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deepscratch's Forum Posts

Thread Post Date Posted
Cockpit interior dials. if you wait a little bit longer, its included in a vehicle and player extension pack I'm releasing s... read more 04/12/2011 (11:45 am)
TD Level Designer needed $300 -TOWER DEFENCE torque engine?... read more 04/12/2011 (9:43 am)
Ragdoll.dsq + milkshape custom model, T3D... read more 04/10/2011 (7:39 am)
T3D 1.1 Preview and reporting bugs against it ++ Michael... read more 04/09/2011 (3:06 am)
where's the water foam? so I dont understand, are you removing the feature because you cant fix it? or because no-one can ... read more 04/09/2011 (2:39 am)
Ragdoll.dsq + milkshape just copy the root.dsq and rename it ragdoll.dsq that should fix it for you... read more 04/06/2011 (5:36 pm)
T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... seeing as sdk 2.8.3 has been removed from common dev downloads, and only sdk 2.8.4.5 is now availab... read more 04/06/2011 (2:08 am)
Source code for "Pratical Morphological Anti-Aliasing" is out yes Tom, you are correct, not related to this, what I am seeing is: when adding vehicles to the sce... read more 04/03/2011 (2:09 am)
Source code for "Pratical Morphological Anti-Aliasing" is out I think this breaks sun flares, well, flares... read more 04/02/2011 (10:30 pm)
T3D Push agreed [small]wants the pacific demo we does, hint[/small]... read more 03/29/2011 (12:07 pm)
Finding all instances of a decal in Torquescript try this for changing decals from script in realtime[code]datablock DecalData(theDecal) { sizeX... read more 03/29/2011 (9:57 am)
Learning from the Masters good ¿½Ã�¯Ã&iu... read more 03/28/2011 (5:42 pm)
License and updates there,s going to be a 1.1 final?? cool when??... read more 03/27/2011 (10:57 pm)
RoomBuilder Code Thanks Kerry... read more 03/26/2011 (10:10 pm)
RoomBuilder Code does anyone have vs2010 Triangle++.lib and Triangle++_DEBUG.lib files for this?? or a vs2010 vpro... read more 03/26/2011 (1:37 am)
Torque 3D Status - 9/11/2010 peanuts of course... read more 03/25/2011 (2:39 pm)
Torque 3D Status - 9/11/2010 nope Steve, just need the balls to actually try...... read more 03/25/2011 (2:22 pm)
T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED thanks Tom, that helped me understand it a bit better, surely flares should be concidered as part ... read more 03/25/2011 (2:26 am)
T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED how do you stop the flare from doing the same?... read more 03/25/2011 (12:14 am)
Are Guide Bot and Guide Bot Topology different products? I believe that topology is part of the final release of GuideBot 1.0, its at 0.9 now. [url=http://... read more 03/24/2011 (2:40 pm)
Posting to show my products what he said ;)... read more 03/22/2011 (6:49 am)
Torque 3D Status - 9/11/2010 oh man Scott, [quote]I think you'll all find it was worth it[/quote] please dont do that, too man... read more 03/22/2011 (12:36 am)
Reticle (object)ID (object position(XYZ)) (object face rotation(XYZ)) the buggy's "box" is a re... read more 03/21/2011 (9:42 am)
Bring up GUI using trigger or 'USE' key. this structure is old [code]filename = "~/data/sound/gui/[/code] use [code]filename = "... read more 03/21/2011 (4:34 am)
Bring up GUI using trigger or 'USE' key. it was working in tgea 1.8.2 I remember cause I turned it off, the sounds got on my nerves, maybe ... read more 03/21/2011 (3:14 am)
"World PC Wrestling" looking for team should I even ask? cause just clicking on Chris's profile answers it already... read more 03/20/2011 (10:56 pm)
Programmer needed hey jester, you talking about a Torque powered game yeah? its gonna be difficult seeing as you... read more 03/20/2011 (10:53 pm)
Need help with Terrain can I suggest; while ingame, before you press F11, press F8 first, look at the ground, then pre... read more 03/20/2011 (10:46 pm)
Posting to show my products sometimes I really dont get it, I get the spammers, but this? this tops them all. wow, thanks To... read more 03/20/2011 (10:43 pm)
Reticle ID (position(XYZ)) (rotation(XYZ)) ... read more 03/20/2011 (9:33 pm)
Bring up GUI using trigger or 'USE' key. yes it does, but for the life of me I cant get the mouse input working. with that working, instant ... read more 03/20/2011 (9:29 pm)
Torque 3D Status - 9/11/2010 oh, dont worry everyone, its the end of march 2011, we all know that "Torque3D 2009 1.1"... read more 03/20/2011 (9:26 pm)
GMK with T3D 1.1 Beta3 then you didnt follow the docs to the letter, try again, its realy quite easy, its in the pdf, he ev... read more 03/20/2011 (9:18 pm)
Torque 3D Status - 9/11/2010 yeah..... right....... read more 03/20/2011 (2:53 pm)
Bring up GUI using trigger or 'USE' key. there is always [url=http://www.garagegames.com/community/resource/view/10899/]this[/url] resource, ... read more 03/20/2011 (2:48 pm)
Torque 3D Status - 9/11/2010 yeah, that blog WAS already a few weeks ago.. ... read more 03/20/2011 (2:54 am)
Looking for Splash Screen Manager control - guiSplashMgrCtrl resource [url=http://www.garagegames.com/community/resources/view/18127] Here[/url] is the resource page... read more 03/18/2011 (1:53 pm)
Tank Pack for T3D 1.1 B3 - problems with existing port sent, If you sort out the falling through terrain, please share how.... read more 03/18/2011 (1:22 pm)
Flying Vehicles Gibby?... read more 03/18/2011 (1:17 pm)
Hitting Collision? Bobby?... read more 03/18/2011 (12:07 am)
Tank Pack for T3D 1.1 B3 - problems with existing port Delivery to the following recipient failed permanently: sales@gambitrealm.com Technical de... read more 03/17/2011 (8:06 pm)
Object spotted problem when startfade thanks... read more 03/17/2011 (6:16 pm)
T3D vsync broken (Resolved) - RESOLVED I posted the file above, exactly as it came...... I dont get a download from that link, just a pa... read more 03/17/2011 (4:04 pm)
T3D vsync broken (Resolved) - RESOLVED I have included it. what is this?? #include class HRTimer wtf? I just get a jumbled file... read more 03/17/2011 (3:29 pm)
T3D vsync broken (Resolved) - RESOLVED what is the #include?? I mean from the download, there is an empty include, and tons of errors, ... read more 03/17/2011 (3:04 pm)
Tank Pack for T3D 1.1 B3 - problems with existing port @Brian M , I have a full port here, only issue is it sometimes falls through the terrain, prove yo... read more 03/17/2011 (1:42 pm)
T3D vsync broken (Resolved) - RESOLVED Ivan, could you share your implementation? I, for one, would like to use this too.... read more 03/17/2011 (4:48 am)
T3D 1.1 Beta 3 - ShapeBase::setVelocity and ::applyImpulse - not coded ? / not working - NOT A BUG he still doesnt have a fix to his issue though.. ... read more 03/17/2011 (2:29 am)
T3D 1.1 Beta 3 - pointlight shadow issue try [url=http://www.garagegames.com/community/forums/viewthread/124812]this[/url], see if it helps, ... read more 03/16/2011 (5:39 pm)
PhysicsShape (PhysX Plugin) Class Object and Animations vehicles have doors that usually DO move their pivot point, and world position, while animating proc... read more 03/16/2011 (1:47 pm)