Yuejun Zhang's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Forest Editor Wind Effects for Artists | Russell. do you have the sample max file for downloading? so our artist can have a look inside, he ... read more | 07/19/2010 (4:34 am) |
| Looking for contract programer for T3D flight mechnanics | the player enter the vehicle, not spawn as vehicle, the player can exit vehicle too. the airplane ca... read more | 02/26/2010 (4:28 pm) |
| Looking for contract programer for T3D flight mechnanics | http://www.youtube.com/watch?v=n-I6B_Jm7_s I made this one with T3D.... read more | 02/24/2010 (8:31 pm) |
| adding c# dll | Hi Jake: can you share your solutions? my email is zhangyuejun@yahoo.com and how is the performen... read more | 10/19/2009 (7:58 pm) |
| Our game "War in Dark" | rebooted... read more | 09/25/2009 (11:35 pm) |
| Our game "War in Dark" | @John: Thanks for testing. we are trying to fix some bugs these days. I will let you know when it ... read more | 09/23/2009 (1:43 pm) |
| Our game "War in Dark" | "War in Dark" team members: Lead Artist : zzg007 Lead Programmer: Yuejun Zhang those... read more | 09/22/2009 (8:22 pm) |
| Our game "War in Dark" | @OmegaDog: server rebooted. ... read more | 09/22/2009 (8:12 pm) |
| Torque 3D and SpeedTree 5 integration | @Tom: we are interested in SpeedTree integration. how much will the integration solution cost? Tha... read more | 09/22/2009 (12:46 am) |
| Limit to the number of game objects | 1. did you have checked if those objects are in your visible distance range? you can changed your vi... read more | 07/07/2009 (3:13 pm) |
| New Team : New T3D FPS : Anyone interested in helping? | if you still need a programmer to handle all tasks (T3D, database, website, ..) involved in your gam... read more | 06/26/2009 (3:31 pm) |
| Multi-terrain fixes for T3D (Beta3) | thanks for your sharing. I have download it, and will test it ... read more | 06/25/2009 (10:13 pm) |
| we still need atlas terrain in T3D | I tested with 144 WarriorCamp terrain maps (included in the fps kit). it take 30 seconds to load an... read more | 06/12/2009 (11:30 am) |
| we still need atlas terrain in T3D | yes. the multiple terrain blocks works . but it is not a "streaming" terrain which Bo Bjer... read more | 06/12/2009 (9:57 am) |
| New Content Packs | @kory and @Jordan: I am a programmer, I made a Realtime volumetric clouds before in TGEA 1.7.1 ( pl... read more | 04/17/2009 (1:47 pm) |
| TGEA 1.7.1 attack helicopter csk model | My email is zhangyuejun@yahoo.com . thank you tell me the email issue, I did not notice my email is ... read more | 04/12/2009 (11:59 am) |
| TGEA 1.7.1 attack helicopter csk model | in fact , I have upgraded a lot of functions in TGEA, replaced entire physics , enchanced networking... read more | 04/12/2009 (7:48 am) |
| Pre-order Shirts! | Sent. Thanks... read more | 04/11/2009 (7:15 am) |
| Wheeled Flying Vehicle TGEA | try http://www.garagegames.com/community/blogs/view/14609 , it is for 1.7.0. but I guess it should w... read more | 04/10/2009 (8:30 am) |
| TGEA 1.7.1 attack helicopter csk model | @CSMP: those code lines are a kind of pseudo-code. because I have completely replaced the tgea's o... read more | 04/07/2009 (9:47 pm) |
| my volumetric cloud in tgea 1.7.1 | I used dts too. the idea is from [url=http://xna-uk.net/blogs/randomchaos/archive/2008/03/16/3d-clou... read more | 03/12/2009 (8:55 am) |
| TGEA 1.7.1 attack helicopter csk model | here are what is the idea inside. and some realcode in my source. 1. mouse control pitch and yaw. ... read more | 03/08/2009 (10:14 am) |
| TGEA 1.7.1 attack helicopter csk model | @Javier: I have ported most part of the csk to TGEA 1.7.1 , and I have sent it to DreamGames. yo... read more | 03/04/2009 (12:46 pm) |
| TGEA 1.7.1 attack helicopter csk model | I put a upward force to the helicopter, and the mouse control the direction, so the helicopter can ... read more | 02/27/2009 (7:48 pm) |
| Half done to port csk to tgea 1.7.1 | @Keith: I have emailed you. and I already completely writed another combat style engine with TEGA 1... read more | 01/15/2009 (9:57 am) |
| Half done to port csk to tgea 1.7.1 | Hi. Dave. I emailed you. please let me know after you download. so i can delete the file from my ser... read more | 09/17/2008 (10:46 pm) |
| Half done to port csk to tgea 1.7.1 | My email address is: zhangyuejun@yahoo.com feel free to email me.... read more | 09/08/2008 (9:36 pm) |
| Half done to port csk to tgea 1.7.1 | Hi , Szzq007: to avoid any copyright problem, I can send the source to MyDreamRPG (csk's owner), th... read more | 09/07/2008 (10:57 am) |
| Constructor 1.05 for Windows | Thanks... read more | 07/29/2008 (11:49 am) |
| What do people want in new content packs | Check this out, can you convert this for Torque TGEA ready? http://www.turbosquid.com/3d-models/ara... read more | 05/19/2008 (4:55 pm) |
| How to run TGEA 1.7.0 dedicated server ? | Figured out by myself. use command line . for example: Stronghold.exe s -dedicated -mission scriptsA... read more | 04/24/2008 (9:09 am) |
| Mech walkers robots collection | Do the Industrial construction kit have the interiors in the biulding? and do the Modern military a... read more | 04/19/2008 (9:39 am) |
| Mech walkers robots collection | Hi 3DRT: Thanks for your very good stuff, I have some questions for you, are your all models in yo... read more | 04/19/2008 (12:20 am) |
| Quick Guide Porting Tips (to TGEA 1.7.0) | [b]AudioProfile[/b] has changed to [b]SFXProfile[/b]... read more | 04/15/2008 (4:20 pm) |
| Server-client Architecture? | Hi , John , Thanks for your reply, do you know if the CG will add this server-client architecture in... read more | 03/16/2008 (1:31 am) |
| PhysX Problems | I use PhysX 2.7.3 , it works well.... read more | 03/13/2008 (5:39 pm) |
| Need support XNA 2.0 version | Thanks David. it seems the xna 2.0 version will be very soon. I am going to buy one when it is read... read more | 12/16/2007 (2:43 pm) |