Cinder Games's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Platforms Players can Ride Version 1.1 | Dunno. working fine here. tested with a clean install.... read more | 01/27/2009 (3:28 pm) |
| Platforms Players can Ride Version 1.1 | I'll try a clean install and see what happens, though, this is probably a localized issue. Does i... read more | 01/27/2009 (3:17 pm) |
| Platforms Players can Ride Version 1.1 | perhaps you are using a different pathshape file then the one i included?... read more | 01/27/2009 (3:08 pm) |
| New user looking to wrok on a project | Can you post some examples of your work?... read more | 01/09/2009 (5:11 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Best Game Ever!... read more | 07/28/2008 (1:20 pm) |
| Proofreading requested - new TGE tutorial | Wow this is nice. this is just the sorta thing i need.... read more | 07/13/2008 (2:02 pm) |
| Flickering only in Torque programs with this card.. | Have you tested more then one version of the drivers? and you using the nvidia drivers or manufactur... read more | 07/13/2008 (1:36 pm) |
| Tgea | Well i can state a few things. There's unlimited terrain size via atlas. Faster 3d performance ... read more | 07/05/2008 (12:51 pm) |
| Need help | Wow. $5 sure doesn't go far when it comes to personalized training. there's plenty of online tutoria... read more | 07/05/2008 (1:03 am) |
| LW Exporter source | Depends. personally, my biggest issue is the poly count limit per layer. which is about 10k. you can... read more | 06/12/2008 (7:06 pm) |
| Changing the player shape | Maybe you'd wanna use localclientconnection.setControlObject(%object) would require you to create t... read more | 06/11/2008 (10:07 pm) |
| Platforms Players can Ride Version 1.1 | I noticed this behavior as well during some tests, but decided to pursue other things to work on. d... read more | 06/11/2008 (7:56 pm) |
| Platforms Players can Ride Version 1.1 | I don't pretent to understand player collision either. Try adding some more rays as you suggested. S... read more | 06/09/2008 (8:57 pm) |
| Platforms Players can Ride Version 1.1 | If the player isn't attaching how you like, you into how it actually goes about it. It does a ray ca... read more | 06/09/2008 (1:35 am) |
| Replacing Collision | Would be super to have IK and or ragdolls with torque.... read more | 06/07/2008 (4:05 pm) |
| LW Exporter source | I'd love access to the source too.. there's some irritating bugs with the older code, like polygon l... read more | 06/06/2008 (7:19 pm) |
| Moving a Car | Paths are there for objects to follow, such as AIPlayer. if you open the stronghold mission, and go ... read more | 06/02/2008 (10:30 am) |
| Particles and DTS collisions | Alex did some work on particle collisions. [url]http://www.garagegames.com/my/home/view.profile.p... read more | 05/27/2008 (11:48 pm) |
| Cheep Particle Tricks | Link doesn't work anymore... read more | 05/24/2008 (12:53 pm) |
| Changing the players collision box | Check the player.cs file. In the players datablock theres a variable called Bounds i believe.... read more | 05/22/2008 (10:56 am) |
| Mac Platform and no TGEA | Yeah, i think i noticed that about the pro version. But the dev tools themselves seem to be mac only... read more | 05/17/2008 (12:55 am) |
| Mac Platform and no TGEA | Heck, that's a bargain. unity seems to be leaps and bounds ahead of TGEA in many ways. But it see... read more | 05/16/2008 (11:38 pm) |
| Mac Platform and no TGEA | How much does unity run?... read more | 05/16/2008 (9:57 pm) |
| Platforms Players can Ride Version 1.1 | I don't understand what you mean by "initialized" you add them to your visual studio project. like t... read more | 05/14/2008 (2:57 pm) |
| Platforms Players can Ride Version 1.1 | Sounds like you didn't add the pathshape.cc and pathshape.cc files to your project.... read more | 05/13/2008 (2:25 pm) |
| Animations inconsistently play | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11218[/url] There's t... read more | 05/06/2008 (10:15 am) |
| Great problem tge | 2. There is a physics based object class in torque. it's the RigidShape Class. it does most of what ... read more | 05/06/2008 (10:13 am) |
| Model help | The polysoup flag is only there in TGEA 1.7. Before polysoup, one would need to create multiple c... read more | 05/02/2008 (8:58 pm) |
| PathedInterior | Just to chime in about my buggy code. While picasso seems to have issues with mystery crashes, i hav... read more | 05/01/2008 (3:01 pm) |
| 2D Sprites in 3D surroundings? | You'd have to do some fancy skin swapping or IFL animations to get anything decent to mimic sprites.... read more | 04/29/2008 (2:59 pm) |
| Oriental city model pack | Looks more like the middle east then the orient.... read more | 04/25/2008 (3:28 pm) |
| SgDropDecal wont bloody drop | Sure, lets see some pics.... read more | 04/25/2008 (3:26 pm) |
| SWORDS OF KIRFOIUAH!!!!111!one oneoneone oen | Truly an impressive game. I'd never before seen a urine stream rendered with fluid dynamics in real ... read more | 04/22/2008 (6:07 pm) |
| Kids deserve rights | Since when did kids not have rights? Pretty sure there's plenty of laws in most countrys to protect ... read more | 04/22/2008 (10:36 am) |
| Tgea+fear | There is no resource link.... read more | 04/22/2008 (10:18 am) |
| Go to a point in an animation | Hmm that's spiffy. Guessing the position will be a float. 0.0 to 1.0?... read more | 04/22/2008 (10:16 am) |
| 2D Sprites in 3D surroundings? | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5474[/url] This resourc... read more | 04/22/2008 (10:15 am) |
| Shadowing | Ugh, i was hoping all these fixes with TGEA would address something important like this. I know i'm ... read more | 04/21/2008 (10:34 am) |
| Tge Demo | Well, it's a simple download to find out what in the TGE demo. But it includes an interactive missio... read more | 04/19/2008 (5:18 pm) |
| Grasshopper Vehicle Pack by Cory Anderson | Affordable. unlike most content packs.... read more | 04/18/2008 (8:54 pm) |
| 1.7 bug: weapons, Dyn Lights and Interiors | How many dynamic lights are active on one object at a time? there's hardware limitations set in the ... read more | 04/18/2008 (8:50 pm) |
| Friday... | What's Friday?... read more | 04/18/2008 (10:19 am) |
| Console don't work on Vista 64-Bit, some other keys to.. | Works perfect on my 64bit vista.... read more | 04/17/2008 (2:34 pm) |
| SetTransform's odd behavior | I've noticed some odd behavior when moving stuff with the world editor open. does it work fine outsi... read more | 04/15/2008 (5:01 pm) |
| 3D game demonstrating A* algorithm? | For my project all navigation will be done in 2d, even in a 3d environment. basically i will create ... read more | 04/15/2008 (2:45 pm) |
| Player.max file | Well.. it'll only work in 3d studio max. it's a 3d studio max scene file. I'm not sure what formats... read more | 04/14/2008 (2:50 pm) |
| Platforms Players can Ride Version 1.1 | Pretty sure you could figure out how to add in a velocity variable the same way it's collected for o... read more | 04/10/2008 (10:11 am) |
| Platforms Players can Ride Version 1.1 | That won't work for pathshapes. Pathshapes don't have a velocity. was something i discovered before.... read more | 04/09/2008 (4:57 pm) |
| Environment Mapping / Cubemapping | Hmmm all i need to do to get that result is set the surface to be reflective with my exporter.... read more | 04/08/2008 (3:00 pm) |
| Zoning A Map Into Regions? | Could just add some triggers to the scene.... read more | 04/08/2008 (2:43 pm) |