Lukas Joergensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DSSDO as a replacement for SSAO | [quote]I've got it mostly working, it seems like the occlusion is working fine, but I don't have the... read more | 06/09/2014 (4:24 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | @Azaezel my thought as well. To me it would seem like the "best" thing would be to make... read more | 06/09/2014 (4:15 pm) |
| DSSDO as a replacement for SSAO | @Frank the code is not ready for release :) Having a couple of issues with it.... read more | 06/03/2014 (2:33 am) |
| Saving your CompositeSprites using Taml | @Simon originally because I wanted to compile the list of Tiles into the file as well. I seperated i... read more | 05/27/2014 (6:19 am) |
| When is initialControlSet called? | t3d-bones is only for single-player (unless dB updated it)... read more | 05/26/2014 (9:48 pm) |
| integrate with c# or vb.net | Well if it's simple enough to implement in TorqueScript, I'd recommend that as it is easier to get h... read more | 05/21/2014 (5:33 am) |
| IDEA: Change TorqueScript Extension | [image]http://blogs.wickedlocal.com/brookline/files/2013/12/picard.jpg[/image] Apparently there... read more | 05/20/2014 (2:52 pm) |
| IDEA: Change TorqueScript Extension | Tbh I've already been using the .ts extension from time to time in my private code lol :P It has al... read more | 05/20/2014 (8:12 am) |
| integrate with c# or vb.net | In the previous mentioned C# version of T3D (called DNT) you can call C++ code directly from the .ne... read more | 05/19/2014 (10:49 am) |
| integrate with c# or vb.net | There is a version of T3D that uses C# [url=https://github.com/WinterleafEnterainment/DNT-Torque3D-V... read more | 05/19/2014 (2:14 am) |
| Shader Creator | It's not and it's not working with T3D either.. It's written in ActionScript and it outputs ActionSc... read more | 05/14/2014 (10:09 pm) |
| dMemcmp identifier not found | Solution: If you are going to: [code]#include "core/stream/fileStream.h"[/code] Then yo... read more | 05/14/2014 (1:34 am) |
| integrate with c# or vb.net | I don't get it.. You have a GIS map, and you want to move some vehicles around in the world.. Where... read more | 05/13/2014 (2:45 pm) |
| Rotating a waterblock | Interesting, try doing a: [code]Waterblock.setPosition(Waterblock.position);[/code]... read more | 05/13/2014 (10:46 am) |
| "unused" TS arguments being optimised out | Funny, I didn't know it did any optimizing at all.. One solution is to: [code]function applyPerk... read more | 05/13/2014 (6:04 am) |
| Torque3D's Import System | First: Holy crap Andrew you are awesome! I've dived into the TSShapeLoader a couple of times while ... read more | 05/13/2014 (5:13 am) |
| Pull a Branch | You want to either fork or clone, as described in the first part of [url=https://github.com/GarageGa... read more | 05/08/2014 (10:13 pm) |
| Offline Documentation | You can use [url=http://markdownpad.com/]MarkdownPad[/url] to read markdown files offline.... read more | 05/06/2014 (2:06 am) |
| Offline Documentation | Why do I always do that... I need to remember to read what forum these posts are in.... read more | 05/06/2014 (1:03 am) |
| Offline Documentation | It has its own repo [url=https://github.com/GarageGames/Torque3D-Documentation]here[/url]... read more | 05/06/2014 (12:32 am) |
| T3D tutorials en masse | Updated with terrain tutorials from me, Dan Webb and Jakob Dankovchik.... read more | 05/01/2014 (10:47 pm) |
| dMemcmp identifier not found | Bump, oh btw the code is available here: [url=https://github.com/lukaspj/Torque3D/tree/TAMLImplemen... read more | 04/30/2014 (12:17 pm) |
| Shader: can't get color of first pixel. | @Ivan, in this case I believe it to be so much slower that it has to be in the vertex shader. I wan... read more | 04/30/2014 (8:51 am) |
| Shader: can't get color of first pixel. | @Ivan yes shader model 3. Using: [code]dds->mFormat = GFXFormat::GFXFormatR32G32B32A32F;[/cod... read more | 04/30/2014 (7:43 am) |
| Shader: can't get color of first pixel. | Some sort of progress, it works completely fine in the pixel shader, it's just the vertex shader tha... read more | 04/29/2014 (11:23 am) |
| Shader: can't get color of first pixel. | @Ivan Seems like that is what [url=https://github.com/GarageGames/Torque3D/blob/aa090daf03640705f5f... read more | 04/28/2014 (4:54 am) |
| Looking for some feedback on my website | @Steve thanks for confirming that it's not just me thats crazy.. I'll make some benchmarks and try t... read more | 04/23/2014 (12:50 pm) |
| Shader: can't get color of first pixel. | Just some more info, this is the sampler I send to the shader: [image width=200]http://imageshack.c... read more | 04/23/2014 (12:46 pm) |
| Looking for some feedback on my website | @dB one is not really superior to the other, they are equals just different syntax. I like BB Cod... read more | 04/23/2014 (4:00 am) |
| Looking for some feedback on my website | @Dwarf King, tbh I just started developing websites in ASP.net MVC 4 and it really does a lot of the... read more | 04/22/2014 (9:20 am) |
| Looking for some feedback on my website | They are just jelly! [youtube=f488uJAQgmw width=412 height=200] Anyways, I'm actually not us... read more | 04/22/2014 (8:40 am) |
| Looking for some feedback on my website | @Dwarf King Yeah thats on purpose, the "Works" button is going to lead to somewhere, it's... read more | 04/22/2014 (8:01 am) |
| Looking for some feedback on my website | @Steve I don't believe I have a single flash-player dependent element on the website... I'll look... read more | 04/22/2014 (7:52 am) |
| Accessing the lights in the scene from the GPU | Hmm I'd find it weird if it sent those 4 lights to all shaders.. Anyways I think I'd be more comfor... read more | 04/22/2014 (2:32 am) |
| Shader: can't get color of first pixel. | @Ivan the only thing I really did was [code]d.samplers[2] = GFXSamplerStateDesc::getClampPoint(); ... read more | 04/22/2014 (2:16 am) |
| Torque scripting language as C # are you using? | Also worth mentioning this free version of DNT: [url=https://github.com/WinterleafEnterainment/DNT-... read more | 04/20/2014 (11:47 am) |
| Accessing the lights in the scene from the GPU | @Alfio that is fine if you want just 4 lights. However I want to experiment with support for all th... read more | 04/18/2014 (3:58 am) |
| Shader: can't get color of first pixel. | It's not a PostFX unfortunately, although what does PfxVis do? Also, I'm using Pix to debug the s... read more | 04/17/2014 (4:23 am) |
| dMemcmp identifier not found | Should mention that the errors are occuring after numerous changed to the engine, my issue lies in t... read more | 04/17/2014 (2:53 am) |
| Shader: can't get color of first pixel. | Shameless self-bump.... read more | 04/17/2014 (1:10 am) |
| Stuck | I tried writing $timescale = 0; in the console, and it returned 0 as it was supposed to. What it ... read more | 04/16/2014 (12:10 am) |
| Stuck | @Tsuki.. Wait you want to modify the actual tick rate? I have no idea what that would do to the engi... read more | 04/14/2014 (10:23 am) |
| Bitwise complement/NOT operator | No problem, good luck!... read more | 04/10/2014 (12:23 am) |
| Stuck | So you'd like a function to get called every second for 12 minutes and 40 seconds?... read more | 04/09/2014 (11:20 pm) |
| T3D tutorials en masse | @dB, it was a little hard to place but it's added now!... read more | 04/09/2014 (10:26 pm) |
| Bitwise complement/NOT operator | I suggest doing something like this: [code]function SetBit(%var, %bit){ %pattern = 1 << %... read more | 04/09/2014 (10:15 pm) |
| Bitwise complement/NOT operator | Seems to work just fine. Remember you set [i]$a[/i] to be 1010, that is one-thousand-and-ten which ... read more | 04/09/2014 (10:02 pm) |
| Projectiles: Server vs. Client | I believe advanceTime is called on both client and server objects.... read more | 04/08/2014 (10:15 pm) |
| Stuck | Could you elaborate a bit? I'm unsure what you need help with and what you are trying to accomplish... read more | 04/08/2014 (6:10 am) |
| Torsion Educational Licensing? | This is worth checking out as an alternative: [url=http://www.torquedev.com/]CodeWeaver[/url]... read more | 04/07/2014 (2:24 pm) |