Lukas Joergensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SPARK | The shortcomings of T3D's particle system: [b]Extensibility and customizability.[/b] Thats what I ... read more | 02/11/2014 (10:43 am) |
| Mercury Particle Engine vNext and GUI | [b]YES![/b] [image]http://www.bestwestern.co.uk/blog/wp-content/uploads/2011/12/Trophy-640x32... read more | 02/11/2014 (10:32 am) |
| Mercury Particle Engine vNext and GUI | 1. There is no license on the Mercury Particle System GitHub page. 2. It sure looks a lot like that... read more | 02/10/2014 (10:36 pm) |
| T3D tutorials en masse | @Richard, this version of the documentation seems to have a better format and if it's more up-to-dat... read more | 02/09/2014 (1:57 pm) |
| T3D tutorials en masse | I'll always be keeping this up-to-date, I was just hoping that someone had actually followed up on R... read more | 02/06/2014 (8:45 am) |
| Implementing Mantle | @Tim, as I understood it they tried to reduce the bottleneck between the CPU and the GPU.. But then... read more | 02/06/2014 (5:14 am) |
| Implementing Mantle | Tbh I see Mantle as AMD's answer to PhysX. It's the choice between something specialized with aweso... read more | 02/05/2014 (9:27 am) |
| How to increase terraine lod? | Great to hear! I wish you the best of luck with your game.... read more | 02/02/2014 (10:09 am) |
| Newbie request | First, hi Andi! And welcome to the community! I'd like to show you the [url=http://www.garagegames.... read more | 02/02/2014 (9:21 am) |
| How to increase terraine lod? | Well, a paging system would definetly help on performance. Chris Calef has a terrain paging system ... read more | 02/02/2014 (8:44 am) |
| How to increase terraine lod? | @Awakened well despair not! A little background: Many people have been struggling with that limita... read more | 02/02/2014 (8:01 am) |
| How to increase terraine lod? | @Awakened the answer to your question is yes, you can increase the resolution, but unfortunately you... read more | 02/02/2014 (7:04 am) |
| Help with this killer Sunlight Problem. | @Krystian sounds like something is wrong in the light calculation then.. For now I suggest turning o... read more | 01/29/2014 (11:07 am) |
| Help with this killer Sunlight Problem. | Heh thats interesting, so the light basically goes through the walls in both basic and advanced ligh... read more | 01/29/2014 (7:47 am) |
| Help with this killer Sunlight Problem. | Yeah I've experienced this too, creating a room with the sketch tool. Just because I'm curious, d... read more | 01/29/2014 (6:08 am) |
| DSSDO as a replacement for SSAO | @Nils heh correction, I'm experiencing a 10 FPS boost using the DSSDO instead of the SSAO. @All, ... read more | 01/28/2014 (2:15 pm) |
| About T3D Steering Committee (01/2014) | @Monkeychops, thanks for pitching in with some outsider-views, thats invaluable!... read more | 01/28/2014 (12:51 pm) |
| SSAO only calculated in vectorLightP.hlsl? | Huh I thought you had gotten color bleed in there? Well I do have some color bleeding in my shade... read more | 01/28/2014 (5:17 am) |
| SSAO only calculated in vectorLightP.hlsl? | I don't know about the SSAO, since it's generally not influenced by lights. But in my head at least... read more | 01/28/2014 (3:54 am) |
| Error MSB6006... | [url=http://www.d3dcoder.net/phpBB/viewtopic.php?f=4&t=456]According to this[/url] it sounds lik... read more | 01/27/2014 (10:04 pm) |
| Send a texture to a PostFx from engine | Again revised my issue, now I just need to be able to call a PostFx. [b]This is what I need:[/b] ... read more | 01/27/2014 (10:40 am) |
| Send a texture to a PostFx from engine | Yeah, thats "shader to shader" passing tho. Anw I realized my approach was flawed so no... read more | 01/27/2014 (9:08 am) |
| PhysX 3.x Plugin | Well congratulations, PhysXInfo.com featured this thread on their Facebook page, and since then I gu... read more | 01/27/2014 (6:46 am) |
| SSAO only calculated in vectorLightP.hlsl? | Ah yeah, I found that the Sun DOES apply SSAO to indoor scenes.. I just find it.. Weird.. I'd sugge... read more | 01/27/2014 (6:16 am) |
| DSSDO as a replacement for SSAO | @Nils It's mostly the same, the process is the same as with SSAO basically, the math is just a litt... read more | 01/27/2014 (6:11 am) |
| DSSDO as a replacement for SSAO | Thanks Ron, I'm still working on the single bounce, my biggest hurdle is getting the position of the... read more | 01/27/2014 (12:25 am) |
| SSAO only calculated in vectorLightP.hlsl? | But.. Doesn't that mean that in-door scenes doesn't have any SSAO? Also, I haven't found any discus... read more | 01/26/2014 (10:06 pm) |
| DSSDO as a replacement for SSAO | X-post from Facebook: [url=http://imageshack.com/a/img833/8898/qc0e.png]http://imageshack.com/a/img... read more | 01/26/2014 (4:24 pm) |
| DSSDO as a replacement for SSAO | Not sure yet, still figuring it out. But it's very likely that I would release it as a resource! ... read more | 01/26/2014 (2:09 pm) |
| I don't know what I expected | Title says it all lol.... read more | 01/25/2014 (11:38 am) |
| Concept Artist Available | These images look fantastic! Great job!... read more | 01/23/2014 (3:23 am) |
| About T3D Steering Committee (01/2014) | @J0linar I'd just like to make clear, I don't represent WLE, I speak as an individual and WLE does ... read more | 01/21/2014 (1:54 pm) |
| About T3D Steering Committee (01/2014) | I'm gonna say first of all, what sets GREED apart from T3D? The only thing I've heard is: integratio... read more | 01/21/2014 (1:11 pm) |
| Raycast laser dot? | It sounds like you want to either use a PostFX to paint the dot, or place a decal where the raycast ... read more | 01/21/2014 (8:15 am) |
| C++ coder needed | You are talking about an import/export plugin? That imports what formats and exports what formats? ... read more | 01/21/2014 (5:31 am) |
| Xbox 360, PS3, PS4, Xbox One, Steam, and Mac OS. | @raa what graphics library it uses depends on the console, pretty sure Xbox's use DirectX while PS's... read more | 01/21/2014 (5:29 am) |
| About T3D Steering Committee (01/2014) | The issue with applying for the steering committee for me, was always the amount of work-time requir... read more | 01/21/2014 (4:42 am) |
| Bullet Physics, GMK, and Guide Bot | I believe GMK is not completely compatible with latest version of MIT Torque3D, someone was working ... read more | 01/20/2014 (2:21 pm) |
| Torque3D OSX Status | [quote]Writing...[/quote] Waiting...... read more | 01/20/2014 (11:59 am) |
| IndieGoGo to re-create experimental FPS ROTC: Ethernet using Torque3D | Sent a bit of money your way! I really wanted the chocolate bar, but you would probably just end up... read more | 01/16/2014 (1:27 pm) |
| Visual Scripting Feature? | @Kory just for good measure, the Graph library was made by LogicalError, not me. And it's only the U... read more | 01/16/2014 (5:53 am) |
| Help with Flying Vehicle Mounting | PUDDLE JUMPERS! I MUST PLAY YOUR GAME! When is it released? It looks really cool! Exactly like ... read more | 01/15/2014 (11:18 am) |
| Shaders, registers and loading textures. | @James, ahh so in the customeMaterial, when you set [code]sampler["DiffSampler"] = "... read more | 01/14/2014 (6:20 am) |
| Shaders, registers and loading textures. | @James I know the basics about how it works, my issue is if I set a sampler in a CustomMaterial it ... read more | 01/13/2014 (9:32 pm) |
| Shaders, registers and loading textures. | @Ron that file makes no sense to me at all.. Apparently, they meant to gather all .hlsl structs in t... read more | 01/13/2014 (12:42 pm) |
| Character customization | @alex depends. DotNetTorque is a commercial product which you need to pay for (albeit there is a fre... read more | 01/11/2014 (8:47 am) |
| Cannot find physical script accordance of T3D components | First of all some of the script functions are defined in engine code, so you wont be able to locate ... read more | 01/10/2014 (12:16 am) |
| Icon to follow mouse on Terrain? (GUI) | You could use a decal that follows the cursor instead. [url=http://www.garagegames.com/community/re... read more | 01/06/2014 (6:37 pm) |
| T3D tutorials en masse | I think Ron is pulling everything tbh, he is also pulling his art packs from WLE.com and GG.com. ... read more | 01/06/2014 (4:15 am) |
| Delay NetEvent untill object has been ghosted | @Richard, I've never worked with the EventManager, could you tell me how an EventManager solution wo... read more | 01/05/2014 (8:07 am) |