David Robert Pemberton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Importing lit models from SketchUp | Nice :-)... read more | 12/12/2013 (4:36 pm) |
| cast ray to LightObjectType | This looks promising, keep it up is looking good :-)... read more | 11/28/2013 (9:51 am) |
| Committee Meeting Notes: 11/18/2013 | [quote] David is looking into recompiling the Rift Valley demo and releasing it, as well as a new R... read more | 11/27/2013 (1:48 pm) |
| Melee using motion controls (Hydra) | @Richard, thats an interesting idea, may have to play with that :-)... read more | 11/26/2013 (4:25 am) |
| About player and setMoveDestination | @Dimitrus, your game is looking great, I'll be keeping an eye out for that Beta :-)... read more | 11/09/2013 (3:53 pm) |
| Do mountImage skinTags work in T3D/MIT? | Hi Gibby, haven't looked into T3D 2.0+ but TGEA & T3D 1.0 and lower had a skin swap you could us... read more | 11/07/2013 (2:36 pm) |
| Water, sea, waves and ships | check out Buccaneer [url]http://www.garagegames.com/community/blog/view/15757/2[/url] was created ... read more | 11/06/2013 (3:42 pm) |
| Game Technology Seminars 2001 | 2001?... read more | 11/02/2013 (3:57 pm) |
| Bug to confirm ?? | I haven't looked at the code, but you'r right, at the very least it should read:- [code] if(contai... read more | 10/27/2013 (1:50 pm) |
| OBF Female Customisable Character Released | Another Amazing addition to your Massive mesh base. They do take a bit of fiddling to get them in... read more | 10/26/2013 (4:12 am) |
| Material System. Layers, envMap, cubemaps, etc | Ah ok, strange.... read more | 10/25/2013 (1:13 pm) |
| OBM one base male customisable character system released | There skinned meshes, you need to use mesh hiding. ... read more | 10/25/2013 (12:05 am) |
| Material System. Layers, envMap, cubemaps, etc | no idea if this is the same in T3D but heres what valve say it is:- [url]https://developer.valvesof... read more | 10/24/2013 (11:01 pm) |
| Setting up LOD/draw distance? | there is a null lod, can't remember off hand but think you setup a dummy object with the name null ... read more | 10/23/2013 (1:53 pm) |
| I need help (solved) | did you add the path in the Project Manager and rebuild?... read more | 09/29/2013 (5:10 pm) |
| Maximum terrain size in T3D? | You can stitch terrains endlessly, BUT because of floating point precision you are quickly limited. ... read more | 09/27/2013 (8:25 pm) |
| Tutorials needed, please help (Doors and Lightning) | for doors try this, :- [url]http://www.davidjsushil.com/tutorials/doors.pdf[/url] there isn't just... read more | 09/25/2013 (2:31 am) |
| What games can Torque 3D make? | [quote] So second-person is a view where you stare directly into your character's eyes all the time... read more | 09/22/2013 (10:58 am) |
| Trouble with Skins | any console errors? ... read more | 09/20/2013 (3:39 pm) |
| How should a Game Admin deal with badly behaved players? | @Robert, thats good to remember, Always state your Licencing Agreement at least once when there logg... read more | 09/16/2013 (3:30 am) |
| Arrays no Work! | you can always loose the commas the commas and brackets are throw away anyway. $testArray00 = &q... read more | 09/03/2013 (4:03 pm) |
| Voxel/cube terrain in Torque? | with EQ Next coming alone I guess theres going to be an explosion in demand for voxel type terrains ... read more | 09/03/2013 (6:05 am) |
| Dir Scripts | @Yue, the client/server setup is used for both online and single player games. You will have to go t... read more | 09/01/2013 (2:05 pm) |
| Where can I get ready to use guns for torque 3d | theres also my Complete Desert Eagle pack [url]http://www.deadlyassets.com/Assets/CompleteDesertEag... read more | 09/01/2013 (1:59 pm) |
| How can i show FPS (frame per second) in Torque 3d 3.0? | @Ali, this may help:- [url]http://docs.garagegames.com/torque-3d/official/content/documentation/GUI... read more | 09/01/2013 (1:42 pm) |
| Help please | @Daniel, thats good to know :-)... read more | 09/01/2013 (1:35 pm) |
| .GIF Images or Animating Images | @Demolishun, Nero Photosnap Viewer is showing the .mng as a single unanimated gameboard, thats not t... read more | 09/01/2013 (1:29 pm) |
| Nviada Apex | currently PhysX or Bullet I believe... read more | 08/30/2013 (2:47 pm) |
| Committee Meeting Notes: 08/19/2013 | @Ali, the only way T3D will support more engines is if WE make it support more engines, we are the p... read more | 08/27/2013 (5:00 am) |
| Torque3D 3.0 MIT - ShapeBase Warnings | someone shoot the spammer #5 :-)... read more | 08/27/2013 (4:49 am) |
| need help adding snap functionality | you may be better posting this in the professional forum, you will get a better response.... read more | 08/19/2013 (5:23 am) |
| Windows 8 Store apps (ARM/86/64) and Win Phone 8 | no DX11 won't work on XP machines or Vista. Vista uses DX10 There are a lot of fake DX11 for XP ... read more | 08/19/2013 (4:52 am) |
| Improved Particle System [feature suggestion] | well I as a user of Torque3D and not a member of the committee know for a Fact the committee don't a... read more | 08/18/2013 (4:32 pm) |
| ejectionOffsetVariance pics (requested) | is this a question?... read more | 08/11/2013 (6:34 am) |
| use Lua in place of torquescript | @smally, 68k was a great assembly language, I could never seriously take such a big step back to x86... read more | 08/08/2013 (4:54 am) |
| mesh road vs decal road | Without test I can only go by geometry, decals use far less polys as they are flat and the mesh road... read more | 08/08/2013 (4:09 am) |
| use Lua in place of torquescript | @Demolishun, Cobol! Waaah! *shudder*, I'll take Assembler over Cobol any day.. Never got around t... read more | 08/06/2013 (2:38 am) |
| Updating Client Camera | you forgot to change the clear camera function back to:- [code] function serverCmdClearCamera(%c... read more | 08/02/2013 (5:10 pm) |
| Updating Client Camera | looks like it should be Line 17 :- commandToServer('ClearCamera', %obj.client); thats from jus... read more | 08/02/2013 (6:48 am) |
| Updating Client Camera | [quote] in the mount vehicle function then jsut call the clear cmaera, and on unmount clall use... read more | 08/02/2013 (5:39 am) |
| Advanced Camera in T3D | not quite sure what your trying to do here? are you trying to add the old TGEA Advanced Camera re... read more | 07/30/2013 (5:03 pm) |
| Syncing with platform cursor controller | I think you may have answered your own question there. If you use the hardware cursor and render ... read more | 07/28/2013 (12:58 pm) |
| AI and cutscene editors for T3d | I agree that Torque3D really needs some sort of navmesh and basic ai system built in, what games don... read more | 07/22/2013 (2:32 am) |
| Is Torque 3D MIT 3.0 buggy | I have been using Torque for 5 years and so long as you obey the rules, Save your materials, don't p... read more | 07/18/2013 (3:23 am) |
| No Forest editor in Pro 1.1 | you may find it easier to update to MIT unless you have massively changed the engine? A good file... read more | 07/16/2013 (1:32 pm) |
| This game uses UDK, but T3D could probably do it as well.... | I think this threads should be moved to T3D Pro forum, I think it would get more attention there. ... read more | 07/07/2013 (4:00 am) |
| UAISK or TAISK for syndicate-like game? | I have both, they while both being AI management solutions are very different beast, UAISK is all sc... read more | 07/04/2013 (1:19 pm) |
| Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue | Duion has a point, if you get an engine and all it has is a FPS template and you're not hot on progr... read more | 07/04/2013 (1:07 pm) |
| World Demintions MMO,RPG | >Search dictionary for word Demintions You can not do that with the dictionary, try using diff... read more | 07/02/2013 (5:52 pm) |
| Torque-based game engine, I want to do! | Q. is it possible to make a Torque-based game engine? A. Yes. Q. How long does it take? A. No t... read more | 07/02/2013 (5:43 pm) |