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deepscratch's Forum Posts

Thread Post Date Posted
T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) well, I needed to increase maskBits again, and while searching the forums, I discovered [url=http... read more 12/11/2011 (2:00 am)
Climbing a steep ladder - How to? there is a climbable resource, cant remember the link offhand, but it works in 1.2... read more 12/03/2011 (6:34 am)
DRIVE: Advanced Vehicles Kit thread actually yes!! it will be part of the 1.2 release, and there will be a swamp buggy model to demon... read more 12/01/2011 (11:27 pm)
DRIVE: Advanced Vehicles Kit thread at the moment multiplayer is not an option, it always been a problem with physics. I'm working on a... read more 11/28/2011 (10:24 am)
T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) well I've implemented [url=http://www.garagegames.com/community/forums/viewthread/48468/1]this[/url]... read more 11/27/2011 (1:16 pm)
T3D 1.2 - AITurretShape Inheritance Path Uses All MaskBits - LOGGED (THREED-3124) wow, am getting exactly this issue, ported up, then ported up again, 5 times, trying to figure out w... read more 11/26/2011 (6:09 am)
GMK 1.2.11 install with Torque3D 1.2 problem GMK 1.2.11 is for Torque3D 1.1 an update for 1.2 will be out fairly soon... read more 11/24/2011 (9:31 pm)
DRIVE: Advanced Vehicles Kit thread @Frank, 1; yes it works with bullet(2.79) 2; yes. there are now 2 vehicle base classes, "... read more 11/24/2011 (9:30 pm)
bullet 2.78 project files for Torque3D available here @Nathan, just use the config files... they do the project generation for you already. [code]<... read more 11/24/2011 (9:01 am)
Torque 3D 1.2 Release @Kaj, the kit and GMK/GB work VERY well together.... read more 11/18/2011 (5:27 am)
Torque 3D 1.2 Release @John, there will be an update very soon, and there will be one for guideBot too, I have been wor... read more 11/18/2011 (12:06 am)
DRIVE: Advanced Vehicles Kit thread @Tony, thats odd, I never got that when testing it, and others have had no issues installing it. I... read more 11/18/2011 (12:04 am)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG brat... read more 11/17/2011 (3:40 pm)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG I dont understand, I am an indivdual, I have never assigned a seat to anyone, I have owned the st... read more 11/17/2011 (10:31 am)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG I am also an owner.... never reassigned a seat... got the 1.2 upgrade and lost the red icon... ... read more 11/17/2011 (6:23 am)
GG WEBSITE BUG!! wheres my red avatar icon gone?? - NOT A BUG so how do you still have yours BloodKnight?... read more 11/17/2011 (6:03 am)
T3D footstep issues [not resolved] follow instructions exactly. only when you have success by that route, then try variating from instr... read more 11/15/2011 (11:39 am)
DRIVE: Advanced Vehicles Kit thread the vehicle selection gui is for a racing game setup, ie, to start as the vehicle and not the player... read more 11/14/2011 (5:07 am)
No more particle waterfalls, its all in the river Editor. or just use fraps, then upload that using windows live movie maker....... read more 11/13/2011 (6:06 pm)
DRIVE: Advanced Vehicles Kit thread if you missed the first blog on this kit, here is a [url=http://www.garagegames.com/community/blogs/... read more 11/13/2011 (1:46 pm)
DRIVE: Advanced Vehicles Kit thread actually, most is done in source, but a big amount in script too. this is a large kit, and changes ... read more 11/12/2011 (9:36 pm)
DRIVE: Advanced Vehicles Kit thread no, but in a future update there will be a ridable legged vehicle... read more 11/12/2011 (12:05 pm)
T3D footstep issues [not resolved] open up Examples-FPS Example-game-art-terrains-desert_sand_01 create a materials.cs file. plac... read more 11/09/2011 (11:52 am)
Small Compilation Error you need to update your physx project files (nxCharacter and the other one) to actually use the 2.8.... read more 11/09/2011 (11:43 am)
spherical raycast? or equivilant? thanks Chris, does the job as advertized.... read more 10/23/2011 (5:29 am)
spherical raycast? or equivilant? thanks for the replies guys, @Richard, I would like to use a bounding sphere, or even the box, bu... read more 10/22/2011 (2:54 pm)
Precision Errors and Streaming well, if you make your models 1/10 scale, your terrain, in practice, becomes 10 times larger, so 8km... read more 10/10/2011 (6:33 pm)
How to load/instantiate models in background? using setHidden still keeps the collision, unfortunately, so its never really gone. try it, walk ... read more 10/10/2011 (3:54 pm)
New Destructible Objects Tutorial oh, well done, a much needed tutorial... read more 10/10/2011 (4:56 am)
bullet 2.78 project files for Torque3D available here @John, vehicle system is done, codewise, some tweaking of scripts to do, then assembling it all int... read more 10/07/2011 (10:45 am)
Pacific Demo with Bullet I am using the latest bullet SDK(2.78), and have had no issues yet, besides the sensitivity, but tha... read more 10/07/2011 (3:45 am)
customizable vehicles, best way to implement? its pretty easy, I'm using a system that swaps out body panel meshes, depending on "tuning&... read more 09/11/2011 (8:30 am)
Fog in T3D w Skybox vs Scatter Sky - fogBandHeight wow, that really looks good, care to explain what you did?... read more 09/11/2011 (12:03 am)
Mouse based interfaces [url=http://www.garagegames.com/community/forums/viewthread/29713]This[/url] resource did it f... read more 09/04/2011 (2:25 am)
anyone know where the source code is for the dae2dts converter? have a palmFace too C:\Torque\Torque 3D Pro 1.1\Tools\dae2dts... read more 09/02/2011 (7:58 am)
Sky Cube Map creation problem. can you share how you did it? there may be others with this issue... read more 08/31/2011 (9:25 am)
need help with $mvYaw and $mvPitch @Rex, I thought about that, but it would create jitter when moving the mouse to look at the same ti... read more 08/30/2011 (11:47 am)
need help with $mvYaw and $mvPitch @Richard, thats exactly the issue, yes. @Alfio, I do use seperate moveMaps, and have found no ... read more 08/30/2011 (1:02 am)
need help with $mvYaw and $mvPitch no-one? ... read more 08/29/2011 (11:56 am)
Physx Car Setup @muzaheed, the heli is in the proccess of becoming full keyboard steering, not an easy task. bot... read more 08/25/2011 (11:32 am)
Physx Car Setup just to tease you all a bit... these are all physics vehicles, uses a manager class so you can choo... read more 08/25/2011 (9:49 am)
PhyicsX @Wayne, try using winmerge or any good dif program, do a dif of the scripts folder of the physic... read more 08/21/2011 (5:01 pm)
To anyone who has never used Torsion... damn, how/why does anyone still NOT use torsion?? its amasing... read more 08/21/2011 (3:03 am)
Feature Request Thread any vehicle AI would be very useful. there seems to be a huge gap there, in T3D....... read more 08/20/2011 (3:09 am)
Adding FXAA to T3D - Live Blog! wow, that is really a HUGE improvement!!!... read more 08/20/2011 (2:46 am)
physics.h': No such file or directory (solved) did you physically add the files and folders to the source as well? excuse the pun.... read more 08/17/2011 (11:27 pm)
BraveTree Tank Port to T3D well done John, good on you... read more 08/10/2011 (8:06 am)
BraveTree Tank Port to T3D Hey John, I sure would like a copy too, I purchased the tank pack ages ago, and have it working pr... read more 08/10/2011 (7:09 am)
mountObject( obj, node, txfm ) Questions and Problems very interesting, explains a lot of issues I've been seeing regarding mounting. keep at it John. ... read more 06/21/2011 (9:01 am)
Let's share our YouTube Channels (dev based) ! nice idea [url]http://www.youtube.com/user/deepscratchstudios[/url] ... read more 06/18/2011 (3:01 pm)