James Urquhart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | Despite the risk of this turning into another "someone do X" thread, I'll give you my curr... read more | 02/12/2014 (2:30 am) |
| Unresolved Externals when using HashMap [Resolved] | You are directly using an instance of a SimObject, and since SimObject doesn't have an implemented c... read more | 02/07/2014 (5:33 pm) |
| C++11. To be or not to be? | Problems I see with C++ 11. Compiler support. It sure is better nowadays, but looking at some rec... read more | 02/03/2014 (3:02 am) |
| Final Fantasy-style "Battle Stage" Thoughts? Examples? | @Rick Sticking it under the terrain is exactly what I had in mind. Should be no problem.... read more | 01/30/2014 (2:04 pm) |
| Final Fantasy-style "Battle Stage" Thoughts? Examples? | The simplest way would probably be to place your battle stage somewhere in the middle of nowhere in ... read more | 01/30/2014 (12:18 pm) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | My thoughts.... -The codebase needs to be tidied up a bit. When extracting libDTSShape I noticed ... read more | 01/30/2014 (4:04 am) |
| Torque3D Linux Status | [image]http://replygif.net/i/939.gif[/image]... read more | 01/17/2014 (11:57 am) |
| Shaders, registers and loading textures. | @Lukas, Technically speaking you won't absolutely know which order the samplers will be specified... read more | 01/14/2014 (1:05 am) |
| Shaders, registers and loading textures. | >How do I know what register a texture is gonna have in the .hlsl code? http://msdn.microsoft.co... read more | 01/13/2014 (2:38 pm) |
| Issue with _EngineTypeTraits | Are you sure you defined an EngineTypeTraits for the type its trying to process? Usually this is don... read more | 01/03/2014 (5:05 am) |
| Torque3D OpenGL Status | @andrew, XCode can be a bit of a pain with the header paths at times. I did manage however to com... read more | 12/27/2013 (7:11 am) |
| Torque3D OpenGL Status | @andrew, Rather than using const_cast you can also just stick (void*) before the mFn, e.g. [co... read more | 12/26/2013 (8:19 am) |
| Emscripten | @Paul If you check out the emscripten project page, there have been ports of UDK, Sauerbraten, Nebu... read more | 12/18/2013 (1:57 pm) |
| Emscripten | Apologies for bumping an old post, but recently I made an experimental port of Torque2D to the Emscr... read more | 12/16/2013 (4:43 pm) |
| Stop changing parent when dragging control in the gui editor | This behaviour is controlled in GuiEditCtrl::onMouseDragged, specifically: [code] // if th... read more | 11/27/2013 (4:01 am) |
| A TorqueScript (pre)compiler - anybody interested? | Most of these changes would require significant bytecode restructuring and changes to the console st... read more | 11/10/2013 (7:27 am) |
| Torque Game Builder and Mac OSX Mavericks | No problems here. This is with a pretty old modified TGB codebase so your experience may vary.... read more | 10/23/2013 (7:19 am) |
| use Lua in place of torquescript | @smally I checked out squirrel a while back. Quite neat, and it has a nice c-like syntax without ... read more | 08/08/2013 (3:19 am) |
| Community testing of TorqueScript optimisations | @demolishun While V8 is nice on paper its lack of support for mobile platforms is a big downside ... read more | 08/06/2013 (3:02 pm) |
| Community testing of TorqueScript optimisations | @demolishun The script engine itself is ripe for improvements, but part of the problem is you'd r... read more | 08/06/2013 (2:51 am) |
| Torque3D OpenGL Status | Looks good Luis! Poor OpenGL support has definitely been a factor for me in not using Torque3D. If t... read more | 08/05/2013 (1:27 pm) |
| Community testing of TorqueScript optimisations | -- duplicate --... read more | 08/05/2013 (1:21 pm) |
| Community testing of TorqueScript optimisations | @demolishun Make sure when you use %s to print a console arg, cast it to string using the (const ... read more | 08/05/2013 (1:21 pm) |
| Convoluted Console | Torque's Console system is a full-blown script interpreter complete with namespacing and objects, lo... read more | 08/05/2013 (10:42 am) |
| What's wrong with T2D's GUI? | Just thought I'd chime in, based on what I discovered when doing the Frozen Synapse iPad port: 1)... read more | 07/23/2013 (1:34 am) |
| A slightly unfortunate attitude.... | After spending a great amount of time last year trying to lay some foundations to improve the script... read more | 07/22/2013 (9:27 am) |
| What is the difference between onTouchMoved() and onTouchDragged() | If you look in "void GuiCanvas::rootScreenTouchMove(const GuiEvent &event)" called by ... read more | 07/07/2013 (8:12 am) |
| C++ is now ready for Engine API | Sounds great, but its no good when C++11 support in VC++ is still spotty at best. Also if you want t... read more | 05/24/2013 (7:50 am) |
| Object IDs don't reset after disconnecting? | The issue with object ids is that beyond datablocks everything is essentially lumped into the same s... read more | 04/24/2013 (6:07 am) |
| 64bit Support | After much delay, I turned this into a pull request with an added visual studio 2010 project ( https... read more | 03/17/2013 (5:02 pm) |
| 64bit Support | I've managed to fix PNG loading. I have no idea why, but libpng on 64bit windows doesn't like loadin... read more | 02/09/2013 (7:24 am) |
| 64bit Support | I've updated the code to support compilation for 64bit windows using visual studio. Firstly, if ... read more | 02/09/2013 (6:29 am) |
| Community testing of TorqueScript optimisations | @Steve, @David Thanks for taking the time to get to the bottom of this array sorting issue. As fo... read more | 02/02/2013 (4:24 am) |
| Community testing of TorqueScript optimisations | Thanks David. Hopefully there shouldn't be too much of a problem with these changes since aren't as ... read more | 01/10/2013 (4:01 pm) |
| Returning a variable inside a foreach fails an assert | Spotted this when I was redoing the type system in my fork. I'm surprised nobody caught it when impl... read more | 12/07/2012 (4:14 am) |
| Wasted function calls in Con::execute | Frank, To get the "!thisCallOnly" code working, you need to make a DynamicConsoleMethod... read more | 11/28/2012 (2:44 am) |
| Difference between SimSet and SimGroup | While an object can belong to many SimSets, it can only belong to one SimGroup. If you destroy a Sim... read more | 11/23/2012 (11:58 am) |
| Improving TorqueScript | Just to wrap things up for now, I've fixed the iterator issue and also the one with the chat hud (a ... read more | 11/19/2012 (2:32 pm) |
| isObject giving false positives | There is a rather nasty hack in the scripting interpreter which ignores object names with spaces whe... read more | 11/19/2012 (2:05 pm) |
| Improving TorqueScript | Just another update. Fixed the mission loading, the only remaining problem is the foreach loop seems... read more | 11/18/2012 (8:20 am) |
| Improving TorqueScript | @vince: Using DNT would be nice, but it's not an option for everyone considering licensing and cr... read more | 11/14/2012 (1:23 am) |
| Improving TorqueScript | Ok, i've pushed my current changes here: https://github.com/jamesu/Torque3D/tree/consoletyperefactor... read more | 11/09/2012 (1:35 pm) |
| Torque 3D Windows X64 build | There are a few places in the console code in which it assumes pointers are 32bits in size. e.g. whe... read more | 11/09/2012 (1:27 am) |
| Improving TorqueScript | @joshua Will see if I can get @= working. Obv though it would be nicer if more generic concatenat... read more | 11/09/2012 (12:54 am) |
| Improving TorqueScript | @daniel, In this case I just decided to extend the "obj.field = {1,2,3};" syntax which ... read more | 11/07/2012 (2:40 am) |
| Improving TorqueScript | Thanks for the interest guys. There are still a few issues I need to resolve, but I'll probably push... read more | 11/06/2012 (1:36 am) |
| Build system poll | While I find it strange the current generator is written in PHP, I think it works fine and isn't tha... read more | 10/25/2012 (10:38 am) |
| Torque3D (client-side) on Linux discussion | @fyodor 3. platform/menus (Native menu bars & popup menus) - AFAIK these don't exist in SDL. ... read more | 10/24/2012 (5:54 am) |
| Torque3D (client-side) on Linux discussion | Not crucial, but the LightInfoExType issue could probably be resolved slightly more cleanly by makin... read more | 10/22/2012 (1:27 am) |
| What's the reason Point3F's are initialized on Linux but not on OSX/Win32? | That code is very old and predates TGE 1.3. TBH I wouldn't worry about performance implications unle... read more | 10/22/2012 (1:10 am) |