Game Development Community

Lukas Joergensen's Forum Posts

Thread Post Date Posted
SPARK The shortcomings of T3D's particle system: [b]Extensibility and customizability.[/b] Thats what I ... read more 02/11/2014 (10:43 am)
Mercury Particle Engine vNext and GUI [b]YES![/b] [image]http://www.bestwestern.co.uk/blog/wp-content/uploads/2011/12/Trophy-640x32... read more 02/11/2014 (10:32 am)
Mercury Particle Engine vNext and GUI 1. There is no license on the Mercury Particle System GitHub page. 2. It sure looks a lot like that... read more 02/10/2014 (10:36 pm)
T3D tutorials en masse @Richard, this version of the documentation seems to have a better format and if it's more up-to-dat... read more 02/09/2014 (1:57 pm)
T3D tutorials en masse I'll always be keeping this up-to-date, I was just hoping that someone had actually followed up on R... read more 02/06/2014 (8:45 am)
Implementing Mantle @Tim, as I understood it they tried to reduce the bottleneck between the CPU and the GPU.. But then... read more 02/06/2014 (5:14 am)
Implementing Mantle Tbh I see Mantle as AMD's answer to PhysX. It's the choice between something specialized with aweso... read more 02/05/2014 (9:27 am)
How to increase terraine lod? Great to hear! I wish you the best of luck with your game.... read more 02/02/2014 (10:09 am)
Newbie request First, hi Andi! And welcome to the community! I'd like to show you the [url=http://www.garagegames.... read more 02/02/2014 (9:21 am)
How to increase terraine lod? Well, a paging system would definetly help on performance. Chris Calef has a terrain paging system ... read more 02/02/2014 (8:44 am)
How to increase terraine lod? @Awakened well despair not! A little background: Many people have been struggling with that limita... read more 02/02/2014 (8:01 am)
How to increase terraine lod? @Awakened the answer to your question is yes, you can increase the resolution, but unfortunately you... read more 02/02/2014 (7:04 am)
Help with this killer Sunlight Problem. @Krystian sounds like something is wrong in the light calculation then.. For now I suggest turning o... read more 01/29/2014 (11:07 am)
Help with this killer Sunlight Problem. Heh thats interesting, so the light basically goes through the walls in both basic and advanced ligh... read more 01/29/2014 (7:47 am)
Help with this killer Sunlight Problem. Yeah I've experienced this too, creating a room with the sketch tool. Just because I'm curious, d... read more 01/29/2014 (6:08 am)
DSSDO as a replacement for SSAO @Nils heh correction, I'm experiencing a 10 FPS boost using the DSSDO instead of the SSAO. @All, ... read more 01/28/2014 (2:15 pm)
About T3D Steering Committee (01/2014) @Monkeychops, thanks for pitching in with some outsider-views, thats invaluable!... read more 01/28/2014 (12:51 pm)
SSAO only calculated in vectorLightP.hlsl? Huh I thought you had gotten color bleed in there? Well I do have some color bleeding in my shade... read more 01/28/2014 (5:17 am)
SSAO only calculated in vectorLightP.hlsl? I don't know about the SSAO, since it's generally not influenced by lights. But in my head at least... read more 01/28/2014 (3:54 am)
Error MSB6006... [url=http://www.d3dcoder.net/phpBB/viewtopic.php?f=4&t=456]According to this[/url] it sounds lik... read more 01/27/2014 (10:04 pm)
Send a texture to a PostFx from engine Again revised my issue, now I just need to be able to call a PostFx. [b]This is what I need:[/b] ... read more 01/27/2014 (10:40 am)
Send a texture to a PostFx from engine Yeah, thats "shader to shader" passing tho. Anw I realized my approach was flawed so no... read more 01/27/2014 (9:08 am)
PhysX 3.x Plugin Well congratulations, PhysXInfo.com featured this thread on their Facebook page, and since then I gu... read more 01/27/2014 (6:46 am)
SSAO only calculated in vectorLightP.hlsl? Ah yeah, I found that the Sun DOES apply SSAO to indoor scenes.. I just find it.. Weird.. I'd sugge... read more 01/27/2014 (6:16 am)
DSSDO as a replacement for SSAO @Nils It's mostly the same, the process is the same as with SSAO basically, the math is just a litt... read more 01/27/2014 (6:11 am)
DSSDO as a replacement for SSAO Thanks Ron, I'm still working on the single bounce, my biggest hurdle is getting the position of the... read more 01/27/2014 (12:25 am)
SSAO only calculated in vectorLightP.hlsl? But.. Doesn't that mean that in-door scenes doesn't have any SSAO? Also, I haven't found any discus... read more 01/26/2014 (10:06 pm)
DSSDO as a replacement for SSAO X-post from Facebook: [url=http://imageshack.com/a/img833/8898/qc0e.png]http://imageshack.com/a/img... read more 01/26/2014 (4:24 pm)
DSSDO as a replacement for SSAO Not sure yet, still figuring it out. But it's very likely that I would release it as a resource! ... read more 01/26/2014 (2:09 pm)
I don't know what I expected Title says it all lol.... read more 01/25/2014 (11:38 am)
Concept Artist Available These images look fantastic! Great job!... read more 01/23/2014 (3:23 am)
About T3D Steering Committee (01/2014) @J0linar I'd just like to make clear, I don't represent WLE, I speak as an individual and WLE does ... read more 01/21/2014 (1:54 pm)
About T3D Steering Committee (01/2014) I'm gonna say first of all, what sets GREED apart from T3D? The only thing I've heard is: integratio... read more 01/21/2014 (1:11 pm)
Raycast laser dot? It sounds like you want to either use a PostFX to paint the dot, or place a decal where the raycast ... read more 01/21/2014 (8:15 am)
C++ coder needed You are talking about an import/export plugin? That imports what formats and exports what formats? ... read more 01/21/2014 (5:31 am)
Xbox 360, PS3, PS4, Xbox One, Steam, and Mac OS. @raa what graphics library it uses depends on the console, pretty sure Xbox's use DirectX while PS's... read more 01/21/2014 (5:29 am)
About T3D Steering Committee (01/2014) The issue with applying for the steering committee for me, was always the amount of work-time requir... read more 01/21/2014 (4:42 am)
Bullet Physics, GMK, and Guide Bot I believe GMK is not completely compatible with latest version of MIT Torque3D, someone was working ... read more 01/20/2014 (2:21 pm)
Torque3D OSX Status [quote]Writing...[/quote] Waiting...... read more 01/20/2014 (11:59 am)
IndieGoGo to re-create experimental FPS ROTC: Ethernet using Torque3D Sent a bit of money your way! I really wanted the chocolate bar, but you would probably just end up... read more 01/16/2014 (1:27 pm)
Visual Scripting Feature? @Kory just for good measure, the Graph library was made by LogicalError, not me. And it's only the U... read more 01/16/2014 (5:53 am)
Help with Flying Vehicle Mounting PUDDLE JUMPERS! I MUST PLAY YOUR GAME! When is it released? It looks really cool! Exactly like ... read more 01/15/2014 (11:18 am)
Shaders, registers and loading textures. @James, ahh so in the customeMaterial, when you set [code]sampler["DiffSampler"] = "... read more 01/14/2014 (6:20 am)
Shaders, registers and loading textures. @James I know the basics about how it works, my issue is if I set a sampler in a CustomMaterial it ... read more 01/13/2014 (9:32 pm)
Shaders, registers and loading textures. @Ron that file makes no sense to me at all.. Apparently, they meant to gather all .hlsl structs in t... read more 01/13/2014 (12:42 pm)
Character customization @alex depends. DotNetTorque is a commercial product which you need to pay for (albeit there is a fre... read more 01/11/2014 (8:47 am)
Cannot find physical script accordance of T3D components First of all some of the script functions are defined in engine code, so you wont be able to locate ... read more 01/10/2014 (12:16 am)
Icon to follow mouse on Terrain? (GUI) You could use a decal that follows the cursor instead. [url=http://www.garagegames.com/community/re... read more 01/06/2014 (6:37 pm)
T3D tutorials en masse I think Ron is pulling everything tbh, he is also pulling his art packs from WLE.com and GG.com. ... read more 01/06/2014 (4:15 am)
Delay NetEvent untill object has been ghosted @Richard, I've never worked with the EventManager, could you tell me how an EventManager solution wo... read more 01/05/2014 (8:07 am)