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Hedd Roberts's Forum Posts

Thread Post Date Posted
Bug to confirm ? Not confirmed it, but it looks like a bug to me.... read more 12/22/2013 (4:46 am)
dts export , very nubish ? Hi James. Which modelling program are you using. I have made a vehicle template with working suspens... read more 11/12/2013 (3:50 am)
Free look? Hi NiN, free look only works in 3rd person mode in stock. You would have to make a few changes in so... read more 09/17/2013 (10:47 am)
Interesting collision (Doors/Animated Collison) Hi Glenn, I`ve ran into this problem before and its because the animated collision box only updates ... read more 06/24/2013 (5:02 am)
Hovervehicle crash Same with RigidShapes too!... read more 08/13/2012 (2:49 am)
Hovervehicle crash Ye, All vehicles need at least 1 collision box, or it crashes. ... read more 08/13/2012 (2:48 am)
You will love going through it. Spam Alert!... read more 07/30/2012 (2:24 am)
GMK and shadows I had this problem a while ago! Just put these into ragdoll.cpp at the start of RagDollData::RagDoll... read more 02/16/2012 (4:16 am)
World point to screen. How to? Sorry, [url]http://www.garagegames.com/community/blogs/view/3533[url]... read more 08/15/2011 (4:44 am)
World point to screen. How to? Have a look at this, it basically does exactly what you want. If you want to make your own this is a... read more 08/15/2011 (4:43 am)
01000010 01010100 Lol. This is th craziest thread I`ve ever come accross!!... read more 07/30/2011 (5:45 am)
gamepad controls If your using TGE: you need to activate directx input in PlayGui.cs: [code] $enableDirectInpu... read more 07/30/2011 (5:24 am)
Restart level after death? TGE 1.5.2 If you have changed the keys that are used for jump, or dont have a jump in your game it wont work! ... read more 06/20/2011 (2:16 am)
detail 0 (Collision-1) bounds exceed that of shape You dont need to add a bounds in milkshape, thats all I can think it would be! It should work then! ... read more 05/10/2011 (8:21 am)
Ragdoll.dsq + milkshape Thanks for the reply deepscratch! I did that, It looks better, but its still not quite right! Is it ... read more 04/10/2011 (4:48 am)
Bullet Holes in TGE 1.5.2 I know this is an old post, but I had this problem aswell. Just move the if(mDataBlock->decal... read more 02/16/2011 (4:22 am)
Colliding with mounted objects: solved (I think) Its Up. Just waiting for it to be approved. [url]http://www.garagegames.com/community/resources/v... read more 01/29/2011 (7:59 am)
Colliding with mounted objects: solved (I think) I`m not sure about the over the network, as my game is one player only at the moment, but I cant see... read more 01/29/2011 (4:31 am)
Colliding with mounted objects: solved (I think) Rex, If your interested in the weapon pushback problem (Which really annoyed me too, Lol) I`ve remov... read more 01/28/2011 (2:46 am)
StaticShape mounted to vehicle not working right... ? No probs Steve,anytime! And thanks for the Input Daniel, You are right, I had put the same code in i... read more 01/28/2011 (2:32 am)
StaticShape mounted to vehicle not working right... ? Lol. That was quick, I found it! After everything in Item::ProcessTick add if (isMounted())... read more 01/21/2011 (3:29 am)
StaticShape mounted to vehicle not working right... ? I had the same problem too. Its because the collision boxes are intersecting and the vehicle thinks ... read more 01/21/2011 (3:23 am)
How to stop collision mesh shadowing? Jason: Did you ever manage to stop objects projecting their own shadow onto their collision mesh? If... read more 09/23/2010 (2:27 pm)
Mounting an object Hi Kevin! 1. You dont want to add the collision mesh when you export. You make a convex colli... read more 03/29/2010 (10:20 am)
Decals This works for me! Declare the decal: datablock DecalData(ExplosionDecalData) { LifeSpan ... read more 03/28/2010 (6:57 am)
FxDecal Ron, I was just wondering how you managed to fix the flickering decals? I have the same problem! ... read more 03/28/2010 (6:49 am)
CorrectMuzzleVector and triggers I Have just added this resource if you interested?? http://www.torquepowered.com/community/resour... read more 03/28/2010 (3:58 am)