Tuomas Kaukoranta's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shading Problem [video] | Sure, eventhough they're just materials created in the material editor with diffuse color altered. ... read more | 05/06/2012 (1:23 am) |
| Torque on network television! | Haha, neat!... read more | 04/20/2012 (11:25 am) |
| Stuck at laying out a proper skill tree. | When looking at the link you posted, it seems to me that Combat and Defense could be merged, and so ... read more | 02/18/2012 (8:44 am) |
| My Humble Project | I agree with Frank, the model is really good!... read more | 02/08/2012 (6:24 am) |
| Things you can do at 5am | Snooze, all the way! If I just can't get sleep anymore, I'm probably going to do various things on m... read more | 02/05/2012 (7:03 am) |
| Tutorials - When is it too much? | I think tutorial should be optional, there's nothing worse than playing a tutorial again when replay... read more | 01/29/2012 (10:35 pm) |
| PostFX is tricky. | As Steve pointed out, the skin-swap will effect every client, as AFAIK will the glow and emissive to... read more | 01/04/2012 (12:25 pm) |
| I use Constructor, but need input from others on other software. | There is a free modeling program for buildings and so on called DeleD, it can export to Collada. I h... read more | 01/04/2012 (7:31 am) |
| How would have the "Tribes" serie worked without skiing? | In my opinion Vengeance wasn't very good for a LAN game, it was designed for 16 player teams or so o... read more | 01/04/2012 (5:19 am) |
| PostFX is tricky. | This is how I would do it: 1. Keep that post-processing shader there. 2. Make a custom shader for ... read more | 01/03/2012 (4:45 am) |
| How would have the "Tribes" serie worked without skiing? | I have thought of the same thing myself to be honest. I think the skiing didn't really break the gam... read more | 01/02/2012 (6:16 pm) |
| Stack Overflow versus World of Warcraft | There's this online version of a classic party game called Epic Mafia. In the game you have points... read more | 01/02/2012 (6:02 pm) |
| Worried about the direction the AAA industry is taking. | I agree with everything, but this one made me thinking: [quote]They have recently pushed their ow... read more | 10/05/2011 (5:00 am) |
| The ritual of passage, how long should a player play before having fun? | Easy to learn, hard to master. That's the way it should be. Good example is Legions vs. Tribes, the ... read more | 09/29/2011 (11:33 pm) |
| The Skinner box, and why so many game designers take the easy path. | How can someone be 'bad' at realtime chat?... read more | 09/28/2011 (1:44 am) |
| The Skinner box, and why so many game designers take the easy path. | I so agree with this, since I've realized this, I haven't played any MMORPG's, as most of them are j... read more | 09/27/2011 (12:01 pm) |
| why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) | I agree, or in other words, ++... read more | 09/23/2011 (7:36 am) |
| Is there a way for 2 people to work at once on the same project from different locations? | Sure it is possible, the easiest and free way to go is to setup a DropBox (Google it), you get 2.5GB... read more | 09/11/2011 (11:08 am) |
| T3D 1.1 Final - Player can "climb" certain edges | boundingBox = "0.7 0.7 2.275"; and maxStepHeight = "0.3";... read more | 09/10/2011 (4:52 pm) |
| Inventory system... How should i approach this. | How about having the objects in the inventory have fields for position (top-left corner of the item)... read more | 09/06/2011 (4:55 am) |
| Legions: Overdrive | Thanks for the heads-up, eventhough it's old news to me.... read more | 08/29/2011 (11:58 am) |
| Character to rolling ball? | If I recall correctly, the ball physics in Marble Blast were written in engine, so yeah, no animatio... read more | 07/17/2011 (3:50 am) |
| T3D 1.1 Final - Odd particle emitter render - LOGGED (THREED-2066) | I thought it was something to do with soft particles, I am not 100% sure though. I think tweaking so... read more | 06/27/2011 (9:42 am) |
| Torque showtool pro registration problem | Same here.... read more | 06/20/2011 (2:12 am) |
| What hardware is in your PC? | Torque version: T3D Pro 1.1 CPU: Intel i5 M 460 @ 2.53GHz Memory: 4.0GB Motherboard: I'm not su... read more | 06/10/2011 (3:52 am) |
| Vehicle and camera angle in 3rd person view? | Just wondering, how do you have the C++ code? Your current account doesn't show any licenses.... read more | 06/02/2011 (11:52 am) |
| A take on localized damages in FPS games, has anyone ever seen this? | I've thought of this myself too. Your system sounds a lot better than the stuff I've had in my head ... read more | 04/28/2011 (5:30 am) |
| forum and resource searching | What Ted said. If you want to search only resources try: site:garagegames.com/community/resources... read more | 04/18/2011 (5:35 am) |
| Raise A Glass | *Raises a glass of... damn, it's empty!* I've enjoyed using Torque-tech for a few years now, and ... read more | 12/02/2010 (1:20 pm) |
| Workspace Picture Thread | Uhh, my "workstation" is not even close to yours... Also, crappy image quality because ... read more | 09/20/2010 (6:01 pm) |
| My first logon in 6 years... | [quote]I also like Quake series[/quote] Quake games are awesome. Modding the first Quake can be ... read more | 09/16/2010 (9:59 am) |
| Behavior tree runtime and editor | Good stuff there! I lol'd at the health / demolitions pack.... read more | 09/12/2010 (8:41 am) |
| Best way to damage a player? | Well, this is how I would do it. Pseudo code: [code=cpp] function AIDatablock::OnCollision(%t... read more | 08/30/2010 (12:18 pm) |
| Working on weapon sway, need help with eye offset matrices | Resourcing this would be very appreciated, this is some very cool stuff. Good work Bryce!... read more | 03/13/2010 (3:43 am) |
| Happy birthday! | @Ted, originally I checked the wikipedia article of Doom and I noticed that Doom is exactly a week o... read more | 12/11/2009 (10:40 am) |
| Good Fourms, Projects and more Content? | I recommend The Game Programmers Guide to Torque, it was really useful to me and I believe its usefu... read more | 10/24/2009 (12:47 pm) |
| Unable to load interior: Ammo.dts ?!? | I was a bit unclear, I commented some execs.... read more | 09/23/2009 (11:44 am) |
| Unable to load interior: Ammo.dts ?!? | I had the console log checked, but I uninstalled the sidewinder projectiles resource, now everything... read more | 09/10/2009 (9:05 am) |
| Unable to load interior: Ammo.dts ?!? | I got rid of the ammo.dts error by taking all the un-important files from game.cs but then it didn't... read more | 09/08/2009 (9:01 am) |
| Secure Purchased Resources for Demo Use... | I havn't seen any hiding/securing in any released TGE/A based games with content packs. Crowns of Po... read more | 08/24/2009 (3:44 pm) |
| Tribes2 sequel is a goldmine waiting for a place to happen | Not sure if GG is going to make one but it would be awesome! I don't think they would put it on shel... read more | 07/29/2009 (9:04 am) |
| id Software Bought By Bethesda Parent Company, ZeniMax | Thank god they weren't merged!... read more | 06/24/2009 (2:39 pm) |
| Raycast to detect textures of a interior | Painting soundmaps would be awesome, propably hard to code too.... read more | 06/23/2009 (9:45 am) |
| Torque + FPS - Persistant World? | Torque also uses its own script called Torquescript, its very easy C-like script so you propably won... read more | 06/22/2009 (1:40 am) |
| Tutorial: Create a project from scratch | Yes, I'd like to know how to have a MP lobbies.... read more | 06/21/2009 (11:26 am) |
| need help for C++ and torque | Torquescript is a easy C-like script, there are docs for that, check out Torque Developer Network [U... read more | 06/20/2009 (3:01 am) |
| Why Torque is named Torque ? | I think the logo is just three T letters, and it messed my head when I tried to make my own Torque l... read more | 06/18/2009 (9:55 am) |
| C4 engine vs Torque | Umm... Stanley, you may want to check the date before posting, you just resurrected over three-year-... read more | 06/15/2009 (8:23 am) |
| Torque 3D for a beginner? | If you're going to buy the basic version, you won't really need C/C++, since only the source code is... read more | 06/15/2009 (8:19 am) |
| GG Logo Shirt (Black) Bug Report | Haha, awesome!... read more | 06/11/2009 (5:50 am) |