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Eric Armstrong's Forum Posts

Thread Post Date Posted
Torque Vector vs std::vector It was all written as it is original for maximum memory efficiency. I'm not sure if current Torque w... read more 10/04/2013 (8:56 pm)
Question about licensing You can develop any kind of product you want. The MIT license is very open.... read more 10/01/2013 (2:43 pm)
Cover System Help Needed If you listen to the guy talking and look at the controller mapping he pops up, you use the right bu... read more 10/01/2013 (2:07 pm)
Cover System Help Needed I would go with triggers before the wall over a ray cast myself. Gives more level design control ov... read more 10/01/2013 (1:01 pm)
Getting the world position of a sprite within a CompositeSprite Works perfect! Thanks Mike. I knew there had to be a call in there someplace to figure that out. ... read more 09/17/2013 (10:58 am)
Template request: use .ts instead of .cs Wouldn't it be as simple as updating the list in the Script Extensions section of the preferences, a... read more 04/26/2013 (11:46 am)
Programmer/Scripter Kory, I've done some custom camera stuff in the past. I would need more specific requirements as... read more 12/11/2012 (9:02 am)
Programmer/Scripter Vlad, I took a quick look at the code, and I have some ideas on a couple different ways I may be ... read more 12/10/2012 (1:54 pm)
Programmer/Scripter I haven't done too much with the ogg stuff before, but I'm more than willing to take a look. Email ... read more 12/10/2012 (11:33 am)
Schedule issue [code] function WaterPump::Run(%this, %obj) { bla... %obj.runSchedule = %this.schedule(200... read more 10/05/2012 (2:04 pm)
Organizing Imagemaps, animations, etc.? That would require some changes to how T2D is setup, which means editing the scripts for the T2D edi... read more 12/28/2011 (1:10 pm)
Gaussian Blur for TGB After adding them to the directory, did you add them to the project within Visual Studio? Just putt... read more 09/09/2011 (11:35 am)
Looking for ideas on inventory management without 2D hud I think one of the keys to having an experience that is very immersive is less what the player is se... read more 08/31/2011 (12:44 pm)
Looking for ideas on inventory management without 2D hud Here is a video showing the player opening the jacket and seeing the inventory: [url]http://www.y... read more 08/30/2011 (12:58 pm)
Quick player movement question Your if statements are $booleano = false instead of $booleano == false. You are doing an assignment... read more 08/30/2011 (12:49 pm)
Getting DefineConsoleFunction to work Is that double comma just a typo in the post? [code] (const char *stringVal),, [/code]... read more 06/15/2011 (9:54 am)
Scene Tearing in TGB Make sure your images are a power of 2 in both directions. 16, 32, 64, 128, 256, 512, 1024, etc. ... read more 05/20/2011 (3:42 pm)
Understanding datablocks and inheritance You aren't calling onPickup on the datablock in your code above, you are calling it on the SimObject... read more 11/09/2010 (1:59 pm)
C++ Help: What's mean if(empty())? I'm guessing based on the name, that the stackFromBottom method traverses a stack from the bottom to... read more 08/05/2010 (8:34 pm)
How can I Mount and Emit The Particle You want to create a ParticleEmitterNode: [code] %emitterNode = new ParticleEmitterNode() ... read more 07/19/2010 (4:06 pm)
Questions re TGB Sherman - Yes... read more 07/14/2010 (4:49 pm)
[1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED I thought I saw a thread someplace else that talked about a bug in the forest collision, in that it ... read more 07/02/2010 (8:59 am)
Next Code drop ? using current is getting counter productive. TGE - $100 TGB - $100 TGEA - $250 T3D - $500 Total spent on GG engines - $950 Total money mad... read more 07/01/2010 (9:48 am)
Torque 3D Show Off Thread! Here are a couple of early shots of the first level of Bellock Tower. I'm still waiting on more art ... read more 05/31/2010 (5:52 pm)
libexpat.dll It's an open source xml parser from AT&T...... read more 01/21/2010 (1:41 pm)
How best to extend Rendering pipeline with custom code/shader technique Here is a good place to start: [url]http://gameclay.com/documentation/t3d-materials[/url]... read more 12/07/2009 (2:18 pm)
IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) You can distribute your game for no cost, but you have to contact Nvidia first, so that they can mak... read more 10/04/2009 (11:41 pm)
Is it just me or are all the forum dates wrong... Everything for me is in April of 2007... we've hit a time warp...... read more 09/30/2009 (9:00 am)
Gladly Pay to Learn TGB - Scripting Well if anyone is interested in following the development of BMOH as a learning experience, I'm will... read more 05/07/2009 (9:37 am)
Gladly Pay to Learn TGB - Scripting Have a look here: [url=http://www.garagegames.com/community/forums/viewthread/89903]BMOH Dev Thre... read more 05/06/2009 (3:36 pm)
By Mine Own Hand Dev Thread Another simple function, that sets the internal _currentCommand variable with the %command parameter... read more 04/28/2009 (9:42 am)
By Mine Own Hand Dev Thread [b]display_text[/b] – I don't remember for sure what these were used for. I'll update or remo... read more 04/28/2009 (9:38 am)
By Mine Own Hand Dev Thread [i]I'm initially writing all of these posts in a Word document and plan on formatting and putting to... read more 04/28/2009 (9:36 am)
By Mine Own Hand Dev Thread The first thing you will notice is that the initialization function takes a parameter called %conver... read more 04/25/2009 (7:28 am)
By Mine Own Hand Dev Thread [code] function initDialogSystem(%conversation) { if(!isObject(%conversation)) { er... read more 04/25/2009 (7:27 am)
By Mine Own Hand Dev Thread [i]One word of caution as we begin, all of the code you will see is first run dump out of my head. ... read more 04/25/2009 (7:23 am)
Search Bug I was able to confirm this, running Firefox 3.0.8. Anything I put into the large search box on the ... read more 04/14/2009 (9:41 am)
TGB crashing when adding a lot of sprite objects The problem is that everything is stored in that single datablocks.cs file, you so only have one of ... read more 03/03/2009 (11:53 am)
TGB crashing when adding a lot of sprite objects I'm going to attempt to do it script only, which should be possible, I don't think it will be a perf... read more 03/03/2009 (10:27 am)
TGB crashing when adding a lot of sprite objects Steve, I had the same issue, adding in a bunch of animated sprites and then suddenly the editor w... read more 03/03/2009 (8:52 am)
Clone SimSet? Within script the variables are really just references to object ids. So, $simSet2 = new SimSet(); ... read more 12/31/2008 (8:15 am)
Better Mouse MovetoMouse movement... Try this: [code] function Image::moveToMouse(%this, %worldPos, %movement) { //Get the posit... read more 12/18/2008 (9:08 am)
Better Mouse MovetoMouse movement... When you are setting the value of a variable, don't wrap it in parenthesis... [code] //Get the ... read more 12/17/2008 (8:20 pm)
TGB Games crashing on Vista when Aero is enabled Have you given this change a try? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more 11/14/2008 (10:40 am)
Missing things in the TGEA 1.7 Template Scripts...? [quote] And if I define a spawnSphere, it will automatically drop my player there, right? I would a... read more 10/17/2008 (1:05 pm)
Please explain "Build" options Just do build solution, and you should be good...... read more 10/10/2008 (8:33 am)
Syntax for using ENERGY in an equation? Doesn't freeze for me on a fresh TGEA 1.7.1... So something up with TGE, or something else is confli... read more 10/09/2008 (9:00 am)
Syntax for using ENERGY in an equation? Are you getting into the spring function at all? This works for me: [code] moveMap.bind(keybo... read more 10/09/2008 (6:45 am)
Syntax for using ENERGY in an equation? You HAVE to capture the schedule and call a cancel on it, or you are going to be looping though that... read more 10/08/2008 (3:52 pm)
Syntax for using ENERGY in an equation? Because you are not passing a value to the method when you call the schedule, so it is not going int... read more 10/08/2008 (1:12 pm)
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