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James Urquhart's Forum Posts

Thread Post Date Posted
AlxPlay returning strange handle -2147483646 Gamer, Here are a few things to look out for: 1) Is the audio initialized by the time your cod... read more 06/02/2006 (2:31 am)
Barebonest demo ever. Personally, i got it down to : [code] data scripts ... read more 05/31/2006 (3:46 pm)
TSE GTKRadiant Pipeline Any chance you'll plonk in a sharpen filter too? Those images look a tad blurry. Regardless, its ... read more 05/29/2006 (5:55 am)
Programmatically Retrieve Bone/Node Length Frank, The DTS Format does not store bone length. Keep in mind that you should also factor in ... read more 05/27/2006 (2:30 pm)
What 3D Suite would you recommend? Marcus, What about blender? (ok, not really :) ) Jokes aside, there are other free things you ... read more 05/27/2006 (2:20 pm)
Aligning Graphics on GG Hmm, i wonder if it works on other tags? (EDIT: obviously not) [center] [b]EEK![/b] [blink]Ok,... read more 05/24/2006 (10:10 am)
Anyone working on Sphere terrain yet? There are two issues with spherical terrain : 1) You need to implement it in the first place - i ... read more 05/22/2006 (4:34 am)
Scripting / GUI command issue Quite a few solutions to this problem. Perhaps you could try comparing the object id's instead of th... read more 05/18/2006 (5:30 am)
Kork and Fluffy I wonder... Who would win in a duel? Kork or Fluffy?... read more 05/17/2006 (9:35 am)
First time network coding [code] writePacketData(); readPacketData(); [/code] Are updates used in the journal recording mo... read more 05/17/2006 (7:09 am)
Making a Player Fly Nice solution Matt, i've been modifying the player code a bit and noticed some things highlighted by... read more 05/14/2006 (8:37 am)
Improving The Behavior or HorizSizing/VertSizing == "relative Wouldn't it be better to use a fixed size coordinate system for the gui (e.g. 640x480)? That way,... read more 04/07/2006 (12:25 pm)
TSE Update - Milestone 3 release Hmm, i think its about time i updated to this from my MS1 + TGE 1.4 copy of TSE. Wish me luck :)... read more 04/07/2006 (9:13 am)
... Hey guy's, The mesh normals problem has plagued the exporter for quite a while, quite noticably w... read more 03/23/2006 (4:41 am)
I'm back Welcome back nigel - in fact, i didn't even know you were gone, considering i've not really been her... read more 03/20/2006 (7:57 am)
... Ok Joseph, added the extra files to the mac os x install script. Should be in the CVS.... read more 03/17/2006 (4:40 am)
... Hey joe, I would be glad to edit the mac install script. I assume DTSPoseUtil.py needs adding?... read more 03/16/2006 (2:00 am)
... Nice work, Joseph & Todd! Its great to see you guy's still working on the exporter. If there's an... read more 03/08/2006 (2:58 am)
Help with learning game audio implementation/programming Shogun, Audio/sound in games is really quite simple. Speaking in the case of torque, which uses ... read more 03/04/2006 (10:14 am)
Think I'm missing something here You can also do this : alxStopAll(); Which will give you the same result, but it will also kno... read more 03/04/2006 (8:17 am)
Universal Binaries are Here Nice one, paul. I hope now that the performance will be on par with the windows version. Now, all... read more 03/03/2006 (3:42 pm)
How to add VBO to TGE? I would suggest looking at the vertex buffer extensions already present on torque (used in the openg... read more 02/28/2006 (1:17 am)
Dif loads in TGE ... kills TSE ... flickers on Mac??? Make sure your display depth is set to 32bit, else you will more than likely get Z-Fighting issues w... read more 02/26/2006 (7:00 am)
Ladder I would suggest checking out the quake 2 or half-life game sources for great examples of ladders :) ... read more 02/24/2006 (11:55 pm)
DSQ no visibility support? Hey guy's, If you are going to add mesh visibility animation support to the DSQ format, i would s... read more 02/24/2006 (2:52 am)
C++ Programming - Is this OK !? Bruno, The "Vector" class in torque is a custom implementation - check out core/tVector.h. Now... read more 01/28/2006 (1:32 pm)
Problem with custom made OGG files (TGE 1.4) Jorge, Try using stereo instead. Alternatively, if that does not work, run through torque in you... read more 01/24/2006 (3:34 am)
Exploring the mysteries of LOD Joey, I have read many times that the "Average Screen Error" scheme does not work, thus the "unme... read more 01/22/2006 (7:13 am)
Is anyone interested in using Anim8or? Never knew anim8or had skeletal animation, neato :) @Danny: I hope you are still working on th... read more 01/20/2006 (12:04 pm)
Reformatting with windows 2000 pro Paul, If you boot using the windows setup cd (nt, 2k, xp, or 2003), it should be able to create a... read more 01/11/2006 (3:14 pm)
How do you disable MS pop up box when Torque crashes? Either : A) Fix the problem B) Schedule a script or program to be run (task scheduler is helpful... read more 01/08/2006 (8:52 am)
Can torque import vrml models?(3D worlds) Sekaran, Torque does not natively support vrml. However, it is quite possible to get vrml content... read more 01/04/2006 (7:00 am)
Archivator for Mac Zip files work fine on a stock Mac OSX system. Provided they have the right tools (e.g Stuffit Ex... read more 01/04/2006 (6:49 am)
Torque networking, applied to VOIP Anthony, Just to let you(or anyone else) know, OpenAL 1.1 now has a nice interface for capturing ... read more 01/01/2006 (3:33 am)
Merry Christmas Happy Holidays! Merry Christmas! And soon... Happy New Year! :)... read more 12/24/2005 (4:28 pm)
Running out of network mask bits with 1.4 Markus, I would suggest identifying what you require for your player object, and remove unneccesa... read more 12/11/2005 (5:38 am)
Sorting servers Ron, I would recommend implementing this in code, using something like qsort on the server list v... read more 12/09/2005 (9:05 am)
Strange screenshot behaviour Portalguy, I would suggest using creating a schedule using the [b]schedule[/b] function instead t... read more 12/06/2005 (1:46 pm)
Anyone buy Xbox 360? I am hoping to get an XBox 360 early next year, when hopefully all the hype has died down. Previo... read more 11/22/2005 (4:31 pm)
Need new team members New team members? What happened to the old ones? ...or maybe i shouldn't ask :) P.S. Seems an ... read more 11/01/2005 (2:59 pm)
ShowTool Pro Source Code Chan, Assuming your bitset for rotation matters is "11111100000000101111": This means that : No... read more 11/01/2005 (9:47 am)
ShowTool Pro Source Code Chan, To answer some of your questions : 1) The DSQ file contains sequence data for one or mor... read more 10/29/2005 (1:05 pm)
GetDeployTransform() and checkDeployPos() ? Michael, I believe they were used in Tribes 2 for deploying remote turrets and vehicles (e.g. the... read more 10/27/2005 (1:33 pm)
Reducing level load time Hey guy's, I believe checking for missing files also takes up valuable load time, both on local s... read more 10/24/2005 (3:46 pm)
Problem with floating player object on slopes Just an idea, but perhaps you could run some Blend animations on the player shape using values of th... read more 10/12/2005 (12:18 pm)
Enabling Alpha Effects I have been noticing quite a few problems with this code as-is. Firstly, the code kept generating... read more 10/11/2005 (3:53 pm)
GCC 3.4.0 + HEAD : fails early in ./core/resManager.h. @Leon/Chirs : Move the inline functions in core/resManager.h to after the ResManager class.... read more 10/09/2005 (2:48 am)
Announcing : Blender Exporter For Torque (0.8) Michael, Do not worry about paying. Whilst it would be interesting to set up a donation system, i... read more 10/07/2005 (12:15 pm)
Where can I find info on DTS and DIF file formats? The [url=http://search.garagegames.com/search?q=dts+format&restrict=&btnG=Search+GarageGames&ie=&sit... read more 09/28/2005 (2:37 pm)