Lukas Joergensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| how to make ribbon trail effect? | Sure, just make a shader that samples a textures. Not quite sure how, but I'm certain it's possible ... read more | 07/14/2014 (2:59 pm) |
| how to make ribbon trail effect? | @gdyxml2000 Implemented a "RibbonNode" class (pretty rough, almost a straight copy-past... read more | 07/14/2014 (1:43 pm) |
| Multiple instances of T3D on same computer [solved, derp] | Eh what flag? I've had multiple instances of T3D running on the same computer several times (when... read more | 07/14/2014 (4:17 am) |
| DSSDO as a replacement for SSAO | No, there are several ways of calculating ambient occlusion, this is a screen-space method. Among sc... read more | 07/13/2014 (9:45 am) |
| How do I document this shit? | @dB some other things for the SC to consider, Wikidot can do more than just being a wiki. You can co... read more | 07/10/2014 (12:38 pm) |
| How do I document this shit? | I'm just eager to get started, but there is no rush because i've already reserved the "Torque3D... read more | 07/10/2014 (9:00 am) |
| How do I document this shit? | Yeah that looks awesome, shinyness always help new people keep their attention imo. @dB, Well Wik... read more | 07/10/2014 (7:55 am) |
| How do I document this shit? | Well basically they have this awesome "community wiki deals" where the wiki is getting the... read more | 07/10/2014 (2:09 am) |
| how to make ribbon trail effect? | I'm still considering the best approach, adding a ribbon field to to the projectile could be one way... read more | 07/09/2014 (4:58 am) |
| How do I document this shit? | Also, benefits from starting it on a 3rd party: everyone can edit pages, allowing for an iterative d... read more | 07/09/2014 (4:42 am) |
| How do I document this shit? | Well I guess I wanted to start a discussion because I wanted to spark an initiative, i'm considering... read more | 07/09/2014 (4:39 am) |
| Several questions about Torque3d (newbie) | True, I guess I'm getting too used to Torque3D to remember to mention how steep the learning curve i... read more | 07/06/2014 (3:09 pm) |
| Several questions about Torque3d (newbie) | Seems like a good place to start. When I decided to learn C++ I just dived into it as I had previous... read more | 07/06/2014 (7:25 am) |
| Several questions about Torque3d (newbie) | 1. Eh... Yeah sure why not? It's not gonna be easy though. Crysis had millions upon millions of doll... read more | 07/06/2014 (6:48 am) |
| how to make ribbon trail effect? | I have an implementation of Tim's ribbons on [url=https://github.com/lukaspj/Torque3D/tree/Tim-MGT-R... read more | 07/06/2014 (3:22 am) |
| Screenspace to Worldspace | @Luis I'm glad I'm not alone with this issue, I've been working my ass off trying to solve it. Tried... read more | 07/01/2014 (3:21 pm) |
| how to make weapon trail effect | Ahh yeah, I forgot to pull request that for him, there are two versions of ribbon particles on the w... read more | 06/30/2014 (6:06 am) |
| Deferred Shading | @Andrew could you elaborate on that? I've heard that PBS would only have a medium impact on performa... read more | 06/29/2014 (5:10 pm) |
| Deferred Shading | Hmm I think it'd be better to try and solve the issues with the detail map alpha than try to avoid i... read more | 06/28/2014 (6:10 am) |
| Deferred Shading | That would make me sad :( I use high-pass textures for my detail textures and not gray scales, I fin... read more | 06/28/2014 (5:45 am) |
| Deferred Shading | @Timmy sounds like it was a good idea of me to stop using the detail maps alpha channel for blending... read more | 06/28/2014 (5:40 am) |
| creating a good looking fire | It really depends on the type of fire you want to make, creating a muzzle flash is very different fr... read more | 06/28/2014 (4:30 am) |
| Screenspace to Worldspace | I've tried doing this: [code]float3 center_pos; current_pos = eyePosWorld + IN.wsEyeRay * depth; ... read more | 06/26/2014 (7:02 am) |
| Improving the terrain texture blending | Just found this great example of the heightmap making its mark: [image width=730]http://imageshack.... read more | 06/25/2014 (1:52 pm) |
| Improving the terrain texture blending | [image]https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTLvomWc6kVncbjspGLQ8OZiLYwPp76SMLVrk8Lj... read more | 06/25/2014 (12:55 pm) |
| Improving the terrain texture blending | [h1]Before and afters![/h1] [h2]Before / After[/h2] [image width=365 float=left]http://imagizer.... read more | 06/25/2014 (11:24 am) |
| Improving the terrain texture blending | [image width=730]http://www.camaro5.com/forums/attachment.php?attachmentid=206982&stc=1&d=12... read more | 06/25/2014 (10:10 am) |
| Smart Packer Pro X | Hmm, would this application be able to pack the script files into the executable? ... read more | 06/25/2014 (2:33 am) |
| Terrain texture with full transparency | It'd seem the issue stems from [i]detailIdStrengthParallax[/i] being set to 0. Does anyone have an ... read more | 06/24/2014 (1:52 am) |
| Terrain texture with full transparency | @Nathan well yeah, but where does it excluded? My research shows me that the textures are still rend... read more | 06/23/2014 (10:46 pm) |
| Would a 3D widget in T2D be practical? | I've heard a lot of times where people has desired this. It's useful for 2.5D games like GrandChase,... read more | 06/23/2014 (10:04 am) |
| Generic Object Mounting | I guess I created something like this for IPS actually lol.. I was annoyed that I could only mount t... read more | 06/21/2014 (7:13 am) |
| Screenspace to Worldspace | Filed an [url=https://github.com/GarageGames/Torque3D/issues/702]issue[/url] as this seems to be an ... read more | 06/19/2014 (1:45 pm) |
| Screenspace to Worldspace | Okay so az on IRC helped me figure a little more out, the following code works perfectly fine for ca... read more | 06/18/2014 (11:52 am) |
| Screenspace to Worldspace | Thanks a ton for the help Ivan! However it doesn't seem to work.. This is my shader body: [code] f... read more | 06/18/2014 (12:33 am) |
| Screenspace to Worldspace | Okay just to rephrase the question: I'm trying to get the world-space coordinates from screenspac... read more | 06/17/2014 (9:17 am) |
| BUG: sun/light flares show through objects,with videos to show the bug. | Interesting, how to fix it depends on how it was implemented (which I do not have time to look at at... read more | 06/16/2014 (2:39 pm) |
| Learn C++ and Torque | A2) Vectors are similar to lists in C# or Java. More technically, it's an "array manager"... read more | 06/16/2014 (9:01 am) |
| Documenting the beast | You are trying to get me to document the shader system aren't you? :P Anyways I think this would ... read more | 06/16/2014 (5:30 am) |
| DSSDO as a replacement for SSAO | @Kory, the code in the blog is just a translation of the Kayru shader, it's not done and I don't rec... read more | 06/14/2014 (6:54 am) |
| DSSDO as a replacement for SSAO | [url=http://illusionalgames.com/Blog/Read/8]My SSGI, WIP-blog 1[/url] You can find the Kayru shader... read more | 06/13/2014 (2:30 pm) |
| Getting the albedo before the diffuse pass. | So this is the flow I ended up using: [image]http://imageshack.com/a/img849/72/s4tr.png[/image] ... read more | 06/12/2014 (2:57 pm) |
| Getting the albedo before the diffuse pass. | Okay so I just had an idea, I'll see if I can make it work. From what I can make out (and from wh... read more | 06/12/2014 (10:55 am) |
| Learn C++ and Torque | A1) An iterator is a way to iterate through a list of items (foreach loops in C# are syntactic sugar... read more | 06/12/2014 (8:34 am) |
| Why not merge torque 3D/2D into one engine | Theres already an active discussion on this topic [url=http://www.garagegames.com/community/forums/v... read more | 06/12/2014 (5:20 am) |
| Getting the albedo before the diffuse pass. | Still unable to produce the results I get from applying it directly to the lighting. There are a ... read more | 06/11/2014 (12:02 am) |
| DSSDO as a replacement for SSAO | @Kory Thou shalt pay a thousand newborn souls if thou wants to lay hands on this shader code! Be... read more | 06/10/2014 (11:22 pm) |
| Getting the albedo before the diffuse pass. | From my examinations, it seems the engine first calculates light and bakes that to the lightInfo, an... read more | 06/10/2014 (11:42 am) |
| DSSDO as a replacement for SSAO | Hehe I don't know what you did guys, but somehow you gave me a revelation that made me solve the SSG... read more | 06/10/2014 (1:09 am) |
| Introduction and the Future of Torque | You can use Python to run T3D already if you'd like using [url=http://www.garagegames.com/community/... read more | 06/09/2014 (4:43 pm) |