deepscratch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysicsShape (PhysX Plugin) Class Object and Animations | ok, first off, any models you use that are, lets say, "dual-animated", like doors, cranes,... read more | 03/16/2011 (1:33 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | you will need to mul between the animation and physics position of the door, I am actually trying t... read more | 03/16/2011 (1:19 pm) |
| T3D 1.1 Beta 3 - pointlight shadow issue | @Greg, what where the other adjustments?... read more | 03/16/2011 (1:12 pm) |
| Physics on body armor! | [url=http://www.garagegames.com/community/resources/view/15457]look[/url] [url=http://www.garagegam... read more | 03/16/2011 (1:10 pm) |
| Object spotted problem when startfade | thanks for the info Tom, would it be as simple as disabling shadows for the material? I have n... read more | 03/15/2011 (4:56 pm) |
| Physics on body armor! | search for mountObject in your scripts, study the way the player throws his weapon when killed, ... read more | 03/15/2011 (2:48 pm) |
| DIF Files Cause PhysX Collision Logic to Crash - LOGGED | the reason they jitter is cause if the collada building is a physics object, the other physics objec... read more | 03/15/2011 (2:40 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | I use eb's 3ds max [url=http://www.gameartstore.com/www]products[/url] they will SERIOUSLY help you... read more | 03/15/2011 (1:36 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | I tend to go with pxMultiActor, better suited to my needs, also I use the xml's so its perfect. P... read more | 03/15/2011 (12:18 pm) |
| Object spotted problem when startfade | ok, so if the stipple/spots are a feature, how can I remove/improve the feature, cause quite frankly... read more | 03/15/2011 (12:08 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | so then I must have changed mine to get the functionality of ShapeBase into it... ;) ... read more | 03/15/2011 (12:01 pm) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | PhysicsShape object does not inherit off the ShapeBase object, correct..... but pxMultiActor does... read more | 03/15/2011 (11:54 am) |
| PhysicsShape (PhysX Plugin) Class Object and Animations | what do you mean by "Animations"... read more | 03/15/2011 (11:20 am) |
| Multiple terrains per mission file | snaps are your friend........ read more | 03/14/2011 (1:47 pm) |
| Dynamic maps - How? | wow, very cool, I'm sure interested in how you did this.... read more | 03/14/2011 (1:45 pm) |
| wheeledVehicle not "rolling" when cornering. help!! :RESOLVED | resolved... read more | 03/14/2011 (12:57 pm) |
| T3D 1.1 Beta 3 - ScatterSky banding with HDR enabled | save the bug report, you have a fix in mind? probably quicker if yes....... read more | 03/12/2011 (12:57 am) |
| T3D 1.1 Beta 3 - ScatterSky banding with HDR enabled | Daniel, I think you are correct, it sure does look that way.... read more | 03/11/2011 (10:48 pm) |
| [Bug 1.1 Beta] EndGame & Mission Ended never reach for Game Core - RESOLVED | seconded... read more | 03/10/2011 (4:27 pm) |
| Terrain Texture Lines Issue | seems like the actual terrain cells arnt meeting up correctly, and its painting the obliques of each... read more | 03/10/2011 (1:41 pm) |
| Terrain Texture Lines Issue | add detail textures to the base texures of the terrain, and happiness will be yours... read more | 03/10/2011 (1:28 pm) |
| T3D 1.1 Beta 3 - ScatterSky banding with HDR enabled | I get that too..... quite distracting, never found a way to correct it. its realy bad in a night ... read more | 03/10/2011 (5:56 am) |
| T3D 1.1b3 - Spotlight for Flashlight | want mine? [code] %obj.headlightLeft = new SpotLight() { range = "50"; ... read more | 03/09/2011 (1:36 am) |
| T3D 1.1b3 - Spotlight for Flashlight | you wont believe how easy it is to do the cookies.... [code]new SpotLight(slTest) { range = &... read more | 03/09/2011 (12:31 am) |
| T3D 1.1b3 - Spotlight for Flashlight | I use a very much simpler approach for these, [code]datablock ShapeBaseImageData(mp5Image) { ... read more | 03/08/2011 (10:36 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | I was exactly where you are Chris, older versions where fine, seems no-one knows who changed what ... read more | 03/08/2011 (12:18 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | are you sure the lag is render related?? and why not use the torque debug renderer for it? I h... read more | 03/08/2011 (12:04 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | agreed 100++... read more | 03/07/2011 (11:30 am) |
| Pathfinding and A* resource | Bloodknight, did you get it working? mine renders a nice blue mesh, let me know if you still need... read more | 03/07/2011 (11:13 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | " It wasn't good when it was initially written (1997??) " tells me its a "bug"... read more | 03/07/2011 (6:28 am) |
| My brain is full of flup | Steve, [code]CommandToClient(%obj.client, 'PopActionMap', moveMap);[/code] it not a schedule, I... read more | 03/06/2011 (10:02 am) |
| Rendering problems (Resolved) | you probably have checked this, but it sounds like the camera is doing this [code] // shake came... read more | 03/04/2011 (1:37 pm) |
| DDS mip'map'ing details with image (helper thread) | very nice eb.... read more | 03/03/2011 (9:47 pm) |
| Two part question about weapons and ladders! | or, just use the resource linked to above...... read more | 03/01/2011 (10:25 am) |
| Two part question about weapons and ladders! | oh...another doom3 level... read more | 03/01/2011 (9:04 am) |
| where is the source code for dts exporter? | thanks Kevin, that will be awesome, I'll catch you when you on.... read more | 03/01/2011 (6:40 am) |
| need help applying impulse | @Ivan, I thought about Debris, but Debris just has too much extra stuff for my needs. it truely is ... read more | 03/01/2011 (6:36 am) |
| Two part question about weapons and ladders! | super circus cannon........ read more | 02/27/2011 (9:19 pm) |
| player spins in seat when mounted!! help?? | @Daniel, no, the changes don't include your mods, after what you mentioned, I removed the mods. ... read more | 02/27/2011 (9:17 pm) |
| Two part question about weapons and ladders! | yup, thats the one, thanks Caylo... read more | 02/27/2011 (5:14 pm) |
| Two part question about weapons and ladders! | for the ladders, there is a resource for climbing things like walls, ladders, cliffs, it comes with... read more | 02/27/2011 (9:13 am) |
| where is the source code for dts exporter? | multimesh works fine, and mesh hiding, with dts....... read more | 02/25/2011 (4:09 pm) |
| where is the source code for dts exporter? | animations for steering, node work, I have yet to see a working vehicle or player in collada, not ... read more | 02/25/2011 (4:01 pm) |
| where is the source code for dts exporter? | you can export lovely, pretty boxes with dae, for sure...... I still wait for an example, not... read more | 02/25/2011 (3:54 pm) |
| where is the source code for dts exporter? | please, a working collada exportable vehicle and player character example??? does it exist? if... read more | 02/25/2011 (1:31 pm) |
| where is the source code for dts exporter? | I specificaly want to use dts, I want to expand the exporter for my needs, I need the source f... read more | 02/25/2011 (11:09 am) |
| Triangle strip indices order? | is there a chance you would share it?... read more | 02/25/2011 (11:06 am) |
| where is the source code for dts exporter? | so you saying that this fine engine, with soooo many cool features, and there is no exporter cod... read more | 02/25/2011 (7:02 am) |
| wheeledVehicle "in air" calback help needed | Wheel is a struct, yes, I tried bringing over the players mFalling, which seems suitable for my n... read more | 02/24/2011 (3:42 pm) |
| wheeledVehicle "in air" calback help needed | mm, this is all great, it counts up to the amount and does its job, but it counts till it gets ... read more | 02/24/2011 (3:12 pm) |