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Tuomas Kaukoranta's Forum Posts

Thread Post Date Posted
Shading Problem [video] Sure, eventhough they're just materials created in the material editor with diffuse color altered. ... read more 05/06/2012 (1:23 am)
Torque on network television! Haha, neat!... read more 04/20/2012 (11:25 am)
Stuck at laying out a proper skill tree. When looking at the link you posted, it seems to me that Combat and Defense could be merged, and so ... read more 02/18/2012 (8:44 am)
My Humble Project I agree with Frank, the model is really good!... read more 02/08/2012 (6:24 am)
Things you can do at 5am Snooze, all the way! If I just can't get sleep anymore, I'm probably going to do various things on m... read more 02/05/2012 (7:03 am)
Tutorials - When is it too much? I think tutorial should be optional, there's nothing worse than playing a tutorial again when replay... read more 01/29/2012 (10:35 pm)
PostFX is tricky. As Steve pointed out, the skin-swap will effect every client, as AFAIK will the glow and emissive to... read more 01/04/2012 (12:25 pm)
I use Constructor, but need input from others on other software. There is a free modeling program for buildings and so on called DeleD, it can export to Collada. I h... read more 01/04/2012 (7:31 am)
How would have the "Tribes" serie worked without skiing? In my opinion Vengeance wasn't very good for a LAN game, it was designed for 16 player teams or so o... read more 01/04/2012 (5:19 am)
PostFX is tricky. This is how I would do it: 1. Keep that post-processing shader there. 2. Make a custom shader for ... read more 01/03/2012 (4:45 am)
How would have the "Tribes" serie worked without skiing? I have thought of the same thing myself to be honest. I think the skiing didn't really break the gam... read more 01/02/2012 (6:16 pm)
Stack Overflow versus World of Warcraft There's this online version of a classic party game called Epic Mafia. In the game you have points... read more 01/02/2012 (6:02 pm)
Worried about the direction the AAA industry is taking. I agree with everything, but this one made me thinking: [quote]They have recently pushed their ow... read more 10/05/2011 (5:00 am)
The ritual of passage, how long should a player play before having fun? Easy to learn, hard to master. That's the way it should be. Good example is Legions vs. Tribes, the ... read more 09/29/2011 (11:33 pm)
The Skinner box, and why so many game designers take the easy path. How can someone be 'bad' at realtime chat?... read more 09/28/2011 (1:44 am)
The Skinner box, and why so many game designers take the easy path. I so agree with this, since I've realized this, I haven't played any MMORPG's, as most of them are j... read more 09/27/2011 (12:01 pm)
why is stuff like this not in Vanilla/Stock T3D ? - LOGGED (THREED-2638) I agree, or in other words, ++... read more 09/23/2011 (7:36 am)
Is there a way for 2 people to work at once on the same project from different locations? Sure it is possible, the easiest and free way to go is to setup a DropBox (Google it), you get 2.5GB... read more 09/11/2011 (11:08 am)
T3D 1.1 Final - Player can "climb" certain edges boundingBox = "0.7 0.7 2.275"; and maxStepHeight = "0.3";... read more 09/10/2011 (4:52 pm)
Inventory system... How should i approach this. How about having the objects in the inventory have fields for position (top-left corner of the item)... read more 09/06/2011 (4:55 am)
Legions: Overdrive Thanks for the heads-up, eventhough it's old news to me.... read more 08/29/2011 (11:58 am)
Character to rolling ball? If I recall correctly, the ball physics in Marble Blast were written in engine, so yeah, no animatio... read more 07/17/2011 (3:50 am)
T3D 1.1 Final - Odd particle emitter render - LOGGED (THREED-2066) I thought it was something to do with soft particles, I am not 100% sure though. I think tweaking so... read more 06/27/2011 (9:42 am)
Torque showtool pro registration problem Same here.... read more 06/20/2011 (2:12 am)
What hardware is in your PC? Torque version: T3D Pro 1.1 CPU: Intel i5 M 460 @ 2.53GHz Memory: 4.0GB Motherboard: I'm not su... read more 06/10/2011 (3:52 am)
Vehicle and camera angle in 3rd person view? Just wondering, how do you have the C++ code? Your current account doesn't show any licenses.... read more 06/02/2011 (11:52 am)
A take on localized damages in FPS games, has anyone ever seen this? I've thought of this myself too. Your system sounds a lot better than the stuff I've had in my head ... read more 04/28/2011 (5:30 am)
forum and resource searching What Ted said. If you want to search only resources try: site:garagegames.com/community/resources... read more 04/18/2011 (5:35 am)
Raise A Glass *Raises a glass of... damn, it's empty!* I've enjoyed using Torque-tech for a few years now, and ... read more 12/02/2010 (1:20 pm)
Workspace Picture Thread Uhh, my "workstation" is not even close to yours... Also, crappy image quality because ... read more 09/20/2010 (6:01 pm)
My first logon in 6 years... [quote]I also like Quake series[/quote] Quake games are awesome. Modding the first Quake can be ... read more 09/16/2010 (9:59 am)
Behavior tree runtime and editor Good stuff there! I lol'd at the health / demolitions pack.... read more 09/12/2010 (8:41 am)
Best way to damage a player? Well, this is how I would do it. Pseudo code: [code=cpp] function AIDatablock::OnCollision(%t... read more 08/30/2010 (12:18 pm)
Working on weapon sway, need help with eye offset matrices Resourcing this would be very appreciated, this is some very cool stuff. Good work Bryce!... read more 03/13/2010 (3:43 am)
Happy birthday! @Ted, originally I checked the wikipedia article of Doom and I noticed that Doom is exactly a week o... read more 12/11/2009 (10:40 am)
Good Fourms, Projects and more Content? I recommend The Game Programmers Guide to Torque, it was really useful to me and I believe its usefu... read more 10/24/2009 (12:47 pm)
Unable to load interior: Ammo.dts ?!? I was a bit unclear, I commented some execs.... read more 09/23/2009 (11:44 am)
Unable to load interior: Ammo.dts ?!? I had the console log checked, but I uninstalled the sidewinder projectiles resource, now everything... read more 09/10/2009 (9:05 am)
Unable to load interior: Ammo.dts ?!? I got rid of the ammo.dts error by taking all the un-important files from game.cs but then it didn't... read more 09/08/2009 (9:01 am)
Secure Purchased Resources for Demo Use... I havn't seen any hiding/securing in any released TGE/A based games with content packs. Crowns of Po... read more 08/24/2009 (3:44 pm)
Tribes2 sequel is a goldmine waiting for a place to happen Not sure if GG is going to make one but it would be awesome! I don't think they would put it on shel... read more 07/29/2009 (9:04 am)
id Software Bought By Bethesda Parent Company, ZeniMax Thank god they weren't merged!... read more 06/24/2009 (2:39 pm)
Raycast to detect textures of a interior Painting soundmaps would be awesome, propably hard to code too.... read more 06/23/2009 (9:45 am)
Torque + FPS - Persistant World? Torque also uses its own script called Torquescript, its very easy C-like script so you propably won... read more 06/22/2009 (1:40 am)
Tutorial: Create a project from scratch Yes, I'd like to know how to have a MP lobbies.... read more 06/21/2009 (11:26 am)
need help for C++ and torque Torquescript is a easy C-like script, there are docs for that, check out Torque Developer Network [U... read more 06/20/2009 (3:01 am)
Why Torque is named Torque ? I think the logo is just three T letters, and it messed my head when I tried to make my own Torque l... read more 06/18/2009 (9:55 am)
C4 engine vs Torque Umm... Stanley, you may want to check the date before posting, you just resurrected over three-year-... read more 06/15/2009 (8:23 am)
Torque 3D for a beginner? If you're going to buy the basic version, you won't really need C/C++, since only the source code is... read more 06/15/2009 (8:19 am)
GG Logo Shirt (Black) Bug Report Haha, awesome!... read more 06/11/2009 (5:50 am)
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