Lukas Joergensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Accessing the lights in the scene from the GPU | I've been trying for a while now to bake the information to a texture but with no luck.. Can some... read more | 04/06/2014 (3:11 pm) |
| T3D tutorials en masse | Updated with GameClay tutorials... read more | 04/02/2014 (2:03 pm) |
| T3D tutorials en masse | Updated with Liman3D tutorials... read more | 04/02/2014 (12:44 pm) |
| Hello, starting with Torque3D | Just for good measure, heres a link to a list of most available T3D tutorials: [url=https://www.gar... read more | 04/02/2014 (11:47 am) |
| Accessing the lights in the scene from the GPU | Unfortunately I need the position, color and attenuation of each light. Basically I need to do anoth... read more | 04/02/2014 (6:30 am) |
| Student seeking inspiration! | Wow you've been doing great progress so far! It's really moving fast. You seem like a very talented... read more | 03/28/2014 (3:49 am) |
| Student seeking inspiration! | [url=https://www.garagegames.com/community/forums/viewthread/134078]This thread[/url] can always com... read more | 03/27/2014 (12:23 pm) |
| setting up collisions for a terrain | Terrains should have collisions by default, unless you imported it as a model and not as a heightmap... read more | 03/23/2014 (2:55 am) |
| Anyone know? | Whats the issue? That it's low-detail at a distance? It's actually on purpose, since you will ra... read more | 03/23/2014 (2:53 am) |
| Installation Issues... | Ah yes sorry, I just read "the latest" and assumed it was the MIT version.... read more | 03/18/2014 (10:30 am) |
| Installation Issues... | You should have a look at the [url=https://github.com/GarageGames/Torque2D/wiki]Main Wiki page[/url]... read more | 03/18/2014 (9:18 am) |
| Use a Leap Motion | The files are there, you just have to add them to the solution through the project manager or manual... read more | 03/09/2014 (1:38 am) |
| Own Torque3D Engine | We are doing this with OMNI engine, we used Torque3D as our foundation and have rewritten and improv... read more | 03/06/2014 (1:16 am) |
| Implementing a new input device. | @Ivan thats a good idea just need to detect the change of focus then in a way that doesn't modify th... read more | 03/05/2014 (1:09 pm) |
| Cliff-hanging in platformers | Oh sorry, I'm so used to answering T3D questions LOL. My bad. Unfortunately I'm not that much into ... read more | 03/04/2014 (10:54 am) |
| Cliff-hanging in platformers | [url=http://www.garagegames.com/products/3d-action-adventure]http://www.garagegames.com/products/3d-... read more | 03/04/2014 (10:35 am) |
| Lit Particles | They use shaders afaik, it's just not currently possible to change the shader it uses.... read more | 03/04/2014 (7:20 am) |
| Licensing Change... | Torque2D works on Windows Mac iOS (Android, SteamOS and Linux is working but not sure how stable it ... read more | 03/03/2014 (1:11 pm) |
| Licensing Change... | @Aaron no the newer versions are better, but some prefer the old for this or that reason. Oh I gues... read more | 03/03/2014 (1:00 pm) |
| Licensing Change... | Good point Nathan.... read more | 03/03/2014 (12:57 pm) |
| Licensing Change... | It is completely free.. You can take the engine, call it "Aaron's piece of awesomeness" a... read more | 03/03/2014 (10:33 am) |
| Implementing a new input device. | I just recieved the device today, so I've been able to do some testing and I've found that it stacks... read more | 03/03/2014 (6:16 am) |
| Implementing a new input device. | Sorry that I haven't responded earlier, I was waiting for responses on another thread in the private... read more | 02/27/2014 (5:07 am) |
| Eclipse War Online | Sure smells like spam in here...... read more | 02/26/2014 (12:45 am) |
| APNG Support? | You can use Theora textures or simply a spritesheet instead.... read more | 02/24/2014 (3:22 pm) |
| Invisible walls | What kind of invisible wall? Is it just for restricting movement on terrain? Then check out Konrad K... read more | 02/21/2014 (3:37 am) |
| PhysX 3.x Plugin | We can calculate how many particles that can maximally be in place at one time taking lifetime and e... read more | 02/20/2014 (8:48 am) |
| PhysX 3.x Plugin | @Andrew [url=http://youtu.be/BEBOjQ6f5C8?t=9s]9s into this video[/url] it looks like the size of the... read more | 02/20/2014 (5:23 am) |
| PhysX 3.x Plugin | Hmm I wonder where the flickering comes from, I thought it was a position issue and it would be reso... read more | 02/19/2014 (11:36 pm) |
| Small issue with the latest Nvidia driver | Okay if you get this issue just reboot a couple of times, eventually it should work.... read more | 02/18/2014 (2:12 pm) |
| Small issue with the latest Nvidia driver | Windows 8.1x64 btw.... read more | 02/18/2014 (1:59 pm) |
| fog of war ideas? | It's still a relatively complex matter both in terms of design and in terms of programming it.... read more | 02/18/2014 (1:25 am) |
| PhysX 3.x Plugin | I've had it running for some minutes now and my copy doesn't freeze at all.... read more | 02/17/2014 (2:41 pm) |
| PhysX 3.x Plugin | I haven't seen the issue at all, I'll try and let it run for a while and see what happens just to ma... read more | 02/17/2014 (2:32 pm) |
| PhysX 3.x Plugin | @Andrew that sounds weird. All I can say is that the simulation pauses for example when you open the... read more | 02/17/2014 (2:03 pm) |
| fog of war ideas? | This is a complex matter. First you should figure out how to render the fog.. Should you use a Post... read more | 02/17/2014 (10:46 am) |
| PhysX 3.x Plugin | Looks like Andrew got it in [url=https://github.com/rextimmy/Torque3D/commit/649e656cee3a779dd45dc6c... read more | 02/17/2014 (2:52 am) |
| Physx 2.8.4.6 | Still need to apply for access to use it commercially tho.... read more | 02/17/2014 (2:50 am) |
| Deleted | It was not a private context it was public context.. Anyways deleted the whole thread because thi... read more | 02/15/2014 (2:38 pm) |
| Deleted | You may not have read my comment but as I said: The comment you are speaking of right now has been ... read more | 02/15/2014 (2:28 pm) |
| Deleted | No names have been mentioned in this thread, the thread links to a discussion with comments that you... read more | 02/15/2014 (2:15 pm) |
| $100 to anybody that can fix the PathShape resource (paid.) | @Andy from what me and Paul have gathered it seems to work in T3D 3.5 If it doesn't work in 3.5 for... read more | 02/15/2014 (12:04 pm) |
| Steam Greenlight | There is Life is Feudal: [url=http://www.garagegames.com/community/blogs/view/22580]http://www.gara... read more | 02/14/2014 (9:07 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | @Stefan yeah, but the Frustrum culling that T3D uses, picks most of the individual shapes up.. More... read more | 02/12/2014 (5:37 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | @James well we could just create a free wiki on something like wikia, then there would be no problem... read more | 02/12/2014 (2:45 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | I'd say for editors, we have an internal document created by our artists at WLE with all the things ... read more | 02/12/2014 (12:48 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | Read [url=https://www.garagegames.com/community/forums/viewthread/81242]this thread[/url]. Edit: bas... read more | 02/11/2014 (9:50 pm) |
| SPARK | @Benjamin see [url=http://www.garagegames.com/community/forums/viewthread/136177]this[/url] thread a... read more | 02/11/2014 (9:28 pm) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | 1. I mostly agree.. I do believe the documentation is much more vast and powerful than people give i... read more | 02/11/2014 (9:25 pm) |
| SPARK | Thats pretty much what I did for the PhysX Particles. Works like a charm.. When it works :P... read more | 02/11/2014 (1:21 pm) |