Game Development Community

Nathan Martin's Forum Posts

Thread Post Date Posted
Realm Wars WWDC Build Available What...? No Linux version out yet? Blah! Time for me to grab the files from CVS and build it myself... read more 06/28/2003 (9:53 pm)
Graveyard of dead projects OK I finally got it: [url]http://us2.php.net/manual/en/reserved.variables.php#reserved.variables.req... read more 06/25/2003 (11:04 am)
Graveyard of dead projects I think $_REQUEST[] should do, I cannot confirm thanks to PHP.net's messed up mirroring setup. Sure ... read more 06/25/2003 (11:00 am)
Graveyard of dead projects Matthew: I hope you're using $_SESSION[], $_GET[], and $_POST[] variables. :)... read more 06/25/2003 (9:02 am)
Engine Naming Convention If we do that then we mind as well go ahead and complain about everyone's coding style. The thing is... read more 06/24/2003 (9:19 pm)
WinXP - Can't run TGE/RealmWars? Make sure you are NOT using Microsoft's video drivers. If so install the best version of Nvidia's dr... read more 06/23/2003 (9:14 pm)
How can I build my own boards? If I may suggest, Justin Mette, that your team do a CRC32 check on the maps before accepting the ser... read more 06/19/2003 (5:46 pm)
Compile problem with Mandrake 9.1 [i]Guys I just downloaded yesterday's HEAD and I've having "unresolved symbol" LINK errors and this ... read more 06/17/2003 (4:21 am)
Unable to initialize OpenGL. (Error: Could not load OpenGL libr I've sent the email with the out.txt file. It's 1.1MByte in size so it might take a while for my ser... read more 06/15/2003 (10:24 am)
Unable to initialize OpenGL. (Error: Could not load OpenGL libr Here is my lilo.conf file which I do use LILO bootloader(tried GRUB and hated it) [quote] prompt... read more 06/15/2003 (9:57 am)
Unable to initialize OpenGL. (Error: Could not load OpenGL libr I don't believe so since I've never heard of that kernel boot [b]option[/b]. I just know I turn off ... read more 06/14/2003 (3:34 pm)
Graveyard of dead projects So Matthew, what do you think about all of this? :)... read more 06/13/2003 (7:50 am)
Graveyard of dead projects I would also like to point out that if you guys want I'll register the domain and setup DNS, but som... read more 06/13/2003 (7:37 am)
Graveyard of dead projects OK the two best domains I can think of are: www.digitalboneyard.com -and- www.boneyardlocker.com ... read more 06/13/2003 (7:19 am)
Game Length Timothy Miller, Torque has always been this way, it detects big changes but not small changes and it... read more 06/09/2003 (9:32 pm)
Replace the command prompt Open up the Torque SDK project properties in MS-VC++ 5/6 and click on the Link tab. In the project o... read more 06/09/2003 (4:02 pm)
Cipher Game Engine changes hands [quote] [b]15. Who else is using Cipher?[/b] Cipher is being used by a number of organisations n... read more 06/03/2003 (8:50 pm)
OpenGL error on compile... Be sure to compile the library projects before compiling the actual Torque executable. What I do is ... read more 05/15/2003 (7:33 pm)
Quetion about copy of Torque I'd say that someone in control of GarageGames site should just ban this creep.... read more 05/11/2003 (8:42 pm)
Graveyard of dead projects lol!... read more 05/11/2003 (7:59 pm)
Graveyard of dead projects A) CONTENTBONEYARD.COM B) CONTENTBONEYARD.US C) CONTENTBONEYARD.NET D) CONTENTBONEYARD.ORG So,... read more 05/11/2003 (11:16 am)
Make some easy fast cash. Shoot man, I would jump right on to it but I'm tired and it's 3:48 AM in the morning. So when I'm ti... read more 05/11/2003 (1:08 am)
Why Tribes 3 is using the Unreal engine I personally think Tribes 3 is going to blow. Why, because seening all other games developed using U... read more 05/06/2003 (8:08 pm)
Can anyone recommend a good free web server... Best servers and software for those servers to have: Apache(web server) - [url]http://www.apache.or... read more 04/29/2003 (8:23 pm)
Max to DTS conversion needed. There is a DTS exporter for 3D Studio Max 3 and 4. I'm not sure if anyone has got the 3Ds Max 5 expo... read more 04/28/2003 (1:29 pm)
Tribes: Vengeance Revealed ? with Unreal !?? I don't think modders are going to like the next Tribes game. No more scripting friends, it's all SD... read more 04/28/2003 (1:20 pm)
When will this great game be available on PC? Heheh, well as for Nvidia drivers for Linux, PCs might just have to do since the Linux drivers for N... read more 04/26/2003 (8:17 pm)
Quark VS Hammer I use Quark personally myself and the two things I only hate about Quark: 1) it's difficult to keep... read more 04/23/2003 (8:31 pm)
Windows ME? I have to say personally I think XP windows is just pure bull crap! For development anyway, I have t... read more 04/21/2003 (7:34 pm)
TORQUE CD delivery? Ron: Torque's source is a little over 4MB zipped up at normal compression and the fps mod zipped up ... read more 04/20/2003 (12:19 pm)
Drowning Looks like Stefan's script parts belong in the player.cs file located in the ~/server/scripts/ direc... read more 04/17/2003 (7:51 pm)
Interesting math result - bug? That is truely a math problem. Kind of scary really.... read more 04/15/2003 (9:51 pm)
Visual Basic Some advise from a highly experienced Visual Basic 5/6 developer, learn something else. VB will only... read more 04/14/2003 (8:12 pm)
Power Render 5 Released It lacks many advanges that Torque clearly has: - Networking - Cross platform - OpenGL support -... read more 04/13/2003 (11:38 pm)
About submitting resources. It took close to two days for my news dialog GUI resource to be approved. So it's not just you. ;)... read more 04/07/2003 (10:33 pm)
Final EXE size? Well Torque supports zip files which you can zip up your mod directory and other directories as you ... read more 04/07/2003 (11:29 am)
Problem with Mission Editor OK what is the video card used on the other machine?... read more 04/07/2003 (11:16 am)
How to I spawn/create an object programmatically in C++? Very useful information. This could be used to create an easter egg of like a hidden level of some s... read more 04/06/2003 (6:34 pm)
Script Objects on Mission Change Interesting, I will have to remember that Mark. :)... read more 03/31/2003 (8:21 pm)
Linux on unmodified Xbox Could just copy the TGE source on to the xbox running linux, compile, and run it to see what happend... read more 03/31/2003 (12:20 pm)
Can't even load a map. :( That's funny. Never knew old drivers could work with Torque like that and end up not functioning cor... read more 03/31/2003 (7:09 am)
Sorting render order It depends on how you have it coded to render. If you just used a function call in the main render c... read more 03/30/2003 (8:15 pm)
Target locking resource oww!! I would love to see that become a resource! :D... read more 03/30/2003 (7:34 pm)
NPC and max players info? Hey there Slyxsith, great game last night. :)... read more 03/30/2003 (6:15 pm)
Torque: the next generation Alright Sander if you don't like the engine the way it is don't come on here and start bitching, go ... read more 03/30/2003 (11:46 am)
Torque: the next generation Ok... 1) Torque is no where close to outdated. 2) Syntax checking in scripts is working perfectl... read more 03/29/2003 (10:04 pm)
Tribes 2 Linux Update lol! Actually I might have to do that(get another Windows version) if I were to get a linux copy ... read more 03/28/2003 (3:58 pm)
Tribes 2 Linux Update Yeah really. It would be very cool if Torque Owners could have access to the Tribes 2 source code vi... read more 03/28/2003 (2:52 pm)
Tribes 2 Linux Update I already have bought me a Tribes 2 copy for Windows from a local CompUSA store(I'm so glad they sti... read more 03/28/2003 (9:48 am)
Tribes 2 Linux Update There are Linux updates to the latest patch, but I cannot find any on-line stores that still sell li... read more 03/27/2003 (8:51 pm)