Game Development Community

Bradley Crawford's Forum Posts

Thread Post Date Posted
Weirdness with license It's on the product page. It's in my downloads page fine so it's not that I can't access it it's jus... read more 05/29/2010 (9:25 pm)
Weirdness with license Ahhhh coolness then, thanks :) Any idea why the pack page is not giving me a download link like t... read more 05/28/2010 (10:11 pm)
Merge with RTS starter kit Thanks for that info John, will try it when I get back home from clean installs and let you know how... read more 04/13/2005 (9:50 pm)
Merge with RTS starter kit Well, figured I should post to this thread since I'm having a hell of a time getting the merge to wo... read more 04/13/2005 (7:34 pm)
Building the perfect beast... The next system I am getting is as follows: 1. Gigabyte nforce 4 ultra chipset m/b with 2 x pci-x... read more 11/09/2004 (4:11 pm)
Newbie Trying To Use MS C++ Express All I can add to this thread is that yes, you can't redistribute anything you create in vs express ... read more 10/17/2004 (2:36 am)
Bathurst 1000 - V8 Supercars The only problem I have with HRT is that if Skaifie was so set on bringing Brockie in for his real l... read more 10/04/2004 (7:58 pm)
Bathurst 1000 - V8 Supercars Yep Daniel, one of the finest days in the year...just annoyed they moved it from the long weekend da... read more 10/04/2004 (6:24 pm)
Compiling Maya 6.0 DTS exporter Well, upong trying to compile the maya2dts exporter for maya 5 from under the vc6 solutions converte... read more 06/23/2004 (1:37 am)
Compiling Maya 6.0 DTS exporter I have Maya 6 and VS 2003 here, just have to reinstall after a rebuild so will do that tonight and s... read more 06/22/2004 (7:13 pm)
Australian IGC Well, have lined up accommodation down in Melb for the big event so will be heading down from Canber... read more 04/04/2004 (5:59 pm)
Beyond tacky If you don't like it, don't buy it or follow it's development...I know I won't. The problem you w... read more 06/11/2003 (7:02 pm)
Seeking advice on purchasing a new system for game development IMHO, if you want to ensure foreward compatability and futureproof your comp for a while to come loo... read more 05/28/2003 (7:34 pm)
In game Video capture. Easiest way would be in the render pipeline each frame, before displaying to the screen, to save the... read more 05/13/2003 (10:19 pm)
New GG Site Design nevermind, just had to clear cache :)... read more 12/07/2002 (4:55 pm)
Attack of the Clones rules GL has said the only person he would trust to do Ep 7, 8 and 9 would be Steven Speilberg....so I'm n... read more 05/16/2002 (6:13 pm)
Torque at the AGDC ? yeah, Canberra broadband sucks majorly, but it's still better than the dialup we get...thx 90%pl wit... read more 04/16/2002 (9:10 pm)
Tribes 2: Fast Attack Biggest Rip-off's of GW games were "Army of Darkness" just as the 4th edition undead army was re... read more 04/15/2002 (9:30 pm)
A Semi-Rant on Attitudes and Creativity [quote]I don't believe that this community should be known for accepting harassment from newcomers[/... read more 04/12/2002 (8:38 pm)
Jeff is right. We suck creatively. Let's do something about it. [quote]I don't even understand how people could play it so much. It's like playing Pac-Man for hours... read more 03/25/2002 (5:34 pm)
In-game cutscenes I agree that it would be time consuming Phil, but nothing wrong with doing an editor for it. I am... read more 03/25/2002 (3:22 am)
Troublesome Modeler & Software Piracy Yes Matt, you are incorrect on that assumption..at least in Australia. Here, the songwriter/recor... read more 03/20/2002 (4:30 pm)
Jeff Tunnell @ Underdogs Jus a question that popped into my mind a while back due to some possible US legislation issues a se... read more 03/18/2002 (4:33 pm)
linux IDE for torque still waiting for the tutorial....or have i gone blind going in blind and just can't see it on the s... read more 03/17/2002 (6:47 pm)
Troublesome Modeler & Software Piracy would just like to reposnd to something Matt said here. [quote]If you're a newbie modeler, or not... read more 03/17/2002 (6:00 pm)