Game Development Community

Spencer's Forum Posts

Thread Post Date Posted
Torque 3D Community Edition Activation -edit- thanks a lot!... read more 06/20/2012 (9:31 pm)
Creating T3D terrain maps using satelite data? Jeff, as far (a) goes, I haven't the faintest clue. But once you get your satellite image as an imag... read more 06/06/2012 (9:42 pm)
Creating T3D terrain maps using satelite data? Meters per pixel is the number of meters that stretch across one pixel of your heightmap. So if you ... read more 06/03/2012 (12:57 pm)
Creating T3D terrain maps using satelite data? Just make your satellite image a very big terrain texture. Then just paint over it using smaller lay... read more 05/31/2012 (8:37 pm)
Issue adding PSD reader resource Most gerbils probably have better C++ understanding than me... i have the include as #include "... read more 04/10/2012 (5:49 pm)
"Eck" Status Update Thats some pretty fantastic news Andy! Thats a whole lot of content too. Cant wait to see it release... read more 02/20/2012 (9:02 am)
getting the time of day Wow... i feel pretty dumb. I forgot to compile a release build. I forgot to change it from debug... ... read more 12/06/2011 (2:50 pm)
getting the time of day ooooooooooooooooooh! I get it. I was writing it as a function but its an engine method. That makes t... read more 12/05/2011 (6:42 pm)
getting the time of day Ok, so I've added the code you suggested and it compiles without error, however I cant seem to get i... read more 12/05/2011 (5:32 pm)
getting the time of day Thant is exactly what im after! You are my hero. C++ (or any programming really, including torque sc... read more 12/02/2011 (8:59 am)
getting the time of day Thats some very useful stuff, but im trying to get the 0-1 time value created by the timeOfDay objec... read more 12/01/2011 (7:58 am)
T3D 1.2 - Wierd player behavior when entering the editor - NOT A BUG Ok, I understand that the simulation pauses. But I dont understand why the player animation changes ... read more 11/28/2011 (2:03 pm)
Decal problems What kind of collision do you have on your DTS shapes? If you're using visible collision, make sure ... read more 11/10/2011 (12:30 am)
File paths without extensions I remember reading somewhere that filenames are simply not needed. The engine looks for the first ty... read more 11/07/2011 (8:48 pm)
how can get Max2DTS_Max2012,2011,2010? you dont really need a DTS exporter. Just set up your model as you normally would and export it to c... read more 11/07/2011 (8:43 pm)
Looking for factual data on fireworks physics. This seems pretty nice to me [url]http://library.thinkquest.org/15384/physics/index.htm[/url]... read more 06/29/2011 (6:49 pm)
T3D 1.1 GOLD - Can't open Cheetah max models etc. I reinstalled openCollada and poof! It works now. Odd but working. Thanks... read more 06/06/2011 (5:28 pm)
T3D 1.1 GOLD - Can't open Cheetah max models etc. Im having this problem as well with Max 2010 64 bit. I cant open any of the max files and I cant imp... read more 06/05/2011 (5:25 pm)
Reducing draw calls / increasing performance I'm not totally sure but when you have multiple textures for a single model the engine draws the mod... read more 03/12/2010 (9:12 am)
Advanced Materials Explanation @ Ben: Yes and no. The light map uses the 2nd UV channel. If you had a box where all 4 sides had the... read more 12/06/2009 (7:25 pm)
Torque 3D Beta 4 Released (Features, Improvements, Fixes, and Known Issues) AAAH! I walk away from my computer for 10 minutes and you put up the Beta 4 download. I almost expec... read more 07/17/2009 (3:45 pm)
T3D performance issue I had the same issue. I downloaded the Direct X SDK and downloaded new drivers for my graphics card.... read more 07/08/2009 (6:56 pm)