Game Development Community

Yuejun Zhang's Forum Posts

Thread Post Date Posted
Forest Editor Wind Effects for Artists Russell. do you have the sample max file for downloading? so our artist can have a look inside, he ... read more 07/19/2010 (4:34 am)
Looking for contract programer for T3D flight mechnanics the player enter the vehicle, not spawn as vehicle, the player can exit vehicle too. the airplane ca... read more 02/26/2010 (4:28 pm)
Looking for contract programer for T3D flight mechnanics http://www.youtube.com/watch?v=n-I6B_Jm7_s I made this one with T3D.... read more 02/24/2010 (8:31 pm)
adding c# dll Hi Jake: can you share your solutions? my email is zhangyuejun@yahoo.com and how is the performen... read more 10/19/2009 (7:58 pm)
Our game "War in Dark" rebooted... read more 09/25/2009 (11:35 pm)
Our game "War in Dark" @John: Thanks for testing. we are trying to fix some bugs these days. I will let you know when it ... read more 09/23/2009 (1:43 pm)
Our game "War in Dark" "War in Dark" team members: Lead Artist : zzg007 Lead Programmer: Yuejun Zhang those... read more 09/22/2009 (8:22 pm)
Our game "War in Dark" @OmegaDog: server rebooted. ... read more 09/22/2009 (8:12 pm)
Torque 3D and SpeedTree 5 integration @Tom: we are interested in SpeedTree integration. how much will the integration solution cost? Tha... read more 09/22/2009 (12:46 am)
Limit to the number of game objects 1. did you have checked if those objects are in your visible distance range? you can changed your vi... read more 07/07/2009 (3:13 pm)
New Team : New T3D FPS : Anyone interested in helping? if you still need a programmer to handle all tasks (T3D, database, website, ..) involved in your gam... read more 06/26/2009 (3:31 pm)
Multi-terrain fixes for T3D (Beta3) thanks for your sharing. I have download it, and will test it ... read more 06/25/2009 (10:13 pm)
we still need atlas terrain in T3D I tested with 144 WarriorCamp terrain maps (included in the fps kit). it take 30 seconds to load an... read more 06/12/2009 (11:30 am)
we still need atlas terrain in T3D yes. the multiple terrain blocks works . but it is not a "streaming" terrain which Bo Bjer... read more 06/12/2009 (9:57 am)
New Content Packs @kory and @Jordan: I am a programmer, I made a Realtime volumetric clouds before in TGEA 1.7.1 ( pl... read more 04/17/2009 (1:47 pm)
TGEA 1.7.1 attack helicopter csk model My email is zhangyuejun@yahoo.com . thank you tell me the email issue, I did not notice my email is ... read more 04/12/2009 (11:59 am)
TGEA 1.7.1 attack helicopter csk model in fact , I have upgraded a lot of functions in TGEA, replaced entire physics , enchanced networking... read more 04/12/2009 (7:48 am)
Pre-order Shirts! Sent. Thanks... read more 04/11/2009 (7:15 am)
Wheeled Flying Vehicle TGEA try http://www.garagegames.com/community/blogs/view/14609 , it is for 1.7.0. but I guess it should w... read more 04/10/2009 (8:30 am)
TGEA 1.7.1 attack helicopter csk model @CSMP: those code lines are a kind of pseudo-code. because I have completely replaced the tgea's o... read more 04/07/2009 (9:47 pm)
my volumetric cloud in tgea 1.7.1 I used dts too. the idea is from [url=http://xna-uk.net/blogs/randomchaos/archive/2008/03/16/3d-clou... read more 03/12/2009 (8:55 am)
TGEA 1.7.1 attack helicopter csk model here are what is the idea inside. and some realcode in my source. 1. mouse control pitch and yaw. ... read more 03/08/2009 (10:14 am)
TGEA 1.7.1 attack helicopter csk model @Javier: I have ported most part of the csk to TGEA 1.7.1 , and I have sent it to DreamGames. yo... read more 03/04/2009 (12:46 pm)
TGEA 1.7.1 attack helicopter csk model I put a upward force to the helicopter, and the mouse control the direction, so the helicopter can ... read more 02/27/2009 (7:48 pm)
Half done to port csk to tgea 1.7.1 @Keith: I have emailed you. and I already completely writed another combat style engine with TEGA 1... read more 01/15/2009 (9:57 am)
Half done to port csk to tgea 1.7.1 Hi. Dave. I emailed you. please let me know after you download. so i can delete the file from my ser... read more 09/17/2008 (10:46 pm)
Half done to port csk to tgea 1.7.1 My email address is: zhangyuejun@yahoo.com feel free to email me.... read more 09/08/2008 (9:36 pm)
Half done to port csk to tgea 1.7.1 Hi , Szzq007: to avoid any copyright problem, I can send the source to MyDreamRPG (csk's owner), th... read more 09/07/2008 (10:57 am)
Constructor 1.05 for Windows Thanks... read more 07/29/2008 (11:49 am)
What do people want in new content packs Check this out, can you convert this for Torque TGEA ready? http://www.turbosquid.com/3d-models/ara... read more 05/19/2008 (4:55 pm)
How to run TGEA 1.7.0 dedicated server ? Figured out by myself. use command line . for example: Stronghold.exe s -dedicated -mission scriptsA... read more 04/24/2008 (9:09 am)
Mech walkers robots collection Do the Industrial construction kit have the interiors in the biulding? and do the Modern military a... read more 04/19/2008 (9:39 am)
Mech walkers robots collection Hi 3DRT: Thanks for your very good stuff, I have some questions for you, are your all models in yo... read more 04/19/2008 (12:20 am)
Quick Guide Porting Tips (to TGEA 1.7.0) [b]AudioProfile[/b] has changed to [b]SFXProfile[/b]... read more 04/15/2008 (4:20 pm)
Server-client Architecture? Hi , John , Thanks for your reply, do you know if the CG will add this server-client architecture in... read more 03/16/2008 (1:31 am)
PhysX Problems I use PhysX 2.7.3 , it works well.... read more 03/13/2008 (5:39 pm)
Need support XNA 2.0 version Thanks David. it seems the xna 2.0 version will be very soon. I am going to buy one when it is read... read more 12/16/2007 (2:43 pm)