Michael Hense's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Physics Simulation / Buoyancy | really interesting read... right now i've got the water viscosity set at 444 (for a submarine game).... read more | 04/22/2013 (5:45 am) |
| Making a boat work. | @Martin... i'm at the point where i'm going to have to make a decision on whether or not to have 3D ... read more | 04/29/2010 (3:17 am) |
| Making a boat work. | after a short break (had a legal submission that needed my fullest attention) i've been able to get ... read more | 04/28/2010 (2:11 pm) |
| Making a boat work. | well... finally, the diving tests are a success... after a few more days of confusion i deleted a... read more | 04/12/2010 (3:10 pm) |
| Making a boat work. | the item based boat (talked about above) seemed to be working fine... the only issue i had with i... read more | 04/09/2010 (2:10 am) |
| Making a boat work. | ok... more swearing... i mean some serious swearing this time... then it starting working... i ... read more | 04/08/2010 (5:26 pm) |
| Making a boat work. | yes... yes i am... but i'm also looking at alternatives (hover vehicle)... and i'm looking for docs ... read more | 04/06/2010 (7:28 pm) |
| Making a boat work. | ok... now i can use a lil help with this boat thing... no matter what i try, i can't get this thing ... read more | 04/06/2010 (3:53 pm) |
| Let's talk about 255/1000+ player on dedicated server... how? hardware? | way back when... :) at the dawn of time, when garage games was in its infancy... so to speak, a few... read more | 04/02/2010 (5:56 am) |
| Making a boat work. | no problemo... hope it proves usefull... --Mike... read more | 03/30/2010 (12:01 pm) |
| Making a boat work. | a sub convention... hey, that sounds like a good idea Martin... exactly what we need around here :)... read more | 03/30/2010 (2:50 am) |
| Making a boat work. | thx Steve... just getting started :) we finally have a decent ocean plane/waterblock to work w... read more | 03/29/2010 (4:44 pm) |
| Making a boat work. | sure... the code is pretty much in a mess right now... this is an early stage wip... after i lo... read more | 03/29/2010 (4:35 pm) |
| Making a boat work. | another sub added to the fray... my version of nemo's nautilus... made a lil more realistic than t... read more | 03/29/2010 (4:07 pm) |
| Making a boat work. | my story sounds just like the original poster's... looked into TGE a while back for a sub game (got... read more | 03/27/2010 (5:18 pm) |
| Torque 3D Show Off Thread! | not up to the level of some of the other work i've seen here, this is a wip revisit of Torque to eva... read more | 03/27/2010 (4:08 pm) |
| Torque 3D Show Off Thread! | there's some seriously impressive stuff in here... great work guys/gals... please... keep em co... read more | 10/10/2009 (2:25 pm) |
| Has garage games abondoned the indie? | oh yeah... it's crap... you can trust me on this one stadi... you say this at the end of your... read more | 10/09/2009 (5:38 pm) |
| Has garage games abondoned the indie? | "Has Unity abandoned the Indie?" that sorta thinking (and i use that term generously) i... read more | 10/09/2009 (9:30 am) |
| Torque3D Water & Rivers | thx guys... sorry for my confusion... i've been away from torque for a few months concentrating o... read more | 05/12/2009 (4:47 am) |
| DIf's in the jungle. | Wow... really nice... that top shot is close to really being there... --Mike... read more | 01/30/2008 (9:33 am) |
| Finished Graveyard | Really nice... just one big critique... where's the ghosts??? :) seriously though, a darker envi... read more | 01/30/2008 (9:29 am) |
| Tombraider character I completed | Really, really, niiiice stuff... yeah, lets see more when you're ready... --Mike... read more | 10/13/2007 (4:17 am) |
| Steerable dif? | If they move... they won't handle collisions correctly... at least not for the players who will be '... read more | 09/18/2007 (3:57 am) |
| A spaceship made of dif objects | THANKS for the link Frank... i definitely missed this one... --Mike... read more | 09/03/2007 (4:39 am) |
| A spaceship made of dif objects | I think that it's not so much about getting hung up on the "work like the real thing" idea... most d... read more | 08/30/2007 (6:43 am) |
| A spaceship made of dif objects | I've played around with the same thing for a while in TGE, and have failed to come up with a workabl... read more | 08/23/2007 (3:35 am) |
| Size Does Matter | Niiiice Rich... more like this... please... --Mike... read more | 08/08/2007 (5:15 am) |
| When will the 1.02 out? | Good man K... thx --Mike... read more | 08/03/2007 (4:38 am) |
| Seriously disappointed, so far (not so much, now) | [quote]I decided it was just me whining and probably wouldn't be useful[/quote] hey... nothing wr... read more | 07/31/2007 (3:44 am) |
| Rock Monster | Yeah - "Galaxy Quest"... the definitive Rock Monster... unless you wanna go wayyyyy back to the late... read more | 07/28/2007 (4:21 am) |
| Forest/tree server collision detection | Please don't be angry at me for interjecting this lil bit of humor... but for some reason, the ole a... read more | 07/28/2007 (4:12 am) |
| Modernization Kit Beta Thread 2 | Great Looking Stuff... Big Kudos to Alex and all that have helped in this... one big thing thou... read more | 07/27/2007 (4:22 am) |
| When will the 1.02 out? | Ok... like i suggested months ago... lets just wrap this up and upgrade all TGEA licenses to TorqueX... read more | 07/23/2007 (5:34 am) |
| When will the 1.02 out? | Well... me, i'm just gonna just chill out for a while, work on some other stuff, and buy into what ... read more | 07/21/2007 (5:44 am) |
| TorqueX equals an incomplete TGEA | [image]http://www.fernandogros.com/blog/drsl6.jpg[/image] [url]http://www.lukefisher.com/war-room.w... read more | 06/18/2007 (5:52 am) |
| When will the 1.02 out? | LOL @ Matt :) --Mike... read more | 06/08/2007 (1:05 pm) |
| Modernization Kit Beta | Thx Alex for the info on the fog... --Mike... read more | 05/01/2007 (7:33 am) |
| Modernization Kit Beta | Question guys... does fog affect bumpmapped objects or the water? thx --Mike... read more | 04/28/2007 (7:13 am) |
| Brigg | Looks very nice... ready to replace the default zodiac (in the watercraft resource) in your game... ... read more | 04/09/2007 (2:05 pm) |
| Slowly move water on Z axis | Yeah... me too... looks like i'm quite lost on this... thx --Mike... read more | 03/28/2007 (3:39 pm) |
| Slowly move water on Z axis | I dunno... i haven't looked at it yet, or maybe i have a while back, and fogotten... but me doubts t... read more | 03/28/2007 (7:12 am) |
| Mono-Rail Transport System | Thx Stefan for the quick response... i'm gonna give that a try... there's no jerkiness over the '... read more | 03/13/2007 (10:17 am) |
| Mono-Rail Transport System | @ Stefan... [quote]We did this in pretty much the same was as mounting works, except the players ve... read more | 03/13/2007 (5:56 am) |
| Lightbeam with Dust | At 5 days i was still trying to figure out where to put my first script at :) nice stuff... -... read more | 03/12/2007 (10:38 am) |
| Mono-Rail Transport System | Sounds cool... screenie looks great... i might suggest that you forget about the passengers movi... read more | 03/12/2007 (10:35 am) |
| Boating on the open desert | Looks very nice... very well done... --Mike... read more | 02/16/2007 (7:25 am) |
| Unfinished project dump | Yeah... just saw em... they do look great... question... do you use your sketches as one of the t... read more | 01/12/2007 (1:04 pm) |
| H: Object creation runtime Server/Cleint environment | It's not a redundant question Rich... there's a lot of basic stuff you've gotta come to grips with, ... read more | 12/18/2006 (4:15 am) |
| Which of the two is the better engine?? | I hope TorqueX replaces them both... :) --Mike... read more | 12/15/2006 (6:45 am) |