Game Development Community

Nathan Martin's Forum Posts

Thread Post Date Posted
Torque 1.5.2 Crashing What you do is after compiling Torque in debug build just run it inside of the IDE of which the hot ... read more 09/27/2008 (1:34 pm)
Terrain Lighting glitch Yeah, but in order to have any terrain shadows you would have to relight the scene with the building... read more 09/26/2008 (5:47 am)
Legal issues with the Level Editors and our product I was under the impression that Radiant was GPL'd therefore you can use it to make anything commerci... read more 09/18/2008 (7:23 pm)
Open Source TGE Games The best phrase would be an open sourced TGE mod[ification] to be more clear. Since TGE is the engin... read more 09/17/2008 (5:19 pm)
Using the Master Server Note that in order for the master server to list a hosted game it must not be firewalled and if behi... read more 09/16/2008 (8:34 pm)
Question about TorqueScript from c++ programmer I believe Tyler is confused and should reread his suggested reference materials because his example ... read more 09/13/2008 (12:43 pm)
Collision bug I would think $TypeMasks::InteriorObjectType might include light sources since they're normally foun... read more 09/09/2008 (8:00 am)
Buying more licences with one card only In the past it is whoever that will need access to the C/C++ source code of the game Torque engine w... read more 09/04/2008 (10:08 pm)
IPhone Support Coming To Torque Orion Elenzil: [quote] yeah, i think you need 6 linear accelerometers to successfully track [relat... read more 07/24/2008 (8:17 pm)
IPhone Support Coming To Torque Just be sure not to share any ideas related to or even discuss about iPhone SDKs: [url=http://apple.... read more 07/24/2008 (8:39 am)
Badly broken formatting in many threads Yet another reason why garagegames needs to move away from the whole fixed width site layout and thi... read more 07/21/2008 (7:14 pm)
Buying a second hand license I wonder how legal or legally enforceable the non-transferable clause in the license is since this r... read more 07/19/2008 (11:05 pm)
Create a distrobution copy using tgea 1.7 What you do is only provide the .dso script files and not the .cs. .dso files are compiled .cs files... read more 07/07/2008 (5:35 pm)
Minimizing Dedicated Server Size Unfortunately all assets are needed for a dedicated server because like Pat Wilson said it'll need t... read more 07/07/2008 (5:23 pm)
Shield Generator Yeah as Brian has said you used a timer length value of 1000 milliseconds which is equal to 1 second... read more 07/01/2008 (11:50 pm)
Player Hosted Servers PC games that are listed in such as Call of Duty 4, Counter Strike: Source, etc.. that have games av... read more 07/01/2008 (9:09 am)
Player Hosted Servers Yes the [i]Host Multiplayer[/i] check box does indeed make the game session available to the public.... read more 07/01/2008 (8:29 am)
Nothing, delete this account. He could release his mod[ification] directory and etc... zipped up and post a URL here to download, ... read more 06/28/2008 (2:57 pm)
... Oh noes TDN denied! :( Seems like more time goes by more things get broken on here, you got a mon... read more 06/27/2008 (9:00 am)
TGEA 1.7.x trouble Didn't multicore AMD processors have a threading issue (correction: Not a threading issue, a core fr... read more 06/24/2008 (6:49 pm)
Downgrade TGEA to TGE Really? I was under the impression that TGEA and TGE cause the Torque Owner note to appear in profil... read more 06/23/2008 (6:44 pm)
Cross Platform Library Funny you mention about bad GUI design by Microsoft. Back in 1998 or so Microsoft released a user in... read more 06/23/2008 (6:30 pm)
Downgrade TGEA to TGE Not sure if you've been scammed by purchasing TGEA else where or you're not using your actual accoun... read more 06/23/2008 (6:11 pm)
Per forum search I sure hope that the new site won't be bloated with AJAX and/or Flash junk like many other sites hav... read more 06/23/2008 (6:03 pm)
Per forum search Currently I wouldn't bother with the search for recent articles and what not because hasn't indexed ... read more 06/23/2008 (12:51 pm)
Cross Platform Library Yeah that will require having to do manual rendering of all components.... read more 06/23/2008 (12:37 am)
Cross Platform Library That requires you to either write your own or import others custom components of which there are man... read more 06/23/2008 (12:32 am)
Cross Platform Library WxWidgets is getting old? It's constantly getting updated, not sure what site you're visiting, but y... read more 06/23/2008 (12:23 am)
Can we use Visual Studio C++ 2008 for TGE? I have compiled and even done debug sessions with VC++ 2008 express edition and have had no problems... read more 06/22/2008 (4:05 pm)
Screen resolution Interesting I have confirmed this on my system using a 1024x768 viewsonic CRT and 1680x1050 LCD dell... read more 06/18/2008 (9:09 am)
Constructor source? (Hear me out) I would actually love for Constructor to become a component or subsystem of the Torque game engine i... read more 06/07/2008 (8:43 pm)
GG please give us collada support Most likely that will happen will be a Collada to DTS [i]compiler[/i] like utility. It seems Collada... read more 06/06/2008 (8:40 pm)
TCPObject bug I haven't touched Torque in a while, matter of fact I got a new system this past Christmas and have ... read more 05/11/2008 (12:43 pm)
Server Windows or Linux? Ubuntu server edition will be just fine. What makes Linux the best operating system for the server m... read more 04/30/2008 (4:36 pm)
Has anyone EVER implemented EAX in torque? I believe the entire EAX support is put on OpenAL's shoulders so to speak and depends on how the lib... read more 03/19/2008 (9:15 am)
Saving in an oft-changing format I assume you would want something like XML, but in a binary format? Well I don't know of anything li... read more 03/10/2008 (8:02 am)
Windows 2000 I have ran Constructor on Windows 2000 w/ SP4 just fine, but I have not tried the latest version so ... read more 03/04/2008 (10:41 am)
ObjectTypes.h warning C4293 Sounds like to me the BIT macro is defined as: [code] #define BIT(a) (U32)(1 << a) [/code] W... read more 02/06/2008 (7:43 am)
Basic C++ question Edit: Nevermind, didn't notice the space character. :) Original post: [i] Also, you should c... read more 01/23/2008 (7:21 pm)
Access variables from different files .cs The dollar sign variables ($myVariable) are globally acccessible any where in any script file automa... read more 12/25/2007 (9:42 am)
Friday... Yay Friday! :P... read more 12/21/2007 (8:52 am)
Liquid wave depth - does this actually work? (Code spew) Interesting idea and implementation. I like the idea of synced water waves. :)... read more 12/19/2007 (11:18 pm)
Torquenet That runs on your game server. The master server's purpose is just a central point to where all the ... read more 12/17/2007 (2:28 pm)
Exploding player when killed In Tribes 2 it had a function called blowup() that was accessible via script in order to make the ob... read more 12/17/2007 (2:04 pm)
Video Ram Cost Question Torque (all engine variants) will only load one unique texture instance of the same file path and na... read more 12/16/2007 (12:10 am)
How do I find out who caused damage? @Novack: it is an alternative to doing something like this: [code] if(%var) %result = 10; el... read more 12/15/2007 (7:00 pm)
Torquenet Correct, running the client in stand alone ([i]running server and client as same process, a.k.a. 'si... read more 12/13/2007 (6:54 pm)
Torquenet [quote] If i have a handle on client side(in the default bind script in this case), to a playerobje... read more 12/13/2007 (8:40 am)
Cant's switch to D3D mode in Torque 1.5 DirectX 10 that's currently in Vista might have dropped legacy support for Direct3D versions 8.x and... read more 11/19/2007 (11:34 pm)
The future of Direct X and TGE The TGE Direct3D wrapper driver was last modified back in Tribes 2 code base from what I can tell (s... read more 11/15/2007 (5:49 pm)