/12/2010 (9:12 am) |
| Advanced Materials Explanation | @ Ben: Yes and no. The light map uses the 2nd UV channel. If you had a box where all 4 sides had the... read more | 12/06/2009 (7:25 pm) |
| Torque 3D Beta 4 Released (Features, Improvements, Fixes, and Known Issues) | AAAH! I walk away from my computer for 10 minutes and you put up the Beta 4 download. I almost expec... read more | 07/17/2009 (3:45 pm) |
| T3D performance issue | I had the same issue. I downloaded the Direct X SDK and downloaded new drivers for my graphics card.... read more | 07/08/2009 (6:56 pm) |