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deepscratch's Forum Posts

Thread Post Date Posted
Funny thing this swiming action... Ok, I've posted my player.cpp and player.h files in the private forums. you'll have to wade throug... read more 01/03/2009 (3:23 am)
Creating Rivers in TGEA 1.8? Cant wait! those video tutes are great, Deborah makes it realy nice and easy to follow. what will t... read more 01/02/2009 (2:34 am)
Funny thing this swiming action... Also, when using that resource, just follow the instructions, then read the entire thread, all the a... read more 01/01/2009 (7:29 am)
Funny thing this swiming action... Sure, I'll put something together, in the meantime heres a screenshot. as I said, I used the swim, c... read more 01/01/2009 (7:16 am)
Funny thing this swiming action... Yeah, got it working a treat in 1.7.1, easy enough, used the swim, crawl, crouch resource, so got th... read more 01/01/2009 (6:57 am)
Making decals stick? I'm not much of a coder, so how would I go about doing that? sorry to ask, ("I have the code, wri... read more 12/20/2008 (1:13 pm)
Making decals stick? @stefan, how did you do that? "making the object hit, the owner of the decal, and when it moves... read more 12/20/2008 (10:05 am)
Water transparency/clarity question Hi Jaimi, I did the particle alignment, purchased the pack, copied those datablocks to player.cs,... read more 12/18/2008 (12:35 pm)
Water transparency/clarity question @jaimi, thank you very very much, not only has that helped this problem, but enlightened me t... read more 12/17/2008 (1:11 pm)
Water transparency/clarity question @Mike, how/where would I find the water type settings? it is in fact a lake. @Jaimi, that seems... read more 12/17/2008 (8:20 am)
City floorplan Hope to see this... read more 12/12/2008 (7:42 am)
BG Cliff Construction Kit discussion Ok, I got projectiles to collide, YAY!! I had to change my cooked triangle raycasting a bit. also ... read more 12/11/2008 (12:59 pm)
BG Cliff Construction Kit discussion Ok, changed my polysoup code a bit, now got player collision, still not getting projectile collision... read more 12/11/2008 (10:30 am)
BG Cliff Construction Kit discussion Konrad, I've mailed you at the adress given in the guide pdf, hope thats the right one?... read more 12/11/2008 (7:52 am)
TGEA 1.7.1 and DirectX Nov. 2008 - broken August 2008 dx sdk works fine... read more 12/11/2008 (7:40 am)
BG Cliff Construction Kit discussion Might be because I've got cooked physx raycasting which uses modified polysoup? but that shouldnt af... read more 12/11/2008 (7:28 am)
BG Cliff Construction Kit discussion Why does this web site insist on posting my comments twice?? anyway, on a virgin 1.7.1, I get col... read more 12/11/2008 (7:22 am)
BG Cliff Construction Kit discussion Yes, they are checked... read more 12/11/2008 (6:44 am)
BG Cliff Construction Kit discussion I dont seem to have player collisions or projectile collisions with any cliff objects. trees do give... read more 12/10/2008 (1:35 pm)
BG Cliff Construction Kit discussion With update 1, I'm getting the "no textures" textures on the cliffs in the winter demo. the first de... read more 12/10/2008 (10:47 am)
BG Cliff Construction Kit discussion Hi there, just FYI, it compiles under August 2008 DX SDK, no problems. BEAUTIFUL KIT THIS IS!!!... read more 12/10/2008 (10:43 am)
Day/Night cycle for TGEA v2 You should take a look at this. I started off with the Day/Night cycle resource, but I found this re... read more 12/08/2008 (10:24 am)
Procedural road object (help?) Ta, I'm not that big on reading. tends to leave me tearing hair out. gotta start reading... read more 12/07/2008 (1:27 pm)
Procedural road object (help?) Having now got this to compile, how do I go about using it? how do I get it into the editor to make ... read more 12/06/2008 (10:35 am)
PhysX Cooked Mesh Raycast Code help please On a side note, could I get your version of the fxRoad code? I would like to see what I can do with ... read more 12/05/2008 (10:44 am)
PhysX Cooked Mesh Raycast Code help please Very modified 1.7.1 stronghold. I have no idea where to start to get a diff on this, so many things ... read more 12/05/2008 (9:53 am)
PhysX Cooked Mesh Raycast Code help please And finally, after fiddling a bit: Distance: 759.745911 Face: 83213 Normal X: 0.719647 Normal ... read more 12/05/2008 (3:59 am)
PhysX Cooked Mesh Raycast Code help please Right, got as far as loads, runs, but this in console, this: Distance: 34028234663852886000000000... read more 12/05/2008 (3:03 am)
PhysX Cooked Mesh Raycast Code help please Mmm, loads as far as phase 3 mission lighting, then just hangs. doesnt like lighting? will inspec... read more 12/04/2008 (2:49 pm)
PhysX Cooked Mesh Raycast Code help please Ok, I finaly got round to successfuly integrating this into 1.7.1, had to edit out localInfo.H... read more 12/04/2008 (2:07 pm)
Can't dismount/exit from car Fixed it... read more 11/30/2008 (11:01 am)
Water density? @James, thanks for your reply, how would I go about adding that field? could I copy/paste from TGE?... read more 11/26/2008 (1:10 pm)
First aim, then fire? Cant it be done in script?? I thought torsion was for scripting. my bad.... read more 11/20/2008 (7:01 am)
First aim, then fire? Cant it be done in script?? I thought torsion was for scripting. my bad.... read more 11/20/2008 (6:51 am)
Black screen? Used august 2008. works fine... read more 11/18/2008 (12:32 pm)
TGEA 1.7.1 and DirectX Nov. 2008 - broken Yeah, I got the same thing, the buildings and bridge objects are a bluey, pinky wierd color. quite d... read more 11/15/2008 (6:14 am)
PhysX Cooked Mesh Raycast Code help please Rob, have you had any success yet? are you using 1.7.1? I have got the physx ( http://tdn.garagega... read more 11/12/2008 (1:52 pm)
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