Eric Armstrong's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Vector vs std::vector | It was all written as it is original for maximum memory efficiency. I'm not sure if current Torque w... read more | 10/04/2013 (8:56 pm) |
| Question about licensing | You can develop any kind of product you want. The MIT license is very open.... read more | 10/01/2013 (2:43 pm) |
| Cover System Help Needed | If you listen to the guy talking and look at the controller mapping he pops up, you use the right bu... read more | 10/01/2013 (2:07 pm) |
| Cover System Help Needed | I would go with triggers before the wall over a ray cast myself. Gives more level design control ov... read more | 10/01/2013 (1:01 pm) |
| Getting the world position of a sprite within a CompositeSprite | Works perfect! Thanks Mike. I knew there had to be a call in there someplace to figure that out. ... read more | 09/17/2013 (10:58 am) |
| Template request: use .ts instead of .cs | Wouldn't it be as simple as updating the list in the Script Extensions section of the preferences, a... read more | 04/26/2013 (11:46 am) |
| Programmer/Scripter | Kory, I've done some custom camera stuff in the past. I would need more specific requirements as... read more | 12/11/2012 (9:02 am) |
| Programmer/Scripter | Vlad, I took a quick look at the code, and I have some ideas on a couple different ways I may be ... read more | 12/10/2012 (1:54 pm) |
| Programmer/Scripter | I haven't done too much with the ogg stuff before, but I'm more than willing to take a look. Email ... read more | 12/10/2012 (11:33 am) |
| Schedule issue | [code] function WaterPump::Run(%this, %obj) { bla... %obj.runSchedule = %this.schedule(200... read more | 10/05/2012 (2:04 pm) |
| Organizing Imagemaps, animations, etc.? | That would require some changes to how T2D is setup, which means editing the scripts for the T2D edi... read more | 12/28/2011 (1:10 pm) |
| Gaussian Blur for TGB | After adding them to the directory, did you add them to the project within Visual Studio? Just putt... read more | 09/09/2011 (11:35 am) |
| Looking for ideas on inventory management without 2D hud | I think one of the keys to having an experience that is very immersive is less what the player is se... read more | 08/31/2011 (12:44 pm) |
| Looking for ideas on inventory management without 2D hud | Here is a video showing the player opening the jacket and seeing the inventory: [url]http://www.y... read more | 08/30/2011 (12:58 pm) |
| Quick player movement question | Your if statements are $booleano = false instead of $booleano == false. You are doing an assignment... read more | 08/30/2011 (12:49 pm) |
| Getting DefineConsoleFunction to work | Is that double comma just a typo in the post? [code] (const char *stringVal),, [/code]... read more | 06/15/2011 (9:54 am) |
| Scene Tearing in TGB | Make sure your images are a power of 2 in both directions. 16, 32, 64, 128, 256, 512, 1024, etc. ... read more | 05/20/2011 (3:42 pm) |
| Understanding datablocks and inheritance | You aren't calling onPickup on the datablock in your code above, you are calling it on the SimObject... read more | 11/09/2010 (1:59 pm) |
| C++ Help: What's mean if(empty())? | I'm guessing based on the name, that the stackFromBottom method traverses a stack from the bottom to... read more | 08/05/2010 (8:34 pm) |
| How can I Mount and Emit The Particle | You want to create a ParticleEmitterNode: [code] %emitterNode = new ParticleEmitterNode() ... read more | 07/19/2010 (4:06 pm) |
| Questions re TGB | Sherman - Yes... read more | 07/14/2010 (4:49 pm) |
| [1.1B1 BUG] raycasting with collidable forest brush objects is broken - RESOLVED | I thought I saw a thread someplace else that talked about a bug in the forest collision, in that it ... read more | 07/02/2010 (8:59 am) |
| Next Code drop ? using current is getting counter productive. | TGE - $100 TGB - $100 TGEA - $250 T3D - $500 Total spent on GG engines - $950 Total money mad... read more | 07/01/2010 (9:48 am) |
| Torque 3D Show Off Thread! | Here are a couple of early shots of the first level of Bellock Tower. I'm still waiting on more art ... read more | 05/31/2010 (5:52 pm) |
| libexpat.dll | It's an open source xml parser from AT&T...... read more | 01/21/2010 (1:41 pm) |
| How best to extend Rendering pipeline with custom code/shader technique | Here is a good place to start: [url]http://gameclay.com/documentation/t3d-materials[/url]... read more | 12/07/2009 (2:18 pm) |
| IMPORTANT: Before running - Update DXSDK, PhysX SDK, PhysX Software (links inside) | You can distribute your game for no cost, but you have to contact Nvidia first, so that they can mak... read more | 10/04/2009 (11:41 pm) |
| Is it just me or are all the forum dates wrong... | Everything for me is in April of 2007... we've hit a time warp...... read more | 09/30/2009 (9:00 am) |
| Gladly Pay to Learn TGB - Scripting | Well if anyone is interested in following the development of BMOH as a learning experience, I'm will... read more | 05/07/2009 (9:37 am) |
| Gladly Pay to Learn TGB - Scripting | Have a look here: [url=http://www.garagegames.com/community/forums/viewthread/89903]BMOH Dev Thre... read more | 05/06/2009 (3:36 pm) |
| By Mine Own Hand Dev Thread | Another simple function, that sets the internal _currentCommand variable with the %command parameter... read more | 04/28/2009 (9:42 am) |
| By Mine Own Hand Dev Thread | [b]display_text[/b] – I don't remember for sure what these were used for. I'll update or remo... read more | 04/28/2009 (9:38 am) |
| By Mine Own Hand Dev Thread | [i]I'm initially writing all of these posts in a Word document and plan on formatting and putting to... read more | 04/28/2009 (9:36 am) |
| By Mine Own Hand Dev Thread | The first thing you will notice is that the initialization function takes a parameter called %conver... read more | 04/25/2009 (7:28 am) |
| By Mine Own Hand Dev Thread | [code] function initDialogSystem(%conversation) { if(!isObject(%conversation)) { er... read more | 04/25/2009 (7:27 am) |
| By Mine Own Hand Dev Thread | [i]One word of caution as we begin, all of the code you will see is first run dump out of my head. ... read more | 04/25/2009 (7:23 am) |
| Search Bug | I was able to confirm this, running Firefox 3.0.8. Anything I put into the large search box on the ... read more | 04/14/2009 (9:41 am) |
| TGB crashing when adding a lot of sprite objects | The problem is that everything is stored in that single datablocks.cs file, you so only have one of ... read more | 03/03/2009 (11:53 am) |
| TGB crashing when adding a lot of sprite objects | I'm going to attempt to do it script only, which should be possible, I don't think it will be a perf... read more | 03/03/2009 (10:27 am) |
| TGB crashing when adding a lot of sprite objects | Steve, I had the same issue, adding in a bunch of animated sprites and then suddenly the editor w... read more | 03/03/2009 (8:52 am) |
| Clone SimSet? | Within script the variables are really just references to object ids. So, $simSet2 = new SimSet(); ... read more | 12/31/2008 (8:15 am) |
| Better Mouse MovetoMouse movement... | Try this: [code] function Image::moveToMouse(%this, %worldPos, %movement) { //Get the posit... read more | 12/18/2008 (9:08 am) |
| Better Mouse MovetoMouse movement... | When you are setting the value of a variable, don't wrap it in parenthesis... [code] //Get the ... read more | 12/17/2008 (8:20 pm) |
| TGB Games crashing on Vista when Aero is enabled | Have you given this change a try? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 11/14/2008 (10:40 am) |
| Missing things in the TGEA 1.7 Template Scripts...? | [quote] And if I define a spawnSphere, it will automatically drop my player there, right? I would a... read more | 10/17/2008 (1:05 pm) |
| Please explain "Build" options | Just do build solution, and you should be good...... read more | 10/10/2008 (8:33 am) |
| Syntax for using ENERGY in an equation? | Doesn't freeze for me on a fresh TGEA 1.7.1... So something up with TGE, or something else is confli... read more | 10/09/2008 (9:00 am) |
| Syntax for using ENERGY in an equation? | Are you getting into the spring function at all? This works for me: [code] moveMap.bind(keybo... read more | 10/09/2008 (6:45 am) |
| Syntax for using ENERGY in an equation? | You HAVE to capture the schedule and call a cancel on it, or you are going to be looping though that... read more | 10/08/2008 (3:52 pm) |
| Syntax for using ENERGY in an equation? | Because you are not passing a value to the method when you call the schedule, so it is not going int... read more | 10/08/2008 (1:12 pm) |