Game Development Community

Kenneth Rodgers's Forum Posts

Thread Post Date Posted
Collisions From a Distance Are you using a moveTo or something? Or are you simply setting his position to (30, 33)?... read more 09/13/2010 (8:25 pm)
2D artist wanted for top down art [PAID][Filled] Sorry, I should have updated this post a while ago. I found an artist for this project a while back... read more 08/28/2010 (6:39 am)
Dynamic Shadow In TGB? Yes! You can send it to ktrainers@hotmail.com Thanks again William!... read more 08/23/2010 (5:59 pm)
Dynamic Shadow In TGB? Yes! Nice work William! Anyway I could get a copy of your code changes? :)... read more 08/23/2010 (1:51 pm)
TGB Executable and DRM I'm not sure I understand, why would someone be able to replace your TGB.exe with a generic TGB.exe ... read more 08/09/2010 (6:21 pm)
T2D for Android...why not? Does anyone know for sure that T2D is still in development? I haven't heard anything about it in a ... read more 08/06/2010 (9:17 pm)
Torque 2D Development Series I hope Torque 2D is still alive. I am very much looking forward to it!... read more 08/06/2010 (7:57 pm)
minimap questions I think I use the setCurrentCamerArea() method, not the zoom method, to get the camera to display th... read more 07/29/2010 (8:14 pm)
minimap questions I see that you are doing something very similar, but you are loading a separate level for your Minim... read more 07/29/2010 (7:15 pm)
minimap questions The idea that I came up with was to just create another t2dSceneWindow on the GUI, make it small, an... read more 07/29/2010 (7:00 pm)
TGB Audio System Update Yes, the link above was very useful. I used it awhile back to make gunfire sounds fade out as the c... read more 06/25/2010 (12:40 pm)
Declaring class in the function It does not matter where you store non-class specific functions. As long as you exec the file the e... read more 06/09/2010 (7:25 am)
creating specific collision responses I had something like this in mind: function onCollision() { %this.collided(); } function co... read more 06/08/2010 (11:32 am)
creating specific collision responses I don't think you necessarily have to turn the collisions off upon collision to ensure that only 1 h... read more 06/08/2010 (9:27 am)
Praise I agree! Thank you GG!... read more 06/07/2010 (8:59 am)
Layers 0 and 1 always render @William Thanks Will it worked beautifully! I thought I had stuff rendered on layer 1 but I do not... read more 04/21/2010 (4:45 pm)
Layers 0 and 1 always render Thanks Will, I'll give that a shot when I get home later. I found an example a long time ago that h... read more 04/21/2010 (1:39 pm)
particles effects don't show You might want to open your console when you run your project( use the ~ key) to see if there are an... read more 04/19/2010 (3:00 pm)
particles effects don't show Make sure that it is: 1.visible 2.On the top most layer 3.On cycle mode( just so you know that ... read more 04/19/2010 (2:27 pm)
TGB for Strategy Games Here is another recent thread discussing this issue: http://www.torquepowered.com/community/forum... read more 04/19/2010 (7:04 am)
with out %this how can there be that? %dstObject is simply the object that has collided with %srcObject. You can use %dstObject in the ... read more 04/17/2010 (8:12 pm)
with out %this how can there be that? %srcObject is the object that just got its onCollision() method triggered. So you can use "%sr... read more 04/16/2010 (2:08 pm)
Problem with schedule Just took a quick glance, but I think you need to add your %lengthOfFadeOut parameter to your schedu... read more 04/08/2010 (1:43 pm)
TGB screen at init is full of trash Well, I'm not sure how much this will help you because I made the fix for openGL. Inside of winOG... read more 04/07/2010 (5:38 pm)
TGB screen at init is full of trash I had this problem and the only way I could solve it was to edit the source code. I had to clear th... read more 04/07/2010 (2:09 pm)
Pipe Dream or Possibility? I've got a Bachelors in Computer Science and have helped release a few games for the DS. At the tim... read more 04/05/2010 (11:58 am)
Pipe Dream or Possibility? Franzen, You can definitely do this with TGB. I started working on something similar to this a w... read more 04/05/2010 (9:32 am)
Video Buffer is not being cleared on Startup Anyone know?... read more 01/27/2010 (11:03 am)
2D artist wanted for top down art [PAID][Filled] Well, this job is still up for grabs if there is anyone out there who wants it!... read more 12/22/2009 (11:44 pm)
2D artist wanted for top down art [PAID][Filled] No Problem Houssen. Thank you for trying.... read more 12/22/2009 (11:42 pm)
2D artist wanted for top down art [PAID][Filled] Modeling the character in 3D is perfectly fine with me. The images of the zombie that I posted was ... read more 12/22/2009 (8:17 pm)
Mouse events for an invisible sprite You might try setting the alpha to be completely transparent. I have not tried it, but it seems lik... read more 12/22/2009 (7:00 pm)
Using setFrame with Static Sprites Something like this: [code] %randomFrame = getRandom(0,%numFrames - 1) %this.setFrame(%randomFr... read more 09/15/2009 (1:27 pm)
why won't this work? oops.. sorry, didn't realize that people have already answered this for you in another thread... read more 09/11/2009 (1:18 pm)
why won't this work? Rennie, The getWord() method simply parses a string out into its individual words. For Exampl... read more 09/11/2009 (1:15 pm)
Executable Game doesn't work despite it working in TGB When you publish the game from the TGB make sure to include the script files. I think I had that pr... read more 09/08/2009 (7:03 pm)
if(%yVelocity < 0) Seb is correct rennie. Just make sure you are using the comparison operator(==) and not the assignm... read more 09/02/2009 (12:31 pm)
case The case statements are your conditions. So if %dir == "up" then the code underneath ... read more 08/19/2009 (11:55 am)
RTS behaviours Sounds good Matt! I've already got a nice start on an RTS and I would be pretty interested in your ... read more 05/19/2009 (2:39 pm)
RTS MiniMap Ideas? I tested it out and it seems to work okay. MiniMap.setSceneGraph(SceneWindow2D.getSceneGraph()); ... read more 05/06/2009 (11:03 pm)