Game Development Community

Nathan Martin's Forum Posts

Thread Post Date Posted
Thinking of buying Torque... When Torque first runs across your scripts it produces a compiled version of your scripts in .cs.dso... read more 12/30/2003 (11:58 pm)
The newbie strikes again Here's how I started off: * Compiling the engine and playing around in the example mods. * Looked ... read more 12/27/2003 (3:09 pm)
Torque for Delphi/Kylix... Umm... Did you take into account that Torque also uses ASM code as well? I don't believe Delphi has ... read more 12/19/2003 (9:54 am)
Help!!!!!!!!!! compiling Peter, please post your system specifications.... read more 12/11/2003 (11:59 am)
What's Happening? Just because one free game/project isn't making news doesn't mean nothing is going on. Plus the fact... read more 12/06/2003 (2:15 pm)
Change List RSS? Ohh hell. Me three!... read more 12/03/2003 (2:36 pm)
Poor P4 Performance More reasons why you should choose AMD! Just Kidding :) Well there might be some optimization pro... read more 12/03/2003 (10:10 am)
S32 to char[2] Tried itoa?... read more 12/01/2003 (10:51 pm)
Detonator Bugs? I'm forever staying with 44.03 with my GeForce 4 Ti 4200 64MB AGP 8X card. I tried a newer driver a ... read more 12/01/2003 (10:03 pm)
Changing jumpForce Edit the player.cs file that's located under the MOD/server/scripts/ directory. Replace MOD with wha... read more 12/01/2003 (9:56 pm)
COmpiling on Linux Sounds like you're missing SDL and SDL-devel packages.... read more 11/25/2003 (4:01 pm)
Shutting Down X-Serv? Hit CTRL+ALT+F1 to get to a console and login as root. Run the nVidia installer and finish thru it. ... read more 11/24/2003 (5:51 pm)
Milkshape and Alpha Transparency? You need to actually read the [url=http://www.garagegames.com/docs/torque.sdk/tools/milkshape.html]M... read more 11/24/2003 (4:46 pm)
Working on new RPG godview camera code.... I guess what he is asking is for somebody to code into the engine to allow full complete control ove... read more 11/23/2003 (11:23 pm)
Compilation help! Alright that webpage documentation is way too old. I believe it was based off of Torque 1.1.1, so do... read more 11/23/2003 (12:14 am)
Interior Transparency (Dif) - Exists? Well I tried looking about it on the [url=http://www.garagegames.com/docs/torque.sdk/tools/map2dif.h... read more 11/22/2003 (9:01 pm)
Ai Los Eric, this weird same spot, does it show an object there whenever you're in the mission editor? If s... read more 11/21/2003 (7:36 am)
Newbie DTS (milkshape) exporter question You compiled the ms2dts exporter plugin that gets the DLL copied to the tools directory of the Torqu... read more 11/21/2003 (7:32 am)
Which GTK Radiant?? Jonathan, the reason why you keep reposting is because you refresh your web browser therefore it res... read more 11/17/2003 (2:54 pm)
Do you have sound problems try this !!! Yeah all audio sounds should always be mono.... read more 11/17/2003 (10:25 am)
HEAD VC6 project files broken I downloaded the HEAD last night and it worked fine for me and I only use Visual C++ 6 with Service ... read more 11/16/2003 (2:00 pm)
The end of 2003 and still nothing really done Why not the community to make their own damn tools? For one GG cannot possibly buy every freakin mod... read more 11/14/2003 (2:31 pm)
Script tutorials -WHERE ARE THEY! Tribal IDE cannot do code completion because it only understand the language syntax and knows nothin... read more 11/14/2003 (12:34 pm)
XGI, where will it go? It's funny how they call it a budget video card brand when it's $300 for the quality ones while I ca... read more 11/14/2003 (12:31 pm)
New tutorials... I have to say Paladin is starting to become a resourceful member of the community. :)... read more 11/13/2003 (6:08 pm)
Unable to render TorqueDemo in DirectX I believe RealmWars is still using the 1.1.2 code base though, so that's why.... read more 11/13/2003 (8:46 am)
Unable to render TorqueDemo in DirectX Yeah D3D video mode in Torque has been broken for a while now and I have GeForce 3/4 cards here, and... read more 11/13/2003 (8:24 am)
Torque Core Question CVS is a version control system which means it keeps track of all changes made to the files of Torqu... read more 11/12/2003 (12:08 pm)
New SDK Game-Genre Frameworks... Hmm.. Simulation... I hate that word! Scene I vote for! :D The main reason why I hate "Simulatio... read more 11/11/2003 (12:12 pm)
Making a screensaver .scr files are actually executables (.exe) just renamed to .scr. When a .scr is ran by the operating... read more 11/11/2003 (12:01 pm)
Bad mipping I have noticed that Torque's prefs.cs that come with it are set to be used on poor hardware and not ... read more 11/10/2003 (10:53 am)
Sound Packs feedback Too late... [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=13928[/url]... read more 11/07/2003 (10:03 am)
Importing tertain from Worldmachine It's heightmap based, I guess you could try that. I'm not really sure.... read more 11/07/2003 (8:08 am)
Precipitation in Demo App That is extremely odd. I also just noticed that the locked dynamic variable is missing in the fun... read more 11/04/2003 (1:35 pm)
$frameskip in Tribes 2... in Torque too ? Matter of fact it appears that feature is still apart of Torque. I did a scan and found it in main.c... read more 11/03/2003 (4:54 pm)
Unable to initialize OpenGL. (Error: Could not load OpenGL libr Well after all these months, me and John Quigley have found an answer for now that works perfectly f... read more 11/02/2003 (2:52 pm)
No Terrains? "No, you cannot just remove it from the mission file. Terrain is pretty integrated and just removing... read more 10/30/2003 (10:16 pm)
No Terrains? Alex, you can remove the terrain simply deleting the terrain entry in the mission file that looks so... read more 10/30/2003 (6:07 pm)
Shooting buildings - what class to inherit from? Item, AIPlayer. Here is the URL Robert was talking about: [url]http://www.garagegames.com/index.php?sec=mg&mod=resou... read more 10/28/2003 (11:32 pm)
New low cost 3D Modeler and 3D Engine in one Everyone, Mike Bailey is what we call a forum spammer! Anyone care to give him a harsh warning abou... read more 10/25/2003 (11:30 pm)
1.2 GUI Editor Element Tree too wide Could you please take a screen shot and cricle the problem you are talking about then post it here o... read more 10/23/2003 (1:42 pm)
Append a string to another If you're using C++ you could use std::string: #include using std::string; int main() ... read more 10/22/2003 (2:31 pm)
Torque Tools Cool! :)... read more 10/22/2003 (2:02 pm)
Piracy Yes, I also believe that high prices are the main reason why piracy exists especially when it comes ... read more 10/19/2003 (12:43 am)
Hello I'm new and have questions... Zen you can create your game by just messing around with Torque scripts since that's where you're ma... read more 10/15/2003 (12:14 am)
Peer Review Program Proposal Randall why did you even bring back this old thread in the first place if you didn't want Shayne's c... read more 10/15/2003 (12:07 am)
Beginning Game Making OK first of all DO NOT TOUCH nor even THINK about using RealBasic. What complete garbage it truely i... read more 10/14/2003 (11:50 pm)
MAC G5 Super Saucy That's funny another guy reported on his G5 1.6GHz machine that Torque lagged. Could you please give... read more 10/14/2003 (3:59 pm)
Using gnumake instead of PB and CW ? Possible ? Mickael in the mk directory of Torque you'll need to play around with a configuration setting to get... read more 10/13/2003 (6:37 pm)
Performance Issues on OS X with a G5 Again with that nasty ATI made video processing units. Yuck. ;)... read more 10/13/2003 (5:54 pm)