James Urquhart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TCP Object Help Needed | AFAIK the only limits in sending data are dictated by your networking stack. If you are sending big ... read more | 10/17/2012 (10:48 am) |
| TorqueScript has suboptimal performance | I've submitted a pull request with my current improvements: https://github.com/GarageGames/Torque3D/... read more | 10/12/2012 (2:03 pm) |
| TorqueScript has suboptimal performance | Update on my TorqueScript optimizing... I've pushed a few more updates to my repository mainly to... read more | 10/11/2012 (4:12 pm) |
| TorqueScript has suboptimal performance | @frank not sure... they shouldn't lock. In any case a Release build is miles faster. Testing with a ... read more | 10/09/2012 (12:53 pm) |
| C++ only! | @Markus Sorry, I should have said assignName. Always trips me up, that one. ;)... read more | 10/09/2012 (6:36 am) |
| TorqueScript has suboptimal performance | @frank: I appreciate your efforts. It's fairly evident that compared with any JIT'd language Torq... read more | 10/09/2012 (3:55 am) |
| C++ only! | 2. Look in app/mainLoop.cpp 3. You need to create a GuiCanvas. Look at the createCanvas() script fu... read more | 10/09/2012 (3:25 am) |
| TorqueScript has suboptimal performance | @frank I wrote those tests in order to form a comparison of execution speed between TorqueScript ... read more | 10/08/2012 (1:10 pm) |
| Creating SimObject from C++: Crashes when accessed by name | Do you know where it crashes?... read more | 10/07/2012 (1:59 am) |
| TorqueScript has suboptimal performance | @frank I was just thinking a few basic tests using assert()'s to ascertain if the scripting is wo... read more | 10/06/2012 (3:58 pm) |
| TorqueScript has suboptimal performance | @frank If you want to integrate another language IMO it's better at the moment just to mess aroun... read more | 10/06/2012 (1:14 am) |
| TorqueScript has suboptimal performance | Since I was going on enough about it, and it's still kindof related (since TorqueScript and engineAP... read more | 10/05/2012 (3:40 pm) |
| TorqueScript has suboptimal performance | @frank [code] exportEngineAPIToXML().saveFile("engineAPI.xml"); [/code] Should do ... read more | 10/05/2012 (3:17 am) |
| TorqueScript has suboptimal performance | @Frank, I'm not sure what you could look at myself, but any help or suggestions would be apprecia... read more | 10/05/2012 (1:20 am) |
| TorqueScript has suboptimal performance | An update on my efforts... I've been concentrating on optimizing the following: [code] %variabl... read more | 10/04/2012 (10:27 am) |
| Committee Topic: 3rd Party Request System / Issue Tracker | For submitting code and advancing issues with clear solutions, I think the Github Issue tracker work... read more | 10/03/2012 (3:12 am) |
| Committee Topic: Deployment (binaries in repo or source only) | Keep binaries out of the source repo (except where needed for building), offer compiled SDK download... read more | 10/03/2012 (2:44 am) |
| TorqueScript has suboptimal performance | @frank are you seeing any improvements in speed by using a function table? I investigated doing that... read more | 10/01/2012 (12:57 am) |
| TorqueScript has suboptimal performance | After a bit more work I've managed to fix Mission loading in my refactor. The way I changed function... read more | 09/30/2012 (12:01 pm) |
| TorqueScript has suboptimal performance | @frank The AST is available, provided you have the right amount of time you could output anything... read more | 09/29/2012 (4:07 pm) |
| TorqueScript has suboptimal performance | Hey guys, just thought i'd share with you my adventures of optimizing TorqueScript. Changing all ... read more | 09/29/2012 (3:08 pm) |
| TorqueScript has suboptimal performance | @fyodor @steve @jeff Personally I don't hate TorqueScript, I just find the implementation annoying. ... read more | 09/28/2012 (10:39 am) |
| TorqueScript has suboptimal performance | @smally When I wrote that I was getting a bit confused with the implementation of the console in ... read more | 09/28/2012 (3:45 am) |
| Does VS regenerate the TS compiler? | You need to run the generateCompiler.bat file to regenerate the compiler each time you modify it. Un... read more | 09/28/2012 (2:32 am) |
| TorqueScript has suboptimal performance | @frank I actually saw that a while ago, that can be easily rewritten not to use script. This is only... read more | 09/26/2012 (3:53 pm) |
| TorqueScript has suboptimal performance | @smally indeed, the way engineAPI is structured currently the memory you construct the objects in ha... read more | 09/26/2012 (3:46 pm) |
| TorqueScript has suboptimal performance | @Frank, Torque3D has a callback system which is used in place of a lot of the script callbacks. S... read more | 09/26/2012 (3:27 pm) |
| TorqueScript has suboptimal performance | @vince I made a GIST detailing my efforts in understanding the best use for the engineAPI. It's c... read more | 09/26/2012 (11:11 am) |
| TorqueScript has suboptimal performance | @smally just offering my opinion. I'm just saying unless you already have an implementation which wo... read more | 09/26/2012 (10:43 am) |
| TorqueScript has suboptimal performance | I think you are over-engineering the solution here. All TorqueScript really needs is: * No variab... read more | 09/25/2012 (11:23 pm) |
| Committee Topic: Issue Management on GitHub | I've noticed a few of the issues have developed into off-topic rants on the merits of using favourit... read more | 09/24/2012 (1:40 pm) |
| Are Arrays in TGE 1.3 supported? | TorqueScript itself does not support true arrays - instead it relies on postfixed variable names, fo... read more | 09/01/2012 (8:40 am) |
| Alx sounds on Update Callback. | Something like this should suffice... [code] $handle = alxPlay($stepsSound); if (alxIsPlaying($... read more | 05/02/2012 (3:26 am) |
| TorqueScript stack corruption? | I would disable the PUAP stuff to be honest. Had nothing but problems with that code. When a vari... read more | 04/29/2012 (1:06 am) |
| Are console strings limited to 1k for a reason? | Its just an arbitrary limit in the StringUnit code. Console strings can be of any length, though ... read more | 04/27/2012 (3:53 pm) |
| iPad retina display, touch input is misaligned in 1.5 (LOGGED) | I ended up completely rewriting the touch input so i've not noticed this myself.... read more | 04/23/2012 (12:25 am) |
| TCPObject not responding on iPad or iPad simulator | Hi there, Networking is disabled by default in iTorque. To enable it, set the following: [code... read more | 03/29/2012 (5:31 am) |
| [BUG] Buffer overflow in console return buffer | Just noticed a duplicate report of this, http://www.garagegames.com/community/forums/viewthread/1198... read more | 02/27/2012 (3:13 pm) |
| Blender 2.60 DTS IMPORT/EXPORT | I mirrored some of the last code here: https://github.com/jamesu/torqueexporter Since Torque3D ha... read more | 01/09/2012 (2:20 pm) |
| Theora and iT2D 1.5 | For a recent project i was able to compile and link in the ogg and vorbis libraries with the ogg Str... read more | 09/28/2011 (4:13 pm) |