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Dumbledore's Forum Posts

Thread Post Date Posted
[Help] TGEA Questions Does TDN still exist? If so, how do you access TDN? I would say "nice new site GG, except wha... read more 09/13/2009 (10:24 pm)
GarageGames.com is inaccessible Yes thank you guys! That was my problem.... read more 02/01/2009 (9:13 am)
What are specs for mega terrain hightmaps What about making the mega terrain to use a preblended texture?... read more 12/23/2008 (12:47 pm)
Void ProcessList::advanceObjects() Thanks for info Ben. Good idea, I will try stepping through the code. The one thing I'm still ... read more 12/21/2008 (6:03 pm)
Project Generator Tool (Doesn't Work) Ah, it turns out I was just being a complete idiot. (Didn't specify the correct Torque root directo... read more 12/16/2008 (10:07 pm)
Terrain Shader Swapping? I just noticed a lot of the tuts on changeing the terrain shaders point to a terrainV.hlsl file and ... read more 11/13/2008 (8:04 pm)
Site is down a considerable amount of time I didn't realize this was an ongoing problem for certain people and not everyone... I assumed that ... read more 08/22/2008 (3:27 pm)
Fun with eval Thanks! you gyys are terrific.... read more 08/14/2008 (4:54 pm)
Gui script parent-child relationship semantics Thanks I feel like an idiot :p... read more 08/11/2008 (5:50 pm)
Exact timing Thanks I think i'll use advanceTime then. [quote] ProcessTick happens every 32 milliseconds. ... read more 08/07/2008 (12:53 pm)
Creating member variable client side in script Okay yes it does work. I had a misnamed variable that caused the problem.... read more 07/27/2008 (12:04 pm)
Creating member variable client side in script The code above is just contrived to show what I am trying to do. I gather that what I am doing is p... read more 07/27/2008 (11:59 am)
Checking for null objects... Correct.... read more 07/22/2008 (7:01 am)
Proofreading requested - new TGE tutorial Thanks Orion. This is the kind of stuff TGE needs a lot more of. You da man!... read more 07/22/2008 (6:59 am)
Checking for null objects... [quote] Shouldn't the if block catch this? [/quote] If decals and bounceDecals are not some typ... read more 07/22/2008 (6:48 am)
Object/Datablock methods James, I don't know if you are being creative with those function names or if they actually exist ju... read more 07/21/2008 (2:11 pm)
Cloberring with one one on server? Nevermind, looking at my logs I am seeing my client is also loading the server scripts like a hybrid... read more 07/21/2008 (6:07 am)
Cloberring with one one on server? Thanks James... I checked thoroughly and I don't seem to be creating any datablocks on the client. ... read more 07/21/2008 (5:45 am)
Object/Datablock methods [quote] Couldn't you just add a field to the datablock like "clientCallbackNamespace" that is netwo... read more 07/20/2008 (7:24 pm)
Object/Datablock methods Well I just read the docs and I believe this: [code] The datablock does not have to actually ex... read more 07/20/2008 (6:12 pm)
Why do NetEvents have to be console objects [quote] My question to you would be: is there a specific reason why you are concerned with NetEvent... read more 07/20/2008 (4:20 pm)
Object/Datablock methods I didn't realize it worked that way James but I think you are right. I will give this a try and rep... read more 07/18/2008 (1:59 pm)
Object/Datablock methods The problem Mark, is the namespace doesn't exist on the client since it hasn't been defined by the d... read more 07/18/2008 (12:42 pm)
Object/Datablock methods James, I don't think that will work because datablock names are not transmitted to clients. I tried... read more 07/18/2008 (10:11 am)
Object/Datablock methods Okay for some reason I have it stuck in my mind that you can only create datablock and object method... read more 07/18/2008 (9:41 am)
Object/Datablock methods Okay for some reason I have it stuck in my mind that you can only create datablock and object method... read more 07/18/2008 (9:38 am)
Does this present a Race Condition? I think I'm using the wrong tool for the job here then. I need something suited to transmitting eve... read more 07/16/2008 (10:02 am)
PackUpdate mask doesn't reset I think the underlying NetObject code ensures that packupdate is only called on the server. It turn... read more 07/16/2008 (9:56 am)
PackUpdate mask doesn't reset Am I correct to assume that when an object is first ghosted it calls packUpdate with a mask of 32 se... read more 07/15/2008 (8:14 pm)
Does this present a Race Condition? Thanks Orion. About my race condition question, I'm basically asking if an addAccount occurs and se... read more 07/15/2008 (6:33 pm)
Object pciking and loading a mission If you created this object in C++ you likely misunderstood how to use the packUpdate and unpackUpdat... read more 07/15/2008 (5:18 pm)
Research paper Did you learn anything in school? Those points, so innocently lain out, basically ask: "can you wri... read more 07/01/2008 (5:19 pm)
Stl vs tge Thanks Michael, that was very helpful!... read more 06/25/2008 (3:01 pm)
Stl vs tge Thanks Jendrik. Unfortunately a vector won't be efficient in some cases so I require a linked list ... read more 06/25/2008 (8:03 am)
User Interface resolution and resizing Could you give an example of one that helps with this particular issue? Thanks.... read more 06/22/2008 (4:00 pm)
User Interface resolution and resizing Here is my heirarchy: Super width, height -----Container relative, height (the width is 500 o... read more 06/21/2008 (9:56 am)
Point3F::normalize() is too inaccurate Yeah the way I worded it is wrong. My point is that it causes a direction change. As I keep lookin... read more 06/20/2008 (2:03 pm)
Point3F::normalize() is too inaccurate Your right Morrock, I foolishly used zeros in the other components in my example. Lets assume I mea... read more 06/20/2008 (1:32 pm)
Point3F::normalize() is too inaccurate I am changing my direction over time. So if I normalize my velocity to get a unit vector that is my... read more 06/19/2008 (4:50 pm)
See into the future, just like Torque [quote] will never be able to do [/quote] I think that not only will machines surpass human cog... read more 06/17/2008 (3:02 pm)
This client-server stuff is killing me... Thanks Mark Dynna I'm sure many people will appreciate this. In your 3rd code block the 5th lin... read more 06/17/2008 (2:56 pm)
This client-server stuff is killing me... It seems the answer to my above question is "Sim::findObject()". I have another question. Is t... read more 06/15/2008 (7:22 pm)
This client-server stuff is killing me... Okay I think it probably would be best if I did it server side. When I use the containerSearchNext(... read more 06/15/2008 (6:54 pm)
Severe scoping problems Okay so my best guess for the above is that the objects were scoping but because the rendering funct... read more 06/14/2008 (11:11 am)
Rts creature pack - rts-sk scripts needed Err... Then make it so setActionThread is set to idle whenever a RTSUnit is not moving, attacking, o... read more 06/13/2008 (4:22 pm)
TorqueScript vs Code question Thanks. The onAdd() function came in handy because of the %obj parameter that it accepts. Is there... read more 06/13/2008 (12:50 pm)
TorqueScript vs Code question Thanks. The onAdd() function came in handy because of the %obj parameter that it accepts. Is there... read more 06/13/2008 (12:20 pm)
TorqueScript vs Code question Thanks mb, but note I edited my first post. PS. Are you sure you can use the classname field for o... read more 06/13/2008 (9:49 am)
F32's... dont they need an epsilon to compare? Thanks for your input everyone. Orion says: [quote] an interesting thought experiment: choos... read more 06/08/2008 (8:21 am)
Inheriting ConsoleMethods? Oh yes... thanks Mark that was my problem.... read more 06/06/2008 (8:36 am)
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