Nathan Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 1.5.2 Crashing | What you do is after compiling Torque in debug build just run it inside of the IDE of which the hot ... read more | 09/27/2008 (1:34 pm) |
| Terrain Lighting glitch | Yeah, but in order to have any terrain shadows you would have to relight the scene with the building... read more | 09/26/2008 (5:47 am) |
| Legal issues with the Level Editors and our product | I was under the impression that Radiant was GPL'd therefore you can use it to make anything commerci... read more | 09/18/2008 (7:23 pm) |
| Open Source TGE Games | The best phrase would be an open sourced TGE mod[ification] to be more clear. Since TGE is the engin... read more | 09/17/2008 (5:19 pm) |
| Using the Master Server | Note that in order for the master server to list a hosted game it must not be firewalled and if behi... read more | 09/16/2008 (8:34 pm) |
| Question about TorqueScript from c++ programmer | I believe Tyler is confused and should reread his suggested reference materials because his example ... read more | 09/13/2008 (12:43 pm) |
| Collision bug | I would think $TypeMasks::InteriorObjectType might include light sources since they're normally foun... read more | 09/09/2008 (8:00 am) |
| Buying more licences with one card only | In the past it is whoever that will need access to the C/C++ source code of the game Torque engine w... read more | 09/04/2008 (10:08 pm) |
| IPhone Support Coming To Torque | Orion Elenzil: [quote] yeah, i think you need 6 linear accelerometers to successfully track [relat... read more | 07/24/2008 (8:17 pm) |
| IPhone Support Coming To Torque | Just be sure not to share any ideas related to or even discuss about iPhone SDKs: [url=http://apple.... read more | 07/24/2008 (8:39 am) |
| Badly broken formatting in many threads | Yet another reason why garagegames needs to move away from the whole fixed width site layout and thi... read more | 07/21/2008 (7:14 pm) |
| Buying a second hand license | I wonder how legal or legally enforceable the non-transferable clause in the license is since this r... read more | 07/19/2008 (11:05 pm) |
| Create a distrobution copy using tgea 1.7 | What you do is only provide the .dso script files and not the .cs. .dso files are compiled .cs files... read more | 07/07/2008 (5:35 pm) |
| Minimizing Dedicated Server Size | Unfortunately all assets are needed for a dedicated server because like Pat Wilson said it'll need t... read more | 07/07/2008 (5:23 pm) |
| Shield Generator | Yeah as Brian has said you used a timer length value of 1000 milliseconds which is equal to 1 second... read more | 07/01/2008 (11:50 pm) |
| Player Hosted Servers | PC games that are listed in such as Call of Duty 4, Counter Strike: Source, etc.. that have games av... read more | 07/01/2008 (9:09 am) |
| Player Hosted Servers | Yes the [i]Host Multiplayer[/i] check box does indeed make the game session available to the public.... read more | 07/01/2008 (8:29 am) |
| Nothing, delete this account. | He could release his mod[ification] directory and etc... zipped up and post a URL here to download, ... read more | 06/28/2008 (2:57 pm) |
| ... | Oh noes TDN denied! :( Seems like more time goes by more things get broken on here, you got a mon... read more | 06/27/2008 (9:00 am) |
| TGEA 1.7.x trouble | Didn't multicore AMD processors have a threading issue (correction: Not a threading issue, a core fr... read more | 06/24/2008 (6:49 pm) |
| Downgrade TGEA to TGE | Really? I was under the impression that TGEA and TGE cause the Torque Owner note to appear in profil... read more | 06/23/2008 (6:44 pm) |
| Cross Platform Library | Funny you mention about bad GUI design by Microsoft. Back in 1998 or so Microsoft released a user in... read more | 06/23/2008 (6:30 pm) |
| Downgrade TGEA to TGE | Not sure if you've been scammed by purchasing TGEA else where or you're not using your actual accoun... read more | 06/23/2008 (6:11 pm) |
| Per forum search | I sure hope that the new site won't be bloated with AJAX and/or Flash junk like many other sites hav... read more | 06/23/2008 (6:03 pm) |
| Per forum search | Currently I wouldn't bother with the search for recent articles and what not because hasn't indexed ... read more | 06/23/2008 (12:51 pm) |
| Cross Platform Library | Yeah that will require having to do manual rendering of all components.... read more | 06/23/2008 (12:37 am) |
| Cross Platform Library | That requires you to either write your own or import others custom components of which there are man... read more | 06/23/2008 (12:32 am) |
| Cross Platform Library | WxWidgets is getting old? It's constantly getting updated, not sure what site you're visiting, but y... read more | 06/23/2008 (12:23 am) |
| Can we use Visual Studio C++ 2008 for TGE? | I have compiled and even done debug sessions with VC++ 2008 express edition and have had no problems... read more | 06/22/2008 (4:05 pm) |
| Screen resolution | Interesting I have confirmed this on my system using a 1024x768 viewsonic CRT and 1680x1050 LCD dell... read more | 06/18/2008 (9:09 am) |
| Constructor source? (Hear me out) | I would actually love for Constructor to become a component or subsystem of the Torque game engine i... read more | 06/07/2008 (8:43 pm) |
| GG please give us collada support | Most likely that will happen will be a Collada to DTS [i]compiler[/i] like utility. It seems Collada... read more | 06/06/2008 (8:40 pm) |
| TCPObject bug | I haven't touched Torque in a while, matter of fact I got a new system this past Christmas and have ... read more | 05/11/2008 (12:43 pm) |
| Server Windows or Linux? | Ubuntu server edition will be just fine. What makes Linux the best operating system for the server m... read more | 04/30/2008 (4:36 pm) |
| Has anyone EVER implemented EAX in torque? | I believe the entire EAX support is put on OpenAL's shoulders so to speak and depends on how the lib... read more | 03/19/2008 (9:15 am) |
| Saving in an oft-changing format | I assume you would want something like XML, but in a binary format? Well I don't know of anything li... read more | 03/10/2008 (8:02 am) |
| Windows 2000 | I have ran Constructor on Windows 2000 w/ SP4 just fine, but I have not tried the latest version so ... read more | 03/04/2008 (10:41 am) |
| ObjectTypes.h warning C4293 | Sounds like to me the BIT macro is defined as: [code] #define BIT(a) (U32)(1 << a) [/code] W... read more | 02/06/2008 (7:43 am) |
| Basic C++ question | Edit: Nevermind, didn't notice the space character. :) Original post: [i] Also, you should c... read more | 01/23/2008 (7:21 pm) |
| Access variables from different files .cs | The dollar sign variables ($myVariable) are globally acccessible any where in any script file automa... read more | 12/25/2007 (9:42 am) |
| Friday... | Yay Friday! :P... read more | 12/21/2007 (8:52 am) |
| Liquid wave depth - does this actually work? (Code spew) | Interesting idea and implementation. I like the idea of synced water waves. :)... read more | 12/19/2007 (11:18 pm) |
| Torquenet | That runs on your game server. The master server's purpose is just a central point to where all the ... read more | 12/17/2007 (2:28 pm) |
| Exploding player when killed | In Tribes 2 it had a function called blowup() that was accessible via script in order to make the ob... read more | 12/17/2007 (2:04 pm) |
| Video Ram Cost Question | Torque (all engine variants) will only load one unique texture instance of the same file path and na... read more | 12/16/2007 (12:10 am) |
| How do I find out who caused damage? | @Novack: it is an alternative to doing something like this: [code] if(%var) %result = 10; el... read more | 12/15/2007 (7:00 pm) |
| Torquenet | Correct, running the client in stand alone ([i]running server and client as same process, a.k.a. 'si... read more | 12/13/2007 (6:54 pm) |
| Torquenet | [quote] If i have a handle on client side(in the default bind script in this case), to a playerobje... read more | 12/13/2007 (8:40 am) |
| Cant's switch to D3D mode in Torque 1.5 | DirectX 10 that's currently in Vista might have dropped legacy support for Direct3D versions 8.x and... read more | 11/19/2007 (11:34 pm) |
| The future of Direct X and TGE | The TGE Direct3D wrapper driver was last modified back in Tribes 2 code base from what I can tell (s... read more | 11/15/2007 (5:49 pm) |