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deepscratch's Forum Posts

Thread Post Date Posted
Torque 3D Community Edition Activation me too please medan121 at gmail dot com awesome... read more 08/30/2012 (6:15 am)
Screen Problem "all the map have underwater effect" its from the DRIVE kit, its an underwater distortion shader, what David says is correct, Do you h... read more 08/30/2012 (1:55 am)
DRIVE: Advanced Vehicles Kit thread I answered your other post in [url=http://www.garagegames.com/community/resources/view/7903/3#commen... read more 05/06/2012 (11:07 am)
DRIVE: Advanced Vehicles Kit thread its fairly easy to add your own vehicles, there are sample max files for a few of the vehicles with ... read more 05/03/2012 (9:29 am)
implemented Bullet HeightFieldFluid, need help setting z-up axis yes, physDescr.position is a VectorF, no, the above code also fails Ross :( I'm pretty much at... read more 05/02/2012 (12:13 pm)
implemented Bullet HeightFieldFluid, need help setting z-up axis thanks Ross, I am using those casts already, but they fail. here is the code I'm using(straight ... read more 05/02/2012 (2:14 am)
DRIVE: Advanced Vehicles Kit thread @Tom, be carefull when adding anything "physics" into the world, the more physics objects... read more 05/01/2012 (2:30 am)
1.4's DynamicTexture and GUIs does anyone have the original files from the download from the [url=http://www.garagegames.com/commu... read more 04/29/2012 (7:33 am)
DRIVE: Advanced Vehicles Kit thread you can ignore the "setPosition", youll see it disappear when you mount an aircraft. the ... read more 04/28/2012 (1:19 pm)
DRIVE: Advanced Vehicles Kit thread the zip was corupted, I have re-uploaded.... read more 04/28/2012 (8:26 am)
DRIVE: Advanced Vehicles Kit thread I'm checking the download now, I'll post back here shortly... read more 04/27/2012 (2:08 pm)
DRIVE: Advanced Vehicles Kit thread press "m" to mount, and "ctrl x" to dismount... read more 04/27/2012 (10:38 am)
DRIVE: Advanced Vehicles Kit thread physx is enabled in it, but the vehicles are either Rigid Class, or Bullet Class. you can use the... read more 04/26/2012 (11:31 pm)
DRIVE: Advanced Vehicles Kit thread my web host had a melt down, and my store was lost, it may take some time to get the store up and ru... read more 04/26/2012 (10:51 am)
DRIVE: Advanced Vehicles Kit thread @Tom Timothy, yes you can. @Brian M, the amount of changes in DRIVE make it easier to merge you... read more 04/19/2012 (3:01 am)
Using both normal map and lightmap problems you do, of course, realise, that this is a 3 year old thread?... read more 04/16/2012 (6:17 am)
DRIVE: Advanced Vehicles Kit thread it happens when you run in debug mode. I have never seen it happen in release mode.... read more 04/10/2012 (12:01 am)
Torque 3D Question / rendering I believe you could do that same scene better with Torque3D. T3D actually has a very advanced rende... read more 04/06/2012 (11:20 pm)
T3D 1.2 meshRoad fix for PhysX version not having collision @Dave, I implemented collision on meshRoads a while back, I went the mPhysicsRep route though, al... read more 04/03/2012 (1:34 am)
Going from prone to stand - walk speed too slow the soldier_rigged.cs has entries: "setSequenceGroundSpeed" and "setSequenceC... read more 03/28/2012 (7:12 am)
Color Correction Pack Comments Jordan, how does this differ from [url=http://www.garagegames.com/community/resources/view/21049]t... read more 03/27/2012 (12:55 am)
Torque 3D Show Off Thread! wow, I havent posted in this thread for ages I suggest to watch this in HD in fullScreen... [y... read more 03/11/2012 (2:37 pm)
DRIVE: Advanced Vehicles Kit thread a taste of the upcoming bugfix release.... I suggest to watch this in HD in fullScreen... [y... read more 03/11/2012 (2:32 pm)
Torque 3D Add-on Integrator Hi Tomer, I'm more than happy to do this for you you can eMail me at medan121 AT gmail DOT co... read more 03/09/2012 (5:34 am)
DRIVE: Advanced Vehicles Kit thread @Brian, I eMailed you 3 days ago about this, check your mail ;)... read more 03/08/2012 (9:21 pm)
How do I animate a suspension in Torque 3d? I'd say go with [url=http://www.garagegames.com/community/forums/viewthread/129887/1#comment-825535]... read more 03/02/2012 (10:11 am)
Could we have a section for the "advertisement" me too second +... read more 03/02/2012 (10:09 am)
DRIVE: Advanced Vehicles Kit thread @Andy S, The documentation is very basic, enough to get you started. There is already AI for t... read more 02/22/2012 (6:33 am)
i am using torque constructor and i find it a hard tool to use i will explain what i mean in body brianpleasestartusingpunctuationbecausethewayyouwritemakesitrealhardtounderstandyouitsliketryingto ... read more 02/01/2012 (11:28 pm)
Ironsights Resource Not Networked. I've been looking into this as well, I'm working on network stuff at the moment. I run multiple ins... read more 01/31/2012 (1:04 am)
Mirrors and boats wasnt there something for wheeledVehicles that would prevent rendering things like groundCover when ... read more 01/28/2012 (12:32 am)
DRIVE: Advanced Vehicles Kit thread @Adam, go to downloads in your account at the store.... read more 01/27/2012 (3:06 am)
Lightmaps + Advanced Lighting? @Bryce, eb from Doit! fame has something out that does what PureLight does, at a fraction of the co... read more 01/23/2012 (10:30 pm)
Better smoothing for terrain editor! (code inside) very nice Dan.... read more 01/22/2012 (11:55 pm)
T3D1.2 Cheetah to mount vehicles in a physics build, you will need to: 1; disable the players physicsRep or 2;... read more 01/17/2012 (7:56 am)
Physics don't move I was going to be quipy, then thought its just not worth it. RTFM. good luck now........ read more 01/14/2012 (10:43 pm)
Physics don't move physx is fully integrated. has been for ages. its past the stage of being "new", and... read more 01/14/2012 (11:08 am)
DRIVE: Advanced Vehicles Kit thread 1.2 is actually in the store right now. there are a few things that need improvement before an of... read more 01/05/2012 (1:11 pm)
Create a successful bullet hit bleeding. awesome!... read more 01/05/2012 (8:21 am)
PostFX is tricky. @Bryce try this... [code]if Con::GetBoolVariable("$thermalvision") == true) { ... read more 01/04/2012 (9:41 am)
[Solved] Request - Step by Step Guide on how to seporate T3D Client From Server hi Lee, any progress on a 1.2 version yet?... read more 12/29/2011 (10:53 am)
Torque books most of the books are still relevant, scripting wise, the source code stuff would be outdated, but n... read more 12/27/2011 (12:08 pm)
DRIVE: Advanced Vehicles Kit thread the 1.2 version is in the store right now, there is multiplayer and networked physics in the new ve... read more 12/27/2011 (9:08 am)
Chinatown its in the FPS tutorial build... read more 12/27/2011 (7:13 am)
Suicide Attack @Limdorn, there are many ways to do this, 1; you could mount a trigger to the bad guy that tri... read more 12/20/2011 (12:30 am)
GMK 1.2.11 install with Torque3D 1.2 problem the 1.2 update for GMK is done, just waiting on Yuri to anounce it....... read more 12/20/2011 (12:20 am)
Crash on mission exit, help [RESOLVED] its good form to explain how you resolved it, there may be others with the same issue ;)... read more 12/19/2011 (6:32 am)
Movie "like" Camera system in T3D??? the [url=http://www.logicking.com/index.php?page=gameMechanicsKit]Game Mechanics Kit[/url] has a cut... read more 12/15/2011 (9:54 am)
GMK 1.2.11 install with Torque3D 1.2 problem the source side is done, the scripts need doing. my first priority is getting the DRIVE kit out f... read more 12/13/2011 (10:24 am)
Small sugestion I think that would be a very bad idea Thomas, I cannot begin to count how many times a post from ... read more 12/12/2011 (11:07 pm)