William McDonald's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dungeons: The Eye of Draconus | A quick announcement that our 6 year long project, Dungeons: The Eye of Draconus, has been released ... read more | 08/16/2014 (10:04 pm) |
| FPSC to T3D | Wait.. FPSC has an export to DAE option?! How in the hell did I overlook that! I hope Reloaded ke... read more | 05/30/2013 (1:56 pm) |
| Walk through on how to install Bullet, GMK and Guidebot and it also documents "issues" we're having with soft bodies. | Not at all. :( Lately I've been toying with the MIT version of Torque with psyX and Unity 3D. T... read more | 01/07/2013 (4:34 pm) |
| Any recommendation for a good book | My copy arrived today. I read the first chapter and then browsed through it, checking the index, et... read more | 12/15/2012 (12:06 am) |
| Any recommendation for a good book | Well my copy is shipped for the new version on Amazon. But the Nook version was out when I did my o... read more | 12/12/2012 (9:20 pm) |
| What's Everyone Up To? (Dec 2012 Edition) | Getting my All in One 3D Programing 3rd edition, so I can learn Torque Script and start work on a pr... read more | 12/10/2012 (4:01 am) |
| Any recommendation for a good book | Well apparently the book just published (on Nook) so I'm assuming Amazon book version will be on it'... read more | 12/03/2012 (9:13 pm) |
| [RESOLVED-1.1a] Forest Editor Meshes No Save/Reload | Problem solved: http://www.garagegames.com/community/forums/viewthread/132316... read more | 11/13/2012 (6:16 am) |
| Forest Editor Meshes do not Save :( | Ron, Wow... Well that worked! I added the DAE, put it in an element in a brush, painted it, save... read more | 11/13/2012 (6:10 am) |
| Forest Editor Meshes do not Save :( | Ron, Nope, I wish it was that simple. The file I just retested with was: "DeadPine_Down... read more | 11/13/2012 (5:46 am) |
| Torque 3D Community Edition Activation | Hoping this will be less buggy than the MIT version. :) SFG has 3 Studio licenses of Torque 1.2. ... read more | 11/13/2012 (4:45 am) |
| [RESOLVED-1.1a] Forest Editor Meshes No Save/Reload | Ugh... Ok I'm completely lost. This has been two days of screaming into the wind, before I posted h... read more | 11/13/2012 (4:21 am) |
| [RESOLVED-1.1a] Forest Editor Meshes No Save/Reload | Oh fun, well if I manually type in the entry into managedItemData.cs the meshes are remembered... ... read more | 11/13/2012 (3:54 am) |
| [RESOLVED-1.1a] Forest Editor Meshes No Save/Reload | Well great. Download the new open source version and this bug appears to be back in spades. Went i... read more | 11/13/2012 (3:35 am) |
| GuideBot install question | Yes. It will be a nightmare. I have Game Mechanics Kit and I was given a copy of Guide Bot to try ... read more | 11/08/2012 (2:47 am) |
| Torque 3D Game Development Cookbook | Maybe I should get this instead of, "3D Game Programming All in One, Third Edition" I preo... read more | 11/08/2012 (12:41 am) |
| Why is Torque 3D completely ignored? | @Frank Frank... I was actually offended by what you said in your statement to Ron. Specifically... read more | 08/20/2012 (11:46 pm) |
| Why is Torque 3D completely ignored? | I like T3D, but it's just weird to have people not want to work with you, because you're not using t... read more | 08/18/2012 (7:54 pm) |
| TorqueX CEV forums dead at www.torqueCEV.com | We're using it for two games currently. Both are nearing completion.... read more | 08/10/2012 (11:50 pm) |
| Lighting changes when I make a backup of a level | BTW Ron I just wanted to say that this kit is awesome and you did a fantastic job. I'm very use to ... read more | 05/03/2012 (9:48 pm) |
| Lighting changes when I make a backup of a level | Ahh... All I did was open the demo level and make a backup via save level as and then opened the ba... read more | 05/03/2012 (7:15 pm) |
| Blurry Terrain Materials | ... WTF. Ok, well after repeating the same action what feels like 100 times, magically the builder... read more | 04/29/2012 (9:00 pm) |
| Blurry Terrain Materials | Ok. Here is the materials.cs : [url]http://www.suckerfreegames.com/_william/materials.cs[/url] ... read more | 04/29/2012 (8:50 pm) |
| Terrain Material problem | I'll check it out tonight after work. I've checked the materials.cs before, but I'll look again.... read more | 04/25/2012 (4:54 am) |
| Terrain Material problem | Yes they are all set to default. It doesn't matter if I give it a detail or normal map, it's always... read more | 04/24/2012 (2:28 am) |
| Blurry Terrain Materials | @Dan Webb Ok I tried deleting the DSO files with the batch in the game's directory. Sadly that d... read more | 04/24/2012 (12:48 am) |
| Blurry Terrain Materials | Man this is annoying. If I go back to previously made material and change out the textures it works... read more | 04/23/2012 (9:57 pm) |
| Blurry Terrain Materials | It was generated in T3D ... read more | 04/23/2012 (7:17 pm) |
| Blurry Terrain Materials | They are the default textures from T3D, and both the Tropical and Forest packs that just got release... read more | 04/23/2012 (6:20 pm) |
| Blurry Terrain Materials | My video card and drivers are fine. This is just me in the editor, I put together the materials for... read more | 04/23/2012 (5:56 pm) |
| Terrain Material problem | Here is a blow by blow of what keeps happening. [url]http://www.suckerfreegames.com/_william/1.jp... read more | 04/23/2012 (5:10 am) |
| Terrain Material problem | Did you find a solution to this? Even if I make a copy of a texture of something I've already impor... read more | 04/23/2012 (3:17 am) |
| Terrain Material problem | Did you find a solution to this? Even if I make a copy of a texture of something I've already impor... read more | 04/23/2012 (3:12 am) |
| PhysX or Bullet is compatible with T3D? | This is a walk through on how we installed Bullet, GMK and Guidebot and it also documents the "... read more | 03/27/2012 (12:03 am) |
| Unusual problem with bullet and gmk. | This is a walk through on how we installed Bullet, GMK and Guidebot and it also documents the "... read more | 03/27/2012 (12:02 am) |
| Ragdoll bugs (among others...) | You can see there are issues with soft bodies being walk through able, falling through the floor, no... read more | 03/27/2012 (12:00 am) |
| Amount of programming needed | Hey Joe, You just emailed me about C3 and I found your kickstarter... If you are still intereste... read more | 03/14/2012 (9:08 pm) |
| DEXSOFT-Games:WereWolf Animated Character | Any chance you guys will hire Sebastian Barz to do a female farmer or peasant? I really enjoy his w... read more | 03/12/2012 (2:55 am) |
| Compromised | Looks like we have some competition for prettiest looking XBLI game. Nice job :) I especially lik... read more | 03/08/2012 (12:25 am) |
| Daz3D is Cool and Free | The model has to be made 1st party and you have to buy a $500 indie license to use them in a game (b... read more | 03/05/2012 (11:55 pm) |
| Medieval4D - Collada Export | Been waiting to a while to finally try this baby out. I see you added the ability to bring in our o... read more | 03/04/2012 (6:30 am) |
| 2D "Streets of Rage" style beat 'em up | Oh man I forgot we posted here... Update video :D [youtube=BV5fy2wgKmc width=640 height=480] Al... read more | 03/04/2012 (2:54 am) |
| Dungeons: The Eye of Draconus | Glad to see you all like it :) We've been doing some crunch development since this videos posting a... read more | 03/02/2012 (2:31 pm) |
| Still alive? | We've been working with it for 4 years now, building our epic master piece Dungeons: the Eye of Drac... read more | 02/28/2012 (5:42 pm) |
| 2D "Streets of Rage" style beat 'em up | Yeah the wonderful thing about the system we've developed is converting it from a Golden Axe game to... read more | 08/17/2011 (2:29 am) |
| 2D "Streets of Rage" style beat 'em up | You guys trying to do a little something like this: http://www.kickstarter.com/projects/suckerfre... read more | 08/16/2011 (8:40 pm) |
| Looking to start a video game development company | Oh wow. You are one of those, holding your idea like a precious jewel, refusing to share (and thus... read more | 08/16/2011 (8:09 pm) |
| Torque 3D Video Tutorials | Any chance there will be tutorial showing how to do interiors? I have models of wall segments, floo... read more | 07/20/2011 (10:44 pm) |
| [RESOLVED] T2DSceneObjects as HUD elements | You could create a scene object that, every ProcessTick, sets its position using the camera's positi... read more | 04/21/2010 (10:41 pm) |
| What do you want in a Spawner? | My custom spawner has everything that Ron's has except #5. My spawner can hook into my custom scrip... read more | 04/16/2010 (12:55 pm) |