Dr. John Nobody's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Game Developers Conference 2007 | I have a reservation at the grant plaza hotel for march 5th-9th, Jonathon just got word from microso... read more | 02/23/2007 (1:07 am) |
| Game Developers Conference 2007 | I'll probably end up flying in the day before the conference starts.... read more | 02/03/2007 (10:18 pm) |
| Game Developers Conference 2007 | @Jonathon - I just got my travel funds from the school this week so I'll probably set up a meeting w... read more | 02/02/2007 (10:48 pm) |
| Game Developers Conference 2007 | I definitely will :)... read more | 01/26/2007 (7:00 pm) |
| Game Developers Conference 2007 | I think you're thinking of something different, GG hosts a small conference for indies, is that what... read more | 01/26/2007 (5:41 pm) |
| Game Developers Conference 2007 | Hey Tom, wow, I forgot about that grass stuff, I guess it's been awhile since I posted around here. ... read more | 01/22/2007 (4:00 pm) |
| TSE Relief Mapping? | The thing about curved relief mapping, I believe it requires storing an equation in each vertex whic... read more | 11/28/2005 (2:51 am) |
| TSE Relief Mapping? | I personaly am not that impressed with steep parallax mapping. Steep parallax is just relief except ... read more | 11/09/2005 (1:12 pm) |
| TSE Relief Mapping? | Oh wow, I was just about to do this, but it looks like Ray beat me to it... nice job Ray :)... read more | 11/08/2005 (7:16 pm) |
| TSE Relief Mapping? | Hey, I've actualy discovered and implemented a more advanced form of relief mapping which produces t... read more | 11/07/2005 (11:30 pm) |
| War of the Worlds is worth seeing | I just have a little one... can I see it anyway?... read more | 06/29/2005 (10:06 pm) |
| Maaajor performance problems with TSE | Nah, debug, I tried release, got it up to 30-40, 70ish when i wasn't looking at the water... still s... read more | 06/28/2005 (8:08 am) |
| Maaajor performance problems with TSE | Hmmm... the plot thickens...... read more | 06/24/2005 (8:27 pm) |
| Maaajor performance problems with TSE | Hmmm, just got TSE today, thought it was running kinda slow so I checked the specs. I seem to be get... read more | 06/24/2005 (8:21 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Orlando, Florida (University of Central Florida) Sarasota, Florida... read more | 03/11/2005 (12:30 pm) |
| C# in the future | I agree with FruitBat. Right now I'm building a small engine to do grass rendering research with, al... read more | 02/10/2005 (1:23 pm) |
| Torque Course | Oh man, GG finnaly comes to my turf and I miss it :( I need to check the forums more... read more | 01/28/2005 (1:56 pm) |
| JFK assasination game | Awesome, now we just need a game for Bush's assasination ;) (sorry if someone made this joke alre... read more | 11/23/2004 (8:29 pm) |
| Question on shaders. | If your an artist then yes, think of them as a plug in, or better yet, a certain kind of texture or ... read more | 11/13/2004 (8:45 pm) |
| How to Make a 2D game in torque | Yup...... read more | 10/31/2004 (4:06 pm) |
| World's first postmodern MMORPG | Lol, leave it to the GG community to take a joke and tun it into a debate about copyrights :-P ..... read more | 09/09/2004 (11:57 am) |
| IGC'04 - what will YOU bring? | If we can't make it physicaly, can we send stuff anyway?... read more | 09/02/2004 (7:32 pm) |
| Game Developer gives Torque a great review! | I would have given it six skunks... and possibly a ferrit... read more | 09/01/2004 (9:34 pm) |
| Sure you want to write for the XBox??? | I hate big M as much as the next guy, but I'm afraid I'm going to have to agree with Nauris on this ... read more | 08/26/2004 (7:51 am) |
| People selling torque on ebay !!!! | Hmmmm, where's that pic of jay with the GG cap and silent bob when you need it?... read more | 08/25/2004 (8:34 am) |
| TSE Demo disapointment | I'm with you Jacob, that really shows off TSE's power, it would probably be a good idea for GG to pu... read more | 08/22/2004 (7:53 am) |
| Beam weapons? | Hey guys, my latest plan might be of interest to all you beam junkies. It has info and a demo of our... read more | 08/19/2004 (1:36 pm) |
| Beam weapons? | Plan B Games is actualy working on a beam weapon content pack. We have been using the current beam w... read more | 08/17/2004 (4:15 am) |
| Tnl? | It's Torques networking code that's been removed from Torque and is now sold separately so you can i... read more | 08/14/2004 (9:59 pm) |
| IGC 2004 Reg Open | I think I can actualy scrape together the funds to make it this year! you guys dont check ID's wi... read more | 08/12/2004 (4:59 pm) |
| Max2DTS example? | If you need a vehicle sample there should be one included in the TGE, I believe you can find vehicle... read more | 08/12/2004 (1:44 am) |
| OpenAL Crashing Torque | That is excelent news!... read more | 08/04/2004 (9:43 pm) |
| OpenAL Crashing Torque | Hey GG, don't mean to nag, but this is the main bug that people using Produce Panic complain to us a... read more | 08/03/2004 (10:11 pm) |
| Josh Ritter | Well this is rather confusing, guess I'm missing a bit of back story as well... goodbye Josh, it was... read more | 07/17/2004 (10:25 pm) |
| XBOX Port for TSE???? | Nice post Thomas, you sure know your stuff.... read more | 07/01/2004 (2:36 pm) |
| Pictures of Indie Offices | Awwww :( and for a second there I thought there was another GGer in Sarasota... read more | 07/01/2004 (12:50 pm) |
| Wow Wow Wow!!! | Welcome Leslie, sounds like you have the right background and attitude, can't wait to see what you p... read more | 06/30/2004 (4:19 pm) |
| XBOX Port for TSE???? | Or thats what they want you to believe at least ;) [url]www.saint-city.com/stuff/droids.gif[/url]... read more | 06/18/2004 (5:26 pm) |
| DTS SDK questions | @JJ, I know I've personaly misinterpreted things on this forum and been a real ass as a result (or j... read more | 06/18/2004 (3:43 pm) |
| XBOX Port for TSE???? | I love you Ben ;)... read more | 06/18/2004 (7:55 am) |
| XBOX Port for TSE???? | Oh Ben, why must you tease us with your suggestive winking?... read more | 06/17/2004 (10:14 pm) |
| XBOX Port for TSE???? | It would indeed be very cool... read more | 06/17/2004 (8:06 pm) |
| Another Noob here | The answer is no, torque does not have a fixed tree for bones. I've done everything from quadraped d... read more | 06/12/2004 (4:43 pm) |
| Another Noob here | Yup, you sure can use milkshape, you'll need the dts exporter plugin, do a forum search for it, shou... read more | 06/12/2004 (2:51 pm) |
| Informal survey: reason you got interested in Torque? | A and B for me. I found this place my senior year of high school and was instantly hooked (I'd be... read more | 06/11/2004 (5:23 pm) |
| TSE around the corner!?! | YAY!!!... read more | 06/02/2004 (2:31 pm) |
| @#$@# Eidos! | *Applause!!!*... read more | 05/31/2004 (10:46 pm) |
| Looking for team members for a project that will go the distance | Correct me if I'm wrong, but with only a design doc and no team I seriously doubt that a publisher h... read more | 04/01/2004 (9:34 pm) |
| Can TORQUE handle 2500 2D sprites on a 3D terrain? | Yup, torque could handle this, it even has those animated clouds that you dont need :P... read more | 04/01/2004 (2:45 pm) |
| Care to add your face? | I'm game [image]http://www.border-town.net/stuff/Eric(4-1-2004).jpg[/image]... read more | 04/01/2004 (7:39 am) |