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Michael Hense's Forum Posts

Thread Post Date Posted
Physics Simulation / Buoyancy really interesting read... right now i've got the water viscosity set at 444 (for a submarine game).... read more 04/22/2013 (5:45 am)
Making a boat work. @Martin... i'm at the point where i'm going to have to make a decision on whether or not to have 3D ... read more 04/29/2010 (3:17 am)
Making a boat work. after a short break (had a legal submission that needed my fullest attention) i've been able to get ... read more 04/28/2010 (2:11 pm)
Making a boat work. well... finally, the diving tests are a success... after a few more days of confusion i deleted a... read more 04/12/2010 (3:10 pm)
Making a boat work. the item based boat (talked about above) seemed to be working fine... the only issue i had with i... read more 04/09/2010 (2:10 am)
Making a boat work. ok... more swearing... i mean some serious swearing this time... then it starting working... i ... read more 04/08/2010 (5:26 pm)
Making a boat work. yes... yes i am... but i'm also looking at alternatives (hover vehicle)... and i'm looking for docs ... read more 04/06/2010 (7:28 pm)
Making a boat work. ok... now i can use a lil help with this boat thing... no matter what i try, i can't get this thing ... read more 04/06/2010 (3:53 pm)
Let's talk about 255/1000+ player on dedicated server... how? hardware? way back when... :) at the dawn of time, when garage games was in its infancy... so to speak, a few... read more 04/02/2010 (5:56 am)
Making a boat work. no problemo... hope it proves usefull... --Mike... read more 03/30/2010 (12:01 pm)
Making a boat work. a sub convention... hey, that sounds like a good idea Martin... exactly what we need around here :)... read more 03/30/2010 (2:50 am)
Making a boat work. thx Steve... just getting started :) we finally have a decent ocean plane/waterblock to work w... read more 03/29/2010 (4:44 pm)
Making a boat work. sure... the code is pretty much in a mess right now... this is an early stage wip... after i lo... read more 03/29/2010 (4:35 pm)
Making a boat work. another sub added to the fray... my version of nemo's nautilus... made a lil more realistic than t... read more 03/29/2010 (4:07 pm)
Making a boat work. my story sounds just like the original poster's... looked into TGE a while back for a sub game (got... read more 03/27/2010 (5:18 pm)
Torque 3D Show Off Thread! not up to the level of some of the other work i've seen here, this is a wip revisit of Torque to eva... read more 03/27/2010 (4:08 pm)
Torque 3D Show Off Thread! there's some seriously impressive stuff in here... great work guys/gals... please... keep em co... read more 10/10/2009 (2:25 pm)
Has garage games abondoned the indie? oh yeah... it's crap... you can trust me on this one stadi... you say this at the end of your... read more 10/09/2009 (5:38 pm)
Has garage games abondoned the indie? "Has Unity abandoned the Indie?" that sorta thinking (and i use that term generously) i... read more 10/09/2009 (9:30 am)
Torque3D Water & Rivers thx guys... sorry for my confusion... i've been away from torque for a few months concentrating o... read more 05/12/2009 (4:47 am)
DIf's in the jungle. Wow... really nice... that top shot is close to really being there... --Mike... read more 01/30/2008 (9:33 am)
Finished Graveyard Really nice... just one big critique... where's the ghosts??? :) seriously though, a darker envi... read more 01/30/2008 (9:29 am)
Tombraider character I completed Really, really, niiiice stuff... yeah, lets see more when you're ready... --Mike... read more 10/13/2007 (4:17 am)
Steerable dif? If they move... they won't handle collisions correctly... at least not for the players who will be '... read more 09/18/2007 (3:57 am)
A spaceship made of dif objects THANKS for the link Frank... i definitely missed this one... --Mike... read more 09/03/2007 (4:39 am)
A spaceship made of dif objects I think that it's not so much about getting hung up on the "work like the real thing" idea... most d... read more 08/30/2007 (6:43 am)
A spaceship made of dif objects I've played around with the same thing for a while in TGE, and have failed to come up with a workabl... read more 08/23/2007 (3:35 am)
Size Does Matter Niiiice Rich... more like this... please... --Mike... read more 08/08/2007 (5:15 am)
When will the 1.02 out? Good man K... thx --Mike... read more 08/03/2007 (4:38 am)
Seriously disappointed, so far (not so much, now) [quote]I decided it was just me whining and probably wouldn't be useful[/quote] hey... nothing wr... read more 07/31/2007 (3:44 am)
Rock Monster Yeah - "Galaxy Quest"... the definitive Rock Monster... unless you wanna go wayyyyy back to the late... read more 07/28/2007 (4:21 am)
Forest/tree server collision detection Please don't be angry at me for interjecting this lil bit of humor... but for some reason, the ole a... read more 07/28/2007 (4:12 am)
Modernization Kit Beta Thread 2 Great Looking Stuff... Big Kudos to Alex and all that have helped in this... one big thing thou... read more 07/27/2007 (4:22 am)
When will the 1.02 out? Ok... like i suggested months ago... lets just wrap this up and upgrade all TGEA licenses to TorqueX... read more 07/23/2007 (5:34 am)
When will the 1.02 out? Well... me, i'm just gonna just chill out for a while, work on some other stuff, and buy into what ... read more 07/21/2007 (5:44 am)
TorqueX equals an incomplete TGEA [image]http://www.fernandogros.com/blog/drsl6.jpg[/image] [url]http://www.lukefisher.com/war-room.w... read more 06/18/2007 (5:52 am)
When will the 1.02 out? LOL @ Matt :) --Mike... read more 06/08/2007 (1:05 pm)
Modernization Kit Beta Thx Alex for the info on the fog... --Mike... read more 05/01/2007 (7:33 am)
Modernization Kit Beta Question guys... does fog affect bumpmapped objects or the water? thx --Mike... read more 04/28/2007 (7:13 am)
Brigg Looks very nice... ready to replace the default zodiac (in the watercraft resource) in your game... ... read more 04/09/2007 (2:05 pm)
Slowly move water on Z axis Yeah... me too... looks like i'm quite lost on this... thx --Mike... read more 03/28/2007 (3:39 pm)
Slowly move water on Z axis I dunno... i haven't looked at it yet, or maybe i have a while back, and fogotten... but me doubts t... read more 03/28/2007 (7:12 am)
Mono-Rail Transport System Thx Stefan for the quick response... i'm gonna give that a try... there's no jerkiness over the '... read more 03/13/2007 (10:17 am)
Mono-Rail Transport System @ Stefan... [quote]We did this in pretty much the same was as mounting works, except the players ve... read more 03/13/2007 (5:56 am)
Lightbeam with Dust At 5 days i was still trying to figure out where to put my first script at :) nice stuff... -... read more 03/12/2007 (10:38 am)
Mono-Rail Transport System Sounds cool... screenie looks great... i might suggest that you forget about the passengers movi... read more 03/12/2007 (10:35 am)
Boating on the open desert Looks very nice... very well done... --Mike... read more 02/16/2007 (7:25 am)
Unfinished project dump Yeah... just saw em... they do look great... question... do you use your sketches as one of the t... read more 01/12/2007 (1:04 pm)
H: Object creation runtime Server/Cleint environment It's not a redundant question Rich... there's a lot of basic stuff you've gotta come to grips with, ... read more 12/18/2006 (4:15 am)
Which of the two is the better engine?? I hope TorqueX replaces them both... :) --Mike... read more 12/15/2006 (6:45 am)
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