deepscratch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Crash on exit (PhysX) (with solution) | double post, cause the site went down, go figure...... read more | 06/17/2011 (1:21 am) |
| T3D 1.1 Crash on exit (PhysX) (with solution) | Rex, you are my hero. thank you so much... read more | 06/17/2011 (1:04 am) |
| exporting to collada file from 3ds max? | well, you seem to know it all then [quote]Because it supports 64-bit autodesk products perfectly. A... read more | 06/16/2011 (7:19 am) |
| T3D 1.1 FINAL - Cheetah - on collision with trees/foliage FPS drop - LOGGED (THREED-2004) | this of course has absolutely nothing to do with [url=http://www.garagegames.com/community/forums/vi... read more | 06/09/2011 (2:47 am) |
| What is GameBaseHiFiObjectType? | so what then is "the HiFi networking implementation" for? and why is it not used by defau... read more | 06/08/2011 (12:07 am) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | disregard... read more | 06/06/2011 (8:51 pm) |
| print the pressed keyboard key to gui? howto? | yes Ivan thanks, thats exactly what I need, now lets see what setBitmap() can be convinced to do..... read more | 06/06/2011 (9:59 am) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | max 2011 opens fine... read more | 06/05/2011 (10:40 pm) |
| Nothing major, but clears out an error with vehicles.. (Script part) | good catch, thats been a bother for ages.... read more | 06/04/2011 (4:20 pm) |
| print the pressed keyboard key to gui? howto? | I mean in the most simple way, if I press any number from 0 to 9, that number should appear in a t... read more | 06/04/2011 (4:10 pm) |
| print the pressed keyboard key to gui? howto? | bump I would have thought this would be real easy to do no-one?... read more | 06/03/2011 (10:14 pm) |
| 3D Game Programming All in one | click on "join" then type #GarageGames in the little window then click on the &q... read more | 05/31/2011 (3:37 pm) |
| 3D Game Programming All in one | now type #GarageGames in the channel, and say hello, i am frank, so we know its you... read more | 05/31/2011 (3:18 pm) |
| 3D Game Programming All in one | extract from irc, a few minutes ago [00:33] <DevilduckDDPI> i do hope he follows instructio... read more | 05/31/2011 (2:58 pm) |
| How to publish an game in this website | yes, he moved on to start a new thread....... read more | 05/31/2011 (12:59 am) |
| How to publish an game in this website | ohh, I want one of those... read more | 05/30/2011 (10:25 am) |
| How to publish an game in this website | Trollese, or is it Trollanese? can never remember, what do Trolls speak? oh yeah, they speak B.... read more | 05/29/2011 (4:01 pm) |
| The BIG Shader Thread! | search the resources. theres a 3 part skin shader resource from a few weeks ago. search is our f... read more | 05/28/2011 (9:44 pm) |
| How to publish an game in this website | @Frank Luna, do you intend to use any of the Torque line-up of products? you will find that the ... read more | 05/27/2011 (2:31 am) |
| AIPlayer lies down on the job, can any one please help? | it has a prone animation? if so, remove the animation. if that helps (it is/was an issue before), ... read more | 05/24/2011 (9:44 pm) |
| Looking for Artist | mailed you... read more | 05/20/2011 (8:32 pm) |
| Transparencies and Shadows .... | @Andy, you have seen [url=http://www.garagegames.com/community/blogs/view/17327/1]this[/url], of co... read more | 05/19/2011 (9:05 pm) |
| 1024 DataBlocks | something like that, and I've seen no real impact on playability. I still wouldnt now load up a mill... read more | 05/18/2011 (8:58 pm) |
| 1024 DataBlocks | in sim.h change[code] DataBlockObjectIdBitSize = 10,[/code] to[code] DataBlockObjectIdBitSize ... read more | 05/18/2011 (7:48 pm) |
| T3D 1.1 Preview - Armor Impact Body Locations Always Hit Head - LOGGED (THREED-1803) | but what if we rely on the projectiles mDataBlock->onCollision_callback to do things from script?... read more | 05/16/2011 (8:14 pm) |
| Attention Garage Games | naai my broe, ek het myne gekoop met 'n debit card. ek het ook gevra of ek so kan betaal, nee wat... read more | 05/15/2011 (12:46 pm) |
| Spring animations | you shouldn't rotate or animate the hub nodes. you'll need to parent the hubs to your axel model, a... read more | 05/15/2011 (12:52 am) |
| Spring animations | in a modeling app. it has nothing to do with c++. its model animation, not code.... read more | 05/13/2011 (8:22 am) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | awesome! thanks Scott ... read more | 05/05/2011 (5:37 pm) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | so you set the default car speed to double, and the other steps I recomended? did you make ... read more | 05/05/2011 (5:23 pm) |
| Star Trek - T3D? Has anyone seen this? | yeah, I was pretty impressed by the whole concept and execution of that, well woth playing, if you l... read more | 05/05/2011 (4:30 pm) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | did you make a cliff, set the default car speed to double, half the weight, drive fast off the cl... read more | 05/05/2011 (4:25 pm) |
| T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) | make a cliff, set the default car speed to double, half the weight, drive fast off the cliff.... ... read more | 05/05/2011 (1:12 pm) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | can/will these be "mountable"? like to vehicles, to keep things like groundCover and tr... read more | 05/03/2011 (1:01 pm) |
| T3D 1.1 Preview - Export to Collada broken - RESOLVED | report it as a bug, cause it is. change the title of this thread to start: BUG... read more | 04/28/2011 (4:22 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | Rene, my hero, thank you ... read more | 04/27/2011 (7:26 pm) |
| ..anyone else seeing this ? (short vid link) | personaly, I dont see a lot of the bugs reported. just curious is all... read more | 04/27/2011 (10:44 am) |
| ..anyone else seeing this ? (short vid link) | we always(usually) list the hardware we have when finding bugs.. but what are the specs of the ha... read more | 04/27/2011 (8:29 am) |
| [Solved] Request - Step by Step Guide on how to seporate T3D Client From Server | Lee, well done. awaiting the resourced version of this.... read more | 04/27/2011 (7:55 am) |
| ..anyone else seeing this ? (short vid link) | shoot at the fencing to see more oddities....... read more | 04/26/2011 (8:17 pm) |
| how do I use object (instance) methods? | Daniel, thanks for that explanaition, well described.... read more | 04/21/2011 (4:33 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | ++ Tom... read more | 04/20/2011 (8:47 am) |
| Panorama multiscreen display? | I have 2 X 22" screens, I simply stretch the window from top of one screen to the bottom of the... read more | 04/20/2011 (8:46 am) |
| Custom Shader on T3D? | GG devs, are all new shaders for Torque engines written by hand only? if so, please could we get... read more | 04/19/2011 (11:49 am) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | what Bryan said... read more | 04/19/2011 (11:43 am) |
| anyone know where the source code is for the dae2dts converter? | palmface. found it... read more | 04/18/2011 (8:43 am) |
| Cockpit interior dials. | thanks guys, just waiting on 1.1 final so I can port up the code.... read more | 04/14/2011 (2:33 am) |
| Cockpit interior dials. | yup, all of the above ;)... read more | 04/13/2011 (6:29 am) |
| where's the water foam? | thanks Ray, it does seem a bit more acceptable... read more | 04/13/2011 (3:44 am) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | no way to fix it? it does look rather shite..... read more | 04/12/2011 (11:49 am) |