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Cinder Games's Forum Posts

Thread Post Date Posted
Platforms Players can Ride Version 1.1 Dunno. working fine here. tested with a clean install.... read more 01/27/2009 (3:28 pm)
Platforms Players can Ride Version 1.1 I'll try a clean install and see what happens, though, this is probably a localized issue. Does i... read more 01/27/2009 (3:17 pm)
Platforms Players can Ride Version 1.1 perhaps you are using a different pathshape file then the one i included?... read more 01/27/2009 (3:08 pm)
New user looking to wrok on a project Can you post some examples of your work?... read more 01/09/2009 (5:11 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Best Game Ever!... read more 07/28/2008 (1:20 pm)
Proofreading requested - new TGE tutorial Wow this is nice. this is just the sorta thing i need.... read more 07/13/2008 (2:02 pm)
Flickering only in Torque programs with this card.. Have you tested more then one version of the drivers? and you using the nvidia drivers or manufactur... read more 07/13/2008 (1:36 pm)
Tgea Well i can state a few things. There's unlimited terrain size via atlas. Faster 3d performance ... read more 07/05/2008 (12:51 pm)
Need help Wow. $5 sure doesn't go far when it comes to personalized training. there's plenty of online tutoria... read more 07/05/2008 (1:03 am)
LW Exporter source Depends. personally, my biggest issue is the poly count limit per layer. which is about 10k. you can... read more 06/12/2008 (7:06 pm)
Changing the player shape Maybe you'd wanna use localclientconnection.setControlObject(%object) would require you to create t... read more 06/11/2008 (10:07 pm)
Platforms Players can Ride Version 1.1 I noticed this behavior as well during some tests, but decided to pursue other things to work on. d... read more 06/11/2008 (7:56 pm)
Platforms Players can Ride Version 1.1 I don't pretent to understand player collision either. Try adding some more rays as you suggested. S... read more 06/09/2008 (8:57 pm)
Platforms Players can Ride Version 1.1 If the player isn't attaching how you like, you into how it actually goes about it. It does a ray ca... read more 06/09/2008 (1:35 am)
Replacing Collision Would be super to have IK and or ragdolls with torque.... read more 06/07/2008 (4:05 pm)
LW Exporter source I'd love access to the source too.. there's some irritating bugs with the older code, like polygon l... read more 06/06/2008 (7:19 pm)
Moving a Car Paths are there for objects to follow, such as AIPlayer. if you open the stronghold mission, and go ... read more 06/02/2008 (10:30 am)
Particles and DTS collisions Alex did some work on particle collisions. [url]http://www.garagegames.com/my/home/view.profile.p... read more 05/27/2008 (11:48 pm)
Cheep Particle Tricks Link doesn't work anymore... read more 05/24/2008 (12:53 pm)
Changing the players collision box Check the player.cs file. In the players datablock theres a variable called Bounds i believe.... read more 05/22/2008 (10:56 am)
Mac Platform and no TGEA Yeah, i think i noticed that about the pro version. But the dev tools themselves seem to be mac only... read more 05/17/2008 (12:55 am)
Mac Platform and no TGEA Heck, that's a bargain. unity seems to be leaps and bounds ahead of TGEA in many ways. But it see... read more 05/16/2008 (11:38 pm)
Mac Platform and no TGEA How much does unity run?... read more 05/16/2008 (9:57 pm)
Platforms Players can Ride Version 1.1 I don't understand what you mean by "initialized" you add them to your visual studio project. like t... read more 05/14/2008 (2:57 pm)
Platforms Players can Ride Version 1.1 Sounds like you didn't add the pathshape.cc and pathshape.cc files to your project.... read more 05/13/2008 (2:25 pm)
Animations inconsistently play [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11218[/url] There's t... read more 05/06/2008 (10:15 am)
Great problem tge 2. There is a physics based object class in torque. it's the RigidShape Class. it does most of what ... read more 05/06/2008 (10:13 am)
Model help The polysoup flag is only there in TGEA 1.7. Before polysoup, one would need to create multiple c... read more 05/02/2008 (8:58 pm)
PathedInterior Just to chime in about my buggy code. While picasso seems to have issues with mystery crashes, i hav... read more 05/01/2008 (3:01 pm)
2D Sprites in 3D surroundings? You'd have to do some fancy skin swapping or IFL animations to get anything decent to mimic sprites.... read more 04/29/2008 (2:59 pm)
Oriental city model pack Looks more like the middle east then the orient.... read more 04/25/2008 (3:28 pm)
SgDropDecal wont bloody drop Sure, lets see some pics.... read more 04/25/2008 (3:26 pm)
SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen Truly an impressive game. I'd never before seen a urine stream rendered with fluid dynamics in real ... read more 04/22/2008 (6:07 pm)
Kids deserve rights Since when did kids not have rights? Pretty sure there's plenty of laws in most countrys to protect ... read more 04/22/2008 (10:36 am)
Tgea+fear There is no resource link.... read more 04/22/2008 (10:18 am)
Go to a point in an animation Hmm that's spiffy. Guessing the position will be a float. 0.0 to 1.0?... read more 04/22/2008 (10:16 am)
2D Sprites in 3D surroundings? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5474[/url] This resourc... read more 04/22/2008 (10:15 am)
Shadowing Ugh, i was hoping all these fixes with TGEA would address something important like this. I know i'm ... read more 04/21/2008 (10:34 am)
Tge Demo Well, it's a simple download to find out what in the TGE demo. But it includes an interactive missio... read more 04/19/2008 (5:18 pm)
Grasshopper Vehicle Pack by Cory Anderson Affordable. unlike most content packs.... read more 04/18/2008 (8:54 pm)
1.7 bug: weapons, Dyn Lights and Interiors How many dynamic lights are active on one object at a time? there's hardware limitations set in the ... read more 04/18/2008 (8:50 pm)
Friday... What's Friday?... read more 04/18/2008 (10:19 am)
Console don't work on Vista 64-Bit, some other keys to.. Works perfect on my 64bit vista.... read more 04/17/2008 (2:34 pm)
SetTransform's odd behavior I've noticed some odd behavior when moving stuff with the world editor open. does it work fine outsi... read more 04/15/2008 (5:01 pm)
3D game demonstrating A* algorithm? For my project all navigation will be done in 2d, even in a 3d environment. basically i will create ... read more 04/15/2008 (2:45 pm)
Player.max file Well.. it'll only work in 3d studio max. it's a 3d studio max scene file. I'm not sure what formats... read more 04/14/2008 (2:50 pm)
Platforms Players can Ride Version 1.1 Pretty sure you could figure out how to add in a velocity variable the same way it's collected for o... read more 04/10/2008 (10:11 am)
Platforms Players can Ride Version 1.1 That won't work for pathshapes. Pathshapes don't have a velocity. was something i discovered before.... read more 04/09/2008 (4:57 pm)
Environment Mapping / Cubemapping Hmmm all i need to do to get that result is set the surface to be reflective with my exporter.... read more 04/08/2008 (3:00 pm)
Zoning A Map Into Regions? Could just add some triggers to the scene.... read more 04/08/2008 (2:43 pm)
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