Nathan Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Realm Wars WWDC Build Available | What...? No Linux version out yet? Blah! Time for me to grab the files from CVS and build it myself... read more | 06/28/2003 (9:53 pm) |
| Graveyard of dead projects | OK I finally got it: [url]http://us2.php.net/manual/en/reserved.variables.php#reserved.variables.req... read more | 06/25/2003 (11:04 am) |
| Graveyard of dead projects | I think $_REQUEST[] should do, I cannot confirm thanks to PHP.net's messed up mirroring setup. Sure ... read more | 06/25/2003 (11:00 am) |
| Graveyard of dead projects | Matthew: I hope you're using $_SESSION[], $_GET[], and $_POST[] variables. :)... read more | 06/25/2003 (9:02 am) |
| Engine Naming Convention | If we do that then we mind as well go ahead and complain about everyone's coding style. The thing is... read more | 06/24/2003 (9:19 pm) |
| WinXP - Can't run TGE/RealmWars? | Make sure you are NOT using Microsoft's video drivers. If so install the best version of Nvidia's dr... read more | 06/23/2003 (9:14 pm) |
| How can I build my own boards? | If I may suggest, Justin Mette, that your team do a CRC32 check on the maps before accepting the ser... read more | 06/19/2003 (5:46 pm) |
| Compile problem with Mandrake 9.1 | [i]Guys I just downloaded yesterday's HEAD and I've having "unresolved symbol" LINK errors and this ... read more | 06/17/2003 (4:21 am) |
| Unable to initialize OpenGL. (Error: Could not load OpenGL libr | I've sent the email with the out.txt file. It's 1.1MByte in size so it might take a while for my ser... read more | 06/15/2003 (10:24 am) |
| Unable to initialize OpenGL. (Error: Could not load OpenGL libr | Here is my lilo.conf file which I do use LILO bootloader(tried GRUB and hated it) [quote] prompt... read more | 06/15/2003 (9:57 am) |
| Unable to initialize OpenGL. (Error: Could not load OpenGL libr | I don't believe so since I've never heard of that kernel boot [b]option[/b]. I just know I turn off ... read more | 06/14/2003 (3:34 pm) |
| Graveyard of dead projects | So Matthew, what do you think about all of this? :)... read more | 06/13/2003 (7:50 am) |
| Graveyard of dead projects | I would also like to point out that if you guys want I'll register the domain and setup DNS, but som... read more | 06/13/2003 (7:37 am) |
| Graveyard of dead projects | OK the two best domains I can think of are: www.digitalboneyard.com -and- www.boneyardlocker.com ... read more | 06/13/2003 (7:19 am) |
| Game Length | Timothy Miller, Torque has always been this way, it detects big changes but not small changes and it... read more | 06/09/2003 (9:32 pm) |
| Replace the command prompt | Open up the Torque SDK project properties in MS-VC++ 5/6 and click on the Link tab. In the project o... read more | 06/09/2003 (4:02 pm) |
| Cipher Game Engine changes hands | [quote] [b]15. Who else is using Cipher?[/b] Cipher is being used by a number of organisations n... read more | 06/03/2003 (8:50 pm) |
| OpenGL error on compile... | Be sure to compile the library projects before compiling the actual Torque executable. What I do is ... read more | 05/15/2003 (7:33 pm) |
| Quetion about copy of Torque | I'd say that someone in control of GarageGames site should just ban this creep.... read more | 05/11/2003 (8:42 pm) |
| Graveyard of dead projects | lol!... read more | 05/11/2003 (7:59 pm) |
| Graveyard of dead projects | A) CONTENTBONEYARD.COM B) CONTENTBONEYARD.US C) CONTENTBONEYARD.NET D) CONTENTBONEYARD.ORG So,... read more | 05/11/2003 (11:16 am) |
| Make some easy fast cash. | Shoot man, I would jump right on to it but I'm tired and it's 3:48 AM in the morning. So when I'm ti... read more | 05/11/2003 (1:08 am) |
| Why Tribes 3 is using the Unreal engine | I personally think Tribes 3 is going to blow. Why, because seening all other games developed using U... read more | 05/06/2003 (8:08 pm) |
| Can anyone recommend a good free web server... | Best servers and software for those servers to have: Apache(web server) - [url]http://www.apache.or... read more | 04/29/2003 (8:23 pm) |
| Max to DTS conversion needed. | There is a DTS exporter for 3D Studio Max 3 and 4. I'm not sure if anyone has got the 3Ds Max 5 expo... read more | 04/28/2003 (1:29 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | I don't think modders are going to like the next Tribes game. No more scripting friends, it's all SD... read more | 04/28/2003 (1:20 pm) |
| When will this great game be available on PC? | Heheh, well as for Nvidia drivers for Linux, PCs might just have to do since the Linux drivers for N... read more | 04/26/2003 (8:17 pm) |
| Quark VS Hammer | I use Quark personally myself and the two things I only hate about Quark: 1) it's difficult to keep... read more | 04/23/2003 (8:31 pm) |
| Windows ME? | I have to say personally I think XP windows is just pure bull crap! For development anyway, I have t... read more | 04/21/2003 (7:34 pm) |
| TORQUE CD delivery? | Ron: Torque's source is a little over 4MB zipped up at normal compression and the fps mod zipped up ... read more | 04/20/2003 (12:19 pm) |
| Drowning | Looks like Stefan's script parts belong in the player.cs file located in the ~/server/scripts/ direc... read more | 04/17/2003 (7:51 pm) |
| Interesting math result - bug? | That is truely a math problem. Kind of scary really.... read more | 04/15/2003 (9:51 pm) |
| Visual Basic | Some advise from a highly experienced Visual Basic 5/6 developer, learn something else. VB will only... read more | 04/14/2003 (8:12 pm) |
| Power Render 5 Released | It lacks many advanges that Torque clearly has: - Networking - Cross platform - OpenGL support -... read more | 04/13/2003 (11:38 pm) |
| About submitting resources. | It took close to two days for my news dialog GUI resource to be approved. So it's not just you. ;)... read more | 04/07/2003 (10:33 pm) |
| Final EXE size? | Well Torque supports zip files which you can zip up your mod directory and other directories as you ... read more | 04/07/2003 (11:29 am) |
| Problem with Mission Editor | OK what is the video card used on the other machine?... read more | 04/07/2003 (11:16 am) |
| How to I spawn/create an object programmatically in C++? | Very useful information. This could be used to create an easter egg of like a hidden level of some s... read more | 04/06/2003 (6:34 pm) |
| Script Objects on Mission Change | Interesting, I will have to remember that Mark. :)... read more | 03/31/2003 (8:21 pm) |
| Linux on unmodified Xbox | Could just copy the TGE source on to the xbox running linux, compile, and run it to see what happend... read more | 03/31/2003 (12:20 pm) |
| Can't even load a map. :( | That's funny. Never knew old drivers could work with Torque like that and end up not functioning cor... read more | 03/31/2003 (7:09 am) |
| Sorting render order | It depends on how you have it coded to render. If you just used a function call in the main render c... read more | 03/30/2003 (8:15 pm) |
| Target locking resource | oww!! I would love to see that become a resource! :D... read more | 03/30/2003 (7:34 pm) |
| NPC and max players info? | Hey there Slyxsith, great game last night. :)... read more | 03/30/2003 (6:15 pm) |
| Torque: the next generation | Alright Sander if you don't like the engine the way it is don't come on here and start bitching, go ... read more | 03/30/2003 (11:46 am) |
| Torque: the next generation | Ok... 1) Torque is no where close to outdated. 2) Syntax checking in scripts is working perfectl... read more | 03/29/2003 (10:04 pm) |
| Tribes 2 Linux Update | lol! Actually I might have to do that(get another Windows version) if I were to get a linux copy ... read more | 03/28/2003 (3:58 pm) |
| Tribes 2 Linux Update | Yeah really. It would be very cool if Torque Owners could have access to the Tribes 2 source code vi... read more | 03/28/2003 (2:52 pm) |
| Tribes 2 Linux Update | I already have bought me a Tribes 2 copy for Windows from a local CompUSA store(I'm so glad they sti... read more | 03/28/2003 (9:48 am) |
| Tribes 2 Linux Update | There are Linux updates to the latest patch, but I cannot find any on-line stores that still sell li... read more | 03/27/2003 (8:51 pm) |