Game Development Community

Steven Sheffey's Forum Posts

Thread Post Date Posted
in game cut scenes/Scripted events easy in torque ??? I to would like to know if this can be done easily but in Torque 2D. Thanks!... read more 02/22/2011 (10:48 am)
Multiple objects on the same path Hello, I've been trying to find a way around your problem too. I'll try your suggestion. By the way,... read more 06/02/2010 (12:11 am)
Moving Paths or Path Nodes possible? Hello, here is my code: (messy but lets you see what Iv'e tried) [code]function pathObj::onLevelLoa... read more 05/27/2010 (2:58 am)
Moving Paths or Path Nodes possible? Uh oh, I'm getting the feeling there is no way to to this. Anyone have any ideas?... read more 05/24/2010 (9:07 pm)
Unable to find trigger functions Haha looks like evil Post 666 did the trick! Ended up using your second suggestion and everything wo... read more 03/20/2010 (3:03 am)
Unable to find trigger functions Hi William, Ok so I tried out your code but then the console said Unable to find object '0' at... read more 03/19/2010 (8:50 pm)
How do you make a moving RigidShape stop? If you want the force to immediately stop cant he just say %obj.setImmovable(true);? Try that I t... read more 01/23/2010 (5:43 pm)
behaviors unable to find objects declared in template Figured this out about an hour later. Basically changed the function t2dSceneGraph::onUpdateScene(%t... read more 01/05/2010 (12:33 pm)
behaviors unable to find objects declared in template Ok so I just found that the template for projectile is just passing string values..so with the code ... read more 01/05/2010 (3:58 am)
t2dPath and path collision Thanks for the info Dave. Ya I have it set up right now to use a chain of objects, but was hoping th... read more 12/20/2009 (3:56 pm)
how to draw a line in game Ok so just to give everyone an update, I ended up just cloning and spawning tiny sceneObjects with c... read more 12/18/2009 (5:53 pm)
how to draw a line in game Ok will do thank you for the advice William. I will start testing soon but this coming week at work ... read more 12/07/2009 (2:46 am)
how to draw a line in game Hey guys, thanks for the replies. @Pubily Great tutorial and I was able to learn some things fr... read more 12/06/2009 (4:21 am)
Pivot point Ah yes, good suggestion Aaron. I figured this out a little while after posting haha. But ya you are ... read more 11/23/2009 (6:07 pm)
Torque 2D and TGB confusion Awesome! Can't wait for the next version, it looks great. Thank for the clarification David. ... read more 11/23/2009 (12:36 pm)
Pivot point Yes, this is something I think everyone wants to know. There really should be some sort of way to ge... read more 11/18/2009 (4:42 pm)
ITGB and a PC? So I would like to create an app for the iPhone and plan to use TGB on my PC. Once I have it finishe... read more 11/09/2009 (9:08 pm)
New to TGB Platformer Starter Kit Well sounds good but I think the problem would be that there is no way to continuously move or rotat... read more 10/11/2008 (6:32 pm)
Scene Time Still haven't nailed down what the problem could be. Has anyone else ever had any problems with this... read more 10/10/2008 (1:04 pm)
Accident Nope just a sprite I used in the shoots Behavior.... read more 10/08/2008 (4:56 am)
Accident Nope not at all, its really strange but basically the object was a projectile and I was going to set... read more 10/07/2008 (12:16 pm)
Scene Time Hmmm ya its so weird. It seems to run correctly only when I watch the game from another window. I'll... read more 10/06/2008 (1:39 pm)
New PSK Tutorial Thanks a bunch Phil!... read more 10/04/2008 (3:38 pm)
Movement/Component Question Hmmm I actually dont have a ActorComponent.cs. The speed might be manipulated by using the ActorBeha... read more 09/24/2008 (10:54 am)
Its about Time Ah no wait wait. Entering decimal values seems to work correctly as long as I watch the game move in... read more 09/20/2008 (4:49 am)
Its about Time Ah thank you Phillip! I still tinkering with it but Im not sure what the number range is for this. I... read more 09/20/2008 (4:18 am)
Movement/Component Question Hi Ben, I'm not sure on the exact setup you want but I think if you set the characters speed at a ce... read more 09/18/2008 (11:30 pm)
SafeDelete(); doesn't delete projectiles Heh well I think i just might have fixed it. For any thats interested this was the change. [code] ... read more 09/17/2008 (11:36 pm)
Is there any ctrl for GUI Trasition effect in TGB? As am I... read more 09/17/2008 (5:46 am)
Safe Delete(); not doing its job? Hmm I still cant figure this thing out. Projectiles are still colliding with objects and continuing ... read more 09/14/2008 (10:33 pm)
PowerUps and Treasures - Collision Question Ya I was looking at that too. In reference they say that there is a custom collision response, but n... read more 09/14/2008 (10:22 pm)
Behavior trouble Oh ya the Behaviors Dropdown list isn't a tab like Static Sprite and Srollers and all. Like Stefan w... read more 09/14/2008 (10:18 pm)
Safe Delete(); not doing its job? Hey Phillip, thanks for the future ref. Wasn't sure how to make the code blocks. ok so i tried your ... read more 09/12/2008 (10:30 pm)
Behavior trouble Make sure your putting the .cs files in and once you open the editor and hit reload project, those b... read more 09/12/2008 (5:04 pm)
Disabling Movement and Shooting while dead Oh jeez Phillip sorry bout that =) Noobie mistake on my part. I was missing the .ActorBehavior part.... read more 09/12/2008 (4:52 am)
Control still active during death and respawn Thanks for the tip Martyn I will continue trying. Also yes James Im using PSK. Sorry if I posted in ... read more 09/12/2008 (12:30 am)
Shooting & the MoveTo function Oh duh that did that trick! Thank you very much!... read more 08/25/2008 (12:31 pm)
Scripting and the builder Hey im kinda new but i can answer a few of your questions until a more knowledgeable person comes al... read more 08/19/2008 (12:45 am)
Shoot to Mouse Behavior? Hello again so im a little stuck. I've modified the ShootsBehavior a bit, but my problem is that I c... read more 08/16/2008 (1:17 pm)
TGB - Weird hopping bug? Hey Larry im not sure what the problem might be because I havent tried this tutorial yet but I would... read more 08/01/2008 (12:01 pm)
Shooting Hey Patrick, so looks like it worked. At first the dragon was gliding due to "Space" being bound to ... read more 08/01/2008 (8:49 am)
Quick Top View Shooter Game Setup - Tutorial Hmm lol idk what happened but I just redid this thing and its working. Must have made a lil mistake ... read more 07/30/2008 (8:23 pm)
Ingame Splitscreen Yes I would like to see this link as well please. Thank you.... read more 07/30/2008 (9:44 am)
Quick Top View Shooter Game Setup - Tutorial Nope did that part and still not happening... read more 07/30/2008 (9:24 am)
Quick Top View Shooter Game Setup - Tutorial Hey sorry for the noobish question, but if I look in the projectile dropdown menu I dont see a thing... read more 07/30/2008 (6:42 am)