Game Development Community

Lukas Joergensen's Forum Posts

Thread Post Date Posted
DSSDO as a replacement for SSAO [quote]I've got it mostly working, it seems like the occlusion is working fine, but I don't have the... read more 06/09/2014 (4:24 pm)
Pros and Cons of the proposed T3D and T2D Merge @Azaezel my thought as well. To me it would seem like the "best" thing would be to make... read more 06/09/2014 (4:15 pm)
DSSDO as a replacement for SSAO @Frank the code is not ready for release :) Having a couple of issues with it.... read more 06/03/2014 (2:33 am)
Saving your CompositeSprites using Taml @Simon originally because I wanted to compile the list of Tiles into the file as well. I seperated i... read more 05/27/2014 (6:19 am)
When is initialControlSet called? t3d-bones is only for single-player (unless dB updated it)... read more 05/26/2014 (9:48 pm)
integrate with c# or vb.net Well if it's simple enough to implement in TorqueScript, I'd recommend that as it is easier to get h... read more 05/21/2014 (5:33 am)
IDEA: Change TorqueScript Extension [image]http://blogs.wickedlocal.com/brookline/files/2013/12/picard.jpg[/image] Apparently there... read more 05/20/2014 (2:52 pm)
IDEA: Change TorqueScript Extension Tbh I've already been using the .ts extension from time to time in my private code lol :P It has al... read more 05/20/2014 (8:12 am)
integrate with c# or vb.net In the previous mentioned C# version of T3D (called DNT) you can call C++ code directly from the .ne... read more 05/19/2014 (10:49 am)
integrate with c# or vb.net There is a version of T3D that uses C# [url=https://github.com/WinterleafEnterainment/DNT-Torque3D-V... read more 05/19/2014 (2:14 am)
Shader Creator It's not and it's not working with T3D either.. It's written in ActionScript and it outputs ActionSc... read more 05/14/2014 (10:09 pm)
dMemcmp identifier not found Solution: If you are going to: [code]#include "core/stream/fileStream.h"[/code] Then yo... read more 05/14/2014 (1:34 am)
integrate with c# or vb.net I don't get it.. You have a GIS map, and you want to move some vehicles around in the world.. Where... read more 05/13/2014 (2:45 pm)
Rotating a waterblock Interesting, try doing a: [code]Waterblock.setPosition(Waterblock.position);[/code]... read more 05/13/2014 (10:46 am)
"unused" TS arguments being optimised out Funny, I didn't know it did any optimizing at all.. One solution is to: [code]function applyPerk... read more 05/13/2014 (6:04 am)
Torque3D's Import System First: Holy crap Andrew you are awesome! I've dived into the TSShapeLoader a couple of times while ... read more 05/13/2014 (5:13 am)
Pull a Branch You want to either fork or clone, as described in the first part of [url=https://github.com/GarageGa... read more 05/08/2014 (10:13 pm)
Offline Documentation You can use [url=http://markdownpad.com/]MarkdownPad[/url] to read markdown files offline.... read more 05/06/2014 (2:06 am)
Offline Documentation Why do I always do that... I need to remember to read what forum these posts are in.... read more 05/06/2014 (1:03 am)
Offline Documentation It has its own repo [url=https://github.com/GarageGames/Torque3D-Documentation]here[/url]... read more 05/06/2014 (12:32 am)
T3D tutorials en masse Updated with terrain tutorials from me, Dan Webb and Jakob Dankovchik.... read more 05/01/2014 (10:47 pm)
dMemcmp identifier not found Bump, oh btw the code is available here: [url=https://github.com/lukaspj/Torque3D/tree/TAMLImplemen... read more 04/30/2014 (12:17 pm)
Shader: can't get color of first pixel. @Ivan, in this case I believe it to be so much slower that it has to be in the vertex shader. I wan... read more 04/30/2014 (8:51 am)
Shader: can't get color of first pixel. @Ivan yes shader model 3. Using: [code]dds->mFormat = GFXFormat::GFXFormatR32G32B32A32F;[/cod... read more 04/30/2014 (7:43 am)
Shader: can't get color of first pixel. Some sort of progress, it works completely fine in the pixel shader, it's just the vertex shader tha... read more 04/29/2014 (11:23 am)
Shader: can't get color of first pixel. @Ivan Seems like that is what [url=https://github.com/GarageGames/Torque3D/blob/aa090daf03640705f5f... read more 04/28/2014 (4:54 am)
Looking for some feedback on my website @Steve thanks for confirming that it's not just me thats crazy.. I'll make some benchmarks and try t... read more 04/23/2014 (12:50 pm)
Shader: can't get color of first pixel. Just some more info, this is the sampler I send to the shader: [image width=200]http://imageshack.c... read more 04/23/2014 (12:46 pm)
Looking for some feedback on my website @dB one is not really superior to the other, they are equals just different syntax. I like BB Cod... read more 04/23/2014 (4:00 am)
Looking for some feedback on my website @Dwarf King, tbh I just started developing websites in ASP.net MVC 4 and it really does a lot of the... read more 04/22/2014 (9:20 am)
Looking for some feedback on my website They are just jelly! [youtube=f488uJAQgmw width=412 height=200] Anyways, I'm actually not us... read more 04/22/2014 (8:40 am)
Looking for some feedback on my website @Dwarf King Yeah thats on purpose, the "Works" button is going to lead to somewhere, it's... read more 04/22/2014 (8:01 am)
Looking for some feedback on my website @Steve I don't believe I have a single flash-player dependent element on the website... I'll look... read more 04/22/2014 (7:52 am)
Accessing the lights in the scene from the GPU Hmm I'd find it weird if it sent those 4 lights to all shaders.. Anyways I think I'd be more comfor... read more 04/22/2014 (2:32 am)
Shader: can't get color of first pixel. @Ivan the only thing I really did was [code]d.samplers[2] = GFXSamplerStateDesc::getClampPoint(); ... read more 04/22/2014 (2:16 am)
Torque scripting language as C # are you using? Also worth mentioning this free version of DNT: [url=https://github.com/WinterleafEnterainment/DNT-... read more 04/20/2014 (11:47 am)
Accessing the lights in the scene from the GPU @Alfio that is fine if you want just 4 lights. However I want to experiment with support for all th... read more 04/18/2014 (3:58 am)
Shader: can't get color of first pixel. It's not a PostFX unfortunately, although what does PfxVis do? Also, I'm using Pix to debug the s... read more 04/17/2014 (4:23 am)
dMemcmp identifier not found Should mention that the errors are occuring after numerous changed to the engine, my issue lies in t... read more 04/17/2014 (2:53 am)
Shader: can't get color of first pixel. Shameless self-bump.... read more 04/17/2014 (1:10 am)
Stuck I tried writing $timescale = 0; in the console, and it returned 0 as it was supposed to. What it ... read more 04/16/2014 (12:10 am)
Stuck @Tsuki.. Wait you want to modify the actual tick rate? I have no idea what that would do to the engi... read more 04/14/2014 (10:23 am)
Bitwise complement/NOT operator No problem, good luck!... read more 04/10/2014 (12:23 am)
Stuck So you'd like a function to get called every second for 12 minutes and 40 seconds?... read more 04/09/2014 (11:20 pm)
T3D tutorials en masse @dB, it was a little hard to place but it's added now!... read more 04/09/2014 (10:26 pm)
Bitwise complement/NOT operator I suggest doing something like this: [code]function SetBit(%var, %bit){ %pattern = 1 << %... read more 04/09/2014 (10:15 pm)
Bitwise complement/NOT operator Seems to work just fine. Remember you set [i]$a[/i] to be 1010, that is one-thousand-and-ten which ... read more 04/09/2014 (10:02 pm)
Projectiles: Server vs. Client I believe advanceTime is called on both client and server objects.... read more 04/08/2014 (10:15 pm)
Stuck Could you elaborate a bit? I'm unsure what you need help with and what you are trying to accomplish... read more 04/08/2014 (6:10 am)
Torsion Educational Licensing? This is worth checking out as an alternative: [url=http://www.torquedev.com/]CodeWeaver[/url]... read more 04/07/2014 (2:24 pm)