Game Development Community

Luis Rodrigues's Forum Posts

Thread Post Date Posted
IE10 and main menu @Scott: Got that right - IE is always the odd one out @Brett: Good catch - haven't thought of tha... read more 03/15/2013 (3:12 pm)
IE10 and main menu I know Ron All i meant is i had posted it on thar old thread so it might have been missed - special... read more 03/15/2013 (4:45 am)
IE9 Beta issues With IE10 this issue got back (and IE10 is not beta anymore) only what's vertical rather than horiz... read more 10/31/2012 (1:00 am)
Torque 3D's Achilles heel @Michael - sorry anout that - mail was wrong - my mistake it should be as1114144@sapo.pt No... read more 07/22/2012 (1:58 am)
Torque 3D's Achilles heel @Alfio Would like to chim in too as111414@sapo.pt thanks... read more 07/16/2012 (4:04 am)
file output in t2D If you are using Glenn's code, he has: [code]%filePath = "~/fileIO/HighScores.txt";[/co... read more 02/17/2012 (4:13 am)
Starting in Fullscreen mode - advice please if you check [url=http://www.garagegames.com/community/forums/viewthread/126017]this thread[/url], y... read more 02/16/2012 (3:58 am)
whack a mole tutorial issue @Harley4: From the Whack-a-mole tutorial - Part 2 (close to top) [quote]First, we will create a ... read more 11/30/2011 (3:43 pm)
T3D 1.2 - W, A, S, D movement keys not working in player camera in world editor - NOT A BUG Ok - Thanks scott I do like the option of placing and adjusting things in 1st person view. Doe... read more 11/19/2011 (1:24 pm)
Dialogue Text for Adventure Game Persistence - oh yeah. So much fun. Forget to persist one item/variable/object, then the real fun st... read more 10/08/2011 (8:59 am)
Dialogue Text for Adventure Game How Big is your game? If you will only have a couple of small conversations you could have that arra... read more 09/30/2011 (8:10 am)
TGB and fullscreen - how? i have found setScreenMode - it's both in common/gamescripts/options.cs and in common/gamescripts/ca... read more 05/21/2011 (7:47 am)
t2dPath and Node detecting Finally got this solved Had a really stupid error in the parameters for onReachNode and also had ... read more 05/15/2011 (5:49 am)
t2dPath and Node detecting so i made a few small changes - added lnode and mspeed as dinamic fields on the path and changed the... read more 05/15/2011 (5:10 am)
t2dPath and Node detecting So i figured out part of the problem - use onReachNodeEvent. So i added this to the script: [c... read more 05/15/2011 (4:06 am)
IE9 Beta issues All true points - like i said it's just in beta and might get fixed - just wanted to let you know ho... read more 10/07/2010 (9:53 pm)
Where did the love go? i don't agree with you trent there are other restrictions - yes you can only get dx9 because of com... read more 12/06/2009 (9:02 pm)
No ISceneCamera in GUISceneView.OnRender just a heads up - this same problem is beeing discussed [url=http://www.torquepowered.com/community/... read more 12/05/2009 (12:29 am)
Where did the love go? I wouldn't expect most of the stuff in T2D [b]not[/b] moving into TX2D since TX2D is XNA and T2D is ... read more 12/04/2009 (11:47 pm)
List of Torque X 2D developers - Please Add Your Name Luís Rodrigues Am a programmer but only recently got TX2D so don't have much experience wi... read more 12/04/2009 (11:02 pm)
Error with starter game (tx2d 3.0) wouldn't that mean changing a lot on the engine itself since everywhere in the engine the camera is ... read more 12/04/2009 (7:12 pm)
TXB Saving problem have the same problem EDIT: Fixed it by moving my project out of the documents\visual studio 2008... read more 12/04/2009 (4:36 pm)
Error with starter game (tx2d 3.0) there is already such entry in the txscene file only diference is it has [code]<ResizeToDispl... read more 12/04/2009 (2:00 pm)
Error with starter game (tx2d 3.0) have the same issue - only 7 warnings though - version 3.1.4... read more 12/03/2009 (6:49 pm)
DirectX 10 support what do you mean by not so different from DX10? just to mention some of the new stuff that will c... read more 10/27/2009 (7:27 pm)
Terrain textures not joinning together properly UPDATE @Bobby - if you had read through the posts you would know it's a problem with ATI from 3000 series a... read more 10/27/2009 (2:51 pm)
Terrain textures not joinning together properly UPDATE Haven't seen it yet - it was becoming less and less evident as the betas went by - so far haven't sp... read more 10/27/2009 (9:27 am)
How do i implement crouching in tgea Also beein a question on TGEA would be better to ask on the TGEA forums instead of the T3D forums. ... read more 10/20/2009 (10:25 am)
Downloaded The Demo Have A Few Questions 1. If by starter kits you mean the FPS Example that comes with 3 levels - Blank Room, Burg and Death... read more 10/19/2009 (1:44 pm)
crash when shooting building while running - LOGGED it doesn't crash on my machine - even without that change Maybe it's an NVIDIA issue only... read more 10/19/2009 (1:22 pm)
It helps porfavor, customizacion of the personage si puedes hacer eso con la version pro - para hacerlo es necesario programar todo el sistema (C++) ... read more 10/18/2009 (3:56 pm)
The official "how to market and advertise your game thread" Also adding up to the point: You have to really know the game and audience your developing. Ev... read more 09/29/2009 (12:48 pm)
The official "how to market and advertise your game thread" My point was not about not mentioning games of past at all but rather about not just saying (as in t... read more 09/29/2009 (12:25 pm)
The official "how to market and advertise your game thread" [quote]Generally when I hear that line I lose any and all interest in whatever it[/quote] I have ... read more 09/29/2009 (11:46 am)
Feel free to post show-off threads here! request to pin this... read more 09/29/2009 (9:59 am)
I got my T-Shirt Got Mine [image]http://pqogrq.blu.livefilestore.com/y1pfvVJpRie8H_emJbcOZXJtIHDaT1d5KFiBvnhqXRanr... read more 08/05/2009 (5:36 pm)
image tag has issues downloading TorqueX from my account fixed - thnx... read more 07/27/2009 (12:13 pm)
2009 IRC Hour Discussion i have that checked in my account for months and never got a single mail... read more 07/17/2009 (4:46 am)
How long should a game be? I agree with jaimi if it takes me just an hour or two get to the end of a game just to find out i... read more 06/29/2009 (5:48 pm)
Terrain textures not joinning together properly UPDATE @bryan this is a 3400 / 3600 series issue - as u can see from above posts... read more 06/29/2009 (9:27 am)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures saw this aswell yesterday with jpg as normal and detail and i saw this... read more 06/29/2009 (6:53 am)
console call with AZERTY keyboard @Renee - actually the key assigned is called OEM_3 and different keyboards assign it to different ke... read more 06/29/2009 (6:21 am)
Terrain textures not joinning together properly UPDATE UPDATE: if i remove the detail maps from the terrain this doesn't show up anymore. Looks like crap b... read more 06/29/2009 (5:24 am)
[Resolved] Flat Terrain No Lighting hmmmm you could be right with the beeing flat theory angle = 0 - multiply by anything and you ge... read more 06/26/2009 (9:54 am)
B3 genre kit hangs on exit just had the chance to go at again the physics demo didn't hang and sound works perfectly that... read more 06/26/2009 (8:24 am)
B3 genre kit hangs on exit I have no sush problem on windows 7 x86 (are you guys with this issue using a x64 version?) Sound... read more 06/26/2009 (3:17 am)
console call with AZERTY keyboard Use of certain key bindings always is like that - i remember the first quake game had already this i... read more 06/26/2009 (2:07 am)
Torque 3D beta 2 does not run [quote] In the task manager torque3d.exe is present, but is an invisible task.[/quote] So the tor... read more 06/24/2009 (3:09 am)
Torque 3D beta 2, terrain size problem 4096x4096 at 45 Meters Per Pixel still seems pretty big - 754.974.720 meters in all - that's almost ... read more 06/24/2009 (2:28 am)
TimeOfDay Questions Yes - if you just introduced how many seconds you want the day to take and how much of that (percent... read more 06/03/2009 (10:09 am)
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