Game Development Community

World-Loom's Forum Posts

Thread Post Date Posted
General graphics hardware issue survey 1. 3D objects are not implemented anyhow under DirectX, OpenGL may not work under some versions of W... read more 07/01/2011 (1:16 am)
T2DShape3D Not Appearing in DirectX We do not have it working yet, but one guy here is working over it and hopefully he will find the so... read more 09/03/2010 (2:21 pm)
Torque Game Builder 1.7.5 Released! We've experienced some font rendering problems with UTF characters (instead of a single character, t... read more 05/12/2010 (12:42 am)
Windows 7 compliance This is a bit odd for a company to make previous product EOL when the next product is not yet finish... read more 12/07/2009 (1:22 pm)
White line & filterpad- solved? Looks like we have started long topic here touching different aspects of preparing assets for work w... read more 12/03/2009 (9:40 am)
Windows 7 compliance Unfortunately not yet. We also hope that someday someone from GaragaGames would spot this topic and ... read more 10/26/2009 (8:52 am)
Windows 7 compliance We've successfully released "Fix-it-up" on many portals including MSN Games. And we've mad... read more 10/19/2009 (2:43 pm)
schedule Nope. You can you either schedule FUNCTION or schedule METHOD - for reasons I can not figure out ... read more 09/24/2009 (6:53 am)
Best method for storing Data We've decided to fourth option - MS Office 2003 XML format. It's flat XML file, easy to be read by T... read more 09/24/2009 (6:11 am)
Where are the known issues (bugs)? I'd prefer Fixed Issues then Known Issues. Unfortunately there are lots of issues that have fixes bu... read more 09/22/2009 (1:16 pm)
Canceling a schedule Two points: * check if event is pending with "isEventPending" function * if that's rea... read more 09/22/2009 (1:01 pm)
TGB Particles Not Working In Game Check console (or console.log file) if you have assets (ImageMaps, animations) loaded during game in... read more 09/22/2009 (12:54 pm)
why won't this work? I'm not sure if sceneWindow2d would bother if any kind of scenegraph has just been loaded. Try t... read more 09/18/2009 (12:03 pm)
Ordering images by code Yep, that's possible. [code] YOURIMAGE.getScenegraph().setLayerDrawOrder(YOURIMAGE, "FRONT&qu... read more 09/18/2009 (11:57 am)
Calling behavior method on owner in a behavior For those who do not have access to the sources there is small workaround that might be helpful. Try... read more 09/18/2009 (10:39 am)
Load Collisions, Load alpha As for keeping alpha channel in separate file just create: * exampleImage.jpg * exampleImage.alp... read more 09/18/2009 (10:24 am)
Level Transition Effects You can try to achieve some transitions between levels my multiplying sceneWindow object in mainGui ... read more 09/09/2009 (9:46 am)
T2DShape3D Not Appearing in DirectX "upgrade" is not proper word for the situation. I'm creator of 2D casual games for specifi... read more 09/09/2009 (9:38 am)
How to Load an Image and Create a object by Code You can also take a look at resources defined by TorqueGameBuilder (those with fishes and checkers).... read more 09/03/2009 (2:27 pm)
Function Being Ignored Even more - movement described above would not be shown as scripts are executed between frames - so ... read more 09/03/2009 (2:22 pm)
Remove a dynamically created sprite by clicking on it It does not seems to be proper to use undeclared local variable (and it is undeclared when you get i... read more 09/03/2009 (2:17 pm)
T2DShape3D Not Appearing in DirectX We would also gladly see shapes working as designed (despite rendering library our client is using).... read more 09/03/2009 (2:02 pm)
TGB Mac Help, Im dying here First - the only difference from TGB point of view are "executable" files (TGBGame.app und... read more 07/16/2009 (6:31 am)
Vista is messing with my game Windows 7 may be or may be not a pain in the a** but under MacOSX you also wouldn't be able to write... read more 07/15/2009 (5:05 am)
Work-around for "red background" issue in TGB For me those values defaults to (I've not messed with colors): $levelEditor::BackgroundColor = &quo... read more 07/15/2009 (4:43 am)
Key combo example. I would like to notice few things: * constant key-pressing without any delay longer then 1 second ... read more 07/15/2009 (4:37 am)
HOW TO PLAY OGG (AUDIO ) FILE? You can set proper soundButtonDown and soundButtonOver fields in GUI profile if you are using GuiBut... read more 07/09/2009 (3:51 am)
TGB 1.7.3beta1 Bug - Can't load resources Hmmm, I'm not sure how I've wrote those above. My problem is not related with quite easy platformwin... read more 04/23/2009 (12:08 pm)
TGB 1.7.3beta1 Bug - Can't load resources Hi! I've just spotted the problem with saving profile/highscores etc. to %appdata% with non-latin c... read more 04/23/2009 (11:49 am)
Fix-it-up: Kate's Adventure RELEASED Thanks guys! @Eyal Maybe it looks "polish" because it's from Poland ;-)... read more 03/09/2009 (4:39 am)
Fix-it-up: Kate's Adventure RELEASED Hi Martyn! If you need screenshots and other assets you can find them on our website ([url]http://w... read more 01/28/2009 (11:41 am)
Fix-it-up: Kate's Adventure RELEASED Hi again! As promised some history behind creation of "Fix-it-up: Kate's Adventure" is at... read more 01/22/2009 (3:58 am)
Advice on Organizing Lots of Data? Hi! Have you thought about XML? It may be quite useful as it may be edited in Excel or OpenOffice C... read more 01/20/2009 (2:55 pm)
Fix-it-up: Kate's Adventure RELEASED @Joe Rossi Well, we'll share our experience for sure! For now we're partially too busy and partiall... read more 12/19/2008 (4:54 am)
Exec and save , what gives? You will need to make some changes in core engine as it has intentionally disabled feature of creati... read more 12/11/2008 (11:42 pm)
Game window graphics glitch while game loading..... It happens because default engine is initializing Canvas without any content set and then starts loa... read more 12/11/2008 (11:23 pm)
Problem getting TGB game to work on Windows @Jeffrey First thing is that it's rather "so called building" then building in TGB. In fact TGB jus... read more 08/09/2008 (9:25 am)