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Dimitris Matsouliadis's Forum Posts

Thread Post Date Posted
About Shop and Packs Thanks for replay, i need some tricks to get only.... read more 05/28/2017 (2:09 am)
How to displace UVs in T3D? This is not a problem of the machine. You must create the UV maps in the program you are using for y... read more 11/12/2015 (5:18 pm)
get datablock from an object in forest And 1 more Question. An easy way to measure the distance from an object to surface of terrain?... read more 11/12/2015 (5:03 pm)
get datablock from an object in forest Yes is stored in the forest. Is easy to place a big number of objects in forest object. Collision wo... read more 11/12/2015 (4:56 pm)
DirectX 11 - Status I worked more than 15 days in this effort, the result does not satisfy me. The frames dropped by 40... read more 10/27/2014 (3:55 am)
Torque 3D DirectX11 Port - DirectX 9 refactor I have tried all that effort, but only problems I see. The Frames fell by 40%, D3D11 is disabled, on... read more 09/23/2014 (11:43 am)
real time weather system, cloud color change, help hi deepsracth use TimeOfDay, scatter sky and wind. If you like, you can control 'TimeOfDay' with '... read more 06/23/2014 (12:40 pm)
T3D DX10 and DX11 Richard I have made changes to the DX11 and the difference is significant. Cover me fully for what... read more 03/24/2014 (1:11 pm)
T3D DX10 and DX11 Yes i have check this link Richard. Will try this at weekend. I use win7 in programing Pc and i need... read more 03/14/2014 (7:21 am)
T3D DX10 and DX11 Richard You're absolutely right, I use linux, but I happen to be negatively biased with policy of t... read more 03/13/2014 (11:56 am)
T3D DX10 and DX11 skipper "but the port to OpenGl, Linux, Mac and Android is a higher priority." TD3 and ... read more 03/13/2014 (3:53 am)
T3D DX10 and DX11 There's nothing wrong with DX9. Just old technology is now, also having trouble graphics rendering l... read more 02/25/2014 (6:01 am)
T3D DX10 and DX11 Hi Tim I use T3D 1.2 studio who bought 2 years a go (not inconsiderable value). I'm one step away f... read more 02/24/2014 (12:44 pm)
T3D DX10 and DX11 MIT 3.5 and coming soon 4 support DX10 and DX11?... read more 02/24/2014 (8:25 am)
After PC upgrade Thanks for your answer Nathan and J0linar. J0linar after service pack 1 update of 2010 VScc all is ... read more 01/10/2014 (12:24 pm)
about sequence, DAE, blend ani I did separation of blend animation to sigle animations and commands working good. I can make my job... read more 11/29/2013 (4:43 pm)
about sequence, DAE, blend ani Thanks for your reply darf, maybe I was not clean in question. playThread() setThreadTim... read more 11/28/2013 (5:12 am)
About player and setMoveDestination David thanks, Daniel thanks, with some changes like RTS style game is ok now. example: function... read more 11/27/2013 (1:39 pm)
About player and setMoveDestination i am working on T3D 2 years ago and 1 year on TGEA previously. i am near to beta test and i need so... read more 11/09/2013 (10:52 am)
About player and setMoveDestination Hi Daniel I have in mind a both system like wow, but on choice i am near to click and move. This ti... read more 11/09/2013 (9:53 am)
Splitting Client/Server I'm not talking about something different, an object that is not visible (is hidden) does not needs ... read more 03/15/2013 (11:15 am)
Splitting Client/Server Vince is very good resource, but view distance is very low for mmo game with large terrains++, I use... read more 03/14/2013 (2:17 pm)
Splitting Client/Server Most games utilize complex objects. It is the basic principle of a mmo game. A good designer has no ... read more 03/13/2013 (2:34 pm)
Splitting Client/Server hi i am working on mmo project too. Textures, sounds, datablocks all loading from client side, with... read more 03/12/2013 (1:27 pm)
About Scatter Sky Sometime I will come face to face with the question anyway. I just have to finish some pieces of co... read more 03/03/2013 (11:15 am)
How can I change the font color of text in the GuiTextCtrl? I've searched it for some time now, is a problem that concerns only the entry of new players into th... read more 01/23/2013 (10:53 pm)
How can I change the font color of text in the GuiTextCtrl? Thanks Richard forceReflow() working rightly I am on a mmo project, near to beta and i have anoth... read more 01/19/2013 (1:41 pm)
How can I change the font color of text in the GuiTextCtrl? For the given opportunity there is a serious Problems with GuiMLTextCtrl. Make a GuiWindowCtrl in a... read more 01/12/2013 (4:18 pm)
How can I change the font color of text in the GuiTextCtrl? To display permanent results use some basic profiles and GuiTextCtrl. For continuously differentiat... read more 01/10/2013 (1:02 pm)
how to get client side id of a databock ? ...... read more 12/21/2012 (1:02 pm)
Backwards Player Hi Patrick Each model uses a core element to the machine statement. Chose the pelvis and set the d... read more 12/21/2012 (12:43 pm)
Players Skates in Building/Roads/Pavement... player collide use boundingBox = "0.65 0.75 1.85"; is box with width, depth, height and... read more 10/26/2012 (1:30 am)
Help with coding a new max world size. jimmy hi 2048^2 is the DX limit for pc 2048 in 2x square size is a big word, you need 15 mins, fro... read more 10/26/2012 (12:00 am)
Player attack animation overwritten by movement (Solved, thanks David) One method that can synchronize it with an tricks. eg the player run and we press the button for a ... read more 10/25/2012 (11:16 pm)
Converting normal rotation to transform rotation A simple way to do this is the player transform. Get player rotation or transform and do rotation +... read more 10/24/2012 (12:38 am)
Build system poll Personally I'm only in No9. I believe and see in practice that, if you write good C do what you want... read more 10/24/2012 (12:07 am)
Players Skates in Building/Roads/Pavement... Quinton, collission what form is used? If you use 'visible Mesh' collision presents the same proble... read more 10/23/2012 (11:38 pm)
Player and Vehicle controls overriding each other Britt The map 'toggleVehicleMap' is usually on the keyboard only. You can add to the map and the fu... read more 10/23/2012 (11:31 pm)
When can I see this feature in T3D? Szzg I use cloud with many levels. also adjusts the depth by measuring the distance of the player fr... read more 07/28/2012 (1:19 am)
Master Server And Chat Server My opinion is to use different winsock for each new channel you need to open it. So there is a basic... read more 07/28/2012 (12:55 am)
How many thinking AI can your game handle? yes you right, the example for 10ms is only for AI archer shooting at a moving target. I tried to 5... read more 07/06/2012 (2:23 pm)
How many thinking AI can your game handle? I use core2duo 2.4, 4Gb ram, ATI 6790, win7 64 bit I run de-server with 4 terrains at the time, 127... read more 07/06/2012 (11:16 am)
to communicate or not to communicate Thanks for the answer :) My capital planning activity is trade and accounting softwate. I starte... read more 07/06/2012 (4:02 am)
to communicate or not to communicate I did not mention anything about the quality of the Torque engine. Instead I think it is very good ... read more 06/27/2012 (11:39 am)
SQLite Help torque is not directly supported databases, written at times codes who works well on single player, ... read more 06/27/2012 (1:34 am)
Changing level after x amount of time because every time a player makes login have another id, use for saves the player name and make a mi... read more 06/09/2012 (5:05 am)
Changing level after x amount of time The T3D, basic version of the engine is FPS style and does not support player level, mob exp drop et... read more 06/09/2012 (4:51 am)
Need a little coder help Michael, those stated it is important, because the MMO needs multiple imaging Hubs present simultane... read more 05/15/2012 (1:42 am)
Need a little coder help If you want simultaneous display energy status eg pet and player , car and player or party list then... read more 05/14/2012 (11:29 am)
cant set up lod with t3d shape editor !! In a few cases i did this with the shape editor t3d 1.2 required in the original object, bound, det... read more 05/14/2012 (11:21 am)
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