Steven Sheffey's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| in game cut scenes/Scripted events easy in torque ??? | I to would like to know if this can be done easily but in Torque 2D. Thanks!... read more | 02/22/2011 (10:48 am) |
| Multiple objects on the same path | Hello, I've been trying to find a way around your problem too. I'll try your suggestion. By the way,... read more | 06/02/2010 (12:11 am) |
| Moving Paths or Path Nodes possible? | Hello, here is my code: (messy but lets you see what Iv'e tried) [code]function pathObj::onLevelLoa... read more | 05/27/2010 (2:58 am) |
| Moving Paths or Path Nodes possible? | Uh oh, I'm getting the feeling there is no way to to this. Anyone have any ideas?... read more | 05/24/2010 (9:07 pm) |
| Unable to find trigger functions | Haha looks like evil Post 666 did the trick! Ended up using your second suggestion and everything wo... read more | 03/20/2010 (3:03 am) |
| Unable to find trigger functions | Hi William, Ok so I tried out your code but then the console said Unable to find object '0' at... read more | 03/19/2010 (8:50 pm) |
| How do you make a moving RigidShape stop? | If you want the force to immediately stop cant he just say %obj.setImmovable(true);? Try that I t... read more | 01/23/2010 (5:43 pm) |
| behaviors unable to find objects declared in template | Figured this out about an hour later. Basically changed the function t2dSceneGraph::onUpdateScene(%t... read more | 01/05/2010 (12:33 pm) |
| behaviors unable to find objects declared in template | Ok so I just found that the template for projectile is just passing string values..so with the code ... read more | 01/05/2010 (3:58 am) |
| t2dPath and path collision | Thanks for the info Dave. Ya I have it set up right now to use a chain of objects, but was hoping th... read more | 12/20/2009 (3:56 pm) |
| how to draw a line in game | Ok so just to give everyone an update, I ended up just cloning and spawning tiny sceneObjects with c... read more | 12/18/2009 (5:53 pm) |
| how to draw a line in game | Ok will do thank you for the advice William. I will start testing soon but this coming week at work ... read more | 12/07/2009 (2:46 am) |
| how to draw a line in game | Hey guys, thanks for the replies. @Pubily Great tutorial and I was able to learn some things fr... read more | 12/06/2009 (4:21 am) |
| Pivot point | Ah yes, good suggestion Aaron. I figured this out a little while after posting haha. But ya you are ... read more | 11/23/2009 (6:07 pm) |
| Torque 2D and TGB confusion | Awesome! Can't wait for the next version, it looks great. Thank for the clarification David. ... read more | 11/23/2009 (12:36 pm) |
| Pivot point | Yes, this is something I think everyone wants to know. There really should be some sort of way to ge... read more | 11/18/2009 (4:42 pm) |
| ITGB and a PC? | So I would like to create an app for the iPhone and plan to use TGB on my PC. Once I have it finishe... read more | 11/09/2009 (9:08 pm) |
| New to TGB Platformer Starter Kit | Well sounds good but I think the problem would be that there is no way to continuously move or rotat... read more | 10/11/2008 (6:32 pm) |
| Scene Time | Still haven't nailed down what the problem could be. Has anyone else ever had any problems with this... read more | 10/10/2008 (1:04 pm) |
| Accident | Nope just a sprite I used in the shoots Behavior.... read more | 10/08/2008 (4:56 am) |
| Accident | Nope not at all, its really strange but basically the object was a projectile and I was going to set... read more | 10/07/2008 (12:16 pm) |
| Scene Time | Hmmm ya its so weird. It seems to run correctly only when I watch the game from another window. I'll... read more | 10/06/2008 (1:39 pm) |
| New PSK Tutorial | Thanks a bunch Phil!... read more | 10/04/2008 (3:38 pm) |
| Movement/Component Question | Hmmm I actually dont have a ActorComponent.cs. The speed might be manipulated by using the ActorBeha... read more | 09/24/2008 (10:54 am) |
| Its about Time | Ah no wait wait. Entering decimal values seems to work correctly as long as I watch the game move in... read more | 09/20/2008 (4:49 am) |
| Its about Time | Ah thank you Phillip! I still tinkering with it but Im not sure what the number range is for this. I... read more | 09/20/2008 (4:18 am) |
| Movement/Component Question | Hi Ben, I'm not sure on the exact setup you want but I think if you set the characters speed at a ce... read more | 09/18/2008 (11:30 pm) |
| SafeDelete(); doesn't delete projectiles | Heh well I think i just might have fixed it. For any thats interested this was the change. [code] ... read more | 09/17/2008 (11:36 pm) |
| Is there any ctrl for GUI Trasition effect in TGB? | As am I... read more | 09/17/2008 (5:46 am) |
| Safe Delete(); not doing its job? | Hmm I still cant figure this thing out. Projectiles are still colliding with objects and continuing ... read more | 09/14/2008 (10:33 pm) |
| PowerUps and Treasures - Collision Question | Ya I was looking at that too. In reference they say that there is a custom collision response, but n... read more | 09/14/2008 (10:22 pm) |
| Behavior trouble | Oh ya the Behaviors Dropdown list isn't a tab like Static Sprite and Srollers and all. Like Stefan w... read more | 09/14/2008 (10:18 pm) |
| Safe Delete(); not doing its job? | Hey Phillip, thanks for the future ref. Wasn't sure how to make the code blocks. ok so i tried your ... read more | 09/12/2008 (10:30 pm) |
| Behavior trouble | Make sure your putting the .cs files in and once you open the editor and hit reload project, those b... read more | 09/12/2008 (5:04 pm) |
| Disabling Movement and Shooting while dead | Oh jeez Phillip sorry bout that =) Noobie mistake on my part. I was missing the .ActorBehavior part.... read more | 09/12/2008 (4:52 am) |
| Control still active during death and respawn | Thanks for the tip Martyn I will continue trying. Also yes James Im using PSK. Sorry if I posted in ... read more | 09/12/2008 (12:30 am) |
| Shooting & the MoveTo function | Oh duh that did that trick! Thank you very much!... read more | 08/25/2008 (12:31 pm) |
| Scripting and the builder | Hey im kinda new but i can answer a few of your questions until a more knowledgeable person comes al... read more | 08/19/2008 (12:45 am) |
| Shoot to Mouse Behavior? | Hello again so im a little stuck. I've modified the ShootsBehavior a bit, but my problem is that I c... read more | 08/16/2008 (1:17 pm) |
| TGB - Weird hopping bug? | Hey Larry im not sure what the problem might be because I havent tried this tutorial yet but I would... read more | 08/01/2008 (12:01 pm) |
| Shooting | Hey Patrick, so looks like it worked. At first the dragon was gliding due to "Space" being bound to ... read more | 08/01/2008 (8:49 am) |
| Quick Top View Shooter Game Setup - Tutorial | Hmm lol idk what happened but I just redid this thing and its working. Must have made a lil mistake ... read more | 07/30/2008 (8:23 pm) |
| Ingame Splitscreen | Yes I would like to see this link as well please. Thank you.... read more | 07/30/2008 (9:44 am) |
| Quick Top View Shooter Game Setup - Tutorial | Nope did that part and still not happening... read more | 07/30/2008 (9:24 am) |
| Quick Top View Shooter Game Setup - Tutorial | Hey sorry for the noobish question, but if I look in the projectile dropdown menu I dont see a thing... read more | 07/30/2008 (6:42 am) |