Game Development Community

Ray Graham's Forum Posts

Thread Post Date Posted
iTGB 1.2 ETA Good thing there was no official announcement. (In other words, there wasn't an official announceme... read more 04/19/2009 (11:26 am)
iTGB 1.2 ETA 80% sounds pretty ridiculous and unrealistic to me. To get that kind of boost, it's always some ver... read more 04/16/2009 (5:22 pm)
iTGB 1.2 ETA @Chris: I think a lot of it has to do with the types of games being created as well as people's mean... read more 04/16/2009 (11:49 am)
iTGB 1.2 ETA * General optimizations of scripts and memory Can you elaborate a bit more on the "memory&qu... read more 04/15/2009 (10:06 am)
iTGB 1.2 ETA The forums are the only way most of us know what's going on. So e-mails and IRC don't count. Mic... read more 04/15/2009 (9:50 am)
iTGB 1.2 ETA This whole PVR thing is very disappointing. Now I know why the devs haven't taken me up on my offer... read more 04/14/2009 (5:19 pm)
App Theft! Ah ok. I guess I misunderstood. Glad things are worked out! ... read more 04/09/2009 (11:03 pm)
App Theft! (sorry for being totally off topic here; everybody skip this message except Dan). :) Hey Dan, ca... read more 04/09/2009 (9:03 pm)
3 seats away I'm at GDC for the entire week. I already told Deborah that I'd be stopping by your booth. :) I g... read more 03/20/2009 (12:01 am)
3 seats away yeesh, I guess you all have day jobs. :P... read more 03/19/2009 (8:34 pm)
PVR Sprite Sheet Error on iPhone Carl, I get the same exact error message and I've tried numerous renditions to no avail. There is d... read more 03/11/2009 (8:31 pm)
sounds stop working for anybody if a call is declined? Mat, what you described definitely works for when the phone is locked and then unlocked: I can succe... read more 03/09/2009 (7:21 pm)
sounds stop working for anybody if a call is declined? I'm pretty sure you have some typos in your post, but I get the gist of it. Thanks, I'll try that s... read more 03/09/2009 (5:58 pm)
sounds stop working for anybody if a call is declined? Darn, I guess it's just me then. Lots of debugging for me to do then.... read more 03/09/2009 (5:39 pm)
Engine decision I wouldn't say to avoid using behaviors. But definitely avoid using onUpdate. I don't use any.... read more 03/09/2009 (5:38 pm)
EULA wording Oh we no longer have to pay $100 per title? Michael, you can just ignore my e-mail then.... read more 03/07/2009 (5:42 pm)
Ant script you can use to make your resources directory for XCode And I have no idea how to nicely format code in the forums. :)... read more 03/07/2009 (5:40 pm)
Success stories Hospital Havoc was approved for the AppStore yesterday! It took 4.5 days for approval. Check it ... read more 03/06/2009 (9:53 am)
Having a problem with GUI Builder. Just my opinion, but I refused to use the GUI builder. I found it to be much easier to just work wi... read more 03/01/2009 (4:06 pm)
iTGB Cheat Sheet (updated 2-25) Mat, Add "gameScripts/datablocks.cs" to your list of files that you must include in you... read more 02/22/2009 (3:02 pm)
iTGB Cheat Sheet (updated 2-25) Edit: To clear the air, I went ahead and eliminated that "Defaulting to Quad" warning e... read more 02/19/2009 (6:12 pm)
iTGB Cheat Sheet (updated 2-25) Hi Mat, I got that GDB output going. Unfortunately, it yields no errors at all in both cases: ... read more 02/19/2009 (5:57 pm)
iTGB Cheat Sheet (updated 2-25) "Check your console output." Good one. Instruct me on how to hit the ~ key on the iPho... read more 02/18/2009 (8:27 pm)
iTGB Cheat Sheet (updated 2-25) "iTGB on Simulator or device will only read DSOs, you don't even need to have the .cs files pre... read more 02/18/2009 (6:37 pm)
Favorite Mac text editor? I use TextMate. There is also a TextMate plugin that recognizes Torque (http://thinkyhead.com/pub/T... read more 01/19/2009 (10:41 am)
FPS hickups when I change animation Thank for the information Mat. After reworking all of my character animations so that each one is... read more 01/18/2009 (3:23 pm)
Image Mode: KEY Ah, I get it. Thanks! Very helpful information Steven.... read more 01/18/2009 (1:49 pm)
FPS hickups when I change animation So far I've done two things with one of the characters and the results are good. 1. merged all di... read more 01/17/2009 (2:26 am)
iTGB forums Wow, there are iTGB forums? LOL. I have that product and never have knew iTGB forums existed. ... read more 01/14/2009 (3:39 pm)
Can't Access The TDN...? Last time it was down it was down for like 5 days. I sure hope it's not down that long again. Havi... read more 01/14/2009 (9:48 am)
Mounting a flipped animation problem I figured it out. Maybe this is a bug...don't know. After I mount the flipped object, I need to ... read more 01/13/2009 (12:33 am)
ITGB 1.1 Feedback Thread So how are you guys seeing the FPS on the phone? When I turn the debug banner on in TGB and then ru... read more 01/10/2009 (10:52 am)
ITGB 1.1 Feedback Thread I hear Pixen for Mac is pretty good. Free.... read more 01/08/2009 (4:31 pm)
ITGB 1.1 Feedback Thread @Bret: It was suggested to me a couple times for the problems that I was having to make sure phy... read more 01/07/2009 (1:57 pm)
ITGB 1.1 Feedback Thread @Marc - I thought for sure that I tried that but apparently I didn't try it correctly before. After... read more 01/04/2009 (7:29 pm)
ITGB 1.1 Feedback Thread So what could be the reason why only one of my triggers works and no others do on the device? Is th... read more 01/04/2009 (1:47 pm)
ITGB 1.1 Feedback Thread Ok, that worked. Thanks! Edit: Looks like I have to enable it for my triggers too then? Only 1 ... read more 12/30/2008 (2:45 pm)
ITGB 1.1 Feedback Thread Is anybody having problems with moveTo()? When I play my scenes from TGB, I can move my characters ... read more 12/30/2008 (2:20 pm)
ITGB 1.1 Feedback Thread Subscribing to this thread.... read more 12/22/2008 (4:58 pm)
Merging scene graphs? Hello Gary, Thanks a lot for this information. I'll investigate both suggestions that you've mad... read more 12/16/2008 (5:35 pm)