Ray Graham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| iTGB 1.2 ETA | Good thing there was no official announcement. (In other words, there wasn't an official announceme... read more | 04/19/2009 (11:26 am) |
| iTGB 1.2 ETA | 80% sounds pretty ridiculous and unrealistic to me. To get that kind of boost, it's always some ver... read more | 04/16/2009 (5:22 pm) |
| iTGB 1.2 ETA | @Chris: I think a lot of it has to do with the types of games being created as well as people's mean... read more | 04/16/2009 (11:49 am) |
| iTGB 1.2 ETA | * General optimizations of scripts and memory Can you elaborate a bit more on the "memory&qu... read more | 04/15/2009 (10:06 am) |
| iTGB 1.2 ETA | The forums are the only way most of us know what's going on. So e-mails and IRC don't count. Mic... read more | 04/15/2009 (9:50 am) |
| iTGB 1.2 ETA | This whole PVR thing is very disappointing. Now I know why the devs haven't taken me up on my offer... read more | 04/14/2009 (5:19 pm) |
| App Theft! | Ah ok. I guess I misunderstood. Glad things are worked out! ... read more | 04/09/2009 (11:03 pm) |
| App Theft! | (sorry for being totally off topic here; everybody skip this message except Dan). :) Hey Dan, ca... read more | 04/09/2009 (9:03 pm) |
| 3 seats away | I'm at GDC for the entire week. I already told Deborah that I'd be stopping by your booth. :) I g... read more | 03/20/2009 (12:01 am) |
| 3 seats away | yeesh, I guess you all have day jobs. :P... read more | 03/19/2009 (8:34 pm) |
| PVR Sprite Sheet Error on iPhone | Carl, I get the same exact error message and I've tried numerous renditions to no avail. There is d... read more | 03/11/2009 (8:31 pm) |
| sounds stop working for anybody if a call is declined? | Mat, what you described definitely works for when the phone is locked and then unlocked: I can succe... read more | 03/09/2009 (7:21 pm) |
| sounds stop working for anybody if a call is declined? | I'm pretty sure you have some typos in your post, but I get the gist of it. Thanks, I'll try that s... read more | 03/09/2009 (5:58 pm) |
| sounds stop working for anybody if a call is declined? | Darn, I guess it's just me then. Lots of debugging for me to do then.... read more | 03/09/2009 (5:39 pm) |
| Engine decision | I wouldn't say to avoid using behaviors. But definitely avoid using onUpdate. I don't use any.... read more | 03/09/2009 (5:38 pm) |
| EULA wording | Oh we no longer have to pay $100 per title? Michael, you can just ignore my e-mail then.... read more | 03/07/2009 (5:42 pm) |
| Ant script you can use to make your resources directory for XCode | And I have no idea how to nicely format code in the forums. :)... read more | 03/07/2009 (5:40 pm) |
| Success stories | Hospital Havoc was approved for the AppStore yesterday! It took 4.5 days for approval. Check it ... read more | 03/06/2009 (9:53 am) |
| Having a problem with GUI Builder. | Just my opinion, but I refused to use the GUI builder. I found it to be much easier to just work wi... read more | 03/01/2009 (4:06 pm) |
| iTGB Cheat Sheet (updated 2-25) | Mat, Add "gameScripts/datablocks.cs" to your list of files that you must include in you... read more | 02/22/2009 (3:02 pm) |
| iTGB Cheat Sheet (updated 2-25) | Edit: To clear the air, I went ahead and eliminated that "Defaulting to Quad" warning e... read more | 02/19/2009 (6:12 pm) |
| iTGB Cheat Sheet (updated 2-25) | Hi Mat, I got that GDB output going. Unfortunately, it yields no errors at all in both cases: ... read more | 02/19/2009 (5:57 pm) |
| iTGB Cheat Sheet (updated 2-25) | "Check your console output." Good one. Instruct me on how to hit the ~ key on the iPho... read more | 02/18/2009 (8:27 pm) |
| iTGB Cheat Sheet (updated 2-25) | "iTGB on Simulator or device will only read DSOs, you don't even need to have the .cs files pre... read more | 02/18/2009 (6:37 pm) |
| Favorite Mac text editor? | I use TextMate. There is also a TextMate plugin that recognizes Torque (http://thinkyhead.com/pub/T... read more | 01/19/2009 (10:41 am) |
| FPS hickups when I change animation | Thank for the information Mat. After reworking all of my character animations so that each one is... read more | 01/18/2009 (3:23 pm) |
| Image Mode: KEY | Ah, I get it. Thanks! Very helpful information Steven.... read more | 01/18/2009 (1:49 pm) |
| FPS hickups when I change animation | So far I've done two things with one of the characters and the results are good. 1. merged all di... read more | 01/17/2009 (2:26 am) |
| iTGB forums | Wow, there are iTGB forums? LOL. I have that product and never have knew iTGB forums existed. ... read more | 01/14/2009 (3:39 pm) |
| Can't Access The TDN...? | Last time it was down it was down for like 5 days. I sure hope it's not down that long again. Havi... read more | 01/14/2009 (9:48 am) |
| Mounting a flipped animation problem | I figured it out. Maybe this is a bug...don't know. After I mount the flipped object, I need to ... read more | 01/13/2009 (12:33 am) |
| ITGB 1.1 Feedback Thread | So how are you guys seeing the FPS on the phone? When I turn the debug banner on in TGB and then ru... read more | 01/10/2009 (10:52 am) |
| ITGB 1.1 Feedback Thread | I hear Pixen for Mac is pretty good. Free.... read more | 01/08/2009 (4:31 pm) |
| ITGB 1.1 Feedback Thread | @Bret: It was suggested to me a couple times for the problems that I was having to make sure phy... read more | 01/07/2009 (1:57 pm) |
| ITGB 1.1 Feedback Thread | @Marc - I thought for sure that I tried that but apparently I didn't try it correctly before. After... read more | 01/04/2009 (7:29 pm) |
| ITGB 1.1 Feedback Thread | So what could be the reason why only one of my triggers works and no others do on the device? Is th... read more | 01/04/2009 (1:47 pm) |
| ITGB 1.1 Feedback Thread | Ok, that worked. Thanks! Edit: Looks like I have to enable it for my triggers too then? Only 1 ... read more | 12/30/2008 (2:45 pm) |
| ITGB 1.1 Feedback Thread | Is anybody having problems with moveTo()? When I play my scenes from TGB, I can move my characters ... read more | 12/30/2008 (2:20 pm) |
| ITGB 1.1 Feedback Thread | Subscribing to this thread.... read more | 12/22/2008 (4:58 pm) |
| Merging scene graphs? | Hello Gary, Thanks a lot for this information. I'll investigate both suggestions that you've mad... read more | 12/16/2008 (5:35 pm) |