Game Development Community

Brian's Forum Posts

Thread Post Date Posted
Translucent / Transparante backgrounds on materials/sprite I'm not sure why you would be having problem with completely transparent, but the translucent sounds... read more 10/06/2009 (4:00 am)
Any Torque X community members going to be at PAX? So far have checked out The Taphouse and The Steelhead Diner. Pretty good stuff. Spent the entire da... read more 09/05/2009 (6:23 am)
Cracks and deformities in Tilemap I believe in another post it actually turns out it's a shader issue. See this thread: [url=http://w... read more 08/24/2009 (7:00 pm)
Any Torque X community members going to be at PAX? Nice, I'll probably have to check some out. I'll definitely try to hit some of those while I'm up th... read more 08/21/2009 (3:19 pm)
Any Torque X community members going to be at PAX? Well, I'd agree with you that it's a long trip, but there's people from the other side of the world ... read more 08/20/2009 (8:21 pm)
Any Torque X community members going to be at PAX? Nope, I'm flying in from basically Phoenix, Arizona. Brian... read more 08/20/2009 (6:25 pm)
Any Torque X community members going to be at PAX? Well, that sucks, but is good as well. More in the timing. Next year then! Brian... read more 08/20/2009 (6:01 pm)
Sprite Fonts There's also the [url=http://creators.xna.com/en-US/contentpack/fontpack]redistributable font pack[/... read more 07/31/2009 (4:00 pm)
Sprite Fonts That's awesome Christopher! Thanks! Brian... read more 07/31/2009 (11:30 am)
Slow Execution in 64-bit Vista? [RESOLVED] I don't think it's actually Vista 64. I have Vista 64 on my laptop and it works fine on and off. It'... read more 07/31/2009 (10:41 am)
How to use DIF files in Torque X 3D [solved] I've been looking around but can't seem to find it. At one point I found a piece of software that wo... read more 07/30/2009 (4:43 pm)
Slow Execution in 64-bit Vista? [RESOLVED] Have you already looked at this thread Pat? [url=http://www.garagegames.com/community/forums/viewthr... read more 07/30/2009 (2:45 pm)
How to use DIF files in Torque X 3D [solved] Is this possible or did you solve this by converting to a 3D Model/DTS? Brian... read more 07/30/2009 (2:41 pm)
Sprite Fonts Jason, you should update that PDF to give yourself credit for writing it. Excellent work! Brian... read more 07/30/2009 (2:06 pm)
Anyone see the XBLA Indie games announcement? @Sean - The only problem would be discoverability. We'd have to answer a lot of question there and p... read more 07/29/2009 (2:09 pm)
Per Frame Collision @Andrew - I kind of cheated on my game. Don't do this on every tick... I recommend only when you che... read more 07/29/2009 (11:35 am)
Space Math Releases Wow Tony, I didn't know you were the one making those. Nice job! Good to see this kind of stuff on t... read more 07/29/2009 (11:26 am)
Anyone see the XBLA Indie games announcement? @Paul - I think Sean summed it up right, it's more our fault for not providing better content. The p... read more 07/29/2009 (10:47 am)
Anyone see the XBLA Indie games announcement? I hear you Sean. My buddy and I here at work had an entire lunchtime debate about that. The place is... read more 07/28/2009 (3:38 pm)
FindObject not working with T2DTileLayer [RESOLVED] As long as it has the name filled out and has been registered with the Torque Object Datatbase using... read more 07/27/2009 (11:57 pm)
FindObject not working with T2DTileLayer [RESOLVED] Are you using the example from John's book? Brian... read more 07/27/2009 (10:58 pm)
Character won't punch I think this will set him to stand right here: [code=c#]AnimatedSprite.SetAnimationFrame(0);//Or wh... read more 07/23/2009 (1:21 pm)
Character won't punch Hey Herlan, I didn't forget about you. Ran into a snag trying to create a component for you to loo... read more 07/22/2009 (11:32 pm)
Character won't punch @Herlan - When I get home, I'll take a look at that. I was working on one myself... got as far as ac... read more 07/22/2009 (2:42 pm)
Input not reset between scenes Hey Pablo, Sounds like Scott Zarnke's fix for unmapping and mapping controls might help here. Reso... read more 07/21/2009 (10:42 am)
how to define "flat" or "walkable" terrain/objects? @Bryce - Are you referring to TGE/TGEA/T3D? I don't think TX3D works this way... I could be wrong ho... read more 07/20/2009 (4:55 pm)
Rotating GUIBitmap Object @kinleong - You might also try the [url=http://docs.garagegames.com/torquex/official/content/documen... read more 07/20/2009 (10:51 am)
Anyone know how to create a T2DStaticSprite without using TXB? Oh, I meant the Source to the builder... you can't really enhance it to add things like using other ... read more 07/19/2009 (11:52 pm)
Anyone know how to create a T2DStaticSprite without using TXB? Awesome! Thanks a lot Jason. Should do the trick. I wish there was a better way built in to organize... read more 07/19/2009 (11:03 pm)
Sort Points and Z fighting Any luck with this one? Brian... read more 07/19/2009 (11:46 am)
Slow frame rate mystery I'm starting to wonder if anyone is seeing major detriment when you leave it on for cards that show ... read more 07/19/2009 (11:44 am)
New resource: GUIVideo for TX2D 3.0.0.0 Hey Jason, Really awesome stuff! I added the resource to the [url=http://tdn.garagegames.com/wiki/... read more 07/19/2009 (11:38 am)
Network Games in Torque X I don't think this exists already... though I have some good sources of information on the subject. ... read more 07/17/2009 (2:37 pm)
gui input maps I'm not sure if this is related, but have you tried Scott Zarnke's fix for rebinding controls on a p... read more 07/17/2009 (2:27 pm)
Sort Points and Z fighting There should be a way to do it. Since the sort point can be edited in TXB2D, I'm guessing there's al... read more 07/17/2009 (1:22 pm)
New resource: GUIBitmapButton for TX2D 3.0.0.0 Nice Jason! I already posted in the resource but added the resource to [url=http://tdn.garagegames.c... read more 07/17/2009 (11:37 am)
Sort Points and Z fighting Not the best method, but you could try setting the sort point slightly off on the Y axis for one of ... read more 07/17/2009 (11:18 am)
Where should I post resources that require source code access? Here's the post where Matt Fairfax answered that specific question... [quote] Matt Fairfax 06/12/... read more 07/14/2009 (4:15 pm)
Bug in GUI: HasBorder = true causes exception @Jason - If you get a chance, think you can write some quick and dirty tutorials on how to do some b... read more 07/14/2009 (11:41 am)
Trying to create a level loading system @Kyle - Also you'll probably want to look at the [url=http://www.garagegames.com/community/forums/vi... read more 07/14/2009 (10:50 am)
Bug in TX2D's use of XNA Framework Nice work Jason! Added this thread to [url=http://tdn.garagegames.com/wiki/TX/Tutorials_and_Guides]c... read more 07/13/2009 (4:48 pm)
Creating pages for TDN? Whoops, guess I was a little late on that one. Sorry... Brian Edit: Don't forget once you've ... read more 07/11/2009 (6:47 pm)
Ordering John's Book Mine wasn't. I have an actual book. I didn't even know there was a digital version... Brian... read more 07/07/2009 (10:51 pm)
Ordering John's Book Hmm, mine took about 5 days (not including the weekend). Unfortunately, I didn't get a tracking numb... read more 07/02/2009 (1:57 pm)
My first Torque X 2D game is now in playtest Isn't there a waiting period for the game to appear? I think they did that to keep people from spamm... read more 07/02/2009 (12:49 pm)
XNA Publish [resolved] Added to [url=http://tdn.garagegames.com/wiki/TX/Tutorials_and_Guides] community links[/url]. Thanks... read more 07/02/2009 (12:44 pm)
TX Filtering/Quality Issue Added to [url=http://tdn.garagegames.com/wiki/TX/Tutorials_and_Guides]community links[/url]. Thanks ... read more 07/02/2009 (12:38 pm)
Torque X 3D Pro Only Has 2D Tutorials!? Hey all, Not to be rude, but we are also partially responsible... I hope I'm not the only one who ... read more 07/01/2009 (11:11 am)
XNA Publish [resolved] Awesome! I'll be following this thread. Let me know how it goes. Brian... read more 07/01/2009 (10:35 am)
XNA Publish [resolved] Hey Scott, I'd have to look up some references, but last I checked the publish options are not sup... read more 06/30/2009 (5:36 pm)
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