Game Development Community

deepscratch's Forum Posts

Thread Post Date Posted
T3D 1.1 Crash on exit (PhysX) (with solution) double post, cause the site went down, go figure...... read more 06/17/2011 (1:21 am)
T3D 1.1 Crash on exit (PhysX) (with solution) Rex, you are my hero. thank you so much... read more 06/17/2011 (1:04 am)
exporting to collada file from 3ds max? well, you seem to know it all then [quote]Because it supports 64-bit autodesk products perfectly. A... read more 06/16/2011 (7:19 am)
T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004) this of course has absolutely nothing to do with [url=http://www.garagegames.com/community/forums/vi... read more 06/09/2011 (2:47 am)
What is GameBaseHiFiObjectType? so what then is "the HiFi networking implementation" for? and why is it not used by defau... read more 06/08/2011 (12:07 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. disregard... read more 06/06/2011 (8:51 pm)
print the pressed keyboard key to gui? howto? yes Ivan thanks, thats exactly what I need, now lets see what setBitmap() can be convinced to do..... read more 06/06/2011 (9:59 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. max 2011 opens fine... read more 06/05/2011 (10:40 pm)
Nothing major, but clears out an error with vehicles.. (Script part) good catch, thats been a bother for ages.... read more 06/04/2011 (4:20 pm)
print the pressed keyboard key to gui? howto? I mean in the most simple way, if I press any number from 0 to 9, that number should appear in a t... read more 06/04/2011 (4:10 pm)
print the pressed keyboard key to gui? howto? bump I would have thought this would be real easy to do no-one?... read more 06/03/2011 (10:14 pm)
3D Game Programming All in one click on "join" then type #GarageGames in the little window then click on the &q... read more 05/31/2011 (3:37 pm)
3D Game Programming All in one now type #GarageGames in the channel, and say hello, i am frank, so we know its you... read more 05/31/2011 (3:18 pm)
3D Game Programming All in one extract from irc, a few minutes ago [00:33] <DevilduckDDPI> i do hope he follows instructio... read more 05/31/2011 (2:58 pm)
How to publish an game in this website yes, he moved on to start a new thread....... read more 05/31/2011 (12:59 am)
How to publish an game in this website ohh, I want one of those... read more 05/30/2011 (10:25 am)
How to publish an game in this website Trollese, or is it Trollanese? can never remember, what do Trolls speak? oh yeah, they speak B.... read more 05/29/2011 (4:01 pm)
The BIG Shader Thread! search the resources. theres a 3 part skin shader resource from a few weeks ago. search is our f... read more 05/28/2011 (9:44 pm)
How to publish an game in this website @Frank Luna, do you intend to use any of the Torque line-up of products? you will find that the ... read more 05/27/2011 (2:31 am)
AIPlayer lies down on the job, can any one please help? it has a prone animation? if so, remove the animation. if that helps (it is/was an issue before), ... read more 05/24/2011 (9:44 pm)
Looking for Artist mailed you... read more 05/20/2011 (8:32 pm)
Transparencies and Shadows .... @Andy, you have seen [url=http://www.garagegames.com/community/blogs/view/17327/1]this[/url], of co... read more 05/19/2011 (9:05 pm)
1024 DataBlocks something like that, and I've seen no real impact on playability. I still wouldnt now load up a mill... read more 05/18/2011 (8:58 pm)
1024 DataBlocks in sim.h change[code] DataBlockObjectIdBitSize = 10,[/code] to[code] DataBlockObjectIdBitSize ... read more 05/18/2011 (7:48 pm)
T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) but what if we rely on the projectiles mDataBlock->onCollision_callback to do things from script?... read more 05/16/2011 (8:14 pm)
Attention Garage Games naai my broe, ek het myne gekoop met 'n debit card. ek het ook gevra of ek so kan betaal, nee wat... read more 05/15/2011 (12:46 pm)
Spring animations you shouldn't rotate or animate the hub nodes. you'll need to parent the hubs to your axel model, a... read more 05/15/2011 (12:52 am)
Spring animations in a modeling app. it has nothing to do with c++. its model animation, not code.... read more 05/13/2011 (8:22 am)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) awesome! thanks Scott ... read more 05/05/2011 (5:37 pm)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) so you set the default car speed to double, and the other steps I recomended? did you make ... read more 05/05/2011 (5:23 pm)
Star Trek - T3D? Has anyone seen this? yeah, I was pretty impressed by the whole concept and execution of that, well woth playing, if you l... read more 05/05/2011 (4:30 pm)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) did you make a cliff, set the default car speed to double, half the weight, drive fast off the cl... read more 05/05/2011 (4:25 pm)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) make a cliff, set the default car speed to double, half the weight, drive fast off the cliff.... ... read more 05/05/2011 (1:12 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED can/will these be "mountable"? like to vehicles, to keep things like groundCover and tr... read more 05/03/2011 (1:01 pm)
T3D 1.1 Preview - Export to Collada broken - RESOLVED report it as a bug, cause it is. change the title of this thread to start: BUG... read more 04/28/2011 (4:22 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) Rene, my hero, thank you ... read more 04/27/2011 (7:26 pm)
..anyone else seeing this ? (short vid link) personaly, I dont see a lot of the bugs reported. just curious is all... read more 04/27/2011 (10:44 am)
..anyone else seeing this ? (short vid link) we always(usually) list the hardware we have when finding bugs.. but what are the specs of the ha... read more 04/27/2011 (8:29 am)
[Solved] Request - Step by Step Guide on how to seporate T3D Client From Server Lee, well done. awaiting the resourced version of this.... read more 04/27/2011 (7:55 am)
..anyone else seeing this ? (short vid link) shoot at the fencing to see more oddities....... read more 04/26/2011 (8:17 pm)
how do I use object (instance) methods? Daniel, thanks for that explanaition, well described.... read more 04/21/2011 (4:33 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) ++ Tom... read more 04/20/2011 (8:47 am)
Panorama multiscreen display? I have 2 X 22" screens, I simply stretch the window from top of one screen to the bottom of the... read more 04/20/2011 (8:46 am)
Custom Shader on T3D? GG devs, are all new shaders for Torque engines written by hand only? if so, please could we get... read more 04/19/2011 (11:49 am)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) what Bryan said... read more 04/19/2011 (11:43 am)
anyone know where the source code is for the dae2dts converter? palmface. found it... read more 04/18/2011 (8:43 am)
Cockpit interior dials. thanks guys, just waiting on 1.1 final so I can port up the code.... read more 04/14/2011 (2:33 am)
Cockpit interior dials. yup, all of the above ;)... read more 04/13/2011 (6:29 am)
where's the water foam? thanks Ray, it does seem a bit more acceptable... read more 04/13/2011 (3:44 am)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG no way to fix it? it does look rather shite..... read more 04/12/2011 (11:49 am)