Cedrik zamo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Physics don't move | PhysX is not used for vehicle at all. Most PhysX methods are not implemented. I don't call this &q... read more | 01/14/2012 (11:55 am) |
| Physics don't move | I found why : In mPhysicsRep->applyImpulse(currPosMat.getPosition(), direction); if ( mIsE... read more | 01/14/2012 (3:33 am) |
| new player class and datablock don't load | yes, thanks.... read more | 01/08/2012 (1:47 pm) |
| rigid rotation | I give up. Going to continue with Unity.... read more | 12/29/2011 (6:50 am) |
| rigid rotation | Does updateMove called twice per frame with move reset to 0 ? I got the following log. First mouse... read more | 12/29/2011 (6:23 am) |
| rigid rotation | [CODE] void AMHPlayer::writePacketData(GameConnection *connection, BitStream *stream) { Parent... read more | 12/29/2011 (5:45 am) |
| rigid rotation | [CODE] void AMHPlayer::updateJet(F32 dt) { // Thrust Animation threads // Back if (mJ... read more | 12/29/2011 (5:44 am) |
| rigid rotation | [CODE] void AMHPlayer::updateForces(F32 /*dt*/) { PROFILE_SCOPE( AMHPlayer_UpdateForces ); ... read more | 12/29/2011 (5:42 am) |
| rigid rotation | [CODE] AMHPlayer::AMHPlayer() { mTypeMask |= PlayerObjectType | DynamicShapeObjectType | Veh... read more | 12/29/2011 (5:41 am) |
| rigid rotation | [CODE] void AMHPlayerData::packData(BitStream* stream) { Parent::packData(stream); for (... read more | 12/29/2011 (5:40 am) |
| rigid rotation | [CODE] void AMHPlayerData::initPersistFields() { addField( "jetSound", TYPEID< SF... read more | 12/29/2011 (5:39 am) |
| rigid rotation | amhplayer.cpp [CODE]//-------------------------------------------------------------------------... read more | 12/29/2011 (5:37 am) |
| rigid rotation | [CODE] class AMHPlayer: public Vehicle { typedef Vehicle Parent; protected: Point3F ... read more | 12/29/2011 (5:35 am) |
| rigid rotation | amhplayer.h [CODE]#ifndef _AMH_PLAYER_ #define _AMH_PLAYER_ #ifndef _VEHICLE_H_ #include &qu... read more | 12/29/2011 (5:34 am) |
| rigid rotation | This all my code. mPreviousRotation is reseted to 0 every frame for un unknow reason. The result i... read more | 12/29/2011 (5:32 am) |
| rigid rotation | There is something unclear. I change to mRigid.angVelocity *= mDataBlock->rotationalDrag; Bu... read more | 12/27/2011 (3:11 am) |
| rigid rotation | All the code is there. Look at the applyRotationImpulse func. I don't really understand all rigid l... read more | 12/26/2011 (12:40 pm) |
| Need help and advices about special LOD collision system | I suppose I must ask more precise questions. So 1) I read some thread about max collision primiti... read more | 12/13/2011 (10:37 am) |
| t3d 1.1 compil errors | It compile fine, thanks.... read more | 12/13/2011 (2:36 am) |
| t3d 1.1 compil errors | I use 2 hard drives with dual boot, one for XP and the other for W7. Express do not compile beacaus... read more | 12/13/2011 (1:33 am) |
| t3d 1.1 compil errors | I get the same result with vc++ 2005 on windows xp 32bit... read more | 12/11/2011 (11:10 pm) |
| t3d 1.1 compil errors | Ok, 1500 euro software... ... read more | 12/11/2011 (2:37 pm) |
| t3d 1.1 compil errors | It don't change anything. Running visual studio with admin rights don't solve. According to MS d... read more | 12/10/2011 (7:43 pm) |