Lukas Joergensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Delay NetEvent untill object has been ghosted | Thanks for all the suggestions guys! @Jeff what I ended up doing was something similar to what yo... read more | 01/04/2014 (11:44 pm) |
| Applying normal to entire terrain | I can't find an example of anyone who have done that. Anw it really only gives some small differenc... read more | 01/04/2014 (10:01 am) |
| Applying normal to entire terrain | @Vincent can you link those posts? I'm curious because I were unable to get any good results from i... read more | 01/04/2014 (9:17 am) |
| You don't have to hide your source-code | @Vincent there is also the other aspect that the ID engines are under GPL, you are not allowed to hi... read more | 01/04/2014 (5:37 am) |
| You don't have to hide your source-code | I think providing help on the forums should count as sharing and contributing as well. Here on GG.co... read more | 01/04/2014 (5:13 am) |
| You don't have to hide your source-code | Well now Vincent, shouldn't we keep a proper tone and not throw off such harsh words.. We are all... read more | 01/03/2014 (6:41 pm) |
| Applying normal to entire terrain | Why would you apply a terrain-sized normal to the terrain? The result is really negligible.. [url=... read more | 01/03/2014 (5:10 pm) |
| Macro and Detail? | Nope, no speculars on terrains. This was a performance-decision made in the early days of the engin... read more | 01/03/2014 (4:43 pm) |
| You don't have to hide your source-code | Well Ron isn't this what the thread is about? That people should share their experimental projects,... read more | 01/03/2014 (2:14 pm) |
| Issue with _EngineTypeTraits | @Mike that sounds great! I will look at updating the Taml code then! JSON support was one of the thi... read more | 01/03/2014 (1:54 pm) |
| You don't have to hide your source-code | Well, what I'm meaning is that the game itself isn't giving any innovative tech (storyline, game log... read more | 01/03/2014 (12:43 pm) |
| You don't have to hide your source-code | Yeah I don't agree about games, since they don't have anything innovative on the tech side, so relea... read more | 01/03/2014 (12:34 pm) |
| a more sensible way to scan for targets | (assuming this is T3D) You can use a container search. But why not only do the search for new targ... read more | 01/03/2014 (12:14 pm) |
| max2014 | There are some tutorials on this in the [url=http://www.garagegames.com/community/forums/viewthread/... read more | 01/03/2014 (12:10 pm) |
| You don't have to hide your source-code | I have to agree with Vincent here. Here he said "experimental projects" too many projects... read more | 01/03/2014 (12:09 pm) |
| Issue with _EngineTypeTraits | Okay, I tracked the issue to my changes in taml_ScriptBinding.h Basically, it doesn't like when T... read more | 01/03/2014 (5:27 am) |
| Issue with _EngineTypeTraits | If only I knew what type it is thats causing the issue. I've made numerous changes to the code.. My ... read more | 01/03/2014 (5:10 am) |
| Enable birds-eye view for player in T3D | Welcome to the community! How about taking a look at the RTS tutorial? Sounds like it would get y... read more | 01/02/2014 (4:41 pm) |
| Atavism MMO Kit | Looks really cool tho! Great job on that MMO kit!... read more | 12/27/2013 (12:22 pm) |
| Atavism MMO Kit | The T3D community is small atm so I'm not sure if you can make big enough of a market here to make i... read more | 12/27/2013 (12:17 pm) |
| Bug in TorqueScript, datablock declarations. | Thanks to Aswin and Michael for helping me figure out the solution! It was because of a mismatch be... read more | 12/27/2013 (10:44 am) |
| Bug in TorqueScript, datablock declarations. | Okay this is the specific cause of the issue: If the ProgressMode field is marked as "dirty&qu... read more | 12/27/2013 (9:17 am) |
| Bug in TorqueScript, datablock declarations. | Oh wait, apparently it's just if there is any line between those lines.. This fails as well: [code... read more | 12/27/2013 (9:04 am) |
| How to import Interiors (aka DIF) into Torque3D and export them as DTS? | Dif are no longer supported, I think all DIF import etc, were gutted in like T3D 2.0, stick to makin... read more | 12/20/2013 (6:50 pm) |
| some one please help me understamd simsets | Why not just [code]%sceneobject.delete();[/code] ? Seems to me that would work alright.. Also doe... read more | 12/20/2013 (6:12 pm) |
| Working on a Small game to raise money for my son in hospital | @DylaNemesis, I would be happy to help you out with any scripting and/or code issues you may have, j... read more | 12/19/2013 (7:32 am) |
| Introducing myself! Hellos! | Ohh I take the Unity thing back: [quote]Unity - hey it’s free … no, itâ... read more | 12/17/2013 (9:34 am) |
| Introducing myself! Hellos! | Well Unity supports 2D now, that is a very good entry-point engine (although personally I have alway... read more | 12/17/2013 (9:27 am) |
| Introducing myself! Hellos! | Hello! And welcome! I hope you will stick around. I have only had brief experience with T2D, but I ... read more | 12/17/2013 (5:23 am) |
| DEXSOFT-Games: HAPPY Holidays SALE! 50% Discount | Yo your link goes to [b]http://www.garagegames.com/community/forums/viewthread/%22http://www.3DModel... read more | 12/16/2013 (11:20 am) |
| some one please help me understamd simsets | A simset is a list of objects and thus they cannot be tested for collision. (It would be similar to... read more | 12/16/2013 (3:54 am) |
| Committee Meeting Notes: 11/18/2013 | @Jolinar It is in our hands even if development is not continued.. That just means we are doing not... read more | 12/12/2013 (10:48 am) |
| Torque 3D Book idea? | Well we already got the Cookbook and a couple of other books. If you are thinking of a free book yo... read more | 12/12/2013 (9:12 am) |
| [Request] SteamOS support for Tourqe 2D | SteamOS runs Linux. Afaik T2D doesn't support Linux so I recommend you port it to Linux first, then... read more | 12/12/2013 (12:56 am) |
| Building terrains | Can we get a picture of how you set up the materials? Looks like it is just a matter of the detail ... read more | 12/10/2013 (3:28 pm) |
| Hello im New | Where did you hear that it is a mmo engine? (Just curious)... read more | 12/10/2013 (5:23 am) |
| An offical T3D wiki? | If hosting is an issue, why not use a free solution like [url=http://www.wikia.com/]Wikia[/url] or s... read more | 12/09/2013 (8:40 am) |
| LF everyone capable for Serious Project | Huge project, (un)real project, seriousness.. Yet no details about the project, not even a genre and... read more | 12/09/2013 (1:23 am) |
| T3D for bus simulation game | [quote]simulate ball-and-socket joint (for joining two modules of bus)?[/quote] I'm pretty sure I s... read more | 12/04/2013 (8:12 am) |
| An offical T3D wiki? | Well, I would prefer a seperate Wiki simply because GitHub's SyntaxHighlighting doesn't cover Torque... read more | 12/04/2013 (4:04 am) |
| An offical T3D wiki? | [url=https://github.com/GarageGames/Torque3D-Documentation/tree/master/Documentation]Here[/url] You... read more | 11/30/2013 (2:12 am) |
| ParticleEmitterNode not ghosting to newly joined client. | Yes you are right, I wonder why I put that there. Probably part of a debugging session once, anyways... read more | 11/27/2013 (3:12 pm) |
| ParticleEmitterNode not ghosting to newly joined client. | Okay I can't find any commit that may have fixed the issue either, so it's very confusing. It may b... read more | 11/27/2013 (12:34 pm) |
| ParticleEmitterNode not ghosting to newly joined client. | I will examine this and get back to you!... read more | 11/27/2013 (7:27 am) |
| ParticleEmitterNode not ghosting to newly joined client. | I can't answer you right away, but this reminds me of something I have experienced before.. Is th... read more | 11/27/2013 (7:10 am) |
| New to the community, Answers needed. | Torque3D is free, you can do anything with it completely for free (in fact Winterleaf Entertainment ... read more | 11/27/2013 (2:58 am) |
| Where can I get this | PhysX works with anything, but you will have to integrate it into the engine, there is no existing i... read more | 11/25/2013 (1:47 am) |
| Please delete post. The links are broken, and information is outdated. | Just a suggestion: T3D uses COLLADA files, so if you made a .dae download available, you would prob... read more | 11/24/2013 (4:18 am) |
| AI Genetic algorithm implementation | @Chris ah let me see if I can help you. Take a look at [url=https://github.com/GarageGames/Torque2D... read more | 11/21/2013 (8:47 am) |
| The Age of Decadence (T3D Game) is out on Steam Early Access | I love the "Kill animations"! usually turn based-games just have a dull "swing mah sw... read more | 11/21/2013 (1:50 am) |