deepscratch's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Community Edition Activation | me too please medan121 at gmail dot com awesome... read more | 08/30/2012 (6:15 am) |
| Screen Problem "all the map have underwater effect" | its from the DRIVE kit, its an underwater distortion shader, what David says is correct, Do you h... read more | 08/30/2012 (1:55 am) |
| DRIVE: Advanced Vehicles Kit thread | I answered your other post in [url=http://www.garagegames.com/community/resources/view/7903/3#commen... read more | 05/06/2012 (11:07 am) |
| DRIVE: Advanced Vehicles Kit thread | its fairly easy to add your own vehicles, there are sample max files for a few of the vehicles with ... read more | 05/03/2012 (9:29 am) |
| implemented Bullet HeightFieldFluid, need help setting z-up axis | yes, physDescr.position is a VectorF, no, the above code also fails Ross :( I'm pretty much at... read more | 05/02/2012 (12:13 pm) |
| implemented Bullet HeightFieldFluid, need help setting z-up axis | thanks Ross, I am using those casts already, but they fail. here is the code I'm using(straight ... read more | 05/02/2012 (2:14 am) |
| DRIVE: Advanced Vehicles Kit thread | @Tom, be carefull when adding anything "physics" into the world, the more physics objects... read more | 05/01/2012 (2:30 am) |
| 1.4's DynamicTexture and GUIs | does anyone have the original files from the download from the [url=http://www.garagegames.com/commu... read more | 04/29/2012 (7:33 am) |
| DRIVE: Advanced Vehicles Kit thread | you can ignore the "setPosition", youll see it disappear when you mount an aircraft. the ... read more | 04/28/2012 (1:19 pm) |
| DRIVE: Advanced Vehicles Kit thread | the zip was corupted, I have re-uploaded.... read more | 04/28/2012 (8:26 am) |
| DRIVE: Advanced Vehicles Kit thread | I'm checking the download now, I'll post back here shortly... read more | 04/27/2012 (2:08 pm) |
| DRIVE: Advanced Vehicles Kit thread | press "m" to mount, and "ctrl x" to dismount... read more | 04/27/2012 (10:38 am) |
| DRIVE: Advanced Vehicles Kit thread | physx is enabled in it, but the vehicles are either Rigid Class, or Bullet Class. you can use the... read more | 04/26/2012 (11:31 pm) |
| DRIVE: Advanced Vehicles Kit thread | my web host had a melt down, and my store was lost, it may take some time to get the store up and ru... read more | 04/26/2012 (10:51 am) |
| DRIVE: Advanced Vehicles Kit thread | @Tom Timothy, yes you can. @Brian M, the amount of changes in DRIVE make it easier to merge you... read more | 04/19/2012 (3:01 am) |
| Using both normal map and lightmap problems | you do, of course, realise, that this is a 3 year old thread?... read more | 04/16/2012 (6:17 am) |
| DRIVE: Advanced Vehicles Kit thread | it happens when you run in debug mode. I have never seen it happen in release mode.... read more | 04/10/2012 (12:01 am) |
| Torque 3D Question / rendering | I believe you could do that same scene better with Torque3D. T3D actually has a very advanced rende... read more | 04/06/2012 (11:20 pm) |
| T3D 1.2 meshRoad fix for PhysX version not having collision | @Dave, I implemented collision on meshRoads a while back, I went the mPhysicsRep route though, al... read more | 04/03/2012 (1:34 am) |
| Going from prone to stand - walk speed too slow | the soldier_rigged.cs has entries: "setSequenceGroundSpeed" and "setSequenceC... read more | 03/28/2012 (7:12 am) |
| Color Correction Pack Comments | Jordan, how does this differ from [url=http://www.garagegames.com/community/resources/view/21049]t... read more | 03/27/2012 (12:55 am) |
| Torque 3D Show Off Thread! | wow, I havent posted in this thread for ages I suggest to watch this in HD in fullScreen... [y... read more | 03/11/2012 (2:37 pm) |
| DRIVE: Advanced Vehicles Kit thread | a taste of the upcoming bugfix release.... I suggest to watch this in HD in fullScreen... [y... read more | 03/11/2012 (2:32 pm) |
| Torque 3D Add-on Integrator | Hi Tomer, I'm more than happy to do this for you you can eMail me at medan121 AT gmail DOT co... read more | 03/09/2012 (5:34 am) |
| DRIVE: Advanced Vehicles Kit thread | @Brian, I eMailed you 3 days ago about this, check your mail ;)... read more | 03/08/2012 (9:21 pm) |
| How do I animate a suspension in Torque 3d? | I'd say go with [url=http://www.garagegames.com/community/forums/viewthread/129887/1#comment-825535]... read more | 03/02/2012 (10:11 am) |
| Could we have a section for the "advertisement" | me too second +... read more | 03/02/2012 (10:09 am) |
| DRIVE: Advanced Vehicles Kit thread | @Andy S, The documentation is very basic, enough to get you started. There is already AI for t... read more | 02/22/2012 (6:33 am) |
| i am using torque constructor and i find it a hard tool to use i will explain what i mean in body | brianpleasestartusingpunctuationbecausethewayyouwritemakesitrealhardtounderstandyouitsliketryingto ... read more | 02/01/2012 (11:28 pm) |
| Ironsights Resource Not Networked. | I've been looking into this as well, I'm working on network stuff at the moment. I run multiple ins... read more | 01/31/2012 (1:04 am) |
| Mirrors and boats | wasnt there something for wheeledVehicles that would prevent rendering things like groundCover when ... read more | 01/28/2012 (12:32 am) |
| DRIVE: Advanced Vehicles Kit thread | @Adam, go to downloads in your account at the store.... read more | 01/27/2012 (3:06 am) |
| Lightmaps + Advanced Lighting? | @Bryce, eb from Doit! fame has something out that does what PureLight does, at a fraction of the co... read more | 01/23/2012 (10:30 pm) |
| Better smoothing for terrain editor! (code inside) | very nice Dan.... read more | 01/22/2012 (11:55 pm) |
| T3D1.2 Cheetah | to mount vehicles in a physics build, you will need to: 1; disable the players physicsRep or 2;... read more | 01/17/2012 (7:56 am) |
| Physics don't move | I was going to be quipy, then thought its just not worth it. RTFM. good luck now........ read more | 01/14/2012 (10:43 pm) |
| Physics don't move | physx is fully integrated. has been for ages. its past the stage of being "new", and... read more | 01/14/2012 (11:08 am) |
| DRIVE: Advanced Vehicles Kit thread | 1.2 is actually in the store right now. there are a few things that need improvement before an of... read more | 01/05/2012 (1:11 pm) |
| Create a successful bullet hit bleeding. | awesome!... read more | 01/05/2012 (8:21 am) |
| PostFX is tricky. | @Bryce try this... [code]if Con::GetBoolVariable("$thermalvision") == true) { ... read more | 01/04/2012 (9:41 am) |
| [Solved] Request - Step by Step Guide on how to seporate T3D Client From Server | hi Lee, any progress on a 1.2 version yet?... read more | 12/29/2011 (10:53 am) |
| Torque books | most of the books are still relevant, scripting wise, the source code stuff would be outdated, but n... read more | 12/27/2011 (12:08 pm) |
| DRIVE: Advanced Vehicles Kit thread | the 1.2 version is in the store right now, there is multiplayer and networked physics in the new ve... read more | 12/27/2011 (9:08 am) |
| Chinatown | its in the FPS tutorial build... read more | 12/27/2011 (7:13 am) |
| Suicide Attack | @Limdorn, there are many ways to do this, 1; you could mount a trigger to the bad guy that tri... read more | 12/20/2011 (12:30 am) |
| GMK 1.2.11 install with Torque3D 1.2 problem | the 1.2 update for GMK is done, just waiting on Yuri to anounce it....... read more | 12/20/2011 (12:20 am) |
| Crash on mission exit, help [RESOLVED] | its good form to explain how you resolved it, there may be others with the same issue ;)... read more | 12/19/2011 (6:32 am) |
| Movie "like" Camera system in T3D??? | the [url=http://www.logicking.com/index.php?page=gameMechanicsKit]Game Mechanics Kit[/url] has a cut... read more | 12/15/2011 (9:54 am) |
| GMK 1.2.11 install with Torque3D 1.2 problem | the source side is done, the scripts need doing. my first priority is getting the DRIVE kit out f... read more | 12/13/2011 (10:24 am) |
| Small sugestion | I think that would be a very bad idea Thomas, I cannot begin to count how many times a post from ... read more | 12/12/2011 (11:07 pm) |