Game Development Community

James Urquhart's Forum Posts

Thread Post Date Posted
Friday... Yay!! Friday!!! ... but i still have TONS of work to do :( Still.... FRIDAY!!!! :D... read more 11/19/2010 (3:18 pm)
Attn: Suggestions for Blender Exporter Version 1.0 Not sure what happened, but i don't think anyone turned up at the specified time. Thus no meeting - ... read more 11/29/2009 (3:07 pm)
Attn: Suggestions for Blender Exporter Version 1.0 Blender 2.5 seems to have a completely new API, which means that most of the exporter will have to b... read more 11/26/2009 (7:59 am)
Attn: Suggestions for Blender Exporter Version 1.0 Great suggestions guy's! I'm going to wait for the Blender 2.5 release before making any further ... read more 09/05/2009 (12:10 pm)
iTGB 1.3 Planning Any chance you guy's are going to implement palette texture support? Seemed a bit odd when looki... read more 08/24/2009 (1:56 pm)
... Congratulations Joseph! As ever, it is a pleasure to see you still working on the exporter. Even mor... read more 08/17/2007 (12:48 am)
... @Joseph [quote] I have no idea offhand how to solve the naming problem without introducing a namin... read more 02/13/2007 (1:14 pm)
... Note that when creating a new scene, the user is presented with several options: - Empty (obvious... read more 02/13/2007 (5:02 am)
... Now, regarding [b]1. Better material support[/b], or more specifically, the animation side and beyon... read more 02/10/2007 (9:21 am)
... Interesting ideas. However using a drop-down list for the active panel seems a bit backwards - in a ... read more 02/10/2007 (8:45 am)
Infinite Loop? Stepping through the code with a debugger would pretty much reveal the problem in a matter of moment... read more 01/15/2007 (6:08 am)
NOD to .DTS (Quick Responses) I would suggest checking to see if your model is textured and animated in milkshape before trying to... read more 01/10/2007 (8:42 am)
NOD to .DTS (Quick Responses) Hi there, 1) No idea. It all depends on what or even how you are converting the ".nod" to a dts. ... read more 01/10/2007 (8:05 am)
U8 / char consistancy. U8 == unsigned char S8 == signed char char == signed char You should find that types such as ch... read more 12/31/2006 (7:18 am)
... Nice work, Joseph. Regarding triangle strips, i seem to recall reading in some article somewhere ... read more 12/16/2006 (1:17 pm)
AudioStreamSource alxStop Bug Fix I remember looking at that code a while back, and it looked like spaghetti. I would suggest that yo... read more 12/15/2006 (10:08 am)
New Map Exporter Vincent, There is a nice overview of the map format at [url]http://collective.valve-erc.com/index... read more 12/06/2006 (7:50 am)
Big Shapes DTS Exporter BugFix Hey vincent, Interesting workaround. Checkpoints are indeed unsigned, and i thought that they wra... read more 12/06/2006 (7:35 am)
New Map Exporter Looks good, Vincent. Blender has been lacking a decent .map exporter for... well, forever :) On a... read more 12/04/2006 (5:15 am)
... Great work, Joseph! Its nice to see people still working on the exporter and keeping up with blen... read more 12/04/2006 (5:04 am)
Does torque support gif format Looks like the gif support is in TSE, i have no idea what your problem is. Perhaps you are mixing up... read more 11/27/2006 (1:25 am)
Audio volume level Cary, The call is like that since torque assumes all the volume values are linear. OpenAL only ac... read more 11/22/2006 (6:15 am)
Hit a dummy node limit on DTS shapes. TerroX, I wouldn't be surprised if there was some sort of limit to the amount of nodes that can b... read more 11/21/2006 (2:47 am)
Audio volume level Andrea, Assuming you are using Torque, there are are a few things you should consider : 1) The... read more 11/14/2006 (4:54 am)
Blender DTS problem Frank & Graeme, The "Material Script" option is used to generate a rudimentary script which defin... read more 11/11/2006 (6:24 am)
Export Poly Limit? Keep in mind that there is a limit in the DTS format as to how many vertices can be referenced in a ... read more 11/04/2006 (4:27 am)
Building a Torque Dream Machine... Torque Dream Machine? You should be thinking Realistic Consumer Machine. Developing your game on ... read more 10/30/2006 (8:56 am)
Package all my client resource? Prodigy, Plonking your assets in a zip will work fine. In fact, its a good idea, considering you ... read more 10/16/2006 (3:33 am)
How to get the vector of the direction player is looking at? Ali, Assuming you are using script, the best way would be to use .getEyeVector(). This sh... read more 10/16/2006 (3:20 am)
Ideas for TGE 1.5 taglines "Shoot Kork. Make Game."... read more 10/11/2006 (12:10 pm)
Help needed: I'm searching for an old engine Beserk, You could try out [url=http://catmother.sf.net]this[/url] engine. Its got a pretty libera... read more 10/11/2006 (3:57 am)
Community car project? Great work, nigel. I myself made a car a while back - though it was just a cube with the buggy wheel... read more 10/07/2006 (12:45 pm)
Help with exporting submesh... Andrew, Multiple meshes can easily be used. In the case of your humanoid with clothing, you'd att... read more 10/07/2006 (12:42 pm)
Does torque support gif format Roshan, I seem to recall seeing gif handling code in there, so i'd say yes. Of course, if for wh... read more 10/07/2006 (1:42 am)
Preload failed for potatodts John, Looks like you are referring to "potatodts" instead of "potato[b].[/b]dts" in the script "f... read more 10/02/2006 (5:40 am)
Memory usage in TSE @Ben: That is a good point - however, the profiler path has a tendancy of being very vague :)... read more 09/30/2006 (4:04 pm)
Memory usage in TSE Brian, No problem. Just thought i'd hop to and nail these problems down ;) Regarding the last ... read more 09/30/2006 (1:38 pm)
Memory usage in TSE @John, I decided to go along with your suggestion and see if any object's were being kept around ... read more 09/30/2006 (6:42 am)
How to use debug mode with torque script ? [url]http://www.garagegames.com/mg/snapshot/view.php?qid=691[/url]... read more 09/30/2006 (4:47 am)
Memory usage in TSE @John: Not yet, i will have to check that. It seems most of the additional memory allocations (i... read more 09/30/2006 (4:13 am)
Memory usage in TSE More on my previous point : 7) It seems that memory is left over by the shader generator when gener... read more 09/30/2006 (3:16 am)
Memory usage in TSE Some more points of interest: 5) I noticed some paths seemed to be sticking around after the mi... read more 09/29/2006 (1:12 pm)
Memory usage in TSE Since i noticed that memory usage increased each time i entered the demo mission, i devised a quick ... read more 09/29/2006 (7:36 am)
MS4 Issues - Atlas2, commandToClient, dialog rendering crash @Jonathan: 120mb system ram - no shared video ram or anything crazy like that.... read more 09/28/2006 (11:22 am)
Spores" Like editor I thought this was a nice proof-of-concept modeling tool. Pretty nifty too: [url]http://www-ui.is.s... read more 09/28/2006 (8:07 am)
MS4 Issues - Atlas2, commandToClient, dialog rendering crash Better add one onto here: 4) Memory usage - for some reason TSE likes to consume ~120mb of memory... read more 09/28/2006 (8:05 am)