Tom Spilman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Show Off Thread! | Just popping in to my thread 8 years later to see how its going. :)... read more | 10/17/2017 (2:01 am) |
| [T3D1.1 Final] TCPObject gives "Got bad connected receive event" LOGGED (THREED-2327) | FYI. There is no bug here. The TCPObject is working as intended. The issue is that how to create ... read more | 02/08/2012 (7:00 pm) |
| Mac version of Torsion? | We currently have no plans to work on Torsion for Mac. Developing for Mac is hell... i personally... read more | 01/31/2012 (1:37 pm) |
| Tom what changes are you working on for Adventure Kit? | I must have not been clear... i am not planning any update to the AdvKit at this time.... read more | 11/28/2011 (2:07 pm) |
| Nvidia Optimus - odd & grrr & sigh & hmmph | I've got a [url=http://www.samsung.com/us/computer/laptops/NP-QX410-S02US]Samsung NP-QX410[/url]. I... read more | 11/22/2011 (11:34 pm) |
| Dissapointed in Documentation | Hah!... read more | 11/22/2011 (9:18 am) |
| Nvidia Optimus - odd & grrr & sigh & hmmph | @Gas - You try this on an unmodified version of 1.2? There are both C++ and TorqueScript changes in... read more | 11/22/2011 (8:58 am) |
| Dissapointed in Documentation | I am alive... its just making improvements to the Adventure Kit hasn't been a high priority. I thin... read more | 11/21/2011 (11:58 pm) |
| T3D 1.1 Beta 3 - ScatterSky banding with HDR enabled | I suspect this is a subtle bug in the scatter sky shader calculations that is really apparent when H... read more | 11/01/2011 (11:52 pm) |
| PrimBuilder with variable size | Yea i think at one time we fixed PrimBuild to work with very large sets of data which it internally ... read more | 11/01/2011 (11:49 pm) |
| PhysX : problem of synchronisation in client/server mode | The main issue your seeing is the server correction fighting with the client side location of the bo... read more | 11/01/2011 (11:38 pm) |
| Strange Billboard orientation | This is the old billboard feature within the TSShape class... its been that way forever and i can't ... read more | 10/23/2011 (4:36 pm) |
| Friday... | This thread is epic... it nearly spans the entire history of GarageGames. [center][youtube=nsjPr... read more | 09/30/2011 (9:50 pm) |
| Torque, Windows8 and DX11 | Well there is more than just DX11 support... we cannot use any Win32 calls...we would have to move t... read more | 09/19/2011 (5:19 pm) |
| Blurry Terrain Textures | (blah... dupe post)... read more | 08/22/2011 (3:52 pm) |
| Blurry Terrain Textures | We worked out some issues with the convention Torque expects and certain UV mappings that broke it. ... read more | 08/22/2011 (3:52 pm) |
| Blurry Terrain Textures | You should always use DXT compressed diffuse textures with mipmaps... it gives you the best quality ... read more | 08/21/2011 (6:52 pm) |
| Adding FXAA to T3D - Live Blog! | Soon is soon... the GG of today is not the GG of old. [quote]temporal 2x supersampling[/quote] Her... read more | 08/21/2011 (6:47 pm) |
| PhyicsX | Whatever is missing is probably in the 'scripts/server' folder. There may be a physX.cs in there th... read more | 08/20/2011 (2:53 pm) |
| Adding FXAA to T3D - Live Blog! | [quote]I think the MLAA looks much better[/quote] MLAA will be left in the engine, but its just not... read more | 08/20/2011 (2:45 pm) |
| Blurry Terrain Textures | @Michael Look in the options screen and change the "anisotropic filtering" settings. ... read more | 08/19/2011 (10:17 pm) |
| Anti-Aliasing MLAA | So [url=http://www.garagegames.com/community/forums/viewthread/127426]i hooked up FXAA today[/url] a... read more | 08/19/2011 (7:16 pm) |
| Adding FXAA to T3D - Live Blog! | Thanks EB... this is the one we made here. [url=http://farm7.static.flickr.com/6086/6060886664_da... read more | 08/19/2011 (7:03 pm) |
| Adding FXAA to T3D - Live Blog! | Ok... i uploaded the raw images to our Flickr account. [url]http://www.flickr.com/photos/sickhe... read more | 08/19/2011 (3:02 pm) |
| Adding FXAA to T3D - Live Blog! | Ok... captured screens after some technical difficulty. FXAA is not only 2ms to 4ms faster than MLA... read more | 08/19/2011 (2:01 pm) |
| Adding FXAA to T3D - Live Blog! | ... build finished... took 3 minutes and 55 seconds. Not bad for this rather large older C++ code b... read more | 08/19/2011 (1:10 pm) |
| Adding FXAA to T3D - Live Blog! | Hitting the one hour mark... for not being well setup on my laptop, not having SVN up to data, and d... read more | 08/19/2011 (1:08 pm) |
| Adding FXAA to T3D - Live Blog! | SVN update finished... i can add my files before i forget about them. Now to build the latest EXE... read more | 08/19/2011 (1:00 pm) |
| Adding FXAA to T3D - Live Blog! | Ok... that was simple... got my fxaa.cs post effect setup. I can already tell this is gonna be so m... read more | 08/19/2011 (12:56 pm) |
| Adding FXAA to T3D - Live Blog! | I don't have a good text editor on this box... so been using notepad to edit the shader. ;) Copie... read more | 08/19/2011 (12:50 pm) |
| Adding FXAA to T3D - Live Blog! | Ok i think i have the HLSL hooked up right... its actually super simple in the end. I'm using the s... read more | 08/19/2011 (12:44 pm) |
| Adding FXAA to T3D - Live Blog! | The SVN working copy update is still going... lame... but i can still write shaders and get ready. ... read more | 08/19/2011 (12:37 pm) |
| Adding FXAA to T3D - Live Blog! | Starting to hook his code to the T3D shader... you just call his main 'FxaaPixelShader' function and... read more | 08/19/2011 (12:25 pm) |
| Adding FXAA to T3D - Live Blog! | While i wait for that i'm grabbing the latest version of FXAA... 3.11... they have been updating it ... read more | 08/19/2011 (12:18 pm) |
| Adding FXAA to T3D - Live Blog! | I'm dragging ass today... 5 hours of sleep last night. I've been testing [url=http://tortoisesvn.... read more | 08/19/2011 (12:10 pm) |
| Anti-Aliasing MLAA | The stock MLAA we use has little or no tweaks... its as good as that implementation gets. I'm sure ... read more | 08/18/2011 (5:44 pm) |
| Crytek Free Version of CryENGINE 3 | It doesn't seem like its really full source code. I don't see any D3D code of any kind... it is jus... read more | 08/17/2011 (2:48 pm) |
| Anti-Aliasing MLAA | No prob.... read more | 08/17/2011 (2:44 am) |
| Anti-Aliasing MLAA | [quote]I'm using the SSAO2 resource[/quote] Ah.. yea that could be the issue. I've not used that r... read more | 08/17/2011 (12:08 am) |
| Anti-Aliasing MLAA | Looking at that closeup... i don't see MLAA running in your scene at all. It looks bad because its ... read more | 08/16/2011 (10:38 pm) |
| Suggestions for improvements to the site of GarageGames | [quote]a scoring system from users of the site[/quote] Basically we want a scoring/rating system si... read more | 08/12/2011 (12:38 pm) |