Game Development Community

Stephen Cook's Forum Posts

Thread Post Date Posted
Help Wanted Um There is a help wanted section for this sort of thing. Just thought you should know. ;) Steph... read more 02/17/2007 (3:46 am)
New version of Archipelis - more 3D formats, faster, Sketchup Interesting Find. Thanks for sharing. :) Stephen... read more 02/17/2007 (3:45 am)
3D Max or Maya Just a bit of my experience here. I have used 3dsmax for years. When Maya first came out it has som... read more 02/17/2007 (3:40 am)
Free Model Thats funny but I do not see any model. Just comments... read more 02/01/2007 (10:15 am)
SoftImage XSI Exporter Actually its most likely on hold. I hope its released soon or I will have to write my own.... read more 12/29/2006 (2:37 am)
Free Model Nice model. Keep up the good work. ;) I am going to play with em for a lil bit. I like to pick ... read more 12/29/2006 (2:31 am)
Anyway to view DIF in Maya for reference? There is a way to create those files using Hammer editor. (Half-Life2 world editor) I used to make ... read more 11/06/2006 (4:10 am)
3Dmax character problem Just opened it up and the nodes are in the wrong place and there is no model exporting going on. It ... read more 09/22/2006 (8:56 pm)
3Dmax character problem Robin I will take a look and get back to you asap. I have had a lot of success with Torque and Tribe... read more 09/22/2006 (8:40 pm)
Adding members to a company Why is it that I can't locate another user. This user did not buy torque cause he is our concept art... read more 06/19/2006 (1:37 pm)
Adding members to a company Why is it that I can't locate another user. This user did not buy torque cause he is our concept art... read more 06/19/2006 (1:35 pm)
3ds to Dif - is it possible? You can't convert them because Diff's require specific mesh requirements. 3DS files have a lot of st... read more 03/28/2005 (6:11 am)
Help with simple player in 3DStudioMax I have many examples if you want I can send you the source files. I use max 6 so if you do not have... read more 10/04/2004 (8:19 am)
MultiRess - too hard for n00b ! For some reason the multires plugin for max 6 will not work. I have requested that an update be made... read more 07/09/2004 (3:14 am)
LOD Exporting issues I did attempt to leave on detail marker (detail145) in and it still gave me 2 details. one with 0 po... read more 04/08/2004 (10:50 am)
Reusing animations You can convert the .bip to FBX using the FBX plugin which is free. That way you can port them over ... read more 04/07/2004 (11:52 am)
Does a Mesh really need to be 1 mesh Multiple objects are supported. You can link them and use the element selection and named selection... read more 04/07/2004 (11:50 am)
Having Problems I have max6 working perfectly but one issue still remains a mystery. The Multires will not work prop... read more 04/07/2004 (11:48 am)
Max2Map I have not seen that error but I also have managed to get it to work.... read more 02/27/2004 (7:04 pm)
RealmWars Anims shapes ect Milkshape works with torque and is cheap. Also you may want to see if any of the 3d modelers here w... read more 02/19/2004 (8:15 am)
Getting a character to actually work I have a working character. If anyone wants I will help them get theirs in game and working. Just s... read more 02/19/2004 (8:13 am)
Modeling Answers The horse works sorta like a vehicle but really isn't Its more like a player model in design where... read more 01/10/2004 (9:36 pm)
Bones You can add bones as long as they are linked and use the same name system as the biped. I have done ... read more 12/16/2003 (9:28 pm)
MultiRes error on player.dts export No one that I know of has figured out why the multires modifier on the stack crashes max. I am curr... read more 11/11/2003 (7:17 pm)
Strange Biped/Bounds problem The problem I have had is tring to use Human IK or my own bone rig. the obnes don't like that size a... read more 10/05/2003 (4:17 pm)
MAX2DTS MAX::Multires FIXED! Yes I link them to the BIP01 node. The torque docs show that. I like to follow them to the letter ... read more 10/05/2003 (12:14 pm)
Strange Biped/Bounds problem Can someone redo the exporter so you can work with the file at max's normal size and then allow you ... read more 10/05/2003 (1:40 am)
maxtodts for 3dmax5 Matthew check out my post in the latest Multires thread. I have figured out how to get it not to ... read more 10/05/2003 (1:33 am)
MAX2DTS MAX::Multires FIXED! Hey guys I figured out why it crashes! :) I don't know how to explain it so everyone gets it right... read more 10/05/2003 (1:27 am)
Scaling a biped in max Neil what you needed to do was this. first save the skin weights as stated abouve. Resize your b... read more 10/05/2003 (1:19 am)
Using 3dsmax to create buildings as opposed to QuArK & Hammer? I have plans on doing a plugin for torque that will do all the required stuff for your prefabs. Only... read more 10/05/2003 (1:07 am)
Player export has 3rd-person camera problem One way I fixed a camera problem was to create a new dummy box and replace the old one keeping the n... read more 10/05/2003 (1:04 am)
3ds max question... Email me if your interested in a video tutorial on creating/exporting game models. I specialize in... read more 10/05/2003 (12:56 am)
Poser (Making games with Poser) Poser also has one thing bad. The UV mapping are horrid. just load one up and look at the them. I ... read more 08/24/2003 (2:44 am)
Discreet warns Windows 2000 SP4 kills 3ds max files Don't forget to back up your files!!! :)... read more 07/20/2003 (12:36 pm)
3DSMax 5.1 DTS Exporter - Has anyone compiled it yet? Now This is very strange. I deleted the multires modifier and it exported fine... Any clues or sug... read more 07/05/2003 (6:21 am)
3DSMax 5.1 DTS Exporter - Has anyone compiled it yet? Ugh. I just tried the max 4 exporter from GG's file pack. I am still having the same export crash.... read more 07/05/2003 (5:26 am)
3DSMax 5.1 DTS Exporter - Has anyone compiled it yet? Ugh. I just tried the max 4 exporter from GG's file pack. I am still having the same export crash.... read more 07/05/2003 (5:08 am)
3DSMax 5.1 DTS Exporter - Has anyone compiled it yet? Ok I will try using the max 4 exporter. perhpas the reason I am suffering from errors is the recompi... read more 07/05/2003 (4:57 am)
3DSMax 5.1 DTS Exporter - Has anyone compiled it yet? I am tring to export a player model. I get crashes resulting from the Multires mesh object. I know... read more 07/04/2003 (11:37 pm)
Some RW building pics Very nice work. ;)... read more 07/04/2003 (11:31 pm)
Finish dragon model Nice low poly dragon. :) now I wonder how it would look next to my minotaur :o heh let me know if... read more 06/28/2003 (6:19 am)
Skin Modifier and MultiRes Ok I just looked at the test file. I can't figure out why you have a box linked to his arm with onl... read more 06/02/2003 (11:56 pm)
Skin Modifier and MultiRes You need the LOD information on the LOD mesh. I am not certain what steps you took but if you emai... read more 06/02/2003 (11:50 pm)
making a C&C like game I had a friend who was working on a C&C mod and Westwood hammered him for its lable and similar cont... read more 04/17/2003 (5:24 am)
want some info on the whole 'paid modeler' thing. If your serious about wanting to become a 3d modeler the best bet is to check out some local schools... read more 02/23/2003 (8:28 pm)
Yet another max2dts problem with skin modifier. I have gotten the skin modifier to work np There are a few things that you have to do in order to g... read more 02/23/2003 (8:11 pm)
Torque with ATI RADEON 7200! I am running a ATI 9000 Pro I don't have any issues playin tribes. Not sure how to help you becaus... read more 02/23/2003 (8:05 pm)
Maya Exporter Needed If anyone is going to be working on a maya exporter please let me know. I would like to have one c... read more 02/14/2003 (3:44 am)
Trying to turn an outline into a object in 3dstudio first make your spline outline. then make sure you either change it to an editable spline or apply ... read more 01/19/2003 (3:36 pm)