Conor O'Kane's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Guide for updating your project to iT2D 1.5 | Charlie - unfortunately tilemaps and particles made in T2D aren't compatible with iT2D. You'll have ... read more | 02/17/2013 (11:34 pm) |
| DroneSwarm Command for iPad, on the App Store now. | Ronny - actually the file size could have been much smaller if I'd used compressed audio. I just wen... read more | 12/16/2012 (6:40 am) |
| Game Center works in Sandbox, but not in release | Figured this one out finally... in the Preprocessor Macros, you have to add $(IT2D_Editor_FLAGS) to ... read more | 11/08/2012 (6:17 pm) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | It's a little disappointing that this is based on 1.5.1 preview, as this has bugs which to my knowle... read more | 10/15/2012 (7:25 pm) |
| [Solved]Moving objects to other objects with 1 function? | Try something like this: [code] function mole::onMouseDown(%this, %modifier, %worldPosition, %mo... read more | 10/11/2012 (6:53 am) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | That's great Scott - thanks for organizing this, it's really appreciated. My GitHub username is 'con... read more | 10/03/2012 (6:50 pm) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | I would prefer if there was no money involved. There's only going to be about 7 people who will use ... read more | 10/03/2012 (6:48 am) |
| LETZ - exploding puzzle action game for MAC/PC/iPad coming October 2012 | You could also try setting your menu graphics to unfiltered. If they're unfiltered then they'll snap... read more | 09/26/2012 (8:51 am) |
| iOS 6 Gamecenter issue with iT2D 1.5 | Ray - I've been using Paul Jan's GLKit addon for iT2D 1.5 to get better screen rotations and Game Ce... read more | 09/26/2012 (7:16 am) |
| iOS 6 CarbonCore Deprecated | Thanks again Paul - that's working great for my iPad 3 on iOS 6.... read more | 09/26/2012 (7:12 am) |
| Support for the new iPhone 5 + 5th gen iPod Touch | Thanks for that optimize fix Paul. My app was crashing with Xcode 4.5, iOS 6 on an iPad 3 until I tu... read more | 09/26/2012 (6:21 am) |
| LETZ - exploding puzzle action game for MAC/PC/iPad coming October 2012 | Petr - in my experience the best way to get multiple sprites to move together in Torque is to make t... read more | 09/21/2012 (6:03 am) |
| iOS 6 CarbonCore Deprecated | Johnny - Paul's version of iT2D building ok is no guarantee that the standard iT2D will also build a... read more | 09/20/2012 (9:39 pm) |
| LETZ - exploding puzzle action game for MAC/PC/iPad coming October 2012 | Great trailer! Good luck with the iT2D port - I know your pain!!!... read more | 09/17/2012 (6:14 am) |
| iT2D 1.5.1 Preview - Device orientation bugs | Joe - iT2D 1.5.1 preview was supposed to support iPad 3 and correct orientations for iOS 4 and even ... read more | 09/11/2012 (7:54 pm) |
| iT2D 1.5.1 Preview - Device orientation bugs | Joe - no, Paul Jan's root view controller fix uses GLKit which is for iOS 5.0 and later only.... read more | 09/11/2012 (7:58 am) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | Thanks for getting this organized Gas Man - this should help many people while we wait for 'the next... read more | 09/10/2012 (5:52 am) |
| iT2D 1.5.1 Preview - Device orientation bugs | Isaac - Paul's fix is designed for iT2D 1.5... read more | 09/08/2012 (12:45 am) |
| iTorque 2d 1.5.1 Release?? | Thanks Mich - I understand your hands are tied on this issue. Hopefully the new version will create ... read more | 08/02/2012 (11:55 pm) |
| Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) | The basis for the Community Edition should be iT2D 1.5, with Paul Jan's root-view controller resourc... read more | 08/02/2012 (6:28 pm) |
| iTorque status? | I agree with Johnny, and I should add that I'm not directing my complaints to David or Mich - they'r... read more | 07/31/2012 (6:37 am) |
| iTorque status? | David - it's all very well saying you're all busy working on something new, but from my point of vie... read more | 07/30/2012 (9:20 pm) |
| iT2D 1.5.1 Preview - Device orientation bugs | Joe - no that bug still exists, however it's not so serious that Apple would reject the app so I can... read more | 07/22/2012 (5:27 am) |
| Advanced Physics Tutorial | Box2D is planned for future versions for Torque2D, [url]http://www.garagegames.com/community/blogs/v... read more | 07/19/2012 (7:30 am) |
| iT2D 1.5.1 Preview - Device orientation bugs | Joe - it works! Thanks very much for the help, and thanks to Paul for the resource. [b]Solution... read more | 07/19/2012 (12:21 am) |
| iT2D 1.5.1 Preview - Device orientation bugs | Thanks for the tip Joe - I'll give that a try!... read more | 07/18/2012 (7:12 am) |
| iT2D 1.5.1 Preview - Device orientation bugs | Hi Joe - I was able to get Paul's system working, however it uses GLKit which is only available in i... read more | 07/17/2012 (10:55 pm) |
| Questions about using iTorque 1.51 | iT2D downloads are entirely self contained, you don't need any previous version installed for them t... read more | 07/16/2012 (3:10 pm) |
| OnCollisionEnd (does it exist?) | Instead of using a collision callback, mount a trigger object to your player. You'll then get an onE... read more | 07/16/2012 (1:13 am) |
| iT2D 1.5.1 Preview - Device orientation bugs | So, over two weeks and not a word on this. Is anyone looking at it? This bug is preventing me from s... read more | 07/16/2012 (12:50 am) |
| Custom images... is it possible? | Found it: [url]http://www.garagegames.com/community/forums/viewthread/125567[/url] That should do... read more | 07/12/2012 (1:40 am) |
| Custom images... is it possible? | Some discussion about loading custom images from a URL here: [url]http://www.garagegames.com/communi... read more | 07/11/2012 (9:38 pm) |
| iT2D 1.5.1 preview BUG: Transparent images have a white border on retina devices | Joe - these are regular t2dStaticSprites, not GUI elements.... read more | 07/11/2012 (9:27 pm) |
| iT2D 1.5 BUG - Game Center documentation issues | This caught me out again when I copied and pasted from the documentation. The submitScore function s... read more | 07/08/2012 (11:49 pm) |
| Why your app really got rejected. | I have an app approved in which Game Center is supposed to work, but doesn't! App reviewing sounds l... read more | 07/08/2012 (7:53 am) |
| iT2D 1.5.1 Preview - Device orientation bugs | Some more info on this issue: Setting enableOrientationRotation = 0 in prefs.cs (which is the sam... read more | 07/06/2012 (6:54 am) |
| [Solved] iT2D 1.5.1 preview BUG: Games display incorrectly on iPad 3 | Found a solution. Calling setCurrentCameraPosition(0, 0, 1024, 768) on both the main scenewindow and... read more | 07/06/2012 (6:39 am) |
| [Solved] iT2D 1.5.1 preview BUG: Games display incorrectly on iPad 3 | [edit - removed rant about Torque not working]... read more | 07/05/2012 (1:30 am) |
| Are You Quick Enough 2 sales numbers | Johnny - thanks for posting these figures. It's really useful to see actual numbers, in particular w... read more | 07/04/2012 (9:19 pm) |
| iT2D 1.5.1 Preview - Device orientation bugs | Any chance that this will get looked at for iT2D 1.5.1 preview 2?... read more | 07/04/2012 (9:16 pm) |
| GUI or sprites and touch methods? | Agreed, I only use sprite based menu systems in my games.... read more | 07/03/2012 (8:15 am) |
| Accelerometer/Gyro calibration | It's just as I said above - add 0.5 (or subtract 0.5 depending on which way round you're holding the... read more | 07/02/2012 (3:24 am) |
| iT2D 1.5.1 Preview - Device orientation bugs | Joe, indeed it may just be a configuration issue. I created a new project in 1.5.1 specifically to t... read more | 07/01/2012 (7:18 pm) |
| Large scores > 1million | Check if your score is about to go over 999,999. If it is, store the 'millions' in one variable and ... read more | 07/01/2012 (6:44 am) |
| Accelerometer/Gyro calibration | Hitesh - I made this game using only accelerometer inputs and it worked fine in landscape mode at al... read more | 07/01/2012 (6:37 am) |
| Accelerometer/Gyro calibration | Also, if you need your game to work at angles near 90 degrees in landscape mode (perhaps you're expe... read more | 06/30/2012 (5:55 am) |
| Accelerometer/Gyro calibration | Use a global offset on the Y axis. 45 degrees will be +0.5 Y, that's a good place to start. If you w... read more | 06/28/2012 (10:56 pm) |
| iT2D 1.5.1 Preview - Device target has no info | As a work-around for anyone who downloaded the first version, you can modify the 'simulator' target ... read more | 06/28/2012 (7:03 am) |
| iT2D 1.5.1 Preview - Device target has no info | I just checked the feature demo project and it has exactly the same issue. Attempting to build it fo... read more | 06/28/2012 (1:02 am) |
| iTorque 2d 1.5.1 Release?? | The Mac download contains a windows .exe but no Mac .app in the /tgb folder for the editor. I assume... read more | 06/27/2012 (11:14 pm) |