Jesse Chounard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding Double Jumping (feedback welcome) | I started to put it into the Enter method, but I noticed that the parameter isn't an ActorComponent.... read more | 07/18/2007 (2:08 pm) |
| Adding Double Jumping (feedback welcome) | As a learning exercise, I've gone ahead and made this work from a derived class instead of changing ... read more | 07/18/2007 (11:35 am) |
| Platformer Starter Kit | Don't feel too bad, I check everyday too. :) Thanks for the update Thomas.... read more | 04/24/2007 (5:29 pm) |
| BUG:Default TileLayers not rendering? | Check this thread for a solution: http://www.garagegames.com/mg/forums/result.thread.php?qt=59859... read more | 04/23/2007 (5:24 am) |
| Chaining the GarageGames logo | But the txscene file is just xml, right? So you could use it as an input of some sort. It's just n... read more | 04/20/2007 (12:45 pm) |
| Chaining the GarageGames logo | Note: TorqueX is the game engine, TGBX is the graphical editor. I would think you could, in theor... read more | 04/20/2007 (10:51 am) |
| Question about paths (and *.tgb files) | Great! Everything seems to work great now. I thought I'd tried it that way before and it didn't wo... read more | 05/02/2006 (2:30 pm) |
| Question about paths (and *.tgb files) | Thanks, Mike. That seems really obvious in hindsight. I'd assumed that runWithEditors was false wh... read more | 05/02/2006 (1:59 pm) |