James Urquhart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modular Scripting Integration Thread | @Mike The initial rationale for the lua integration was to see how well it could be done [b]using... read more | 08/11/2014 (1:51 pm) |
| Using journals to test gameplay | The Journalling system works pretty fine for reproducing gameplay (using -jPlay and -jSave). It's mo... read more | 08/02/2014 (5:06 am) |
| Compiling T2D 64 bit Window - unicows.lib issue | @Dan Visual Studio 2010 Express with the Windows 7.1 SDK ( see http://stackoverflow.com/questions/18... read more | 08/01/2014 (7:07 am) |
| Compiling T2D 64 bit Window - unicows.lib issue | @Dan I originally did the 64bit compile code and was able to build a 64bit windows build, so like... read more | 08/01/2014 (6:33 am) |
| Improving TorqueScript | @Dwarf King Unfortunately this work has pretty much stalled due to little to no interest. Feel fr... read more | 07/05/2014 (7:16 am) |
| a "culling" type of shader?? | Have you tried using the stencil buffer? ... read more | 06/25/2014 (2:12 am) |
| Torque3D Linux Status | @Felix In our case we use a crosscompiler. As of yet there is no 64bit build of Torque3D.... read more | 06/08/2014 (2:15 pm) |
| Torque3D OpenGL Status | @Luis figured as much. Though personally I have yet to get instancing actually working in my version... read more | 05/29/2014 (8:45 am) |
| Torque3D OpenGL Status | @luis just been looking at your instancing implementation, and I'm a bit confused. You seem to use a... read more | 05/28/2014 (8:32 am) |
| Torque3D OpenGL Status | Neat! Different approach but still good Noted a few things down on your commit if you are interested... read more | 05/23/2014 (2:10 am) |
| Torque3D OpenGL Status | Just an update on my observations. Not sure where @Luis's circular buffer implementation went to,... read more | 05/22/2014 (11:33 am) |
| IDEA: Change TorqueScript Extension | @Tim there's not really much of a reason why .cs and .newextension couldn't be used interchangeably.... read more | 05/21/2014 (5:46 am) |
| "unused" TS arguments being optimised out | Pushed a fix, enjoy!... read more | 05/21/2014 (4:43 am) |
| "unused" TS arguments being optimised out | Figured out the problem. What is happening is when the compiler goes through its precompile step ( h... read more | 05/20/2014 (3:52 pm) |
| IDEA: Change TorqueScript Extension | @Nathan Fair point, though normally you don't edit .ts files in text editors and scripters are un... read more | 05/20/2014 (12:57 pm) |
| "unused" TS arguments being optimised out | This occurs with T3D MIT. Steps to reproduce: - Turn off TORQUE_NO_DSO_GENERATION - Stick Omroth... read more | 05/19/2014 (5:02 pm) |
| "unused" TS arguments being optimised out | Just an update on this... The TS stuff is not merged into Ian's code. It seems %db is being pa... read more | 05/19/2014 (4:34 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Just a note @Anis, in :: _getShaderConstants the code you are using to determine the type of matrix ... read more | 05/18/2014 (10:39 am) |
| Reminder: T3D 3.6 issue freeze TOMORROW (19/5/2014) | Posted a couple of issues ;)... read more | 05/18/2014 (10:33 am) |
| Torque 3D Wii Support? | Not sure about T3D itself but there was a Torque for Wii port a while back which I think a few games... read more | 05/15/2014 (2:43 am) |
| Torque3D OpenGL Status | @Anton sounds good! I was working on a volatile buffer myself but I'm currently caught up in some ot... read more | 05/14/2014 (12:19 pm) |
| The 3 spaces/tab versus 4 spaces/tab thread | I think its important to be consistent, otherwise the project will end up looking like more of a mis... read more | 05/14/2014 (2:27 am) |
| "unused" TS arguments being optimised out | Could be that the parser is optimizing it out. AFAIK it doesn't optimize any of this stuff out on a ... read more | 05/13/2014 (8:58 am) |
| Torque3D's Import System | Looking good! Can't wait for the node transforms, animations, materials, and everything else applica... read more | 05/12/2014 (4:23 am) |
| Torque3D's Import System | All the code used to construct a DTS from a DAE is located in ts/loader - pay special attention to t... read more | 05/07/2014 (4:33 am) |
| Torque3D OpenGL Status | @Anton I've made significant gains (i.e. doubled the framerate) by batching together by shader in... read more | 05/06/2014 (4:31 pm) |
| T3D and static code analyzers | Don't forget there is an Analyze tool in XCode. I'm guessing though its a frontend for the clang stu... read more | 05/06/2014 (9:21 am) |
| Fur in T3D | It wouldn't be as simple as "updating" the old TGE shader as that uses a completely differ... read more | 04/30/2014 (12:00 pm) |
| Torque3D OpenGL Status | Just thought I'd mention a few observations I've noted when working on with the OpenGL code for endz... read more | 04/23/2014 (5:30 pm) |
| TorqueScript Improvement Status | @Mike @Luis I pushed my lua interpreter code to https://github.com/jamesu/Torque2D/tree/scripting... read more | 04/14/2014 (6:44 pm) |
| TorqueScript Improvement Status | @Luis I'll see tomorrow what state the code is in. Its for Torque2D and it doesn't have the best bin... read more | 04/06/2014 (3:17 pm) |
| Torque3D OpenGL Status | @raa Funny you should mention that, I tried using HLSL2GLSL myself but found it pretty awful TBH ... read more | 04/06/2014 (12:24 pm) |
| TorqueScript Improvement Status | Both squirrel and lua are fairly easy to embed, though keep in mind the way torques object system wo... read more | 04/06/2014 (12:16 pm) |
| Torque3D OpenGL Status | Regarding my render target issue, it seems the problem was in fact something else related to the mip... read more | 03/27/2014 (8:16 am) |
| Torque3D OpenGL Status | Regarding my state block change, it seems the new state block gets assigned to mNewStateBlock not mC... read more | 03/26/2014 (7:56 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | It should be noted that the DTS code makes use of GFXTriangleFan as shapes can include triangle fans... read more | 03/24/2014 (8:56 am) |
| New Committee insights & feedback | I think Jimmy makes a good point about the large pull requests - it's frustrating when you put a lot... read more | 03/22/2014 (3:15 pm) |
| Torque3D OpenGL Status | Been having a little problem with the generic shader setup in PrimBuilder. It doesn't take into acco... read more | 03/21/2014 (8:35 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Anis, I had a look at your code for reference in the interest of removing D3DX but I noticed a probl... read more | 03/21/2014 (5:22 am) |
| Torque3D OpenGL Status | I seem to be getting a problem with the render targets using the latest code. What seems to be happe... read more | 03/14/2014 (6:00 pm) |
| Torque3D OpenGL Status | @Anton doesn't seem to have fixed the problem here. Probably something weird happening in the shader... read more | 03/14/2014 (7:53 am) |
| Calling-out TorqueScript from C , from a custom thread | "Event time is less than current time" simply means you've inserted an event into Torques ... read more | 03/10/2014 (7:28 am) |
| Torque3D OpenGL Status | Is anyone here familiar with how the Advanced Lighting works? Our current OpenGL code is based on an... read more | 03/09/2014 (8:44 am) |
| Torque3D OpenGL Status | If anyone is having a hard time looking through the OpenGL traces with apitrace, simply change the i... read more | 03/07/2014 (8:41 am) |
| TorqueScript Improvement Status | Did something similar in my consoletyperefactor branch. https://github.com/jamesu/Torque3D/tree/cons... read more | 03/02/2014 (5:15 am) |
| Networking - Lag on Camera with Oculus Rift | Latency can vary a lot of the internet, so I would be a little weary about sending occulus input ove... read more | 03/01/2014 (5:21 am) |
| iPad Retina display GUI weirdness | For Frozen Synapse we ended up using retina resolution with a 1024x768 coordinate system for renderi... read more | 02/18/2014 (12:23 pm) |
| Torque3D OpenGL Status | @Timmy Ah thanks, I forgot to look for the name minus the prefix. So it's the direct equivalent o... read more | 02/12/2014 (5:57 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | @Lukas I was referring to loading the mission script itself. It would be useful if the mission sc... read more | 02/12/2014 (4:17 am) |
| Torque3D OpenGL Status | @Luis I've noticed in the GFXGLVertexBuffer vertex buffer code you make use of glNamedBufferDataEXT,... read more | 02/12/2014 (2:50 am) |