Hedd Roberts's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug to confirm ? | Not confirmed it, but it looks like a bug to me.... read more | 12/22/2013 (4:46 am) |
| dts export , very nubish ? | Hi James. Which modelling program are you using. I have made a vehicle template with working suspens... read more | 11/12/2013 (3:50 am) |
| Free look? | Hi NiN, free look only works in 3rd person mode in stock. You would have to make a few changes in so... read more | 09/17/2013 (10:47 am) |
| Interesting collision (Doors/Animated Collison) | Hi Glenn, I`ve ran into this problem before and its because the animated collision box only updates ... read more | 06/24/2013 (5:02 am) |
| Hovervehicle crash | Same with RigidShapes too!... read more | 08/13/2012 (2:49 am) |
| Hovervehicle crash | Ye, All vehicles need at least 1 collision box, or it crashes. ... read more | 08/13/2012 (2:48 am) |
| You will love going through it. | Spam Alert!... read more | 07/30/2012 (2:24 am) |
| GMK and shadows | I had this problem a while ago! Just put these into ragdoll.cpp at the start of RagDollData::RagDoll... read more | 02/16/2012 (4:16 am) |
| World point to screen. How to? | Sorry, [url]http://www.garagegames.com/community/blogs/view/3533[url]... read more | 08/15/2011 (4:44 am) |
| World point to screen. How to? | Have a look at this, it basically does exactly what you want. If you want to make your own this is a... read more | 08/15/2011 (4:43 am) |
| 01000010 01010100 | Lol. This is th craziest thread I`ve ever come accross!!... read more | 07/30/2011 (5:45 am) |
| gamepad controls | If your using TGE: you need to activate directx input in PlayGui.cs: [code] $enableDirectInpu... read more | 07/30/2011 (5:24 am) |
| Restart level after death? TGE 1.5.2 | If you have changed the keys that are used for jump, or dont have a jump in your game it wont work! ... read more | 06/20/2011 (2:16 am) |
| detail 0 (Collision-1) bounds exceed that of shape | You dont need to add a bounds in milkshape, thats all I can think it would be! It should work then! ... read more | 05/10/2011 (8:21 am) |
| Ragdoll.dsq + milkshape | Thanks for the reply deepscratch! I did that, It looks better, but its still not quite right! Is it ... read more | 04/10/2011 (4:48 am) |
| Bullet Holes in TGE 1.5.2 | I know this is an old post, but I had this problem aswell. Just move the if(mDataBlock->decal... read more | 02/16/2011 (4:22 am) |
| Colliding with mounted objects: solved (I think) | Its Up. Just waiting for it to be approved. [url]http://www.garagegames.com/community/resources/v... read more | 01/29/2011 (7:59 am) |
| Colliding with mounted objects: solved (I think) | I`m not sure about the over the network, as my game is one player only at the moment, but I cant see... read more | 01/29/2011 (4:31 am) |
| Colliding with mounted objects: solved (I think) | Rex, If your interested in the weapon pushback problem (Which really annoyed me too, Lol) I`ve remov... read more | 01/28/2011 (2:46 am) |
| StaticShape mounted to vehicle not working right... ? | No probs Steve,anytime! And thanks for the Input Daniel, You are right, I had put the same code in i... read more | 01/28/2011 (2:32 am) |
| StaticShape mounted to vehicle not working right... ? | Lol. That was quick, I found it! After everything in Item::ProcessTick add if (isMounted())... read more | 01/21/2011 (3:29 am) |
| StaticShape mounted to vehicle not working right... ? | I had the same problem too. Its because the collision boxes are intersecting and the vehicle thinks ... read more | 01/21/2011 (3:23 am) |
| How to stop collision mesh shadowing? | Jason: Did you ever manage to stop objects projecting their own shadow onto their collision mesh? If... read more | 09/23/2010 (2:27 pm) |
| Mounting an object | Hi Kevin! 1. You dont want to add the collision mesh when you export. You make a convex colli... read more | 03/29/2010 (10:20 am) |
| Decals | This works for me! Declare the decal: datablock DecalData(ExplosionDecalData) { LifeSpan ... read more | 03/28/2010 (6:57 am) |
| FxDecal | Ron, I was just wondering how you managed to fix the flickering decals? I have the same problem! ... read more | 03/28/2010 (6:49 am) |
| CorrectMuzzleVector and triggers | I Have just added this resource if you interested?? http://www.torquepowered.com/community/resour... read more | 03/28/2010 (3:58 am) |