Game Development Community

Sailendu Behera's Forum Posts

Thread Post Date Posted
Fade in / fade out transitions (including GUIs) without source code changes Nice little snippet, thanks..... read more 09/14/2009 (3:16 am)
How do I create a countdown timer ok... see this comment on the Pausing/Countdown Gui Clock thread [url]http://www.garagegames.c... read more 07/21/2009 (1:06 am)
How do I create a countdown timer Try this [url=http://www.garagegames.com/community/resources/view/4978]Pausing/Countdown Gui Cloc... read more 07/20/2009 (3:01 am)
Camera Effect Check these resources, I think these could help. [url=http://www.garagegames.com/index.php?sec=mg... read more 12/15/2008 (9:31 pm)
Multiple uv layouts for exporter? I am talking about the Multi/Sub-Object material in 3ds Max, generally we apply a standard material ... read more 08/15/2008 (4:43 am)
Software Request please - Physics Starter Kit Wow... that will be really great.... read more 08/14/2008 (9:59 pm)
Multiple uv layouts for exporter? Have you tried the Multi/Sub-Object in max, it is supported in torque.... read more 08/14/2008 (9:49 pm)
Help with loading screen Nice... glad to help you... read more 08/14/2008 (11:28 am)
Help with loading screen I've just tested it now and it works so fine. What about yours?... read more 08/14/2008 (11:14 am)
Help with loading screen It wont work because these functions are called from reference of %client, you can see in my above p... read more 08/14/2008 (11:02 am)
Help with loading screen What command you've given to the button?... read more 08/14/2008 (10:51 am)
Help with loading screen Look into the serverCmdMissionStartPhase3Ack(%client, %seq) function in the missionDownload.cs in th... read more 08/14/2008 (10:33 am)
Audio help The audio profile should be on the client side, because its used in GUIs, and mainly all GUIs are cl... read more 08/14/2008 (8:46 am)
Audio help You can use this function, lets assume that you are playing a music for the main menu, put this in t... read more 08/14/2008 (7:51 am)
Help For Error Message It seems like you've created a new function to spawn the cars, in other way you can modify the defau... read more 08/13/2008 (11:38 am)
Help For Error Message No.. no.. you are doing something wrong. Your parameter is %spawnPoint, not &spawnpoint and it must ... read more 08/13/2008 (11:30 am)
Help For Error Message There is no %spawnPoint defined in your function. When you are passing the param %spawnPoint, it mus... read more 08/13/2008 (11:11 am)
Help For Error Message Is it still giving the error Unable To Find Object and where your %spawnPoint is defined in ga... read more 08/13/2008 (10:46 am)
Help For Error Message In game.cs you've written $PIECES[%info.ID] = createCar(&spawnpoint); I think the &spawnpoint ... read more 08/13/2008 (10:27 am)
Window size The controls like slider doesn't scaled properly when used with relative sizing. Cause in that case ... read more 08/12/2008 (9:56 pm)
A complete NDA & Contractor Agreement The doc is pretty long and detailed. Thanks for the link guys.... read more 08/12/2008 (10:13 am)
Need help programming a character walking script I think you are trying to do some RTS type thing, so it may be easy for you if you can get the RTS S... read more 08/12/2008 (9:50 am)
Help: how to use trigger? Ok... fine... read more 08/12/2008 (9:23 am)
Mouse Do you mean the mouse is visible sometimes and hides sometimes? And it can't come out of the game wi... read more 08/12/2008 (2:40 am)
Shoot and score U can get some ideas [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29039]here[/url]... read more 08/11/2008 (10:30 pm)
Help: how to use trigger? Then u are using TGB, I think it would be something different though. I think the functions would... read more 08/11/2008 (11:45 am)
Help: how to use trigger? When a new datablock of "TriggerData" is created, a new trigger is created in the codebase and that ... read more 08/11/2008 (10:57 am)
Help: how to use trigger? You have changed the "myNewTriggerData" in the function, so you have to change the name in the datab... read more 08/11/2008 (10:02 am)
Ambient Animation NO... the onAdd function works perfectly, I've used it in many animated shapes, and the onCreate fun... read more 08/11/2008 (9:58 am)
Gamepad control best option? Actually the push() posted by Nathan is a command used to enable the actionmap that you have to crea... read more 08/11/2008 (9:19 am)
Ambient Animation You have to write this code in any server side script file or just create a new file for example ani... read more 08/11/2008 (9:05 am)
Nothing, delete this account. TGE is not only a FPS engine, you can develop any type of game with it if you have the talent. You ... read more 08/11/2008 (5:25 am)
GuiBitmapCtrl If you want to take the gui objects to the top, then do this: Open the gui editor (F10), then mov... read more 08/10/2008 (10:22 pm)
Problem with lights - urgent, please help Ya.. ChrisG is right, sometimes the color and ambient settings may be so high and the scene is light... read more 08/10/2008 (10:09 pm)
Acheiving a height I was also trying this and scaled my player in code some months ago and I found some problems, that ... read more 08/10/2008 (10:03 pm)
Popping most recent dialog off the stack Ya thats right, I was also searching for something like this, thanx.... read more 08/09/2008 (9:54 pm)
Font conveter? No, I didn't mean that. U have to install the desired font in your machine and put the font name in ... read more 08/09/2008 (9:49 pm)
Problem getting TGB game to work on Windows I am not too sure, but building in mac then renaming it to .exe may not work in windows, may be ther... read more 08/09/2008 (7:37 am)
Textures I think you mean the 6 textures those are painted on the terrain. There is a resource for increasing... read more 08/09/2008 (7:29 am)
Font conveter? As I know, torque automatically generates the .uft when you enter any new font in any GuiControlProf... read more 08/09/2008 (7:22 am)
Turning off the map editor and GUI editor. Ok then... in the main.cs in the root directory where the game exe is located, around line 41 cha... read more 08/09/2008 (12:17 am)
Death animation crash Yea.. thanks for making sure :)... read more 08/08/2008 (9:37 am)
Death animation crash I am not sure, but I think the death animation needs some ground transform. I shall give it a shot. ... read more 08/08/2008 (8:59 am)
Texture Ohh... I thought he is using "see through" in max. Anyway... @Nathan U have to use .png becaus... read more 08/08/2008 (7:35 am)
Texture Actually the see through in 3ds max does not work in game.... read more 08/08/2008 (5:17 am)
Real Time Poly Count I dont think there is a way to know the real time in-game poly count. I think you can know the poly ... read more 08/08/2008 (5:13 am)
How to start a new game project? You can find many tutorials and resources in the community or in the documentations, try those. You ... read more 08/08/2008 (5:06 am)
Use an array in a GuiBitmapButton? U can use the GuiBitmapButtonCtrl which uses different bitmaps for different stages for the button. ... read more 08/08/2008 (4:54 am)
Shadow problem In player models, shadow is generated from the mesh not the collision, as I know. So it should cast ... read more 08/08/2008 (3:31 am)
High quality 3D art for games Fine work Maxim. Looks great.... read more 08/08/2008 (3:22 am)
Page «Previous 1 2