Sailendu Behera's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fade in / fade out transitions (including GUIs) without source code changes | Nice little snippet, thanks..... read more | 09/14/2009 (3:16 am) |
| How do I create a countdown timer | ok... see this comment on the Pausing/Countdown Gui Clock thread [url]http://www.garagegames.c... read more | 07/21/2009 (1:06 am) |
| How do I create a countdown timer | Try this [url=http://www.garagegames.com/community/resources/view/4978]Pausing/Countdown Gui Cloc... read more | 07/20/2009 (3:01 am) |
| Camera Effect | Check these resources, I think these could help. [url=http://www.garagegames.com/index.php?sec=mg... read more | 12/15/2008 (9:31 pm) |
| Multiple uv layouts for exporter? | I am talking about the Multi/Sub-Object material in 3ds Max, generally we apply a standard material ... read more | 08/15/2008 (4:43 am) |
| Software Request please - Physics Starter Kit | Wow... that will be really great.... read more | 08/14/2008 (9:59 pm) |
| Multiple uv layouts for exporter? | Have you tried the Multi/Sub-Object in max, it is supported in torque.... read more | 08/14/2008 (9:49 pm) |
| Help with loading screen | Nice... glad to help you... read more | 08/14/2008 (11:28 am) |
| Help with loading screen | I've just tested it now and it works so fine. What about yours?... read more | 08/14/2008 (11:14 am) |
| Help with loading screen | It wont work because these functions are called from reference of %client, you can see in my above p... read more | 08/14/2008 (11:02 am) |
| Help with loading screen | What command you've given to the button?... read more | 08/14/2008 (10:51 am) |
| Help with loading screen | Look into the serverCmdMissionStartPhase3Ack(%client, %seq) function in the missionDownload.cs in th... read more | 08/14/2008 (10:33 am) |
| Audio help | The audio profile should be on the client side, because its used in GUIs, and mainly all GUIs are cl... read more | 08/14/2008 (8:46 am) |
| Audio help | You can use this function, lets assume that you are playing a music for the main menu, put this in t... read more | 08/14/2008 (7:51 am) |
| Help For Error Message | It seems like you've created a new function to spawn the cars, in other way you can modify the defau... read more | 08/13/2008 (11:38 am) |
| Help For Error Message | No.. no.. you are doing something wrong. Your parameter is %spawnPoint, not &spawnpoint and it must ... read more | 08/13/2008 (11:30 am) |
| Help For Error Message | There is no %spawnPoint defined in your function. When you are passing the param %spawnPoint, it mus... read more | 08/13/2008 (11:11 am) |
| Help For Error Message | Is it still giving the error Unable To Find Object and where your %spawnPoint is defined in ga... read more | 08/13/2008 (10:46 am) |
| Help For Error Message | In game.cs you've written $PIECES[%info.ID] = createCar(&spawnpoint); I think the &spawnpoint ... read more | 08/13/2008 (10:27 am) |
| Window size | The controls like slider doesn't scaled properly when used with relative sizing. Cause in that case ... read more | 08/12/2008 (9:56 pm) |
| A complete NDA & Contractor Agreement | The doc is pretty long and detailed. Thanks for the link guys.... read more | 08/12/2008 (10:13 am) |
| Need help programming a character walking script | I think you are trying to do some RTS type thing, so it may be easy for you if you can get the RTS S... read more | 08/12/2008 (9:50 am) |
| Help: how to use trigger? | Ok... fine... read more | 08/12/2008 (9:23 am) |
| Mouse | Do you mean the mouse is visible sometimes and hides sometimes? And it can't come out of the game wi... read more | 08/12/2008 (2:40 am) |
| Shoot and score | U can get some ideas [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=29039]here[/url]... read more | 08/11/2008 (10:30 pm) |
| Help: how to use trigger? | Then u are using TGB, I think it would be something different though. I think the functions would... read more | 08/11/2008 (11:45 am) |
| Help: how to use trigger? | When a new datablock of "TriggerData" is created, a new trigger is created in the codebase and that ... read more | 08/11/2008 (10:57 am) |
| Help: how to use trigger? | You have changed the "myNewTriggerData" in the function, so you have to change the name in the datab... read more | 08/11/2008 (10:02 am) |
| Ambient Animation | NO... the onAdd function works perfectly, I've used it in many animated shapes, and the onCreate fun... read more | 08/11/2008 (9:58 am) |
| Gamepad control best option? | Actually the push() posted by Nathan is a command used to enable the actionmap that you have to crea... read more | 08/11/2008 (9:19 am) |
| Ambient Animation | You have to write this code in any server side script file or just create a new file for example ani... read more | 08/11/2008 (9:05 am) |
| Nothing, delete this account. | TGE is not only a FPS engine, you can develop any type of game with it if you have the talent. You ... read more | 08/11/2008 (5:25 am) |
| GuiBitmapCtrl | If you want to take the gui objects to the top, then do this: Open the gui editor (F10), then mov... read more | 08/10/2008 (10:22 pm) |
| Problem with lights - urgent, please help | Ya.. ChrisG is right, sometimes the color and ambient settings may be so high and the scene is light... read more | 08/10/2008 (10:09 pm) |
| Acheiving a height | I was also trying this and scaled my player in code some months ago and I found some problems, that ... read more | 08/10/2008 (10:03 pm) |
| Popping most recent dialog off the stack | Ya thats right, I was also searching for something like this, thanx.... read more | 08/09/2008 (9:54 pm) |
| Font conveter? | No, I didn't mean that. U have to install the desired font in your machine and put the font name in ... read more | 08/09/2008 (9:49 pm) |
| Problem getting TGB game to work on Windows | I am not too sure, but building in mac then renaming it to .exe may not work in windows, may be ther... read more | 08/09/2008 (7:37 am) |
| Textures | I think you mean the 6 textures those are painted on the terrain. There is a resource for increasing... read more | 08/09/2008 (7:29 am) |
| Font conveter? | As I know, torque automatically generates the .uft when you enter any new font in any GuiControlProf... read more | 08/09/2008 (7:22 am) |
| Turning off the map editor and GUI editor. | Ok then... in the main.cs in the root directory where the game exe is located, around line 41 cha... read more | 08/09/2008 (12:17 am) |
| Death animation crash | Yea.. thanks for making sure :)... read more | 08/08/2008 (9:37 am) |
| Death animation crash | I am not sure, but I think the death animation needs some ground transform. I shall give it a shot. ... read more | 08/08/2008 (8:59 am) |
| Texture | Ohh... I thought he is using "see through" in max. Anyway... @Nathan U have to use .png becaus... read more | 08/08/2008 (7:35 am) |
| Texture | Actually the see through in 3ds max does not work in game.... read more | 08/08/2008 (5:17 am) |
| Real Time Poly Count | I dont think there is a way to know the real time in-game poly count. I think you can know the poly ... read more | 08/08/2008 (5:13 am) |
| How to start a new game project? | You can find many tutorials and resources in the community or in the documentations, try those. You ... read more | 08/08/2008 (5:06 am) |
| Use an array in a GuiBitmapButton? | U can use the GuiBitmapButtonCtrl which uses different bitmaps for different stages for the button. ... read more | 08/08/2008 (4:54 am) |
| Shadow problem | In player models, shadow is generated from the mesh not the collision, as I know. So it should cast ... read more | 08/08/2008 (3:31 am) |
| High quality 3D art for games | Fine work Maxim. Looks great.... read more | 08/08/2008 (3:22 am) |