Game Development Community

James Urquhart's Forum Posts

Thread Post Date Posted
TCP Object Help Needed AFAIK the only limits in sending data are dictated by your networking stack. If you are sending big ... read more 10/17/2012 (10:48 am)
TorqueScript has suboptimal performance I've submitted a pull request with my current improvements: https://github.com/GarageGames/Torque3D/... read more 10/12/2012 (2:03 pm)
TorqueScript has suboptimal performance Update on my TorqueScript optimizing... I've pushed a few more updates to my repository mainly to... read more 10/11/2012 (4:12 pm)
TorqueScript has suboptimal performance @frank not sure... they shouldn't lock. In any case a Release build is miles faster. Testing with a ... read more 10/09/2012 (12:53 pm)
C++ only! @Markus Sorry, I should have said assignName. Always trips me up, that one. ;)... read more 10/09/2012 (6:36 am)
TorqueScript has suboptimal performance @frank: I appreciate your efforts. It's fairly evident that compared with any JIT'd language Torq... read more 10/09/2012 (3:55 am)
C++ only! 2. Look in app/mainLoop.cpp 3. You need to create a GuiCanvas. Look at the createCanvas() script fu... read more 10/09/2012 (3:25 am)
TorqueScript has suboptimal performance @frank I wrote those tests in order to form a comparison of execution speed between TorqueScript ... read more 10/08/2012 (1:10 pm)
Creating SimObject from C++: Crashes when accessed by name Do you know where it crashes?... read more 10/07/2012 (1:59 am)
TorqueScript has suboptimal performance @frank I was just thinking a few basic tests using assert()'s to ascertain if the scripting is wo... read more 10/06/2012 (3:58 pm)
TorqueScript has suboptimal performance @frank If you want to integrate another language IMO it's better at the moment just to mess aroun... read more 10/06/2012 (1:14 am)
TorqueScript has suboptimal performance Since I was going on enough about it, and it's still kindof related (since TorqueScript and engineAP... read more 10/05/2012 (3:40 pm)
TorqueScript has suboptimal performance @frank [code] exportEngineAPIToXML().saveFile("engineAPI.xml"); [/code] Should do ... read more 10/05/2012 (3:17 am)
TorqueScript has suboptimal performance @Frank, I'm not sure what you could look at myself, but any help or suggestions would be apprecia... read more 10/05/2012 (1:20 am)
TorqueScript has suboptimal performance An update on my efforts... I've been concentrating on optimizing the following: [code] %variabl... read more 10/04/2012 (10:27 am)
Committee Topic: 3rd Party Request System / Issue Tracker For submitting code and advancing issues with clear solutions, I think the Github Issue tracker work... read more 10/03/2012 (3:12 am)
Committee Topic: Deployment (binaries in repo or source only) Keep binaries out of the source repo (except where needed for building), offer compiled SDK download... read more 10/03/2012 (2:44 am)
TorqueScript has suboptimal performance @frank are you seeing any improvements in speed by using a function table? I investigated doing that... read more 10/01/2012 (12:57 am)
TorqueScript has suboptimal performance After a bit more work I've managed to fix Mission loading in my refactor. The way I changed function... read more 09/30/2012 (12:01 pm)
TorqueScript has suboptimal performance @frank The AST is available, provided you have the right amount of time you could output anything... read more 09/29/2012 (4:07 pm)
TorqueScript has suboptimal performance Hey guys, just thought i'd share with you my adventures of optimizing TorqueScript. Changing all ... read more 09/29/2012 (3:08 pm)
TorqueScript has suboptimal performance @fyodor @steve @jeff Personally I don't hate TorqueScript, I just find the implementation annoying. ... read more 09/28/2012 (10:39 am)
TorqueScript has suboptimal performance @smally When I wrote that I was getting a bit confused with the implementation of the console in ... read more 09/28/2012 (3:45 am)
Does VS regenerate the TS compiler? You need to run the generateCompiler.bat file to regenerate the compiler each time you modify it. Un... read more 09/28/2012 (2:32 am)
TorqueScript has suboptimal performance @frank I actually saw that a while ago, that can be easily rewritten not to use script. This is only... read more 09/26/2012 (3:53 pm)
TorqueScript has suboptimal performance @smally indeed, the way engineAPI is structured currently the memory you construct the objects in ha... read more 09/26/2012 (3:46 pm)
TorqueScript has suboptimal performance @Frank, Torque3D has a callback system which is used in place of a lot of the script callbacks. S... read more 09/26/2012 (3:27 pm)
TorqueScript has suboptimal performance @vince I made a GIST detailing my efforts in understanding the best use for the engineAPI. It's c... read more 09/26/2012 (11:11 am)
TorqueScript has suboptimal performance @smally just offering my opinion. I'm just saying unless you already have an implementation which wo... read more 09/26/2012 (10:43 am)
TorqueScript has suboptimal performance I think you are over-engineering the solution here. All TorqueScript really needs is: * No variab... read more 09/25/2012 (11:23 pm)
Committee Topic: Issue Management on GitHub I've noticed a few of the issues have developed into off-topic rants on the merits of using favourit... read more 09/24/2012 (1:40 pm)
Are Arrays in TGE 1.3 supported? TorqueScript itself does not support true arrays - instead it relies on postfixed variable names, fo... read more 09/01/2012 (8:40 am)
Alx sounds on Update Callback. Something like this should suffice... [code] $handle = alxPlay($stepsSound); if (alxIsPlaying($... read more 05/02/2012 (3:26 am)
TorqueScript stack corruption? I would disable the PUAP stuff to be honest. Had nothing but problems with that code. When a vari... read more 04/29/2012 (1:06 am)
Are console strings limited to 1k for a reason? Its just an arbitrary limit in the StringUnit code. Console strings can be of any length, though ... read more 04/27/2012 (3:53 pm)
iPad retina display, touch input is misaligned in 1.5 (LOGGED) I ended up completely rewriting the touch input so i've not noticed this myself.... read more 04/23/2012 (12:25 am)
TCPObject not responding on iPad or iPad simulator Hi there, Networking is disabled by default in iTorque. To enable it, set the following: [code... read more 03/29/2012 (5:31 am)
[BUG] Buffer overflow in console return buffer Just noticed a duplicate report of this, http://www.garagegames.com/community/forums/viewthread/1198... read more 02/27/2012 (3:13 pm)
Blender 2.60 DTS IMPORT/EXPORT I mirrored some of the last code here: https://github.com/jamesu/torqueexporter Since Torque3D ha... read more 01/09/2012 (2:20 pm)
Theora and iT2D 1.5 For a recent project i was able to compile and link in the ogg and vorbis libraries with the ogg Str... read more 09/28/2011 (4:13 pm)