Game Development Community

Richard Hebblewhite's Forum Posts

Thread Post Date Posted
Physics Objects & Player Interaction Thanks for the replies guys! I haven't had much time to work on this over the last week or two, but ... read more 03/04/2015 (7:49 am)
D.R.I.V.E. AVK User help. Are you guys still looking for this ? I have the 1.2.0.5 version if that's what you are looking for.... read more 02/04/2015 (12:59 pm)
PhysX 3.x Plugin Thanks for the heads up Chris! I dropped the function call and it all works perfectly.... read more 01/30/2015 (6:54 am)
PhysX 3.x Plugin Hi All, I'm getting an annoying Linker error when compiling (Chris Calef's Physx3_advanced build)... read more 01/29/2015 (9:53 am)
Autodesk now has monthly rentals? You know, this is probably one of the few shreds of goodness to come out of the big financial crash ... read more 01/10/2014 (4:38 am)
Autodesk now has monthly rentals? We use these subscription models heavily at my Uni - its far more cost effective + plus you've alway... read more 01/10/2014 (3:33 am)
It's Christmas time! Having been to Ukraine recently, I'm pretty sure I saw some trees near Chernobyl that looked just li... read more 12/20/2013 (11:57 am)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! I can't believe Torque doesn't have a range stylish accessories such as a manly fragrance for that u... read more 07/28/2013 (11:48 am)
Ever abandon a project, slightly alter it and turn up with something better? Short answer = yes! :-) That's why I'm a huge fan of methodologies such as SCRUM that allow you t... read more 04/09/2013 (6:39 am)
T3D 2.0 - Player::UpdateHealth ? Basically I've cobbled together a COD style blood HUD that *ideally* will fade in and out depending ... read more 04/08/2013 (7:58 am)
Forest Editing: The vulcan mission meld! Meant to respond to this earlier! The method I used originally, seems to be working OK. I complet... read more 04/08/2013 (7:34 am)
T3D 2.0 - Player::UpdateHealth ? Hey Michael, Thanks - I've taken the original "updateHealth" function and used "pl... read more 04/08/2013 (7:08 am)
T3D 2.0 - Player::UpdateHealth ? Using the new method, what's the easiest way of grabbing the current health value of the player via ... read more 04/07/2013 (3:52 pm)
Forest Editing: The vulcan mission meld! Hmmm when I "Save mission as...", the engine doesn't produce a new .forest file - it stays... read more 04/05/2013 (11:17 am)
[Solved/Workaround]Some peculiar errors while unzipping Torque2D-2.0.zip as well as an error with Torque2D.exe I've had problems in the past with the file path errors (i.e. too long) - simply because you're unzi... read more 04/03/2013 (8:58 am)
Forest Editing: The vulcan mission meld! Hey Kevin, The brushes aren't the problem - it's what you do with them! When you save out a missi... read more 04/03/2013 (8:40 am)
T3D 2.0 - Player::UpdateHealth ? Thanks for the heads up! This is the first time I've really started to have a good look at the la... read more 04/01/2013 (9:37 am)
character's polies A good working limit to aim at for high quality characters is around 20k polys - of course you can g... read more 03/18/2013 (6:49 am)
Ron Kapauns Tropical Rain Forest Pack - Blocked! Right - I've tried again from home and the problem seems to have disappeared! Huzzah! Absolutely ... read more 03/04/2013 (10:24 am)
Ron Kapauns Tropical Rain Forest Pack - Blocked! Hey Jules, Yeah I'm currently at work - I thought it might be that too, but I've never had this i... read more 03/04/2013 (7:18 am)
Ron Kapauns Tropical Rain Forest Pack - Blocked! Yep - I was trying to get version 2.0, but version 1 doesn't work either! Very strange, as everythin... read more 03/04/2013 (6:29 am)
Ron Kapauns Tropical Rain Forest Pack - Blocked! Hey Ron, I'm using IE at the moment. This is what I get: Virus Download Blocked Download of... read more 03/04/2013 (5:07 am)
3 step studio, right idea, wrong engine From the recent T3D blogs, the modular project generation concept is in the works anyway - this is a... read more 01/25/2013 (4:35 am)
Dust Over Battlefield Depending on what kind of effect you're after, you could go with a precipitation effect that uses ve... read more 10/12/2012 (7:04 am)
The Host is enjoying dissing the guys in front. Agreed!!! Is this some plonker registering and posting, or is it an auto spam bot? The posts are ... read more 07/21/2012 (2:29 pm)
Cant figure out how to put packs or Kits into Toque to edit Hey Raymond, According to your profile, you don't own any of the above mentioned products. If you... read more 07/09/2012 (4:45 am)
Stop Items Rotating... Nice - thanks for that. The way Torque manages items in general (particularly physical orientation ... read more 06/25/2012 (5:33 am)
Stop Items Rotating... I wouldn't mind finding an answer to this either! Rotating items are so 1990's... :-P Have you ma... read more 06/24/2012 (4:42 pm)
Default.bind.cs is not working across whole engine? OK... I just re-read my previous post - It does have a sarcastic tone... that was unintentional - ... read more 06/20/2012 (2:39 pm)
Default.bind.cs is not working across whole engine? First... a silly question: Did you try deleting the prefs/dos's ? If you did, then in my experien... read more 06/20/2012 (8:43 am)
Lighting changes when I make a backup of a level First question I'd ask is are you using PostFX ? If so, did you save the settings ?... read more 05/03/2012 (6:28 am)
Enabling Bullet Physics There's a version of Games Mechanics Kit for TGEA. That comes with the Bullet Physics layer integrat... read more 04/16/2012 (2:55 am)
Expression of interest : RPG builder If this was aimed at the T3D platform, I would be very interested!... read more 03/29/2012 (4:33 am)
Walk through on how to install Bullet, GMK and Guidebot and it also documents "issues" we're having with soft bodies. Now that, is what I call "the dogs bollix"!... read more 03/27/2012 (3:24 am)
Remove Annoying" PhysX+CPU" Logo From Screen - RESOLVED Us Brits don't need nuclear power... just a crate of PG Tips!... read more 03/09/2012 (7:32 am)
Need to add Collision to building model: Can I use Shape Editor? @Robert: I have this art pack aswell... how do you find the performance in terms of frame rate et... read more 03/09/2012 (7:30 am)
(last question I swear...) Creating software - perfection or the journey? Most of the software "Engineers" I've ever met are career academics... in other words... l... read more 02/21/2012 (9:19 am)
T3D 1.2 - Applying Visible Mesh collision causes fatal error Hey Scott, I think its gotta be systemic as it affected a whole range of assets. Basically anythi... read more 02/19/2012 (8:00 am)
issues porting mission fromT3D 1.1 to1.2 Kory, I've had this error whilst porting to 1.2 aswell... if you want your mission to work with a... read more 02/17/2012 (12:46 pm)
Movie "like" Camera system in T3D??? Also, the 3D Action Adventure Kit has some excellent camera functionality...... read more 12/16/2011 (6:21 am)
Just a little FYI about false advertisement Hmmm, the only issue I would see is that there's a vague implication that the rocket launcher is par... read more 12/16/2011 (6:17 am)
RTS KIT for T3D Will do - thanks Scott!... read more 11/14/2011 (7:32 am)
Torque 3D 1.1 - Sluggish with RTS No problem. By the way, if you're working with T3D, why not simply go for the open collada format (D... read more 11/14/2011 (4:44 am)
Torque 3D 1.1 - Sluggish with RTS One place to see some good examples of low poly models are the guys at 3DRT.com: [url]http://3drt.c... read more 11/14/2011 (3:39 am)
Torque 3D 1.1 - Sluggish with RTS I would absolutely say that 2500 polys for an RTS object is too high... unless its some kind of show... read more 11/13/2011 (7:34 am)
Torque Educational Materials Hey Dexter, This is great work - I'm happy that we're reaching the time where education materials... read more 10/21/2011 (3:51 am)
Trenches? That sounds a lot like the set terrain height tool, except a square brush + some kind of decal syste... read more 09/09/2011 (7:29 am)
Flying Vehicle as Player There are a couple of good resources that deal with flying vehicles: [url]http://www.garagegames.... read more 09/09/2011 (3:03 am)
Ground Cover + Shadow Issue It's T3D 1.1 Final... read more 08/20/2011 (6:15 am)
Ground Cover + Shadow Issue Well I was hoping to avoid having to manually paint areas with trees - its for aesthetic purposes an... read more 08/20/2011 (5:25 am)
Page «Previous 1 2 3 Last »