Game Development Community

James Urquhart's Forum Posts

Thread Post Date Posted
GuiTheoraCtrl in TSE [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9958[/url]... read more 09/19/2006 (7:42 am)
Playing already buffered sound Jan, Personally i would recommend looking at the OggMixedStreamSource class. You can easily queue... read more 09/19/2006 (7:34 am)
Cataloging Tree Hierarcy Hey there, The first thing that comes to mind (assuming you are implementing a c++ solution) is t... read more 09/18/2006 (10:30 am)
AlxStop doesn't work? Mike, You need to obtain the handle for your sound from alxPlay. You can then use this handle to ... read more 09/17/2006 (1:24 pm)
Problems with long thin polys in DIFs I would suggest replacing your long thin poly's with DTS shapes, leaving the big chunky geometry for... read more 09/16/2006 (2:09 am)
Vista Tried vista out today. Looked funky, but i soon realised that even after installing some snazzy ati ... read more 09/15/2006 (12:04 pm)
Problem with alxCreateSource, alxPlay combination Seung, If you want to specify a location for alxCreateSource, you need to specify the x,y,z each ... read more 09/14/2006 (8:21 am)
EAX support defunct? James' 3-Step Guide to Solving all of your Torque Audio Woes. 1) Grab a copy of the OpenAL 1.1 Ma... read more 09/08/2006 (9:45 am)
TGE vs Quake III Arena Source Code @James Bond: Simple - one tastes better than the other.... read more 09/03/2006 (4:12 pm)
G3/500 Ok for Mac development? Ed, Considering the mac platform is going intel, i would not recommend limiting yourself to a G3 ... read more 08/18/2006 (10:18 am)
Snakes on a Plane What does Snakes on a Plane have to do with IGC? I'd understand if it was a game, but quite clearly,... read more 08/18/2006 (6:10 am)
Compiling on Macbook Tod, I have found using cvs from the terminal is better than using any of those gui cvs tools. Ju... read more 08/17/2006 (7:46 am)
Indie Superstar - Video Webcast on Indie Games (Eps 1-4 Up) Great work, Ichiro. I hope as time goes by, you'll improve the quality of the show. I can see fro... read more 08/14/2006 (9:39 am)
Stop The Sound!!! ??? [code] $someGreatSound = alxPlay(SomeEvenGreaterAudioProfile); .... alxStop($someGreatSound);... read more 08/10/2006 (3:10 am)
Our own console Wait a minute! Before you guy's proceed any further, you should really check out [url=http://www.ho... read more 08/10/2006 (2:44 am)
Suggest Phrases for a New Voice Over Pack No demand? well thats disappointing :( What about this instead? "Peter Piper picked a peck of pi... read more 08/02/2006 (2:43 pm)
Suggest Phrases for a New Voice Over Pack Red Lorry, Yellow Lorry, Red Lorry, Yellow Lorry, Red Lorry, Yellow Lorry, Red Lorry, Yellow Lorry, ... read more 08/02/2006 (2:28 pm)
Compiling on Macbook Ok, found the solution. It seems the download version available from the product page compiles fi... read more 07/29/2006 (6:31 am)
Demo recording Play the demo and record using FRAPS. If you want anything more fancy, you are going to have to d... read more 07/24/2006 (2:38 am)
Your thoughts on recent Torque reviews Criticizing reviews isn't exactly going to win the hearts of potential licensee's now is it? I th... read more 07/22/2006 (1:47 pm)
Saturday Errm...... Saturday! What i want to know though is: where's the threads for... * Sunday * Monda... read more 07/22/2006 (10:14 am)
New openAL issue? IMO, it would be a good idea to go through the OpenAL code with a fine toothcomb and update it to fo... read more 07/22/2006 (1:53 am)
Mac OSX modeller for characters Blender is pretty much the only free option on a mac. However, if you have an intel mac, you migh... read more 07/20/2006 (1:48 am)
Blender 2.42 Released The new release has quite a few nifty features. For example, there's a little 3d render preview over... read more 07/15/2006 (3:23 pm)
Are there any other 3d prog for mac There's been countless threads posted about this issue. [url]http://www.garagegames.com/mg/forums... read more 07/14/2006 (6:10 am)
Anyone using Blender for dif creation? [url]http://redsaurus.net/gtkradiant/[/url]... read more 07/14/2006 (2:30 am)
Weapon Pack Notice [url=http://img152.imageshack.us/img152/2568/yikes0ku.png]Hmm, interesting :)[/url]... read more 07/13/2006 (8:23 am)
Red box : yellow box :: collision box : ?? The yellow box the representation of the axis aligned box that encompasses the whole of the object (... read more 07/12/2006 (11:45 am)
Blender on a mac... DIF? Alex, You could try creating the map in MacRadiant, a port of gtkRadiant, which is a popular map ... read more 07/12/2006 (9:31 am)
How to change to 3rd person view and question about walking.... [image]http://img529.imageshack.us/img529/8919/licenseeexample5kg.png[/image] You don't own a Torqu... read more 07/12/2006 (8:51 am)
MDamageThread & mHulkThread Hey Yong, I would recommend checking out the Tribes2 models and see how their Damage / Hulk anima... read more 07/11/2006 (3:18 am)
Low-Poly House Great house! Now all you need is some arms and legs, and of course, a bit of personality. Then y... read more 07/10/2006 (3:56 pm)
Commander Map" with interactive icons Here's what i would do for each of your points listed: - Add some reference on ShapeBase indicati... read more 07/09/2006 (3:40 am)
Blender export and tri-strips Triangle stripping code is such fun.... NOT :) I seem to recall i added in a small optimization, ... read more 07/07/2006 (8:55 am)
GarageGames.com on Opera Just thought i'd butt-in here... I tried the site on Opera Mobile (for PocketPC), and it just did... read more 07/03/2006 (12:18 am)
What are your pc's specs? Intel Core Duet 5000 3.3GHZ (overclocked to 4.0GHZ) Acer A1GX-2 Motherboard 2x32MB PC 4600 DDR Ram... read more 07/02/2006 (8:01 am)
Tribes 2 ELF graphical effect If you look carefuly, you might find some spline code in torque, which i think might even do some dr... read more 07/01/2006 (3:42 pm)
Dst And Dsq No such tool exists. However, such a tool could easily be created with access to the sdk and knowled... read more 06/30/2006 (2:29 am)
Alxplay callback when done? ...not to mention the fact that openal processes seperate thread, potentially delaying the callback ... read more 06/27/2006 (12:35 pm)
Out of range write" with long AI paths [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5637]Check this out[/url... read more 06/12/2006 (5:30 am)
Lag Out Problem - Ping goes to 2000 Its great to see you still working on Blockland, Eric. As for you network problem, could be any o... read more 06/11/2006 (6:10 am)
Introducing the Linux Console The big problem with the GP2X with regards to Torque is that it doesn't have a 3d accelerator. You'd... read more 06/11/2006 (4:18 am)
Solving Crimes in Games- How would you do it? There have been a few games in the past that have incorporated crime solving as part of the gameplay... read more 06/10/2006 (2:11 pm)
Freight/Dock/Port/Container Tycoon Concept Interesting idea Paul - kindof reminds me of [url=http://www.rakrent.com/rtsc/rtsc_startopia.htm]Sta... read more 06/10/2006 (5:01 am)
Preload datablocks in client side. My Suggestions: 1) Consolidate your datablocks - e.g., do you really need 100 weapon datablocks? ... read more 06/10/2006 (4:00 am)
Highest Poly Count DTS you've exported? The only DTS format i could see anyone potentially breaking is the limit on the amount of indices pe... read more 06/09/2006 (3:46 pm)
TSE 1.0 Release Date Challenge DNF +1... read more 06/08/2006 (12:25 pm)
Is it possible to do LOD's with joints? The DTS format has some provisions for this - however, i have no idea what happens when nodes are ex... read more 06/08/2006 (12:24 pm)
TSE for Linux Would be interesting to see if [url=http://www.winehq.org]wine[/url] / [url=http://www.transgaming.c... read more 06/07/2006 (3:27 am)
How to skip transmitting datablocks altogether Orion, Interesting idea, but not all datablocks will be guaranteed to have a name. However, i ... read more 06/06/2006 (1:07 pm)