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Lukas Joergensen's Forum Posts

Thread Post Date Posted
Accessing the lights in the scene from the GPU I've been trying for a while now to bake the information to a texture but with no luck.. Can some... read more 04/06/2014 (3:11 pm)
T3D tutorials en masse Updated with GameClay tutorials... read more 04/02/2014 (2:03 pm)
T3D tutorials en masse Updated with Liman3D tutorials... read more 04/02/2014 (12:44 pm)
Hello, starting with Torque3D Just for good measure, heres a link to a list of most available T3D tutorials: [url=https://www.gar... read more 04/02/2014 (11:47 am)
Accessing the lights in the scene from the GPU Unfortunately I need the position, color and attenuation of each light. Basically I need to do anoth... read more 04/02/2014 (6:30 am)
Student seeking inspiration! Wow you've been doing great progress so far! It's really moving fast. You seem like a very talented... read more 03/28/2014 (3:49 am)
Student seeking inspiration! [url=https://www.garagegames.com/community/forums/viewthread/134078]This thread[/url] can always com... read more 03/27/2014 (12:23 pm)
setting up collisions for a terrain Terrains should have collisions by default, unless you imported it as a model and not as a heightmap... read more 03/23/2014 (2:55 am)
Anyone know? Whats the issue? That it's low-detail at a distance? It's actually on purpose, since you will ra... read more 03/23/2014 (2:53 am)
Installation Issues... Ah yes sorry, I just read "the latest" and assumed it was the MIT version.... read more 03/18/2014 (10:30 am)
Installation Issues... You should have a look at the [url=https://github.com/GarageGames/Torque2D/wiki]Main Wiki page[/url]... read more 03/18/2014 (9:18 am)
Use a Leap Motion The files are there, you just have to add them to the solution through the project manager or manual... read more 03/09/2014 (1:38 am)
Own Torque3D Engine We are doing this with OMNI engine, we used Torque3D as our foundation and have rewritten and improv... read more 03/06/2014 (1:16 am)
Implementing a new input device. @Ivan thats a good idea just need to detect the change of focus then in a way that doesn't modify th... read more 03/05/2014 (1:09 pm)
Cliff-hanging in platformers Oh sorry, I'm so used to answering T3D questions LOL. My bad. Unfortunately I'm not that much into ... read more 03/04/2014 (10:54 am)
Cliff-hanging in platformers [url=http://www.garagegames.com/products/3d-action-adventure]http://www.garagegames.com/products/3d-... read more 03/04/2014 (10:35 am)
Lit Particles They use shaders afaik, it's just not currently possible to change the shader it uses.... read more 03/04/2014 (7:20 am)
Licensing Change... Torque2D works on Windows Mac iOS (Android, SteamOS and Linux is working but not sure how stable it ... read more 03/03/2014 (1:11 pm)
Licensing Change... @Aaron no the newer versions are better, but some prefer the old for this or that reason. Oh I gues... read more 03/03/2014 (1:00 pm)
Licensing Change... Good point Nathan.... read more 03/03/2014 (12:57 pm)
Licensing Change... It is completely free.. You can take the engine, call it "Aaron's piece of awesomeness" a... read more 03/03/2014 (10:33 am)
Implementing a new input device. I just recieved the device today, so I've been able to do some testing and I've found that it stacks... read more 03/03/2014 (6:16 am)
Implementing a new input device. Sorry that I haven't responded earlier, I was waiting for responses on another thread in the private... read more 02/27/2014 (5:07 am)
Eclipse War Online Sure smells like spam in here...... read more 02/26/2014 (12:45 am)
APNG Support? You can use Theora textures or simply a spritesheet instead.... read more 02/24/2014 (3:22 pm)
Invisible walls What kind of invisible wall? Is it just for restricting movement on terrain? Then check out Konrad K... read more 02/21/2014 (3:37 am)
PhysX 3.x Plugin We can calculate how many particles that can maximally be in place at one time taking lifetime and e... read more 02/20/2014 (8:48 am)
PhysX 3.x Plugin @Andrew [url=http://youtu.be/BEBOjQ6f5C8?t=9s]9s into this video[/url] it looks like the size of the... read more 02/20/2014 (5:23 am)
PhysX 3.x Plugin Hmm I wonder where the flickering comes from, I thought it was a position issue and it would be reso... read more 02/19/2014 (11:36 pm)
Small issue with the latest Nvidia driver Okay if you get this issue just reboot a couple of times, eventually it should work.... read more 02/18/2014 (2:12 pm)
Small issue with the latest Nvidia driver Windows 8.1x64 btw.... read more 02/18/2014 (1:59 pm)
fog of war ideas? It's still a relatively complex matter both in terms of design and in terms of programming it.... read more 02/18/2014 (1:25 am)
PhysX 3.x Plugin I've had it running for some minutes now and my copy doesn't freeze at all.... read more 02/17/2014 (2:41 pm)
PhysX 3.x Plugin I haven't seen the issue at all, I'll try and let it run for a while and see what happens just to ma... read more 02/17/2014 (2:32 pm)
PhysX 3.x Plugin @Andrew that sounds weird. All I can say is that the simulation pauses for example when you open the... read more 02/17/2014 (2:03 pm)
fog of war ideas? This is a complex matter. First you should figure out how to render the fog.. Should you use a Post... read more 02/17/2014 (10:46 am)
PhysX 3.x Plugin Looks like Andrew got it in [url=https://github.com/rextimmy/Torque3D/commit/649e656cee3a779dd45dc6c... read more 02/17/2014 (2:52 am)
Physx 2.8.4.6 Still need to apply for access to use it commercially tho.... read more 02/17/2014 (2:50 am)
Deleted It was not a private context it was public context.. Anyways deleted the whole thread because thi... read more 02/15/2014 (2:38 pm)
Deleted You may not have read my comment but as I said: The comment you are speaking of right now has been ... read more 02/15/2014 (2:28 pm)
Deleted No names have been mentioned in this thread, the thread links to a discussion with comments that you... read more 02/15/2014 (2:15 pm)
$100 to anybody that can fix the PathShape resource (paid.) @Andy from what me and Paul have gathered it seems to work in T3D 3.5 If it doesn't work in 3.5 for... read more 02/15/2014 (12:04 pm)
Steam Greenlight There is Life is Feudal: [url=http://www.garagegames.com/community/blogs/view/22580]http://www.gara... read more 02/14/2014 (9:07 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D @Stefan yeah, but the Frustrum culling that T3D uses, picks most of the individual shapes up.. More... read more 02/12/2014 (5:37 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D @James well we could just create a free wiki on something like wikia, then there would be no problem... read more 02/12/2014 (2:45 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D I'd say for editors, we have an internal document created by our artists at WLE with all the things ... read more 02/12/2014 (12:48 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D Read [url=https://www.garagegames.com/community/forums/viewthread/81242]this thread[/url]. Edit: bas... read more 02/11/2014 (9:50 pm)
SPARK @Benjamin see [url=http://www.garagegames.com/community/forums/viewthread/136177]this[/url] thread a... read more 02/11/2014 (9:28 pm)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D 1. I mostly agree.. I do believe the documentation is much more vast and powerful than people give i... read more 02/11/2014 (9:25 pm)
SPARK Thats pretty much what I did for the PhysX Particles. Works like a charm.. When it works :P... read more 02/11/2014 (1:21 pm)