Kenneth Rodgers's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collisions From a Distance | Are you using a moveTo or something? Or are you simply setting his position to (30, 33)?... read more | 09/13/2010 (8:25 pm) |
| 2D artist wanted for top down art [PAID][Filled] | Sorry, I should have updated this post a while ago. I found an artist for this project a while back... read more | 08/28/2010 (6:39 am) |
| Dynamic Shadow In TGB? Yes! | You can send it to ktrainers@hotmail.com Thanks again William!... read more | 08/23/2010 (5:59 pm) |
| Dynamic Shadow In TGB? Yes! | Nice work William! Anyway I could get a copy of your code changes? :)... read more | 08/23/2010 (1:51 pm) |
| TGB Executable and DRM | I'm not sure I understand, why would someone be able to replace your TGB.exe with a generic TGB.exe ... read more | 08/09/2010 (6:21 pm) |
| T2D for Android...why not? | Does anyone know for sure that T2D is still in development? I haven't heard anything about it in a ... read more | 08/06/2010 (9:17 pm) |
| Torque 2D Development Series | I hope Torque 2D is still alive. I am very much looking forward to it!... read more | 08/06/2010 (7:57 pm) |
| minimap questions | I think I use the setCurrentCamerArea() method, not the zoom method, to get the camera to display th... read more | 07/29/2010 (8:14 pm) |
| minimap questions | I see that you are doing something very similar, but you are loading a separate level for your Minim... read more | 07/29/2010 (7:15 pm) |
| minimap questions | The idea that I came up with was to just create another t2dSceneWindow on the GUI, make it small, an... read more | 07/29/2010 (7:00 pm) |
| TGB Audio System Update | Yes, the link above was very useful. I used it awhile back to make gunfire sounds fade out as the c... read more | 06/25/2010 (12:40 pm) |
| Declaring class in the function | It does not matter where you store non-class specific functions. As long as you exec the file the e... read more | 06/09/2010 (7:25 am) |
| creating specific collision responses | I had something like this in mind: function onCollision() { %this.collided(); } function co... read more | 06/08/2010 (11:32 am) |
| creating specific collision responses | I don't think you necessarily have to turn the collisions off upon collision to ensure that only 1 h... read more | 06/08/2010 (9:27 am) |
| Praise | I agree! Thank you GG!... read more | 06/07/2010 (8:59 am) |
| Layers 0 and 1 always render | @William Thanks Will it worked beautifully! I thought I had stuff rendered on layer 1 but I do not... read more | 04/21/2010 (4:45 pm) |
| Layers 0 and 1 always render | Thanks Will, I'll give that a shot when I get home later. I found an example a long time ago that h... read more | 04/21/2010 (1:39 pm) |
| particles effects don't show | You might want to open your console when you run your project( use the ~ key) to see if there are an... read more | 04/19/2010 (3:00 pm) |
| particles effects don't show | Make sure that it is: 1.visible 2.On the top most layer 3.On cycle mode( just so you know that ... read more | 04/19/2010 (2:27 pm) |
| TGB for Strategy Games | Here is another recent thread discussing this issue: http://www.torquepowered.com/community/forum... read more | 04/19/2010 (7:04 am) |
| with out %this how can there be that? | %dstObject is simply the object that has collided with %srcObject. You can use %dstObject in the ... read more | 04/17/2010 (8:12 pm) |
| with out %this how can there be that? | %srcObject is the object that just got its onCollision() method triggered. So you can use "%sr... read more | 04/16/2010 (2:08 pm) |
| Problem with schedule | Just took a quick glance, but I think you need to add your %lengthOfFadeOut parameter to your schedu... read more | 04/08/2010 (1:43 pm) |
| TGB screen at init is full of trash | Well, I'm not sure how much this will help you because I made the fix for openGL. Inside of winOG... read more | 04/07/2010 (5:38 pm) |
| TGB screen at init is full of trash | I had this problem and the only way I could solve it was to edit the source code. I had to clear th... read more | 04/07/2010 (2:09 pm) |
| Pipe Dream or Possibility? | I've got a Bachelors in Computer Science and have helped release a few games for the DS. At the tim... read more | 04/05/2010 (11:58 am) |
| Pipe Dream or Possibility? | Franzen, You can definitely do this with TGB. I started working on something similar to this a w... read more | 04/05/2010 (9:32 am) |
| Video Buffer is not being cleared on Startup | Anyone know?... read more | 01/27/2010 (11:03 am) |
| 2D artist wanted for top down art [PAID][Filled] | Well, this job is still up for grabs if there is anyone out there who wants it!... read more | 12/22/2009 (11:44 pm) |
| 2D artist wanted for top down art [PAID][Filled] | No Problem Houssen. Thank you for trying.... read more | 12/22/2009 (11:42 pm) |
| 2D artist wanted for top down art [PAID][Filled] | Modeling the character in 3D is perfectly fine with me. The images of the zombie that I posted was ... read more | 12/22/2009 (8:17 pm) |
| Mouse events for an invisible sprite | You might try setting the alpha to be completely transparent. I have not tried it, but it seems lik... read more | 12/22/2009 (7:00 pm) |
| Using setFrame with Static Sprites | Something like this: [code] %randomFrame = getRandom(0,%numFrames - 1) %this.setFrame(%randomFr... read more | 09/15/2009 (1:27 pm) |
| why won't this work? | oops.. sorry, didn't realize that people have already answered this for you in another thread... read more | 09/11/2009 (1:18 pm) |
| why won't this work? | Rennie, The getWord() method simply parses a string out into its individual words. For Exampl... read more | 09/11/2009 (1:15 pm) |
| Executable Game doesn't work despite it working in TGB | When you publish the game from the TGB make sure to include the script files. I think I had that pr... read more | 09/08/2009 (7:03 pm) |
| if(%yVelocity < 0) | Seb is correct rennie. Just make sure you are using the comparison operator(==) and not the assignm... read more | 09/02/2009 (12:31 pm) |
| case | The case statements are your conditions. So if %dir == "up" then the code underneath ... read more | 08/19/2009 (11:55 am) |
| RTS behaviours | Sounds good Matt! I've already got a nice start on an RTS and I would be pretty interested in your ... read more | 05/19/2009 (2:39 pm) |
| RTS MiniMap Ideas? | I tested it out and it seems to work okay. MiniMap.setSceneGraph(SceneWindow2D.getSceneGraph()); ... read more | 05/06/2009 (11:03 pm) |