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deepscratch's Forum Posts

Thread Post Date Posted
PhysicsShape (PhysX Plugin) Class Object and Animations ok, first off, any models you use that are, lets say, "dual-animated", like doors, cranes,... read more 03/16/2011 (1:33 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations you will need to mul between the animation and physics position of the door, I am actually trying t... read more 03/16/2011 (1:19 pm)
T3D 1.1 Beta 3 - pointlight shadow issue @Greg, what where the other adjustments?... read more 03/16/2011 (1:12 pm)
Physics on body armor! [url=http://www.garagegames.com/community/resources/view/15457]look[/url] [url=http://www.garagegam... read more 03/16/2011 (1:10 pm)
Object spotted problem when startfade thanks for the info Tom, would it be as simple as disabling shadows for the material? I have n... read more 03/15/2011 (4:56 pm)
Physics on body armor! search for mountObject in your scripts, study the way the player throws his weapon when killed, ... read more 03/15/2011 (2:48 pm)
DIF Files Cause PhysX Collision Logic to Crash - LOGGED the reason they jitter is cause if the collada building is a physics object, the other physics objec... read more 03/15/2011 (2:40 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations I use eb's 3ds max [url=http://www.gameartstore.com/www]products[/url] they will SERIOUSLY help you... read more 03/15/2011 (1:36 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations I tend to go with pxMultiActor, better suited to my needs, also I use the xml's so its perfect. P... read more 03/15/2011 (12:18 pm)
Object spotted problem when startfade ok, so if the stipple/spots are a feature, how can I remove/improve the feature, cause quite frankly... read more 03/15/2011 (12:08 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations so then I must have changed mine to get the functionality of ShapeBase into it... ;) ... read more 03/15/2011 (12:01 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations PhysicsShape object does not inherit off the ShapeBase object, correct..... but pxMultiActor does... read more 03/15/2011 (11:54 am)
PhysicsShape (PhysX Plugin) Class Object and Animations what do you mean by "Animations"... read more 03/15/2011 (11:20 am)
Multiple terrains per mission file snaps are your friend........ read more 03/14/2011 (1:47 pm)
Dynamic maps - How? wow, very cool, I'm sure interested in how you did this.... read more 03/14/2011 (1:45 pm)
wheeledVehicle not "rolling" when cornering. help!! :RESOLVED resolved... read more 03/14/2011 (12:57 pm)
T3D 1.1 Beta 3 - ScatterSky banding with HDR enabled save the bug report, you have a fix in mind? probably quicker if yes....... read more 03/12/2011 (12:57 am)
T3D 1.1 Beta 3 - ScatterSky banding with HDR enabled Daniel, I think you are correct, it sure does look that way.... read more 03/11/2011 (10:48 pm)
[Bug 1.1 Beta] EndGame & Mission Ended never reach for Game Core - RESOLVED seconded... read more 03/10/2011 (4:27 pm)
Terrain Texture Lines Issue seems like the actual terrain cells arnt meeting up correctly, and its painting the obliques of each... read more 03/10/2011 (1:41 pm)
Terrain Texture Lines Issue add detail textures to the base texures of the terrain, and happiness will be yours... read more 03/10/2011 (1:28 pm)
T3D 1.1 Beta 3 - ScatterSky banding with HDR enabled I get that too..... quite distracting, never found a way to correct it. its realy bad in a night ... read more 03/10/2011 (5:56 am)
T3D 1.1b3 - Spotlight for Flashlight want mine? [code] %obj.headlightLeft = new SpotLight() { range = "50"; ... read more 03/09/2011 (1:36 am)
T3D 1.1b3 - Spotlight for Flashlight you wont believe how easy it is to do the cookies.... [code]new SpotLight(slTest) { range = &... read more 03/09/2011 (12:31 am)
T3D 1.1b3 - Spotlight for Flashlight I use a very much simpler approach for these, [code]datablock ShapeBaseImageData(mp5Image) { ... read more 03/08/2011 (10:36 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? I was exactly where you are Chris, older versions where fine, seems no-one knows who changed what ... read more 03/08/2011 (12:18 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? are you sure the lag is render related?? and why not use the torque debug renderer for it? I h... read more 03/08/2011 (12:04 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED agreed 100++... read more 03/07/2011 (11:30 am)
Pathfinding and A* resource Bloodknight, did you get it working? mine renders a nice blue mesh, let me know if you still need... read more 03/07/2011 (11:13 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED " It wasn't good when it was initially written (1997??) " tells me its a "bug"... read more 03/07/2011 (6:28 am)
My brain is full of flup Steve, [code]CommandToClient(%obj.client, 'PopActionMap', moveMap);[/code] it not a schedule, I... read more 03/06/2011 (10:02 am)
Rendering problems (Resolved) you probably have checked this, but it sounds like the camera is doing this [code] // shake came... read more 03/04/2011 (1:37 pm)
DDS mip'map'ing details with image (helper thread) very nice eb.... read more 03/03/2011 (9:47 pm)
Two part question about weapons and ladders! or, just use the resource linked to above...... read more 03/01/2011 (10:25 am)
Two part question about weapons and ladders! oh...another doom3 level... read more 03/01/2011 (9:04 am)
where is the source code for dts exporter? thanks Kevin, that will be awesome, I'll catch you when you on.... read more 03/01/2011 (6:40 am)
need help applying impulse @Ivan, I thought about Debris, but Debris just has too much extra stuff for my needs. it truely is ... read more 03/01/2011 (6:36 am)
Two part question about weapons and ladders! super circus cannon........ read more 02/27/2011 (9:19 pm)
player spins in seat when mounted!! help?? @Daniel, no, the changes don't include your mods, after what you mentioned, I removed the mods. ... read more 02/27/2011 (9:17 pm)
Two part question about weapons and ladders! yup, thats the one, thanks Caylo... read more 02/27/2011 (5:14 pm)
Two part question about weapons and ladders! for the ladders, there is a resource for climbing things like walls, ladders, cliffs, it comes with... read more 02/27/2011 (9:13 am)
where is the source code for dts exporter? multimesh works fine, and mesh hiding, with dts....... read more 02/25/2011 (4:09 pm)
where is the source code for dts exporter? animations for steering, node work, I have yet to see a working vehicle or player in collada, not ... read more 02/25/2011 (4:01 pm)
where is the source code for dts exporter? you can export lovely, pretty boxes with dae, for sure...... I still wait for an example, not... read more 02/25/2011 (3:54 pm)
where is the source code for dts exporter? please, a working collada exportable vehicle and player character example??? does it exist? if... read more 02/25/2011 (1:31 pm)
where is the source code for dts exporter? I specificaly want to use dts, I want to expand the exporter for my needs, I need the source f... read more 02/25/2011 (11:09 am)
Triangle strip indices order? is there a chance you would share it?... read more 02/25/2011 (11:06 am)
where is the source code for dts exporter? so you saying that this fine engine, with soooo many cool features, and there is no exporter cod... read more 02/25/2011 (7:02 am)
wheeledVehicle "in air" calback help needed Wheel is a struct, yes, I tried bringing over the players mFalling, which seems suitable for my n... read more 02/24/2011 (3:42 pm)
wheeledVehicle "in air" calback help needed mm, this is all great, it counts up to the amount and does its job, but it counts till it gets ... read more 02/24/2011 (3:12 pm)