James Urquhart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AlxPlay returning strange handle -2147483646 | Gamer, Here are a few things to look out for: 1) Is the audio initialized by the time your cod... read more | 06/02/2006 (2:31 am) |
| Barebonest demo ever. | Personally, i got it down to : [code] data scripts ... read more | 05/31/2006 (3:46 pm) |
| TSE GTKRadiant Pipeline | Any chance you'll plonk in a sharpen filter too? Those images look a tad blurry. Regardless, its ... read more | 05/29/2006 (5:55 am) |
| Programmatically Retrieve Bone/Node Length | Frank, The DTS Format does not store bone length. Keep in mind that you should also factor in ... read more | 05/27/2006 (2:30 pm) |
| What 3D Suite would you recommend? | Marcus, What about blender? (ok, not really :) ) Jokes aside, there are other free things you ... read more | 05/27/2006 (2:20 pm) |
| Aligning Graphics on GG | Hmm, i wonder if it works on other tags? (EDIT: obviously not) [center] [b]EEK![/b] [blink]Ok,... read more | 05/24/2006 (10:10 am) |
| Anyone working on Sphere terrain yet? | There are two issues with spherical terrain : 1) You need to implement it in the first place - i ... read more | 05/22/2006 (4:34 am) |
| Scripting / GUI command issue | Quite a few solutions to this problem. Perhaps you could try comparing the object id's instead of th... read more | 05/18/2006 (5:30 am) |
| Kork and Fluffy | I wonder... Who would win in a duel? Kork or Fluffy?... read more | 05/17/2006 (9:35 am) |
| First time network coding | [code] writePacketData(); readPacketData(); [/code] Are updates used in the journal recording mo... read more | 05/17/2006 (7:09 am) |
| Making a Player Fly | Nice solution Matt, i've been modifying the player code a bit and noticed some things highlighted by... read more | 05/14/2006 (8:37 am) |
| Improving The Behavior or HorizSizing/VertSizing == "relative | Wouldn't it be better to use a fixed size coordinate system for the gui (e.g. 640x480)? That way,... read more | 04/07/2006 (12:25 pm) |
| TSE Update - Milestone 3 release | Hmm, i think its about time i updated to this from my MS1 + TGE 1.4 copy of TSE. Wish me luck :)... read more | 04/07/2006 (9:13 am) |
| ... | Hey guy's, The mesh normals problem has plagued the exporter for quite a while, quite noticably w... read more | 03/23/2006 (4:41 am) |
| I'm back | Welcome back nigel - in fact, i didn't even know you were gone, considering i've not really been her... read more | 03/20/2006 (7:57 am) |
| ... | Ok Joseph, added the extra files to the mac os x install script. Should be in the CVS.... read more | 03/17/2006 (4:40 am) |
| ... | Hey joe, I would be glad to edit the mac install script. I assume DTSPoseUtil.py needs adding?... read more | 03/16/2006 (2:00 am) |
| ... | Nice work, Joseph & Todd! Its great to see you guy's still working on the exporter. If there's an... read more | 03/08/2006 (2:58 am) |
| Help with learning game audio implementation/programming | Shogun, Audio/sound in games is really quite simple. Speaking in the case of torque, which uses ... read more | 03/04/2006 (10:14 am) |
| Think I'm missing something here | You can also do this : alxStopAll(); Which will give you the same result, but it will also kno... read more | 03/04/2006 (8:17 am) |
| Universal Binaries are Here | Nice one, paul. I hope now that the performance will be on par with the windows version. Now, all... read more | 03/03/2006 (3:42 pm) |
| How to add VBO to TGE? | I would suggest looking at the vertex buffer extensions already present on torque (used in the openg... read more | 02/28/2006 (1:17 am) |
| Dif loads in TGE ... kills TSE ... flickers on Mac??? | Make sure your display depth is set to 32bit, else you will more than likely get Z-Fighting issues w... read more | 02/26/2006 (7:00 am) |
| Ladder | I would suggest checking out the quake 2 or half-life game sources for great examples of ladders :) ... read more | 02/24/2006 (11:55 pm) |
| DSQ no visibility support? | Hey guy's, If you are going to add mesh visibility animation support to the DSQ format, i would s... read more | 02/24/2006 (2:52 am) |
| C++ Programming - Is this OK !? | Bruno, The "Vector" class in torque is a custom implementation - check out core/tVector.h. Now... read more | 01/28/2006 (1:32 pm) |
| Problem with custom made OGG files (TGE 1.4) | Jorge, Try using stereo instead. Alternatively, if that does not work, run through torque in you... read more | 01/24/2006 (3:34 am) |
| Exploring the mysteries of LOD | Joey, I have read many times that the "Average Screen Error" scheme does not work, thus the "unme... read more | 01/22/2006 (7:13 am) |
| Is anyone interested in using Anim8or? | Never knew anim8or had skeletal animation, neato :) @Danny: I hope you are still working on th... read more | 01/20/2006 (12:04 pm) |
| Reformatting with windows 2000 pro | Paul, If you boot using the windows setup cd (nt, 2k, xp, or 2003), it should be able to create a... read more | 01/11/2006 (3:14 pm) |
| How do you disable MS pop up box when Torque crashes? | Either : A) Fix the problem B) Schedule a script or program to be run (task scheduler is helpful... read more | 01/08/2006 (8:52 am) |
| Can torque import vrml models?(3D worlds) | Sekaran, Torque does not natively support vrml. However, it is quite possible to get vrml content... read more | 01/04/2006 (7:00 am) |
| Archivator for Mac | Zip files work fine on a stock Mac OSX system. Provided they have the right tools (e.g Stuffit Ex... read more | 01/04/2006 (6:49 am) |
| Torque networking, applied to VOIP | Anthony, Just to let you(or anyone else) know, OpenAL 1.1 now has a nice interface for capturing ... read more | 01/01/2006 (3:33 am) |
| Merry Christmas | Happy Holidays! Merry Christmas! And soon... Happy New Year! :)... read more | 12/24/2005 (4:28 pm) |
| Running out of network mask bits with 1.4 | Markus, I would suggest identifying what you require for your player object, and remove unneccesa... read more | 12/11/2005 (5:38 am) |
| Sorting servers | Ron, I would recommend implementing this in code, using something like qsort on the server list v... read more | 12/09/2005 (9:05 am) |
| Strange screenshot behaviour | Portalguy, I would suggest using creating a schedule using the [b]schedule[/b] function instead t... read more | 12/06/2005 (1:46 pm) |
| Anyone buy Xbox 360? | I am hoping to get an XBox 360 early next year, when hopefully all the hype has died down. Previo... read more | 11/22/2005 (4:31 pm) |
| Need new team members | New team members? What happened to the old ones? ...or maybe i shouldn't ask :) P.S. Seems an ... read more | 11/01/2005 (2:59 pm) |
| ShowTool Pro Source Code | Chan, Assuming your bitset for rotation matters is "11111100000000101111": This means that : No... read more | 11/01/2005 (9:47 am) |
| ShowTool Pro Source Code | Chan, To answer some of your questions : 1) The DSQ file contains sequence data for one or mor... read more | 10/29/2005 (1:05 pm) |
| GetDeployTransform() and checkDeployPos() ? | Michael, I believe they were used in Tribes 2 for deploying remote turrets and vehicles (e.g. the... read more | 10/27/2005 (1:33 pm) |
| Reducing level load time | Hey guy's, I believe checking for missing files also takes up valuable load time, both on local s... read more | 10/24/2005 (3:46 pm) |
| Problem with floating player object on slopes | Just an idea, but perhaps you could run some Blend animations on the player shape using values of th... read more | 10/12/2005 (12:18 pm) |
| Enabling Alpha Effects | I have been noticing quite a few problems with this code as-is. Firstly, the code kept generating... read more | 10/11/2005 (3:53 pm) |
| GCC 3.4.0 + HEAD : fails early in ./core/resManager.h. | @Leon/Chirs : Move the inline functions in core/resManager.h to after the ResManager class.... read more | 10/09/2005 (2:48 am) |
| Announcing : Blender Exporter For Torque (0.8) | Michael, Do not worry about paying. Whilst it would be interesting to set up a donation system, i... read more | 10/07/2005 (12:15 pm) |
| Where can I find info on DTS and DIF file formats? | The [url=http://search.garagegames.com/search?q=dts+format&restrict=&btnG=Search+GarageGames&ie=&sit... read more | 09/28/2005 (2:37 pm) |