Game Development Community

John Meister's Forum Posts

Thread Post Date Posted
TorqueX and MonoGame So I have build of Torque X up and running with MonoGame for Windows. Issues 1. Post processing ... read more 01/17/2013 (2:37 pm)
Future of TorqueX? I have worked on some optimizations for our game Compromised. From what I remember the big things w... read more 01/16/2013 (4:18 pm)
TorqueX and MonoGame I have started working on this in hopes of getting our game Compromised on more platforms. Did anyo... read more 01/16/2013 (8:34 am)
Windows Phone Sorry I forgot to reply that we got things working. I hope to commit changes soon. Let me know if ... read more 05/13/2012 (7:06 pm)
Windows Phone I've actually been working on this today. I think I have the latest CEV. I have it booting up to t... read more 04/27/2012 (1:57 pm)
Compromised Thanks for the compliment. Richie, the artist on the game, will be really happy you like the visual... read more 03/08/2012 (10:16 am)
Compromised Hello again. Compromised is now in play test on the XBLIG. I would really appreciate any feedback ... read more 03/02/2012 (10:21 pm)
3.1.5 AnimateZoom function @Aaron: What sort of issues did you find in the Storage Manager? It would be great to get your new ... read more 10/10/2011 (1:12 pm)
Torque X huge memory leak - Fixed Thanks to everyone for putting work in to this, especially Pino for organizing this. This is an ama... read more 04/11/2010 (7:04 pm)
Shader help? Duncan, Using a component to change the material is a pretty cool idea. I have a question about h... read more 12/03/2009 (1:10 am)
FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown From my research the problem seems to be introduced by the technique of deriving your menu screen fr... read more 12/01/2009 (3:42 am)
Compiling TorqueX for XNA 3.0 I'm having problems with getting the Xbox 360 version working. I'm not sure if this is because I'm b... read more 04/15/2009 (4:55 pm)