Nathan Martin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Thinking of buying Torque... | When Torque first runs across your scripts it produces a compiled version of your scripts in .cs.dso... read more | 12/30/2003 (11:58 pm) |
| The newbie strikes again | Here's how I started off: * Compiling the engine and playing around in the example mods. * Looked ... read more | 12/27/2003 (3:09 pm) |
| Torque for Delphi/Kylix... | Umm... Did you take into account that Torque also uses ASM code as well? I don't believe Delphi has ... read more | 12/19/2003 (9:54 am) |
| Help!!!!!!!!!! compiling | Peter, please post your system specifications.... read more | 12/11/2003 (11:59 am) |
| What's Happening? | Just because one free game/project isn't making news doesn't mean nothing is going on. Plus the fact... read more | 12/06/2003 (2:15 pm) |
| Change List RSS? | Ohh hell. Me three!... read more | 12/03/2003 (2:36 pm) |
| Poor P4 Performance | More reasons why you should choose AMD! Just Kidding :) Well there might be some optimization pro... read more | 12/03/2003 (10:10 am) |
| S32 to char[2] | Tried itoa?... read more | 12/01/2003 (10:51 pm) |
| Detonator Bugs? | I'm forever staying with 44.03 with my GeForce 4 Ti 4200 64MB AGP 8X card. I tried a newer driver a ... read more | 12/01/2003 (10:03 pm) |
| Changing jumpForce | Edit the player.cs file that's located under the MOD/server/scripts/ directory. Replace MOD with wha... read more | 12/01/2003 (9:56 pm) |
| COmpiling on Linux | Sounds like you're missing SDL and SDL-devel packages.... read more | 11/25/2003 (4:01 pm) |
| Shutting Down X-Serv? | Hit CTRL+ALT+F1 to get to a console and login as root. Run the nVidia installer and finish thru it. ... read more | 11/24/2003 (5:51 pm) |
| Milkshape and Alpha Transparency? | You need to actually read the [url=http://www.garagegames.com/docs/torque.sdk/tools/milkshape.html]M... read more | 11/24/2003 (4:46 pm) |
| Working on new RPG godview camera code.... | I guess what he is asking is for somebody to code into the engine to allow full complete control ove... read more | 11/23/2003 (11:23 pm) |
| Compilation help! | Alright that webpage documentation is way too old. I believe it was based off of Torque 1.1.1, so do... read more | 11/23/2003 (12:14 am) |
| Interior Transparency (Dif) - Exists? | Well I tried looking about it on the [url=http://www.garagegames.com/docs/torque.sdk/tools/map2dif.h... read more | 11/22/2003 (9:01 pm) |
| Ai Los | Eric, this weird same spot, does it show an object there whenever you're in the mission editor? If s... read more | 11/21/2003 (7:36 am) |
| Newbie DTS (milkshape) exporter question | You compiled the ms2dts exporter plugin that gets the DLL copied to the tools directory of the Torqu... read more | 11/21/2003 (7:32 am) |
| Which GTK Radiant?? | Jonathan, the reason why you keep reposting is because you refresh your web browser therefore it res... read more | 11/17/2003 (2:54 pm) |
| Do you have sound problems try this !!! | Yeah all audio sounds should always be mono.... read more | 11/17/2003 (10:25 am) |
| HEAD VC6 project files broken | I downloaded the HEAD last night and it worked fine for me and I only use Visual C++ 6 with Service ... read more | 11/16/2003 (2:00 pm) |
| The end of 2003 and still nothing really done | Why not the community to make their own damn tools? For one GG cannot possibly buy every freakin mod... read more | 11/14/2003 (2:31 pm) |
| Script tutorials -WHERE ARE THEY! | Tribal IDE cannot do code completion because it only understand the language syntax and knows nothin... read more | 11/14/2003 (12:34 pm) |
| XGI, where will it go? | It's funny how they call it a budget video card brand when it's $300 for the quality ones while I ca... read more | 11/14/2003 (12:31 pm) |
| New tutorials... | I have to say Paladin is starting to become a resourceful member of the community. :)... read more | 11/13/2003 (6:08 pm) |
| Unable to render TorqueDemo in DirectX | I believe RealmWars is still using the 1.1.2 code base though, so that's why.... read more | 11/13/2003 (8:46 am) |
| Unable to render TorqueDemo in DirectX | Yeah D3D video mode in Torque has been broken for a while now and I have GeForce 3/4 cards here, and... read more | 11/13/2003 (8:24 am) |
| Torque Core Question | CVS is a version control system which means it keeps track of all changes made to the files of Torqu... read more | 11/12/2003 (12:08 pm) |
| New SDK Game-Genre Frameworks... | Hmm.. Simulation... I hate that word! Scene I vote for! :D The main reason why I hate "Simulatio... read more | 11/11/2003 (12:12 pm) |
| Making a screensaver | .scr files are actually executables (.exe) just renamed to .scr. When a .scr is ran by the operating... read more | 11/11/2003 (12:01 pm) |
| Bad mipping | I have noticed that Torque's prefs.cs that come with it are set to be used on poor hardware and not ... read more | 11/10/2003 (10:53 am) |
| Sound Packs feedback | Too late... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=13928[/url]... read more | 11/07/2003 (10:03 am) |
| Importing tertain from Worldmachine | It's heightmap based, I guess you could try that. I'm not really sure.... read more | 11/07/2003 (8:08 am) |
| Precipitation in Demo App | That is extremely odd. I also just noticed that the locked dynamic variable is missing in the fun... read more | 11/04/2003 (1:35 pm) |
| $frameskip in Tribes 2... in Torque too ? | Matter of fact it appears that feature is still apart of Torque. I did a scan and found it in main.c... read more | 11/03/2003 (4:54 pm) |
| Unable to initialize OpenGL. (Error: Could not load OpenGL libr | Well after all these months, me and John Quigley have found an answer for now that works perfectly f... read more | 11/02/2003 (2:52 pm) |
| No Terrains? | "No, you cannot just remove it from the mission file. Terrain is pretty integrated and just removing... read more | 10/30/2003 (10:16 pm) |
| No Terrains? | Alex, you can remove the terrain simply deleting the terrain entry in the mission file that looks so... read more | 10/30/2003 (6:07 pm) |
| Shooting buildings - what class to inherit from? Item, AIPlayer. | Here is the URL Robert was talking about: [url]http://www.garagegames.com/index.php?sec=mg&mod=resou... read more | 10/28/2003 (11:32 pm) |
| New low cost 3D Modeler and 3D Engine in one | Everyone, Mike Bailey is what we call a forum spammer! Anyone care to give him a harsh warning abou... read more | 10/25/2003 (11:30 pm) |
| 1.2 GUI Editor Element Tree too wide | Could you please take a screen shot and cricle the problem you are talking about then post it here o... read more | 10/23/2003 (1:42 pm) |
| Append a string to another |
If you're using C++ you could use std::string:
#include |
10/22/2003 (2:31 pm) |
| Torque Tools | Cool! :)... read more | 10/22/2003 (2:02 pm) |
| Piracy | Yes, I also believe that high prices are the main reason why piracy exists especially when it comes ... read more | 10/19/2003 (12:43 am) |
| Hello I'm new and have questions... | Zen you can create your game by just messing around with Torque scripts since that's where you're ma... read more | 10/15/2003 (12:14 am) |
| Peer Review Program Proposal | Randall why did you even bring back this old thread in the first place if you didn't want Shayne's c... read more | 10/15/2003 (12:07 am) |
| Beginning Game Making | OK first of all DO NOT TOUCH nor even THINK about using RealBasic. What complete garbage it truely i... read more | 10/14/2003 (11:50 pm) |
| MAC G5 Super Saucy | That's funny another guy reported on his G5 1.6GHz machine that Torque lagged. Could you please give... read more | 10/14/2003 (3:59 pm) |
| Using gnumake instead of PB and CW ? Possible ? | Mickael in the mk directory of Torque you'll need to play around with a configuration setting to get... read more | 10/13/2003 (6:37 pm) |
| Performance Issues on OS X with a G5 | Again with that nasty ATI made video processing units. Yuck. ;)... read more | 10/13/2003 (5:54 pm) |